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    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Alright, some function ideas.

    PlayerHurt(int damage);
    Where damage is how many half hearts the player gets hurt by. Yes, I know it is merely a change of the PlayerHurt function, but I see this as more useful.

    AddxVect(int x); AddyVect(int y); AddzVect(int z);
    This adds or subtracts this value from the players velocity in their respective direction.

    ChangeSpeed(double speed);
    This changes the movement speed of the player. Note that double is a variable type, not a multiplier! Ofc, I don't know whether FScript supports this, but any fraction variable will work.

    ChangeJump(double jump);
    Same as ChangeSpeed(); but for jumping.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Well, for the automatic crafting software, you put the items you want to craft in a 3*3 grid on the left part of the chest. Then, it outputs the result somewhere else in the chest. It will leave at least one of each the items you placed to make the recipe, but it will look through the chest's inventory to see if other items that are part of the recipe are in there, and will use those to craft the thing you want to make. Sorry if that doesn't make any sense, I might try posting a picture of what I mean later.

    EDIT: Also, could you please consider putting up a changelog, and another idea for software! How about one that makes the chest immune to TNT? Ofc the recipe would use obsidian. And maybe one that would draw in liquids from outside and store them in buckets inside the chest? And one that would kill mobs that touched it on contact, and put their drops into the chest? Wow, I guess I'm a fountain of ideas. These chests just have so much potential!Great idea, aero :biggrin.gif:

    EDIT EDIT: How do you open a chest with software on it if that removes the disc? Maybe you could make it so that if you rightclicked only with a stick, then the discs would pop out. Just one more idea.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Sounds great, though I won't download it yet due to all the bug reports. Can't wait for that to be fixed. How about a program that allows the chest to output items (Perhaps due to redstone current?)? And also one that can automatically craft. And of course, an incinerator program, which would cause the chest to destroy any items that match the one in a certain slot. And why not, how about one that slowly grows plants put inside? (Cactus+Sugar cane+pumpkin+mushroom counts increase gradually, seeds turn to wheat/more seeds, cobblestone becomes mossy) And another one! How about one that can take in cobble and ingots/coal/diamonds/lapis/redstone and compress it back into ore form? I will bookmark this thread, and definitely download when the bugs are kinked out.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    Look in the Modloader text in the .minecraft folder. It will show that it is loading all these things, and when you see stuff out of the ordinary, that's the error. Put it in the [code] bracket and post it here to get help.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from Lukeaaa1 »
    ^^
    ||
    Video with just a couple of simple piston devices.
    This mod is eeeeeepic.


    P.S. Not sure how to properly add a youtube video... Help anyone?

    do
    without the quote marks.

    There, I did it for you.
    Posted in: Minecraft Mods
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    posted a message on [1.1] Piston patch - updated for 1.1
    So I was tinkering with reeds and pistons and made a fully automatic reed farm! Check it out!
    Yeah, so it isn't the best, and the sound doesn't work, but it gets the idea across!
    Posted in: Minecraft Mods
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    posted a message on ░▒Minecraft: Civilizations ▒░[RE-LAUNCHED!][Towny/Bukkit]
    In-game name: Crazylemon64
    Age: 15
    Time zone: PDT (-8:00 hours)
    Experience in MC: I am a member of ONA, a war clan that seeks a decent server that will take warfare seriously.
    What can I contribute to this server?: I of course know all the craft recipes, and am familiar with MC war tactics. We of course shall abstain from combat unless we are at war, which we will declare only if a colony desires a challenge. I hope this server is better than PAoW, and seek to build facilities and spread knowledge. I hope all goes well!
    Did I read the OP?: No griefing, looting, hacking, unofficial wars, and uninvited combat. Seeing this, I think I have.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [V1.3_01]Dungeon Mod[Mod Version 1.0][Discontinued]
    Wait, is there a reason why the vid shows pig spawners? Are they supposed to be pig spawners? Does this mod make pig dungeons, or is this just a graphical error?
    Posted in: Minecraft Mods
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    posted a message on [1.18] Dynamic Lights - portable and moving lightsources
    I second an API. There are plenty of mods that would greatly benefit from this, and this just might inspire quite a few more.
    Posted in: Minecraft Mods
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    posted a message on [1.18] Dynamic Lights - portable and moving lightsources
    Maybe you could add redstone torches and lava buckets to the list of light-emitting items? And perhaps you could make powered engine carts also emit light. Just a few ideas.
    Posted in: Minecraft Mods
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    posted a message on Orsa Novus Ævum
    Many have asked before, and I shall ask again: when will basic training start? I am starting to get bored. I may be mistaken, but the last time you said you would start basic training, it didn't really start. If you already did start it, you haven't completed it, and have left the training at a dead end. Please, continue with the training and get it started ASAP.
    Posted in: Clans
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    posted a message on Boat reinforcements
    Perhaps, you could make a ram to attach to your ship to collide with enemy ships?
    [] :Diamond: []
    :Diamond: :wood: :Diamond:
    :Diamond: [] :Diamond:

    :Diamond: can be any material you make a tool out of, :wood: is a boat, and the tougher the ram, the more ships it will be able to bust , and the more damage it can do to the ship. The better the ram, the faster the boat might go, because a point is more streamlined than a box. Or, you could make ships that would be faster than normal ships, like this:
    [] :Diamond: []
    [] :wood: []
    :Diamond: [] :Diamond:
    where diamond is a tool material, and wood is a boat. The better materials could make it be able to sustain more damage until it collapsed into 2 :|: , 3 :wood: , and 1-2 of the base materials used to make it.
    Posted in: Suggestions
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    posted a message on Regenerating your Nether?
    Quote from OgreSean »
    Quote from Cres »
    put a water source on the cliff you are on , let the water flow downwards , then use the water current to go down safely


    Water evaporates in the Nether as soon as you empty the bucket.

    You could use magma to get down from the portal! Being serious here, though, you could make a stalactite base and crawl down some random wall of the nether with ladders. Stalactite bases have great views. Or you could dig a staircase into said wall. Whatever floats your boat.
    Posted in: Alpha - Survival Single Player
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    posted a message on "Missing Password" button doesn't work
    I can't seem to remember my minecraft password, and when I enter my username into the "Missing password" box, it claims that password recovery had been temporarily disabled. What's up with this?
    Posted in: Legacy Support
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    posted a message on Orsa Novus Ævum
    I guess I should post here as I'm a member of this group. I'll be willing to discuss countering tactics, I'm pretty good with the bow, and I'm great at building practical structures(farms, cobble makers, etc.). I hope to be of use!
    Posted in: Clans
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