To get rid of the menu you could just replace all the textures with blank textures in a resource pack. In order to get rid of the hand you can have the player hold a custom modeled item that displays lower than the players view in first person, which gets rid of the hand.
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Mar 23, 2020CrazyCowMM posted a message on Is there a way to force No HUD for an adventure map?Posted in: Maps Discussion
May 28, 2019CrazyCowMM posted a message on Head Bands! [Minecraft 1.14.2 Guessing Game By CrazyCowMM]Posted in: Maps
v1.2.1 - Updated the map to 1.14
- Added 20 new words
- Fixed cosmetics
- Made 90% of commands functions
Feb 15, 2019Posted in: Maps Discussion
As far as I know World Painter does not support Bedrock edition worlds. If you still want to use World Painter to create Bedrock worlds, there are a few tools available that allow you to convert Java edition maps to Bedrock, although I cannot guarantee that any of them work.
Jan 24, 2019CrazyCowMM posted a message on Proxima: A ForumJelly Adventure Map (W-I-P Thread)Posted in: WIP Maps
Jan 20, 2019CrazyCowMM posted a message on Im looking for a 1.13 adventure map to play with my 7 year old brotherPosted in: Maps Discussion
http://www.minecraftmaps.com/adventure-maps is a good resource for high quality maps.
Jan 20, 2019CrazyCowMM posted a message on Vanilla 1.16 Beetles - 1032 New Mobs, & A New MechanicPosted in: Maps
Holy heck this looks so well thought out and made. No way I could do something like this
Jan 20, 2019CrazyCowMM posted a message on [1.13.2] [Puzzle/Parkour] | Virtual Blocks - Enter the matrix in a puzzle/parkour mapPosted in: Maps
Very cool looking! I'll have to give this a try sometime.
Jan 20, 2019Posted in: Maps Discussion
What version was the world originally in? I would suggest updating it version by version up to 1.13(ex. Your world is 1.11 so you update it to 1.12 then 1.13). I've noticed that when converting from 1.12 server chunks directly to 1.13 a bunch of chunks are deleted so you have to first load all the chunks in 1.12 then convert to 1.13.
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