• 0

    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    So, Now that I've got this working, I've started a Sky Den Let's Play!

    Posted in: Maps
  • 0

    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from SReject

    Check my post here. Pretty much step-by-step instructions of how to get skyden running. though it does require a 3rd party launcher (this launcher just makes it 10x easier to install Forge, the mods, etc)


    THANK YOU YOU TY TY!! Indeed very easy,
    Posted in: Maps
  • 0

    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Okay, I need some help, I don't know if it's a good idea or not, but I'd like to use the new launcher to play Skyden, but if that's not possible, How can I swap the old launcher to 1.4.7 in order to play sky den?
    Posted in: Maps
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I really like this mod, but I'm holding off on downloading until the website is up and i can prevew the changes to mobs and armors, That sort of info is hard to figure out in playtesting, Also, Are the new armors and weapons enchantable, I can't remember...
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    That is actually a different version of the same mob underground, That type ONLY spawns in Jungle Biomes though.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Bultzen

    Ender is not so rare as Bedrock.
    Netherite is more common as both.

    Best sword for beginners is the slime sword in my opionion.
    Kraken armor is so rare never saw whale or hai.


    Slime sword i guess is a great beginner sword, but it does require you to craft 3 diamond swords. Ender Isn't as rare as bedrock no.. but it is much harder to reach the end than to get to the nether, and Bedrock requires Rupees to make.

    I just really think it should be that the netherite and Ender armor should be more rare and more difficult to make as they require going into different dimensions. I also think that if it is possible to make Ender Watchers Not spawn until after the Ender Dragon is Defeated, because then it makes it reallly difficult to fight the ender dragon while having to worry about Ender watchers teleporting behind you to fight you. Also the new mobs take so long to kill that the nether is near unnavigatable without really good armor and weapons. I mean, i'm running around in creative mode with full vanilla diamond armor with Rank X enchantments (again cheated in with NEI) and a Bloodgem sword with Sharp X and its taking a good 10-15 wacks on most of the foes to kill them, Nether spiders deal crazy damage, and it takes 4-5 hits from said sword to kill them. Netherite is way too common and should be a bit more rare and appear in larger veins, Blood gems should be much more rare, and i've yet to see a blood gem drop from a cyclops. (Make the bloodgem ores more rare and make bloodgems more likely to drop from cyclops) and as i stated, It was my opinion on how the rarity and values of the Armors and gears should be. The Vanilla Dimension armors should be the highest/rarest amor available before reaching the Divine RPG dimensions because they require more work to get too. So Netherite and Ender armor should be the best before any of the Extra-dimensional armors. You can obtain all the other armors before even entering the nether so they shouldnt' be quite as good. The nether was already a fairly dangerous place, now its downright dangerous.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I agree that Balance is horribly skewed, The best sword you can get fairly early is the bloodgem sword, infinite durability and Stronger than most other swords. that you can get without entering a new dimension. IMO Values should go like this:

    Leather
    Chainmail
    Gold
    Iron
    Realmite
    Diamond
    Kraken/Aquatic gear (Crabs are way too strong for what they give you, they really should be much weaker, I'd say cutting down all their values to 1/4 of what they are, I can't even take one crab without having knockback I or II and wearing full iron armor)
    Arlemite
    Rupee
    Bedrock
    Netherite
    Blood gem(add more bloodgem stuff and reduce how common they are, I have 6 bloodgems just sitting in a chest doing nothing because they aren't used for anything but a sword)
    Ender
    (all the new dimensional stuff)

    For Mobs, Cut down on the spawn rate of cyclops, Cut the number of drops from the sand things that drop sandstone down to 50 from 100 (you won't ever need that much sandstone, plus if you have looting, your inventory fills up pretty fast with sandstone), Reduce the health of all overworld mobs to something that is difficult with iron gear but not impossible, make it average with diamond gear.

    Netherite armor should grant you Fire resistance potion buff while wearing it to make it great for actually traversing the nether without worrying about blazes and lava. Fire spiders need their damage toned down, I was testing with Full Iron armor with hacked resistance of one piece having Protection X (yes Protection level 10) and it was still doing 3-4 hearts of damage (I had another piece of armor with Fire Protection X so fire wasn't doing the damage) Which is outrageous considering how common Nether Spiders are. I haven't been to the End yet so I can't comment on the End mobs.

    The balance could be so much better and I hope that with 1.2 you consider looking at how difficult it is to actually make the armor and then adjust the values accordingly, Because right now, blood gem is one of the best swords you can get and the new ores are essentially worthless except to make the new stuff for the new bosses.
    Posted in: Minecraft Mods
  • 0

    posted a message on Christmas Festivities Mod 3!
    As stated earlier Because this isn't forge compatible, I can't use it, However since it is more a seasonal mod, How about you work on porting it over to Forge after christmas so that it can be done and ready for next year? Though, by that time, the Mod API should be done and you won't need to port to forge. Well Good luck with the mod, It looks super fun!
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Can someone help me with my bug?

    Also, have you two installed code chicken core?


    The first thing I noticed was that you're using an out of date EE3. The most up to date version is pre1d, try updating that, I also suggest going back through all of your mods and check to make sure you're using the most up to date version, because sometimes the crash can be caused by something as little as an out of date mod. Also check each mods thread to see if it has a list of incompatible mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Prime_Jetspace

    When I download the .jar straight from this thread and put it in the mods folder, it doesn't show up in the game, however Forge is there and works fine along with another mod.
    When I open it with WinRAR I get an error that the file is in an unknown format or damaged.


    I was having this trouble earlier, Redownload it through the adfly link, the .jar file should be fairly large and if its saying anything less than 20000 kb then it is a messed up .jar file.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Alright, I got it all figured out. All it took was a redownload of Diveine RPG file.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova

    Are you doing the following:

    Opening a furnace.
    Placing coal inside bottom.
    Placing Pumpkin Block inside top.

    Waiting.


    yes, I've used Sticks, Saplings, Coal, Charcoal, Nothing works. What I mean to say is, The furnace doesn't even consume the fuel to start cooking the Pumpkin, its acting as if the pumpkin is an unsmeltable object.

    EDIT: I think I may have found the problem, It doesn't seem to be reading Divine RPG as a valid Mod. In the creative inventory nothing from Divine RPG is showing up. I have Forge installed, I have the Divine RPG mod in the mods folder, yet it still isn't working... To further explain (incase it isn't clear) Forge Modloader is not reading the .jar file for Divine RPG as a valid mod and is injecting it into the classpath (I have no idea what that means) I don't know why it's doing that...
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Alright, so, Still having the pumpkin problem, Could it be because I'm using Forge version 6.4.0.396? (latest recommended version for minecraft 1.4.5) or should I try using 6.4.0.395?

    EDIT: Alright, so I started out with a fresh minecraft.jar, reinstalled using Forge v. 6.4.0.395 and Using ONLY Divine RPG, and its still not working on me cooking pumpkins. I have no idea why this is happening, My mods folder is empty except Divine RPG 1.1 Here's a copy of the FML Client report



    2012-11-25 18:39:22 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.2.459 for Minecraft 1.4.5 loading
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Discovering coremods
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Validating minecraft
    2012-11-25 18:39:22 [FINEST] [ForgeModLoader] Minecraft validated, launching...
    2012-11-25 18:39:25 [INFO] [STDOUT] 27 achievements
    2012-11-25 18:39:25 [INFO] [STDOUT] 208 recipes
    2012-11-25 18:39:25 [INFO] [STDOUT] Setting user: crazedporcupine, 8bf35c910efd967ba684ea7658dfcaebbf2de434
    2012-11-25 18:39:25 [INFO] [STDOUT] LWJGL Version: 2.4.2
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
    2012-11-25 18:39:27 [INFO] [STDOUT] MinecraftForge v6.4.0.395 Initialized
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] MinecraftForge v6.4.0.395 Initialized
    2012-11-25 18:39:27 [INFO] [STDOUT] Replaced 84 ore recipies
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\bin\lwjgl.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\bin\jinput.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Ryan\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\lib\argo-2.25.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Ryan\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] Searching C:\Users\Ryan\AppData\Roaming\.minecraft\mods for mods
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Found a candidate zip or jar file DivineRPG v1.1.jar
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Examining file DivineRPG v1.1.jar for potential mods
    2012-11-25 18:39:27 [WARNING] [ForgeModLoader] Zip file DivineRPG v1.1.jar failed to read properly, it will be ignored
    java.util.zip.ZipException: error in opening zip file
    at java.util.zip.ZipFile.open(Native Method)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:29)
    at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:30)
    at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:52)
    at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:103)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:334)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] Forge Mod Loader has identified 3 mods to load
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Received a system property request ''
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Activating mod mcp
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Activating mod FML
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Activating mod Forge
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] All mod requirements are satisfied
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Sorting mods into an ordered list
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Mod sorting completed successfully
    2012-11-25 18:39:27 [FINE] [ForgeModLoader] Mod sorting data:
    2012-11-25 18:39:27 [INFO] [ForgeModLoader] FML has found a non-mod file DivineRPG v1.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod mcp
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod mcp
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod FML
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod FML
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod Forge
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod Forge
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod mcp
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod mcp
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod FML
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod FML
    2012-11-25 18:39:27 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod Forge
    2012-11-25 18:39:28 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
    2012-11-25 18:39:28 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod Forge
    2012-11-25 18:39:28 [INFO] [STDOUT] Starting up SoundSystem...
    2012-11-25 18:39:28 [INFO] [STDOUT] Initializing LWJGL OpenAL
    2012-11-25 18:39:28 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    2012-11-25 18:39:29 [INFO] [STDOUT] OpenAL initialized.
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event IMCEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event IMCEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event IMCEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event IMCEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event IMCEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event IMCEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod mcp
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod FML
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod Forge
    2012-11-25 18:39:29 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod Forge
    2012-11-25 18:39:29 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 3 mods
    2012-11-25 18:39:34 [SEVERE] [ForgeModLoader] This world was saved with mod mod_TaleOfKingdoms which appears to be missing, things may not work well
    2012-11-25 18:39:34 [SEVERE] [ForgeModLoader] This world was saved with mod TaleOfKingdoms which appears to be missing, things may not work well
    2012-11-25 18:39:34 [INFO] [ForgeModLoader] Loading dimension 0 (Texture pack test world) ([email protected])
    2012-11-25 18:39:34 [INFO] [ForgeModLoader] Loading dimension 1 (Texture pack test world) ([email protected])
    2012-11-25 18:39:34 [INFO] [ForgeModLoader] Loading dimension -1 (Texture pack test world) ([email protected])
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartingEvent to mod mcp
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartingEvent to mod mcp
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartingEvent to mod FML
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartingEvent to mod FML
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartingEvent to mod Forge
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartingEvent to mod Forge
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartedEvent to mod mcp
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartedEvent to mod mcp
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartedEvent to mod FML
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartedEvent to mod FML
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sending event FMLServerStartedEvent to mod Forge
    2012-11-25 18:39:35 [FINER] [ForgeModLoader] Sent event FMLServerStartedEvent to mod Forge
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sending event FMLServerStoppingEvent to mod mcp
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sent event FMLServerStoppingEvent to mod mcp
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sending event FMLServerStoppingEvent to mod FML
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sent event FMLServerStoppingEvent to mod FML
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sending event FMLServerStoppingEvent to mod Forge
    2012-11-25 18:39:47 [FINER] [ForgeModLoader] Sent event FMLServerStoppingEvent to mod Forge
    2012-11-25 18:39:47 [INFO] [ForgeModLoader] Unloading dimension 0
    2012-11-25 18:39:47 [INFO] [ForgeModLoader] Unloading dimension 1
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    So why Can't I cook the pumpkins to make the Divine RPG pumpkin pie? in the 1.4.2 version I could cook the pumpkins just fine, then I updated to this version and now I can't.


    On a completely unrelated note:
    To kill cyclops SUPER easily, just build a platform of height 4 blocks and then climb up after agroing a cyclops, they won't be able to hit you at the height you're at, but you can easily hit them. I suggest using a bloodgem sword for this otherwise you'll run out of durability on a full iron sword and go through about 2/3rds of a second.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from GlitchReaper

    They are called Jack-O-Man and are meant as NPC's. They will sell stuff to you like a Testificate (Vanilla Villager) does. I just wonder if they use Emeralds like Testificates do as well.


    They use Pumpkins and bones for their trade items, not emeralds.

    Does anyone know what's up with pumpkin pie? I can't seem to cook my pumpkins into pumpkin pie...
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.