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    posted a message on Useful Tools - Early game items for your building and farming needs.

    Updated the mod to 1.16.3 now.


    I'm currently working on update for 1.16.5.


    EDIT: Updated the mod to Minecraft 1.16.5 version.

    It didn't took so long after all than I thought.

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.

    New version (0.2.2) is now available. It includes Sledgehammers tiered by crafting materials: smoothstone, iron blocks, gold blocks and diamond blocks. These support enchantments(fortune, efficiency, silk touch), that was the part that was hard to figure out, but got it eventually working just right.

    I'm still thinking how to do a radius upgrades on tools, but that's totally other thing. It needs some work still. But the hammers should work now just fine. :)

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.
    Quote from AzaraelIshanti»

    Hey, just wondering if there was an update to this mod :) I really did like it.


    Yes, but I'm still working on it. I'm adding the sledgehammer, but it has couple issues that I need to still figure out.

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.
    Quote from AzaraelIshanti»

    Just to make sure I'm using them correctly, the spawner locator reveals if there's a spawner within 3x3 chunks centered on you? That's what I think I'm seeing. Also, the Slime Locator just tells you if it's a slime chunk? Just the one you're standing in? Just wanna make sure all the mechanics are correct...


    But yeah, I would have the Chopping Axe have a diamond tier with 3 Diamond Blocks, chops the whole tree, but does it faster than the Iron one. Then maybe a Diamond Harvesting Sickle and Crop Planter, doing a 9x9 area, so you can do whole fields. Use diamond blocks, so it's stupid expensive, but it's handy enough I'd probably use it. Then, of course, using the Sledgehammer for 3x3 at iron tier, faster 3x3 at diamond tier, or 5x5.


    For the Road and Path Makers, don't use the word "dampen," because that makes me think it turns it into hydrated farming soil. Use "flattens" or something. Just ideas. :)


    You are correct with the locator-items. If there are multiple spawners around it can be hard to find the center chunk where the spawner is. Otherwise, you can find it easier. Anyway that usually means there is probably cave-spider spawners around. I kinda like it, that it doesn't give it a way too easily, you still have to dig down and find the spawner, it just makes it easier to find them from the surface where it's easy to walk around.


    Maybe 9x9 radius things would be some kinda upgrades you could add. I think some would still like 3x3 diamond sledgehammer for example. But with farming tools they could be tiered to diamond I think. I need to test it out.


    Yeah, "dampen" might not be the best word for it. :D I'll update that too. Also, language support for other languages would be nice. It actually supports language packages. So if anyone is interested making translations to other languages, speak up. :)


    Thanks again for the great feedback!

    I'm honored if you are going to use the mod in your Modded Forge Survival Series :D

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.
    Quote from AzaraelIshanti»

    First off, I'd love to do a showcase, but let me get some suggestions out there first :)


    It's a great concept, and in my own YT series, I am upset 'cause none of the mods I have installed allow me to mine larger areas of blocks. I think, to make this mod complete, all you need to do is add tiers for the tools: diamond (using diamond blocks to make) and Netherite (when 1.16 hits). I would absolutely love a 3x3 pickaxe.


    The axe is very useful, the path/road maker is somewhat useful, if you like making paths (lol). The scythe is somewhat niche, avoiding the flowers, but has its uses, so why not. What I found most useful was the planter and the harvester. That harvester, only breaking mature crops, is brilliant. All this mod is missing is a 3x3 mining pickaxe (make it expensive, that's fine!) and perhaps a diamond tier for durability/speed upgrades. Other than that, it really hits all the marks, I'd use it in a Modded Forge Survival Series, since there are so few mods that have that capability.


    Let me know what you think of those. When you feel you're ready to present the mod to the world, I'll happily do a spotlight for it, 'cause it's a mod I'd use :)


    [EDIT: It just occurred to me. Call the 3x3 mining tool the sledgehammer :P You're welcome, lol ]



    Thanks for the huge feedback! It really helps me keep going with this mod and making something new.


    3x3 pickaxe has been in my mind, haven't really done it, because I've seen some other mods doing it. Of course, it would fit in the mod very well. I might do that next. Sledgehammer sounds like a fitting name for it thanks!


    Tiered tools could be good also. Though it would only improve durability in some of the tools, by how they work. There is no mining speed or such related to those tools, except the pickaxe and axe. Maybe rework the path maker and road maker as better shovels too, they kinda are already.


    Axe was the tool I started with, didn't see any tools for that, except excavation mods, so I wanted to make a specific tool for the job. Right-clicking with that axe btw tells how many log blocks there are in the tree from that block up. ;)


    Tilling tools, planter, harvester, grass scythe and watering can go well together. Might add another tier to grass scythe that slices all the plants.


    Need to think about the speed upgrades, or maybe extend the area radius upgrade for some of the tools could be interesting.


    Have you tried the Spawner Locator and Slime Locator? I would like to get feedback on those too. Are they confusing to use? Too easy, too hard? Add more info in the tooltip on how they work? (Using the built-in debug tool to see chunk edges helps alot: F3+G)


    Thanks for the feedback again! :D I will start working on those things and keep you updated.

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.
    Quote from AzaraelIshanti»

    Sounds useful :)


    Yup, it is.

    Just updated the mod. Added few more tools in it.

    I noticed you are doing mod showcases, would you be interested on doing one for this? :D

    I might add more to the mod later on though. So it's a WIP. I have some ideas what to add to it. Also open for suggestions!

    Posted in: WIP Mods
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    posted a message on Useful Tools - Early game items for your building and farming needs.

    Wish you could make huge wheat fields easily and fast? Or wide roads by just walking? Or maybe you have hard time finding spawners or slime chunks?
    This mod can do that for you!

    Introducing Useful Tools: Early game items for your building and farming needs.


    This mod contains tools that help with mentioned above and more.
    Running out of wood? - Chopping Axe makes chopping trees a breeze.
    Need to wack those weeds of your lawn? - Grass Scythe slices your way ahead.
    Want to make huge farmlands? - Dirt Tiller and Super Tiller are your answer.
    Planting crops takes time? - No worry Crop Planter is here.
    Need to grow crops fast? - Watering Can on the go!
    No time to harvest them one by one? - Harvesting Sickle is the key.
    Need to get to places and mark route with pathways? - Path Maker and Road Maker are your tools of trade.
    Having hard time finding spawners underground? - Spawner Locator is your friend.
    Don't know where the slime-chunks are? - Slime Locator helps you very much.

    Mining 3x3 wide tunnels takes time? - Not anymore, try out Sledgehammers. Enchantments make them even faster!


    More information can be seen here.


    Describing images of the mod tools.


    Link to downloads


    Do not download the mod from anywhere else than the provided links here. I do not recommend downloading it from anywhere else than from the forge site!


    Mod spotlights


    Mod Spotlight by KaedenCraft - Azaraellshanti



    Mob spotlight by Niche Duck - SuntannedDuck2




    Updated the mod to 1.16.5 8/2021. Working on update to 1.17.x


    Let me know your thoughts. What would you add, remove or change from this mod?


    If you are interested in making translations for this, add a comment in this forum topic, and we'll see what we can do.


    Changelog:

    Can be found now on under the files page in curse forge.

    Posted in: WIP Mods
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