I want to make an intelligent horror game. One in which you do not walk into darkness which tries desperately to make you scared. One in which you do not see unoriginal jumpscared. One in which the monsters aren't there, but your brain thinks they are. That is what I want to do.
If you have any suggestions how to continue it or if you wanna join me building it (I am fine with redstone, thanks) PM me. I do not have a server.
AMAZING mod, using it for my adventure map. Now all we need is a custom villiager trades. Also, is there a way to make mobs drop my custom loot after they die?
One of my favorite Family Guy scenes/parodies, so I animated it. Took about 1.5 hours to animate, 3 hours to render and 30 minutes to render again with motion blur, color correction etc.
While playing in the CraftMovie server after being whitelisted, someone asked me in the chat to "make a creeper eat itself" animation. In about an hour I pulled off this 10 seconds video (and took 2 hours to render!). And yes, I'll make more animations. This was so fun to make.
Name: CrappyCreeper (IGN)
Timezone(PST or GMT): +2GMT
Maturity Level (1-10): 8, I can get pretty ed if you're cussing and being jerks to eachother
How long have you started doing redstone mechanics?: 1.8 beta, AKA about a year.
Have you done any redstone projects in the past?(if yes please show a screen shot): This minigame, item lock,vanilla grief-free chests
Are you good with Command Blocks?: Very good, knows all commands and variables.
Do you speak fluent English?: Indeed
Have you ever worked with MCEdit or NBTEdit before and are you good at it?: MCEdit, though I use it for spawners, geared mobs and colored command blocks.
Yes, this idea was made before, but using the snapshots, which had different hopper attributes. This one is for the release.
Using comparators and hoppers, we can make an item lock using unstackable items to seize place in the hopper and make place only for a single, stackable item. Very useful, hopefully you'll use it in your adventure maps!
Great news everybody! For those of you who are making and have offered me multiplayer maps, I have figured out my problems. The only downside to this is those of you who wanted to play with me will not be able to (except on Adventure Lobbies) But I want to thank you for waiting patiently and I will be getting by friends together within the next month or two, to start the first multiplayer map on the list. I don't know what it is but it should be fun! It will be right after either Aesiria of Perfect Vacations!
Also, check out episode 8 of Anamnesis! We're getting there, I can feel it! For those of you who wish to see the CTM game-style, check out James_Meier's page; There are two other channels playing that way!
Great! Hopefully you'll have fun with all of the maps. If you could, it'll be cool to play my map with me in it, but no... Good luck
Wow, I actually thought of the exact same concept a few months ago, and created a very similar design. At the time, I thought I was the evilest redstoner in the world!
Well yeah, I thought of that in the snapshots as well but I never liked snapshots so I waited... We sometimes feel so evil when we build them traps.
Using the comparator's attribute of giving a signal when items are placed in a container, we can use it to make a trap if someone tries to destroy or steal your chest's items. It is simple to build and survival-friendly (besides crafting the comparator) and is 100% vanilla.
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If you have any suggestions how to continue it or if you wanna join me building it (I am fine with redstone, thanks) PM me. I do not have a server.
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I asked for it too. For now I use the DropChance attribute in NBTedit.
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Cinema 4D and After Effects
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Thanks
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Timezone(PST or GMT): +2GMT
Maturity Level (1-10): 8, I can get pretty ed if you're cussing and being jerks to eachother
How long have you started doing redstone mechanics?: 1.8 beta, AKA about a year.
Have you done any redstone projects in the past?(if yes please show a screen shot): This minigame, item lock, vanilla grief-free chests
Are you good with Command Blocks?: Very good, knows all commands and variables.
Do you speak fluent English?: Indeed
Have you ever worked with MCEdit or NBTEdit before and are you good at it?: MCEdit, though I use it for spawners, geared mobs and colored command blocks.
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Using comparators and hoppers, we can make an item lock using unstackable items to seize place in the hopper and make place only for a single, stackable item. Very useful, hopefully you'll use it in your adventure maps!
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Great! Hopefully you'll have fun with all of the maps. If you could, it'll be cool to play my map with me in it, but no... Good luck
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testfor commands on XP levels or scoreboard variable, probably. Good question, I'll have to think about it.
Well yeah, I thought of that in the snapshots as well but I never liked snapshots so I waited... We sometimes feel so evil when we build them traps.
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Well, there were images. Probably the damn upload site removed them.
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