- Craftmatic
- Registered Member
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Member for 13 years, 4 months, and 3 days
Last active Mon, Apr, 22 2013 23:19:32
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- 81 Total Posts
- 4 Thanks
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Aug 18, 2011Craftmatic posted a message on What's Going On: Lawsuits, Creeper CarsBy that logic, Eldritch Interactive and Millenium Games (yes, who?), respectively the developer and publisher of The Scroll (1992), should have sued Bethesda when it released TES: Arena in 1994. I've worked in pharma trademark testing and spent much time in the USPTO trademark database. Unless it already registered Scrolls on its own, I doubt Bethesda has much of a case. Consider two proprietary insulin pens from different manufacturers: Flexpen and Kwikpen. They share a suffix, and co-exist. Does Bethesda also own Elder? How about The, or Roman numerals? There are myriad game titles that share words (e.g., War, Dark, Red, Home, Total, Tycoon, etc.). That's the great thing about words: when you put two or more together, you modify their meaning.Posted in: News
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Jul 3, 2011Craftmatic posted a message on C418's album on sale!Yeah, supporting musicians in any way is for stupid noobs. Look, Notch and co. does not = C418. C418 is just a guy, asking 3 or 4 bucks for an album with additional tracks compared to what you'll find in your Minecraft folder. But I dunno man, maybe that's just a corporate lie perpetrated by the man.Posted in: News
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Jun 9, 2011Craftmatic posted a message on Minecraft Coming To Xbox Kinect This WinterThe tone here reminds me of the T-shirt: "I listen to bands that don't even exist yet."Posted in: News
I'm a PC guy all day every day. My last console was a Super Nintendo, because I don't personally feel the need to buy a box every six years that duplicates the functionality of an all-purpose box I'm already building every four. Yes, console has become the bane of the PC gamer's existence over that last half-decade due to its negative influence on PC games, but Minecraft coming to Xbox isn't going to ruin Minecraft. PC games being ported to console is a good thing. It bucks the trend of developers making mush to better slide down the throats of console gamers with low expectations, and then delivering that same console mush to PC. The ongoing matter-of-course PC vs. console (vs. Wii) war of fanboys is getting tired. There's not much innovation going on in your mind if you find these kinds of black-and-white debates interesting. People choose different things, end of story.
I also highly doubt dedicated console players are going to have much of a presence on this forum. People who stick to consoles usually do so because they're after a simple, streamlined gaming experience. The way console has shaped games in the last several years is a pretty clear indication of that. Modding, servers, etc.--I don't think much of that will apply to them.
Mojang deserves every amount of success that comes its way. Keep in mind that Notch is a big fan of indie games. A console port being developed by a separate team is not going to change his sensibility.
Everyone loves Minecraft, and everyone should be able to play it. Let's not **** on something just because we like to think of ourselves as special little indie turds who like to keep everything pure and for ourselves. - To post a comment, please login.
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Pros for The Dead Linger: it's like Minecraft in that there's world-sized procedural generation, crafting and building, but the point is to survive a zombie apocalypse (with friends, frenemies, and enemies, since it's also multiplayer).
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I've been playing Just Cause 2 again. You can't go wrong there.
Edit: I mentioned it in another thread, but there's also StarForge (Minecraft * Halo, or something). It's F2P, so you get to keep your $20.
http://stickskills.com/2012/05/31/starforge-combines-halo-and-minecraft-alpha-available-now-for-download/
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Project page: http://www.kickstart...ence-fiction-rp
While I'm at it, I guess, another Kickstarter project I've been following is Kinetic Void, a sandbox space sim in the vein of Freelancer, which may be of less interest to Minecrafters, but I get the sense that most of us have pretty diverse tastes in games.
This one actually reminded me of Minecraft when I first looked into it, since it features a procedurally generated galaxy, mining, and, in a sense, building, since players can build ships from the ground up using hundreds of individual modules, which can also be manufactured by the player using mined resources.
I get the sense that the space sim genre is practically dead, and I think it has something to do with the complexity of controls, something I have very little patience for. Kinetic Void will have smart mouse control in the same way Freelancer did, which feels modern even by today's standards, and is easy for anyone comfortable with FPS controls to pick up in under a minute (i.e., not every friggin' key on the keyboard has an individual function that you have to memorize).
Project page: http://www.kickstart...an/kinetic-void
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My number one concern is still the shadows issue. I'm not sure what that would take to fix, but as I mentioned before it definitely puts a damper on interiors. As mentioned by someone else I'd also like to see the microcube textures match the regular block textures, so they can be used seamlessly in construction. Better Than Wolves features some sub-blocks that use textures this way.
Another request I have is for raw wood 1/8 blocks to function with leaves the way regular-sized blocks do (to make trees), and possibly 1/8 leaves blocks as well. I was playing around making microcube trees, and they have the potential to look really amazing (think acacia).
Personally these things are more important to me than SMP support. I suspect I'm not the only one working on a project that shows off what can be done with 1/8 blocks. I'm anxious to get it finished/posted and hopefully bring more attention to this essential mod.
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I noticed the problem with single slabs yesterday. It seems like a new issue.
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