With the latest version of CodeChickenCore, I got this crash upon creating a world:
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 2/22/13 8:20 PM
Description: Exception ticking world
java.lang.NoSuchMethodError: codechicken.core.PacketCustom.<init>(Ljava/lang/String;I)V
at soaryn.xycraft.world.block.TileCrystal.l(TileCrystal.java:36)
at il.a(PlayerInstance.java:221)
at il.a(PlayerInstance.java:189)
at ik.b(PlayerManager.java:68)
at in.b(WorldServer.java:182)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at soaryn.xycraft.world.block.TileCrystal.l(TileCrystal.java:36)
at il.a(PlayerInstance.java:221)
at il.a(PlayerInstance.java:189)
at ik.b(PlayerManager.java:68)
at in.b(WorldServer.java:182)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [iq['bdejean'/16, l='Test', x=47.50, y=75.62, z=224.50]]
Chunk stats: ServerChunkCache: 1407 Drop: 0
Level seed: -1870676157500313978
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (55,64,220), Chunk: (at 7,4,12 in 3,13; contains blocks 48,0,208 to 63,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2 game time, 2 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 173301 (now: false), thunder time: 152133 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Believe this is a Code Chicken problem, but am not sure. It happens when I click play selected world.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\fam\Downloads\instances\DW20\minecraft\crash-reports\crash-2013-02-22_18.56.35-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 136debf1 --------
Full report at:
C:\Users\fam\Downloads\instances\DW20\minecraft\crash-reports\crash-2013-02-22_18.56.35-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/22/13 6:56 PM
-- Head --
Stacktrace:
at codechicken.wirelessredstone.addons.TriangTexManager.mergeTexturesWithColour(TriangTexManager.java:102)
at codechicken.wirelessredstone.addons.TriangTexManager.processTexture(TriangTexManager.java:78)
at codechicken.wirelessredstone.addons.TriangTexManager.processDefaultTexture(TriangTexManager.java:47)
at codechicken.wirelessredstone.addons.WRAddonEventHandler.onTextureLoad(WRAddonEventHandler.java:125)
at net.minecraftforge.event.ASMEventHandler_107_WRAddonEventHandler_onTextureLoad_TextureLoadEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.client.ForgeHooksClient.onTextureLoad(ForgeHooksClient.java:398)
at bba.b(RenderEngine.java:223)
at codechicken.wirelessredstone.addons.TriangTexManager.processAllTextures(TriangTexManager.java:177)
at codechicken.wirelessredstone.addons.WRAddonEventHandler.tickStart(WRAddonEventHandler.java:60)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:120)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['CJCutrone'/407, l='MpServer', x=8.50, y=66.62, z=8.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-192,64,248), Chunk: (at 0,4,8 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 276380 game time, 290245 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [ays['CJCutrone'/407, l='MpServer', x=8.50, y=66.62, z=8.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:794)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 381667408 bytes (363 MB) / 553451520 bytes (527 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1297 (72632 bytes; 0 MB) allocated, 1297 (72632 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.527 62 mods loaded, 62 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_CameraStudio_VideoRecorder [mod_CameraStudio_VideoRecorder] (CameraStudio-VR-Dependencies.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_CameraStudio [mod_CameraStudio] (CameraStudioV2.6(1.4.6-1.4.7).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion [Thermal Expansion] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OmniTools [OmniTools] (omnitools.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (ic2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChargePads [Charge Pads] (chargepads.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (chickenchunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization [Factorization] (factorization.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun [GraviGun] (gravigun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite [Gravitation Suite] (gravisuite.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (ic2nuclearcontrol.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (invtweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest [Iron Chest] (ironchest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MiscPeripherals [MiscPeripherals] (miscperipherals.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [Portal Gun] (portalgun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft [Railcraft] (railcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (reiminimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts [Steve's Carts] (stevescarts.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Factory [Factory] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Energy [Energy] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|NEI [NEI] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Transport [Transport] (thermalexpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XyCraft [§3XyCraft] (xycraft-universal-1.4.7-0.9.121.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XyCraftWorld [§2XyCraft World] (xycraft-universal-1.4.7-0.9.121.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: ConnectedTextures V1.2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
java.lang.NoSuchMethodError: codechicken.core.ColourARGB.multiply(Lcodechicken/core/ColourARGB;)Lcodechicken/core/ColourARGB;
at codechicken.wirelessredstone.addons.TriangTexManager.mergeTexturesWithColour(TriangTexManager.java:102)
at codechicken.wirelessredstone.addons.TriangTexManager.processTexture(TriangTexManager.java:78)
at codechicken.wirelessredstone.addons.TriangTexManager.processDefaultTexture(TriangTexManager.java:47)
at codechicken.wirelessredstone.addons.WRAddonEventHandler.onTextureLoad(WRAddonEventHandler.java:125)
at net.minecraftforge.event.ASMEventHandler_107_WRAddonEventHandler_onTextureLoad_TextureLoadEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.client.ForgeHooksClient.onTextureLoad(ForgeHooksClient.java:398)
at bba.b(RenderEngine.java:223)
at codechicken.wirelessredstone.addons.TriangTexManager.processAllTextures(TriangTexManager.java:177)
at codechicken.wirelessredstone.addons.WRAddonEventHandler.tickStart(WRAddonEventHandler.java:60)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:120)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:373)
at net.minecraft.client.Minecraft.J(Minecraft.java:880)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e59da91c ----------
I have an idea. How about blocks that aren't full (Like fences and doors) and are surrounded by water, fill in, like when snow surrounds a fence. The water is just for aesthetics and can't drown you.
What happens if there's water on one side but not on the other? Or if there's a gap on one side, shouldn't the water "flow" through the fence?
I'm using
minecraftforge-universal-1.4.7-6.6.0.518
OptiFine_1.4.6_HD_U_D4
Throw a Diamond Pick on the ground.
See? It's not just ComputerCraft. I think something about the recent Optifine prereleases broke the 3d items glitch fix, perhaps the mod 3d items (which now does a few things including fixing that glitch) would help?
I tried using MCNostalgia 2.1.2 (Windows 7 x64)(MC 1.4.7). The application would launch just fine. I could get it to show all of the versions of Minecraft, but when I made a selection, it would error out:
I redownloaded the bin folder and I got the same message.
Cheat mode does not work. And I am sure I am in cheat mode. When I click an item, it does not appears in my inventory. I cannot change my gamemode or cannot change time. There is ONLY magnet mode, delete mode and heal buttons. And there is no inventory saves.
HERE IS A SCREENSHOT:
Thanks for helping!!
Some people have reported that, though I don't know what the cause is. You're not alone, though I'm not getting that issue. A few basic troubleshootings:
Did you try updating Forge? Are you in SSP? What other mods do you have installed? (Probably just SimpleOres, by your banner and the fact that you only have two pages of NEI, which means that's probably not the problem, but let's be sure. What other mods do you have installed?)
i need help, when i install "forge" in 'minecraft.jar', then put "codechickencore" and "nei" (jar files) then i get (http://dl.dropbox.co...at 12.22.09.png)
You on a MAC? The only workaround I found for that problem (assuming you are on a MAC) is to install mods with a launcher (like Magic Launcher, MultiMC, or SK's Launcher) or MCPatcher.
I'm having unbearibly long loading times when I try to make a world with this installed, and I can't seem to find that problem listed in the OP.
Hmm, same happens to me, though I don't have IDR installed. Probably just the sheer number of mods you have installed. Is there any way to remove ID Resolver without having to down all your other mods?
not yet. this mod is still sizzling off my harddrive. And im a bit new to Forge, so please forgive my newbiness with the mod setup. Its a miracle I got a working mod so far =)
Take your time to get the kinky details worked out!
Maybe there should be a clever system (preferably a GUI, though I've heard those are hard to make) to make them in survival? And is there a config file for the block ID?
I had a bad crash with some 64x textures I had. It was with a particular set, the Soartex pack. I also used this mod with FTB's Mindcrack pack. This is the error I got:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
java.lang.ArrayIndexOutOfBoundsException: -1
at ic2.core.block.BlockMultiID.d(BlockMultiID.java:59)
at ConnectedTextures.isNeighbour(ConnectedTextures.java:648)
at ConnectedTextures.getConnectedTextureVertical(ConnectedTextures.java:730)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:265)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:198)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:154)
at bbb.k(RenderBlocks.java:2993)
at bbb.b(RenderBlocks.java:7858)
at baj.a(WorldRenderer.java:282)
at bav.a(RenderGlobal.java:1679)
at ban.a(EntityRenderer.java:1553)
at ban.b(EntityRenderer.java:1121)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ic2.core.block.BlockMultiID.d(BlockMultiID.java:59)
at ConnectedTextures.isNeighbour(ConnectedTextures.java:648)
at ConnectedTextures.getConnectedTextureVertical(ConnectedTextures.java:730)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:265)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:198)
at ConnectedTextures.getConnectedTexture(ConnectedTextures.java:154)
at bbb.k(RenderBlocks.java:2993)
at bbb.b(RenderBlocks.java:7858)
at baj.a(WorldRenderer.java:282)
at bav.a(RenderGlobal.java:1679)
at ban.a(EntityRenderer.java:1553)
I was also told to bring the error here to this page as well. Hope this helps figure out the problem. I rather liked that texture pack.
Oh, hey! You're from the FTB Forums!
Definitely a Connected Textures and IC2 issue, as noted there, but no idea otherwise. Hopefully someone else has experience with conflicts between Optifine and IC2? More importantly, can you try experimenting to figure out exactly which block or combination of blocks causes the crash? I'll download Soartex to see what IC2 stuff it has in the ctm folder.
What version of Optifine do you have installed?
EDIT: Sorry about more question barrage, but I have a guess. How well are you acquainted with Soartex? Open *your texturepack .zip*/ctm/random.png and look at the block at the bottom. Can you name that? I'm guessing whatever that block is is causing the crash. This is, of course, assuming you're playing DW20, which seems to be what most FTB'ers play.
I had someone on the Curse client call my texture pack ugly, but then they added that it also looked like paintery.
I've looked at paintery and quite frankly I don't see it.
Then again that's because I've seen the textures so many times. (I use the program RPG Maker 2k3 often.)
That it's just well burned into my mind.
Could you be so kind to provide me comparison to what blocks or objects look like the paintery pack? :3
Well, the sort of pixelly, high-contrast, almost "shiny" look of the Planks (sorry, Sandstone, just realized that's what Desert villages are made of, I still think in 1.2.5,) and what strikes me as a detailed, yet semi-simple bright surface terrain design. The Desert Village screenshot especially looks very Paintelry-y. It also seems to have hints of a somewhat "noise"-filled texture pack I played with a while back called Forgotten Lands. (Don't take this as an insult, the "noise" gives FL a lot of its personality.)
Haven't played with Painterly in a little while, so I might be missing a few.
Try updating both WRCBE and CodeChickenCore. Your crash says that WRCBE isn't finding everything it needs in CodeChickenCore, which either means you didn't install CodeChickenCore or that version of WRCBE wasn't written for the version of CodeChickenCore you're using.
0
The difference from 1.4.6 and 1.4.7 is too minor for mod compatibility to be broken.
0
Unfortunately, there's no crash in that log.
With the latest version of CodeChickenCore, I got this crash upon creating a world:
// I let you down. Sorry
Time: 2/22/13 8:20 PM
Description: Exception ticking world
java.lang.NoSuchMethodError: codechicken.core.PacketCustom.<init>(Ljava/lang/String;I)V
at soaryn.xycraft.world.block.TileCrystal.l(TileCrystal.java:36)
at il.a(PlayerInstance.java:221)
at il.a(PlayerInstance.java:189)
at ik.b(PlayerManager.java:68)
at in.b(WorldServer.java:182)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at soaryn.xycraft.world.block.TileCrystal.l(TileCrystal.java:36)
at il.a(PlayerInstance.java:221)
at il.a(PlayerInstance.java:189)
at ik.b(PlayerManager.java:68)
at in.b(WorldServer.java:182)
-- Affected level --
Details:
Level name: Test
All players: 1 total; [iq['bdejean'/16, l='Test', x=47.50, y=75.62, z=224.50]]
Chunk stats: ServerChunkCache: 1407 Drop: 0
Level seed: -1870676157500313978
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (55,64,220), Chunk: (at 7,4,12 in 3,13; contains blocks 48,0,208 to 63,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2 game time, 2 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 173301 (now: false), thunder time: 152133 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_41, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 1396988512 bytes (1332 MB) / 2138767360 bytes (2039 MB) up to 2138767360 bytes (2039 MB)
LiteLoader Mods: 2 loaded mod(s)
- Integrated Sound Packs version 1.1.1
- VoxelMenu version 1.4.6
JVM Flags: 2 total; -Xms2048m -Xmx2048m
AABB Pool Size: 105 (5880 bytes; 0 MB) allocated, 4 (224 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML:
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OmniTools [OmniTools] (OmniTools-3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.115.207-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.2.6.339.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AssemblyLine [Assembly Line] (AssemblyLine_v0.2.7.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.3.8.153.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BlastCraft [BlastCraft] (BlastCraft_v0.6.1.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LiquidMechanics [LiquidMechanics] (Fluid-Mechanics_v0.2.7.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun [GraviGun] (GravityGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Contraption [ICBM|Contraption] (ICBM_Contraption_v1.0.5.166.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Sentry [ICBM|Sentry] (ICBM_Sentry_v1.0.5.166.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Explosion [ICBM|Explosion] (ICBM_Explosion_v1.0.5.166.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism [Mekanism] (Mekanism-v5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismTools [MekanismTools] (MekanismTools-v5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.2-139.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun [Portal Gun] (PortalGun1.4.7v4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-2.0.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.7-6.16.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
drceph.petrogen [Petroleum Generator] ([1.4.6]PetroGen-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChargePads [Charge Pads] (chargepads-1.4.7-universal-2.4.1.66.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore [Binnie Core] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees [Extra Bees] (extrabees-1.5.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.7-5.1.0.249.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.0.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicBees [ThaumicBees] (thaumicbees-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SyntaCraft [SyntaCraft] (ue-syntacraft0.4.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomOreGen [Custom Ore Generation] (CustomOreGen.[1.4.6]v2.Common.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_CustomOreGen [mod_CustomOreGen] (CustomOreGen.[1.4.6]v2.Common.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 20 (1120 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [iq['bdejean'/16, l='Test', x=47.50, y=75.62, z=224.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
0
Update CodeChickenCore.
Then use a minecraft.jar called minecraft.jar.
0
What happens if there's water on one side but not on the other? Or if there's a gap on one side, shouldn't the water "flow" through the fence?
Throw a Diamond Pick on the ground.
See? It's not just ComputerCraft. I think something about the recent Optifine prereleases broke the 3d items glitch fix, perhaps the mod 3d items (which now does a few things including fixing that glitch) would help?
0
Hmm. Are you running 1.4.6, 1.4.7, or a snapshot?
0
Some people have reported that, though I don't know what the cause is. You're not alone, though I'm not getting that issue. A few basic troubleshootings:
Did you try updating Forge? Are you in SSP? What other mods do you have installed? (Probably just SimpleOres, by your banner and the fact that you only have two pages of NEI, which means that's probably not the problem, but let's be sure. What other mods do you have installed?)
You on a MAC? The only workaround I found for that problem (assuming you are on a MAC) is to install mods with a launcher (like Magic Launcher, MultiMC, or SK's Launcher) or MCPatcher.
.minecraft/config/NEI.cfg, I think.
You can look in .minecraft/crash-reports for crashes.
Magic Launcher? Use a jar called minecraft.jar.
0
Hmm, same happens to me, though I don't have IDR installed. Probably just the sheer number of mods you have installed. Is there any way to remove ID Resolver without having to down all your other mods?
0
What do you mean by "it went off of your account?"
EDIT: Let's not start flaming, please, everyone. MACs know Java too!
0
Take your time to get the kinky details worked out!
0
0
Maybe there should be a clever system (preferably a GUI, though I've heard those are hard to make) to make them in survival? And is there a config file for the block ID?
1
Oh, hey! You're from the FTB Forums!
Definitely a Connected Textures and IC2 issue, as noted there, but no idea otherwise. Hopefully someone else has experience with conflicts between Optifine and IC2? More importantly, can you try experimenting to figure out exactly which block or combination of blocks causes the crash? I'll download Soartex to see what IC2 stuff it has in the ctm folder.
What version of Optifine do you have installed?
EDIT: Sorry about more question barrage, but I have a guess. How well are you acquainted with Soartex? Open *your texturepack .zip*/ctm/random.png and look at the block at the bottom. Can you name that? I'm guessing whatever that block is is causing the crash. This is, of course, assuming you're playing DW20, which seems to be what most FTB'ers play.
0
Well, the sort of pixelly, high-contrast, almost "shiny" look of the Planks (sorry, Sandstone, just realized that's what Desert villages are made of, I still think in 1.2.5,) and what strikes me as a detailed, yet semi-simple bright surface terrain design. The Desert Village screenshot especially looks very Paintelry-y. It also seems to have hints of a somewhat "noise"-filled texture pack I played with a while back called Forgotten Lands. (Don't take this as an insult, the "noise" gives FL a lot of its personality.)
Haven't played with Painterly in a little while, so I might be missing a few.
0
Try updating both WRCBE and CodeChickenCore. Your crash says that WRCBE isn't finding everything it needs in CodeChickenCore, which either means you didn't install CodeChickenCore or that version of WRCBE wasn't written for the version of CodeChickenCore you're using.
0