I am unable to pipe redwood saplings through pipes into a ferminter from forestry. I tried a hopper, logistic pipes and build craft pipes. Not sure what the issue is. I am able to use them in the ferminter to make biofuel though. Just not sure what the saplings wont work in pipes.
Can you try using a Redstone Engine to draw them out?
I keep getting this problem cropping up with certain mods, and I'm curious as to what might be causing them.
I'm pretty sure the recipe for what I'm guessing is a nuclear reactor, nor the recipe for various other industrial machinery of some sort (I vaguely recognize it... but I can't quite figure out which machines they are) aren't supposed to be giving me a Hepatizon Axe. Other such strangeness has cropped up with other mods... so I'm not suggesting that it's this... I'm just curious as to whether this has come up with other folks before and what, if anything, I can do about it.
I run a lot of mods, and I don't use a special launcher of any sort offering compatability (because they lag my already-laggy game to high hell. The joys of having a High-End PC that's 3 generations out of date)... so is this a fixable problem? Or is this just one of the hazards of running too many mods at once?
The problem you're getting is an item ID conflict. When two items from two mods share the same ID, instead of crashing, one overwrites the other. However, the recipe remains, so you're going to get weird things where the recipe for one thing gives you another thing.
Just muck about with the configs, that should fix your issue.
HELP! i love this mod but how can i make it work? i've never had issues until 1.4.7!
here is the crash report
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Lincoln/Library/Application Support/minecraft/crash-reports/crash-2013-03-04_01.39.13-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 54c6ccb5 --------
Full report at:
/Users/Lincoln/Library/Application Support/minecraft/crash-reports/crash-2013-03-04_01.39.13-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 4e9eda7e ----------
Any tips?
I know it sounds crazy, but that's an ID conflict. The way Redpower handles IDs makes it present conflicts in a really weird way, which is this. So you just have some IDs to work out.
I can't get NEI to work. I installed it correctly but it won't work, the GUI won't show up , and I can't remove it from my coremods folder. Someone help please!
You can remove it from your coremods folder? Nothing should be keeping you from doing so.
Are you using Magic Launcher with a .jar called something other than minecraft.jar?
My game crashes and I thought that you could help, because the crash, report says: codechicken/core/ Colour. If you could tell me what went wrong and how to fix it, I'd be grateful.
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 4.3.2013 20:07
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: codechicken/core/Colour
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:662)
Caused by: java.lang.NoClassDefFoundError: codechicken/core/Colour
at codechicken.wirelessredstone.addons.WRAddonClientProxy.initialize(WRAddonClientProxy.java:26)
at codechicken.wirelessredstone.addons.WirelessRedstoneAddons.initialize(WirelessRedstoneAddons.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
Caused by: java.lang.ClassNotFoundException: codechicken.core.Colour
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 32 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Does Elemental Arrows not work, I have tried it for 1.2.5, 1.3.1, and all of 1.4 and it always crashes my game. All I'm doing is putting it in the mods folder or doing the above instruction. I have a mac, and I would LOVE to use that mod.
Possible problems are that you're putting it in the mods folder (it goes into the jar) and that it's not compatible with Forge.
I, Craftiyan, seek access to your modification of the Minecraft system for usages of a private nature, limited to a very small tribe of Minecraftians. I will assume, until otherwise stated, that it is given for I know you are preparing for the coming of the Minecraft kitten swarm of 1.5. Please forgive any impudence on my part if this is as much.
sorry if this is a dumb question but my cousin wants me to get him this mod for his birthday today and i was wondering if anyone knows does this work with 1.4.7
(Most) 1.4.6 mods work with 1.4.7.
Anyway, I'm planning to add this (if possible, of course) to a private modpack distributed through the FTB Launcher's "private modpacks" feature. I do plan to have text file listing the necessary information about the mods.
Now, something about the license confuses me. It states that this mod cannot be distributed without NeptunePink's permission. Then it states that it's allowed to be distributed in modpacks under conditions which seem to not include explicit permission. There are a few possible explanations I came up with, which I wish to ask about. Is meeting these conditions implied to implicitly give permission to distribute this mod in a modpack? Is condition 1 implied to require a reply from NeptunePink giving a ... "green light?" Or is it implied that distribution through modpacks is allowed under the given conditions and explicit permission from NeptunePink?
0
Can you try using a Redstone Engine to draw them out?
0
The problem you're getting is an item ID conflict. When two items from two mods share the same ID, instead of crashing, one overwrites the other. However, the recipe remains, so you're going to get weird things where the recipe for one thing gives you another thing.
Just muck about with the configs, that should fix your issue.
0
I know it sounds crazy, but that's an ID conflict. The way Redpower handles IDs makes it present conflicts in a really weird way, which is this. So you just have some IDs to work out.
0
0
You can remove it from your coremods folder? Nothing should be keeping you from doing so.
Are you using Magic Launcher with a .jar called something other than minecraft.jar?
Update CodeChickenCore and WRCBE.
0
Well, Iron Chests has a version (and even a Minecraft Forge!) for the snapshot.
1
0
0
Oh, it works. If you're having trouble, can you post crash logs?
0
0
It's a different Zan's Minimap.
0
Possible problems are that you're putting it in the mods folder (it goes into the jar) and that it's not compatible with Forge.
0
I, Craftiyan, seek access to your modification of the Minecraft system for usages of a private nature, limited to a very small tribe of Minecraftians. I will assume, until otherwise stated, that it is given for I know you are preparing for the coming of the Minecraft kitten swarm of 1.5. Please forgive any impudence on my part if this is as much.
Thank you, and yours forever,
Craftiyan
0
(Most) 1.4.6 mods work with 1.4.7.
Anyway, I'm planning to add this (if possible, of course) to a private modpack distributed through the FTB Launcher's "private modpacks" feature. I do plan to have text file listing the necessary information about the mods.
Now, something about the license confuses me. It states that this mod cannot be distributed without NeptunePink's permission. Then it states that it's allowed to be distributed in modpacks under conditions which seem to not include explicit permission. There are a few possible explanations I came up with, which I wish to ask about. Is meeting these conditions implied to implicitly give permission to distribute this mod in a modpack? Is condition 1 implied to require a reply from NeptunePink giving a ... "green light?" Or is it implied that distribution through modpacks is allowed under the given conditions and explicit permission from NeptunePink?
0