Okay. It seems to be unable to recognize MC 1.4.4 and 1.4.5, so I can't figure out which Forge to play for 1.4.4, and I'm having to use the development build (less updated than the recommended build) so the window sizes for MCNostalgia and MCForge don't cut off the MC version numbers.
This is pretty much a reposing but I got a itchy feeling, since there are two mods in conflict, it should be brought to the attention of both developers X). I apologize if it is excess.
Ropes have stopped working for me. I'm certain as others this has to do with the Smart Moving Mod. Please let me know if there is any additional information that I can provide.
[Client Mods]
Smart Moving Client for ModLoader ( MC 1.4.2 - Smart Moving 11.4) Player API client & Render Player API (version found at http://www.minecraft...p-smart-moving/) RopesPlus 1.4.2 [1.4.2] MVBExtreme GoluiUtils V1.0.1 CameraCraft2.1.1 TooManyPLants UpdateCheckerMod_1.4.2 Mountable Blocks 1.5.1 + sitablechairs ZansMinimap1.4.2 DamageIndicators[1.4.1]1.1.4 John Mod 1.4.2 ComputerCraft1.46 InfernalMobs 1.4.2 CustomMobSpawner 1.7.1 DrZharks Mo Creatures Mod v4.1.2 DivingRPG
[Server Mods]
Same with the addition of To Many items.
I think the problem's Player API, not Smart Moving. Unless Atomicstryker switches to Player API, that can't be helped. Or maybe it isn't. Anyway, the problem's definitely that the other mod doesn't use Player API.
So every time I use multi-mc i get this: http://paste.ubuntu.com/1360837/
I've been using Multi MC since version 2, and I never got this problem until about a week ago. Whats going on here? can anyone help? would really appreciate it...
Can you post what's on C:\Users\Nathan\Documents\Minecraft Stuff\Multi MC\instances\1.4.2\minecraft\hs_err_pid3976.log? That should give us more information.
Minecraft crashes shortly after joining server with Mo Creatures and ExtraBiomesXL installed. Not saying it's the mod's fault, as it could be my server or Mo Creatures. Just curious as to whether or not anyone else has ran into this problem or something similar? Single player works fine, and the server seems to work fine, it's only once someone joins it kicks them off shortly after.
0
I'll assume you're asking if the sky world generates the Nether ("hell") differently? I don't think so.
0
Probably not.
0
0
0
Which matters because?
0
That's going to happen, they're going to add a way to update, but for now, just use the normal launcher to update.
0
I think the problem's Player API, not Smart Moving. Unless Atomicstryker switches to Player API, that can't be helped. Or maybe it isn't. Anyway, the problem's definitely that the other mod doesn't use Player API.
0
Can you post what's on C:\Users\Nathan\Documents\Minecraft Stuff\Multi MC\instances\1.4.2\minecraft\hs_err_pid3976.log? That should give us more information.
0
Guess I missed that. Ooh! Can't wait to play it. Oh. Bugfixes?
0
Of course. But there's no point in updating to a version that hasn't been released yet.
0
0
You installed incorrectly, coremods ≠ internal mods.
0
Last time I checked, Magic Launcher worked.
1
Hmm, is a crash report available?
0
Can you post a crash report?