• 0

    posted a message on Share your most frustrating death in the nether

    Not my death, but I'm playing on a server with my GF, and I used some of my precious diamonds and lots of XP levels to make her some swank enchanted diamond gear, and then she went to the nether and fell into lava. <_<


    So why didn't I give her any armor with a Fire Resistance enchant? Because I told her there were potions of Fire Resistance in the chest by the brewing stand (which she didn't take). :angry:


    I still don't even have full diamond gear for myself!


    Some people just shouldn't have nice things... :P

    Posted in: Survival Mode
  • 0

    posted a message on Lava trap and levers working on both sides.

    Use a T-Flip-Flop with buttons.


    Essentially, a T-Flip-Flop makes a button function like a lever. One push turns the circuit on, another push turns it off. The advantage over a lever is that multiple buttons can act on the same circuit (and any button will toggle the circuit).


    It's also possible to wire buttons to only turn the circuit on or off (separate On and Off buttons). However, from what you posted, it seems like a T-Flip-Flop is what you are looking for. There are a bunch of different versions using a variety of Redstone components, so it's hard to make a recommendation. Just look up Minecraft T-Flip-Flop for more info and designs.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How do I stop villagers from changing what they trade

    Once you trade with a villager it should lock the initial trades, and as you continue to trade additional trades will become available.

    Posted in: Survival Mode
  • 1

    posted a message on Can enchanted bows traded by fletchers have infinity?
    Quote from Sharpe103»

    Not according to the Wiki. "The enchantments are never treasure enchantments."


    https://minecraft.gamepedia.com/Trading#Fletcher


    Pretty sure Infinity is not a treasure enchant, since it's obtainable from the Enchanting Table.


    Treasure
    Some enchantments are "treasure" enchantments (shown in the table below), meaning they can never be created by an enchantment table... https://minecraft.gamepedia.com/Mechanics/Enchanting#Treasure

    Posted in: Survival Mode
  • 1

    posted a message on where do I AFK for my Mob farm?

    Why do people still build that type of mob farm?


    Those never worked well. The problem is they rely on mobs to randomly wander into the water streams, and for that to happen, the spawn pads have to be more than 24 blocks from the player (hostile mobs won't spawn closer to the player than that), but less than 32 blocks away (the range at which mobs stop wandering and just stand around until they despawn). So yea, building over deep ocean will help, but you're still not going to get a ton of drops.


    Flushing farms that actively move mobs out of the spawn area and into the kill area are much more effective. Somewhere on the forums I have a build thread on my old MobFall flushing farm, which is a small design with eight 19x19 floors all flushed by a single water source block. It produces 14 different kinds of drops and is pretty effective if the area around the farm is well prepared (works better if built at lower Y level than I did).


    MobFall flushing hostile mob farm.



    I have a newer design I call the Mob Star that produces a ridiculous amount of drops, but I haven't done a tutorial (sorry).

    Mob Start flushing farm.

    Been meaning to do a build thread on this one, but I haven't found the time... :Sheep:

    Posted in: Survival Mode
  • 0

    posted a message on Found a strange structure thingy

    Shipwreck.


    https://minecraft.gamepedia.com/Shipwreck


    In a full shipwreck there will be 3 chests, one of which will contain a buried treasure map. However, not all shipwrecks are complete.

    Posted in: Survival Mode
  • 0

    posted a message on Clarifying what updates work on old Minecraft worlds

    And, curiously, my old and no longer valid underground iron farm seemed to be considered a village when the world first loaded (logged into the world to find a raid in progress), but after defeating the raid and getting Bad Omen, visiting the villagers in the farm did not trigger additional raids.


    So it seems the old door based village status was retained long enough to trigger a raid, but was subsequently lost and the iron farm was no longer considered to be a village. After playing awhile and visiting the villager area of the farm several times, I dropped a Lectern in the villager pod, and as soon as a villager detected it and became a librarian, another raid was triggered (actually a bunch of raIds, since I was playing in hard mode).

    Posted in: Survival Mode
  • 0

    posted a message on Clarifying what updates work on old Minecraft worlds

    I loaded a 1.12.2 world into a 1.14.4 test server, and villagers who had not previously been traded with became unemployed (they lost their default profession), while those that had been traded with retained their profession and trades. The unemployed villagers will get a new profession when they detect a workstation (Lectern=Librarian, Composter=Farmer, etc.).

    Posted in: Survival Mode
  • 2

    posted a message on A dumb question: Is a world back up considered cheating?

    I agree with Hex.


    If you use it to circumvent a failure by you when playing, then, yes, it's cheating. For recovering from a game glitch or crash, then no, that's what backups are for (to recover from software or hardware failures).

    Posted in: Survival Mode
  • 0

    posted a message on How to get zombie pigmen to leave me alone?
    Quote from MartinTheMess»

    Note this will not work if some of the angry ones have picked up armor (from managing to kill you) or dropped items (dropped by you or just random bits of netherrack or rotten flesh from the fighting), as those prevent desapawning.


    If you get far enough away for long enough, they will de-aggro. The wiki link I posted above has specific details.

    Posted in: Survival Mode
  • 1

    posted a message on How to get zombie pigmen to leave me alone?

    Zombie pigmen get aggravated when they hear another one scream (up to a certain distance). So those in the overworld will not be affected by the ones in the nether. However, to get the ones in the nether to leave you alone, you'll either need to kill all the angry ones (difficult, since more will likely get angered) or get far enough away for a long enough time.


    See the wiki for details: https://minecraft.gamepedia.com/Zombie_Pigman#Hostility


    In one of my worlds I have a long minecart rail underground that was built for another purpose (part of my nether hub), but it works great for calming those little piggies down (just ride it to the other end and hang out there for a moment).

    Posted in: Survival Mode
  • 2

    posted a message on I'm stuck in a cave, help please!

    Well, you have a lava bucket, and that can be used as a weapon if you're careful (dump it in a way that flows towards the mobs and not you)..

    Posted in: Survival Mode
  • 0

    posted a message on My slime farm is not working!

    Slime farms on servers will be slow when other players are online, and if you have other slime chunks in nearby caves, lighting them up is not enough, you need to slab or otherwise block spawning since light levels don't affect slime chunk spawning.


    I would recommend you triple-check your coordinates on chunkbase, and try and coordinate with other players to get everyone near the slime farm to see if any slimes will spawn (or observe it when no one else is logged in).


    I usually build a simpler slime farm design that uses an iron golem as "bait" and cactus as the killing mechanism. Here's an example from my SSP world built out of 2 diagonally adjacent slime chunks. Golem on top of a block that's on top of a cactus.

    Simple slime farm


    Slimes try to attack the golem, bump against cactus and die, dropping slime balls onto a ring of hoppers that feed into a chest.

    Lots of slime balls!

    With proper area prep, it's surprisingly effective. I get a LOT of slime balls from only one level in two chunks.


    Area prep is key. I spent many hours spawn blocking the surrounding area and rates really skyrocketed when I was done. Even in 1.13.2 with Drowned spawning in the ocean above, rates are still very high (you can see in the first picture the farm is under-water). I also have a nearby Creeper farm which takes up some of the mob cap, but this slime farm still produces a lot. So much so that's it's hard to get into the room to empty the chest without having to fight off slimes.

    Posted in: Survival Mode
  • 3

    posted a message on I'm stuck in a cave, help please!

    If you can find you way back to the mineshaft it will have lots of wood planks. I'm guessing you found one since you have minecarts and rails.

    Posted in: Survival Mode
  • 0

    posted a message on Where can I use these bows and Armors?

    Metal armor can be smelted into nuggets.


    I dispose of leather armor and most bows (I keep a few bows with good enchants, just incase I need to replace my OP bow).

    Posted in: Survival Mode
  • To post a comment, please or register a new account.