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    posted a message on Slick temple

    That's pretty cool. The most buried temple I have found was this one.


    Posted in: Survival Mode
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    posted a message on How are the villagers in my iron farm dying?
    Quote from DuhDerp»

    By any chance do you use a long-fall (tall enough to cause fall damage) drop shaft to flush your golems away? With glass on all four sides of the pod, it could be your missing villagers glitched into the golem collector, where the fall damage combined with the lava-and-fire damage ends up killing them.


    Considering how long that farm has been up and running (since early 1.8 series) I'd say the odds of them only glitching inward are highly improbable.

    The drop distance varies, depending on the village height, but it ends in water regardless, and then the water flushes the golems to the lava blade. If a villager did glitch inward it would survive the fall (no fall damage due to water) but would end up swimming in lava (also something I have never observed).


    In my underground iron farm I have a villager trapped in each corner to keep all of the doors validated. Since those are standing in a 1x1x2 space I'd think that if glitching were the problem, they would be among to first to experience it. Those 4 villagers have never gone anywhere. They are the same 4 originally put there. While several others have gone missing they remain unaffected. Oh, and the underground farm is in my spawn chunks on an SMP server, so there is far less chunk loading/unloading than an SSP world.


    Also, in spite of what ScotsMiser said, the villagers in the OP farm could not glitch through walls since they are held away from the walls by water, which is pretty much the point of placing water in the pod.


    I'm just not buying the glitch explanation.

    Posted in: Survival Mode
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    posted a message on How are the villagers in my iron farm dying?
    1. Zombie Siege does not apply to your typical iron farm, because the village diameter is too small. There is a minimum radius to a zombie siege, and that's larger than most mock village golem spawners.
    2. Glitching into/through walls is unlikely, because I would find villagers in the water under my overworld (over ocean) iron farm, and that has never happened. That farm has glass walls on the villager pods, so they couldn't suffocate either.

    Lightning turning villagers into witches is a possibility in my overworld farm, but not in my underground farm, and if that was the case in my overworld farm, I would expect all the villagers in a pod to be affected, but I only seem to lose the occasional villager.


    This has been discussed many times before on the forums, and it still remains a mystery. No single theory I have seen proposed works for both of my iron farm designs, other than villagers randomly disappearing for no reason whatsoever.

    Posted in: Survival Mode
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    posted a message on How are the villagers in my iron farm dying?

    I have experienced the same thing, even in my underground iron farm, and I don't know the cause.


    However, with the type of iron farms I build it's not a problem. Since moving villagers into the pods is the biggest hassle, I make my villager pods carrot farms and place only 2 villagers into each pod, one of which is a farmer class villager. The farmer will tend the crop and feed the other villager(s) allowing them to self-breed until there are enough for iron golems to spawn. The advantage to this is that when one mysteriously dies, they just breed a replacement, so iron output is never affected.


    My 6 village iron+gold farm was built back in version 1.8 and has been running since then without maintenance.

    Updated iron + gunpowder farm
    The only change I have made was replacing the pigman spawner with a creeper spawner for gunpowder.
    Updated iron + gunpowder farm

    I know that villagers have died because I now have nitwits in the pods, and they didn't exist when I built it.

    It has been speculated that lightning could turn a villager into a witch that would later despawn.

    That could not happen in my underground iron farm, and I still have villagers die there.

    Updated iron + gunpowder farm

    So I can't help you solve the mystery of why they die, but the fix is to make your villager pods into carrot farms and place a farmer class villager into each pod. Villagers will still die, but iron output will not stop.

    Posted in: Survival Mode
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    posted a message on Laptop Suggestions

    The Lenovo Legion Y520 gaming laptop that is on sale at Costco right now is probably the best bang for the buck you'll find.


    Intel Core i7-7700HQ with 16GB of DDR4 RAM and an Nvidia GeForce GTX 1050Ti 4GB GPU, a 256GB NVMe boot SSD and a 2TB data HDD with a 15.6 inch IPS screen, all for $899.99. It rocks Minecraft, but I haven't tried streaming yet.


    Lenovo LEGION Y520 Gaming Laptop

    Posted in: Computer Science and Technology
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    posted a message on When should I upgrade to a better Laptop

    If you are a Costco member (or know someone who is) they have a great deal on the Lenovo Legion Y520 gaming notebook right now.


    For $899.99 you get an Intel Core i7-7700HQ quad-core (8 thread) processor with an NVIDIA GeForce GTX 1050Ti 4GB GPU, 16GB of DDR4 RAM, a 256GB NVMe boot SSD and a 2TB data HDD, a 15.6 inch IPS screen and one of the best laptop keyboards I have ever used.


    I doubt you'll find a better deal on anything with similar specs (most others I've seen were well over $1000).


    The NVIDIA GeForce GTX 1050Ti and Intel® HD Graphics 630 are switchable using NIVIDIA Optimus technology. What that means is that you can configure the system to use either GPU for performance or efficiency. For example you can tell it to use the much more powerful NVIDIA GPU for playing games and use the more battery efficient Intel GPU to play movies.


    All in all it's a sweet deal for the price.


    Here's a link to costco.com, but you can get them in store as well.

    Lenovo LEGION Y520 Gaming Laptop

    Posted in: Building, Parts & Peripherals
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    posted a message on Slimes not spawning in slime chunks

    I can't. Having the same problem, but my computer is too crappy for 10 render distance.

    There is a bug in Minecraft that significantly reduces hostile mob spawns with short render distance. If you can't turn your render distance up to 10+ you are simply out of luck, as that bug has existed for a long time and likely isn't going to be fixed any time soon.
    Posted in: Survival Mode
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    posted a message on what year did you join minecraft?

    I think the first version I played was 1.6.4, so that would be late in 2013. I own Java Edition and PE, but I mainly play Java Edition (the one true Minecraft).

    Posted in: Survival Mode
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    posted a message on Elytra not working in the end.

    Elytra work in The End the same way they work anywhere else. I use mine in The End frequently and have mapped out a large area of the the outer end islands while flying.


    What, exactly is happening when you try and use your elytra in The End?


    And are you running any mods?

    Posted in: Survival Mode
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    posted a message on Ever Think of Befriending Monsters?

    I once nametagged a baby zombie pigman chicken jockey and kept him as a pet.

    Posted in: Survival Mode
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    posted a message on Mob spawned not working

    Thanks for the pictures. Now I see what's wrong.



    Your problem is the flushing system that has water flowing OVER the drop hole. Mobs swim up in water, so with water over the drop they won't fall through. You need to either adjust the size of the room so that the water stops at the edge of the drop hole, or use signs to block the water from covering the hole (assuming signs do actually block water in XBox/Bedrock edition).

    Posted in: Discussion
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    posted a message on Mob spawned not working

    Too many possibilities to accurately guess without more details (pictures often help).


    Mobs won't spawn within 24 blocks of any player, and any that spawn more than 128 blocks away will instantly despawn.


    Dispensers can, and frequently do get out of sync, so you may have water in your spawn area all the time.

    • I use pistons to control water because it's much more reliable.

    Spiders can clog a 2x2 drop.


    Render distance must be 10 or more for hostile mob spawning, due to a bug.

    • Not sure of that applies to the XBox Edition, perhaps you should ask this in the XBox section of the forums?
    Posted in: Discussion
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    posted a message on Poll: How you make your first house?

    I voted cave, although I usually dig into the side of a hill on my first night and use that "Hobbit Hole" as my starting base. I'll have a furnace, crafting table, storage chest(s) and bed (if there are sheep nearby). I usually have a door and windows on the outward facing wall with fence posts covering the windows if there's no sand for glass.


    If I spawn near an ocean and there are islands nearby I'll often setup my starter shack on an island.

    Posted in: Survival Mode
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    posted a message on Abandoned mansion

    I knew what it was I just didn't know it was called abandoned lmao. I guess I need to start playing 1.12 or whatever we are on so far.


    It's called a Woodland Mansion. See the link I posted above.
    Posted in: Survival Mode
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    posted a message on best guardian farm design
    Quote from austin0matic»

    omg please help. ive been scouring the web trying to find an actual tutorial for this and have come up with nothing. exactly what Y:level did you build this at?


    Like what Y:level are the dispensers on top facing down

    obviously that would mean the water columns start 1 block down from that

    How long are the water columns themselves? like 8 blocks long?


    I have cleared out the monument and I think the bottom of my base after clearing out everything is around Y:38 or Y:39, but i watched Mumbos video and he said that the farm starts at like 38? so is that 38 going down or 38 is the BOTTOM of the farm?


    UGHGHHHHH IM SO CONFUSED

    PLEASE HELP


    The spawn area for guardians is from the floor of the monument to sea level within the 58x58 area. Inside that area guardians are the only hostile mobs that will spawn. Outside that area normal hostile mob spawning rules apply (no guardians). The floor of the monument is located at Y39, so the blocks that make the floor are actually at Y38, and I'm pretty sure when I tested it Y38 was valid as well, so the maximum spawn area is the 58x58 space from Y38 up to sea level Y62. Note that the Minecraft Wiki says: Most of them will spawn in between Y=39 (floor of the ocean monument) to Y=63.
    Posted in: Survival Mode
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