speaking of bats, they should randomly summon vampires when you kill them. You can only kill vampires with wooden swords or sticks.
- Count_Chuckula
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Member for 11 years, 3 months, and 14 days
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May 27, 2016Count_Chuckula posted a message on Community Roundtable: Bugs (Insects, Not Code Errors)Posted in: News
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Sep 24, 2015Count_Chuckula posted a message on Community Roundtable: BoatsPosted in: News
When a boat "crashes", drop a boat, but calculate -x on durability.
x = rate of travel * hardness of impacted block.
This means crashing into sand or dirt would damage the boat less than crashing into stone or obsidian.
This could allow for different "types" of boats.
simple (wood)
reinforced (simple boat with iron shell)
armored (reinforced boat with a diamond or obsidian shell) (Can it ride on lava? Certain Damage to boat per tick? per block traveled?)
This could also affect how arrows affect the boats. (damage, but not break)
Submarines?
Gliders?
Shulker shoots boat or horse for flight?
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Sep 12, 2013Count_Chuckula posted a message on Snapshot 13w37a Ready For Testing!OMG, I love the new nether portal mechanics.Posted in: News
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1.9.2 is clearly marked as being for 1.6.4.
Enjoy and thanks for being patient.
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Right away it seems like a great way to convert charcoal to coal.
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I'm not sure what is causing that... Can you try 1.8 or 1.7 and see if you get the same problem? It might me my implementation of Pearly stone fences. With 77 mods loaded, I'm sure it may be a compatibility issue. We are using 89 mods in our modpack, including all of my mods, Darkevilmac's mods, and a bunch of others.
You should not see any type of my blocks spawning (visibly) in worldgen, aside from my modified clay (to drop oysters.) so no. Can you pastebin a crashlog? (it should still generate even if it doesn't crash.) Another mod might be making the BlockIDs of my blocks generate. May be fixable if you change the BlockIDs in the config.
The github for our modpack (WIP) is http://www.github.com/mechanizedmadness/mechanizedmadness, if you would like to see how we edited our configs.
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Well, Mow the Lawn doesn't change the textures of any pre-existing blocks, nor does it add any worldgen. I only modify certain values of existing blocks. I hope that helps.
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Check out his thread at http://www.minecraft...rnal-night-162/ to get an idea of what plans are in store.
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Your wish is (kind of) My command. I made my textures 32 bit, but I did it without looking at Dokucraft. I might make a resource pack later to make them look more like dokucraft, but I only add 2 items, and 1 block, so i am not sure if/when I will.
New textures are in ver 1.3. Enjoy.
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