Those blinks don't stop the hasted mid laner. Or the QOP with a blink too. You can't blink when Nightstalker silences you.
Yes those blinks do stop a hasted mid laner. Those are very loooong range blinks, and you can even blink into the nearby trees if you wanted. He may be hasted but he is not invulnerable and can only stay for so long.
And the only time nightstalker is going to 100-0 you as antimage is when he is fed. If he tries to tower dive you, you can just attack him back and/or blink once the silence is over, or in other carries cases a jump or a stealth.
And for QOP, you seem to be forgetting that these carries are not sitting alone at their tower just waiting to be killed all the time. There is still the matter of your support who should be around to assist you against him, so combine that with your escape abilities, the tower, your other teammates who may come around such as your mid or your jungle, all which may lead to the fight turning around in your favor because they are on the aggressive, and you have yourself one safe carry.
And mind you, that's ONLY if they decide to camp you the way they do. Generally, playing a carry in a pub is a fool proof situation that has a high chance of you winning the game assuming you actually know how to play.
Everybody has stories like that though. I can remember one time I was Wukong and rushed a BF Sword+Brut and then got a quad kill solo under a tower.
You miss the point. My point was that every game I did that I ended up winning that game singlehandedly, not that I had a single moment where I did that.
I was merely using Malphite as an example of a clear counter to AD-based top laners. But it's still a problem. I dont own all of the champions after all of my ingame time so I can't counter certain champions very well.
What will you kill it then if it isnt Pay2Win? You can technically pay for an in-game advantage. Malphite counters Wukong. You can buy Malphite with RP. That sounds like an in-game advantage to me?
Not to mention the IP benefits from buying runes. What exaxctly would you call a level 30 having all champions and all runes? If I had only 20 champs and the 3 quints at level 30 would you not say the other player had an advantage?
Because having a bigger roster to choose from (counter-picking) and more runes (better level 1 game/harassing) sounds like an in-game advantage to everybody I know.
/facedesk
Pay2Win is a term used when you can pay for an in-game advantage that cannot be acquired otherwise without paying for it.
That is what the term Pay2Win means. That is what it is used for. The fact that you can use money to make things come along faster is completely irrelevant, because in the end you can still end up going into a game equal to someone else who has used money on the game.
Pay2win, for an example, would be where you are playing a F2P FPS and a guy has paid for a rocket launcher that gives you a significant advantage in game over every other gun and you can only get it through paying for it.
They're only bad examples because they don't prove your point. Eve used to have a stun from stealth, they nerfed that and Riot themselves said "because she was stomping noobs". That right there is proof that they remove pub-stompers from LoL. Its the same reason they are nerfing AP Trynd and Darius. Neither gets played in tournaments or Diamonds yet they get nerfed.
So you agree Shaco wasnt that good, and yet Riot have nerfed him twice in a row. Why? Because he stomps pubs.
Yes, because a few instances of removing an OP champion's ability from the game out of the plethora of champs who are still incredibly OP and pubstompy means that DOTA's pubstompy champs are more pubstompy than League's right?
God. >_>
No, they nerfed people like AP Trynd and Shaco because they was annoying and anti-fun for the people that weren't playing them, not pubstompy. Darius wasn't OP and they just nerfed him recently. Why? Because he was annoying. Darius was almost never used in competitive play and for good reason, and neither was Shaco.
And yet, all the league champs like Leesin, Twisted Fate, Blitzcrank, Hecarim, Malphite, Malphite, Malphite, Vi, Eve, Shen, etc still remain in the game. Why? Because League's pubstompers are far more pubstompy than DOTA's pubstompers.
This isnt really relevant to the discussion. The original point someone made was that the game is imbalanced.
You agree they are easy to counter (thus balanced) and I was merely saying that when you are new to the game some DotA heroes are rather unforgiving with their hard CCs and high burst.
That doesn't matter in the slightest. The original point I was arguing was something you said, not him.
The difference is that there are pub-stompers in DOTA that don't exist in LoL.
You also never said that DOTA was unforgiving to new people if you look back at your other post. You just came up with that.
Sure LoL has its pubstompers, but they are nowhere near as stompy as DotAs. Zileas calls it "anti-fun" and tones down the stomps.
Its the reason Eve got nerfed so hard, and why Shaco is still getting nerfed even though he rarely see's high Elo action.
So what I said was irrelevant to the discussion? Hardly. What I said was the reason why they weren't as pub stompy as the ones in league of legends, because they were easily countered. The champs in League that are pub stompy and consistently banned are not countered easily, or simply have no counter at all.
I have played more LoL than DOTA 2. I even started playing LoL before any DotA.
I still dont understand where you can say DotA is easier to win at. There are much less forgiving features in DotA, you originally mentioned it being easy to win against a whole team by simply using a carry.
But its much easier to get ganked in DotA. Say a hasted Nightstalker, Pudge or pretty much any mid hero will ruin your day. Towers being weaker also means its easier to get ganked. Smoke ganks make it easier to be ganked.
And when you do (which you will) you will lose gold for it.
The carries in DOTA have 10 million get out of jail free cards to replace the lack of tower strength. Void has his jump, Anti-mage has his 10 mile blink, Bounty Hunter has his stealth, etc etc. Unless the enemy ganker is making a big deal out of camping the lane you are trying to farm in, or you are laning against a Lich, then you just farm away and 5v1 the enemy team later on.
My favorite thing to do in DOTA was to play mid Huskarr and rush a morbid mask. Once you got the morbid mask you could ulti and 1v3 people under a tower whenever you decided to because at that level nobody knew how to chain CC you. I won almost every game when I played him.
That's what happens when you play a carry in DOTA, but if you play a carry in League, crap on your lane, get fed, but the rest of your team is full of people who don't know how to play, you are still going to have a helluva time trying to win, and generally you don't win.
Actually it is. To an extent. While it isn't openly Pay2Win the whole IP system causes it to be that way.
Would you not agree that a level 30 with ALL champions has an advantage over a level 30 with 20 champions? Seeing how long it takes to farm IP champions are hard to find. As I mentioned before I have over 3000 games and can't afford all of the champions.
So if somebody picks a top lane hero like Wukong I can't counterpick him with Malphite as I can't afford it.
Malphite is a 1350 champ so if you can't afford that you are doing something wrong.
That still isn't what Pay2Win means. Pay2Win is a term used when you can pay for an in-game advantage that cannot be acquired otherwise without paying for it. Everything that isn't cosmetic can be bought with IP, which is one of the reasons League is the most famous F2P game to date.
Sure LoL has its pubstompers, but they are nowhere near as stompy as DotAs. Zileas calls it "anti-fun" and tones down the stomps.
Its the reason Eve got nerfed so hard, and why Shaco is still getting nerfed even though he rarely see's high Elo action.
Shaco and Eve are bad examples. Eve is still a broken champion even with the nerfs and Shaco was never all that good to begin with aside from winning early game because of how ridiculously bad he scales. He was only OP back when people played stupider and overextended all the time.
The pubstompers are easily countered in DOTA. You pick pudge? I pick doom bringer. You pick Nightstalker? I pick Huskarr. You pick Invoker? I pick Silencer.
And then when the game's matchmaking realizes your level is high enough to play with other high level people, the pub stompers become even less of an issue, because everyone knows how to handle them. The only exception would be anti-mage which is banned every game because you can't stop him farming or carrying hard.
That's not the case in League. Even at Diamond level, Malphite is still going to ulti your entire team and slow your attack speed to nothing, blitz is going to single-handedly win bot lane with lucky grabs, Hecarim is going to stomp all game and then win team fights using his ulti, and Vi is going to still hit R and crap on everyone that tries to get away from her.
But I'd rather start off with learning the heroes immediately. My only experience with MMORPGs is Runescape, so I hate grinding. I firmly believe that you should be able to jump into pugs and the like the second you start the game, because some people learn faster than others.
EDIT: However, I have not played LoL, so for all I know, one week's worth of play could get you all the champions, runes, and skill masteries.
League is not one of those games you can learn and be good at in a week unless you are some kind of God. Even if you've played DOTA before, it still takes some getting used to.
I couldn't disagree more. I think the intricate systems in DOTA make it much harder to learn than League. League is more casual-fun based so it is aimed to be easier to pick-up. Granted the ARTS genre as a whole is hard to start.
I think Entophobia pretty much nailed it down with runes/champion buying. The Pay2Win system in LoL makes it competitively silly, while its a good system for popular games such as WoW I don't understand why it then brands itself as a competitive game. You either have addictive elements (Runes/IP grinding) and stay a popular casual game, or have competitive elements (everything is balanced in terms of hero availability/no outside sources for advantages[runes]) and try to survive that way.
I didn't say harder to learn, I just said harder, as in a person that is equally good at both games would have a much easier time winning a game in DOTA then in League, assuming they are actually good at them and not just your average player. I'm not denying there is a higher skill-cap in DOTA because of things like Invoker, but that doesn't mean it isn't easier to win in DOTA.
And league is not and has never been Pay2Win. The only things you can unlock in League are champs that you could buy with Influence points anyway, and skins which are entirely cosmetic. There is no getting some kind of in-game advantage that people who don't pay can't obtain themselves.
DotA doesn't lack balance. In fact it's had a much longer time than LoL to perfect its balance. The difference is that there are pub-stompers in DOTA that don't exist in LoL.
There are plenty of pubstompers in League as well.
Leesin, Twisted Fate, Blitzcrank, Hecarim, Malphite, Malphite, Malphite, Vi, Shen, etc which would be the equivalent of DOTA's Pudge, Nightstalker, Nature's Prophet, Anti-mage, Anti-mage, Ant-GODDAMN-mage, Magnatuar, Invoker, etc.
And both games have ranked-like game modes where they can ban these champions so they don't ruin their games.
Never played League. However, I can say that I dislike the idea of purchasing heroes, runes, mastery, and all that stuff, because I believe that in a competitive game all the best things should be unlocked at the start of the game. I think that having a mastery system, or unlocking heroes and the like take the focus off of becoming better at the game, and more on grinding.
The competitive part of the game is at level 30 in ranked, which by level 30 you should have the champs you like to play, runes needed for those champs, and full masteries. Before that it's more just learning about the game than anything.
Oh, isn't Strike Witches an anime with lots of fanservice? What is so wrong with it? (never seen it),
It's not just a lot of fanservice, but it's a lot of loli fanservice. Even after the first scene you could see that was the case.
"Let's zoom up as closely as we can to a little girl's private area as often as we can, and at the same time we are going to make it to where they never wear pants either, because why not."
That's basically the show in a nutshell, or at least the impression I got of it after the first episode.
Just watch the first episode and see if you like it.
Weird to say that a series shouldnt be watched, what's wrong with giving it a chance and watching the first episode?
I said unless he's actually into that kind of stuff.
Strike Witches is one of the few anime I dropped after the first episode.
Hhm,ecchi getting in the way of action; could be a problem but i am more than sure i can put up with it.
I cant watch it from netflix cause i dont live in 'Murica.
Thanks for answering anyways,but i would also like a second opinion on the dub/sub selection.
Anyone else that would like to suggest strike witches dub or sub?
Again I'd say dub simply because from what I remember the voices seemed appropriate, and that's usually all I need to know when choosing between dub or sub.
It has military stuff on it,sci fi,and i dont care for fan service anyway(eg.I have seen KxS)
And these "little" girls are the same age as i am lol
Suit yourself then. Just be warned that the fan service really does get in the way of the action like it did in HOTD, aka 10 million panty shots but with loli added on to it, as shown in the first scene of the anime.
To answer your original question, I'd say dub instead of sub. It's a lot easier to get your hands on because it's available in Netflix, and the voices aren't bad from what I remember of the first episode, which is all I bothered watching.
It's an ecchi anime involved around showing off little girls in sexual ways. It's called loli.
So unless you want to see a bunch of little girls that way with a bunch of revealing outfits, panty shots, and general fan-servicey things, I suggest you don't watch it.
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And the only time nightstalker is going to 100-0 you as antimage is when he is fed. If he tries to tower dive you, you can just attack him back and/or blink once the silence is over, or in other carries cases a jump or a stealth.
And for QOP, you seem to be forgetting that these carries are not sitting alone at their tower just waiting to be killed all the time. There is still the matter of your support who should be around to assist you against him, so combine that with your escape abilities, the tower, your other teammates who may come around such as your mid or your jungle, all which may lead to the fight turning around in your favor because they are on the aggressive, and you have yourself one safe carry.
And mind you, that's ONLY if they decide to camp you the way they do. Generally, playing a carry in a pub is a fool proof situation that has a high chance of you winning the game assuming you actually know how to play.
You miss the point. My point was that every game I did that I ended up winning that game singlehandedly, not that I had a single moment where I did that.
/facedesk
That is what the term Pay2Win means. That is what it is used for. The fact that you can use money to make things come along faster is completely irrelevant, because in the end you can still end up going into a game equal to someone else who has used money on the game.
Pay2win, for an example, would be where you are playing a F2P FPS and a guy has paid for a rocket launcher that gives you a significant advantage in game over every other gun and you can only get it through paying for it.
Yes, because a few instances of removing an OP champion's ability from the game out of the plethora of champs who are still incredibly OP and pubstompy means that DOTA's pubstompy champs are more pubstompy than League's right?
God. >_>
No, they nerfed people like AP Trynd and Shaco because they was annoying and anti-fun for the people that weren't playing them, not pubstompy. Darius wasn't OP and they just nerfed him recently. Why? Because he was annoying. Darius was almost never used in competitive play and for good reason, and neither was Shaco.
And yet, all the league champs like Leesin, Twisted Fate, Blitzcrank, Hecarim, Malphite, Malphite, Malphite, Vi, Eve, Shen, etc still remain in the game. Why? Because League's pubstompers are far more pubstompy than DOTA's pubstompers.
That doesn't matter in the slightest. The original point I was arguing was something you said, not him.
You also never said that DOTA was unforgiving to new people if you look back at your other post. You just came up with that.
So what I said was irrelevant to the discussion? Hardly. What I said was the reason why they weren't as pub stompy as the ones in league of legends, because they were easily countered. The champs in League that are pub stompy and consistently banned are not countered easily, or simply have no counter at all.
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BTW, your poll is broken because we have to vote for each category, and most of us only use one OS.
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My favorite thing to do in DOTA was to play mid Huskarr and rush a morbid mask. Once you got the morbid mask you could ulti and 1v3 people under a tower whenever you decided to because at that level nobody knew how to chain CC you. I won almost every game when I played him.
That's what happens when you play a carry in DOTA, but if you play a carry in League, crap on your lane, get fed, but the rest of your team is full of people who don't know how to play, you are still going to have a helluva time trying to win, and generally you don't win.
Malphite is a 1350 champ so if you can't afford that you are doing something wrong.
That still isn't what Pay2Win means. Pay2Win is a term used when you can pay for an in-game advantage that cannot be acquired otherwise without paying for it. Everything that isn't cosmetic can be bought with IP, which is one of the reasons League is the most famous F2P game to date.
Shaco and Eve are bad examples. Eve is still a broken champion even with the nerfs and Shaco was never all that good to begin with aside from winning early game because of how ridiculously bad he scales. He was only OP back when people played stupider and overextended all the time.
The pubstompers are easily countered in DOTA. You pick pudge? I pick doom bringer. You pick Nightstalker? I pick Huskarr. You pick Invoker? I pick Silencer.
And then when the game's matchmaking realizes your level is high enough to play with other high level people, the pub stompers become even less of an issue, because everyone knows how to handle them. The only exception would be anti-mage which is banned every game because you can't stop him farming or carrying hard.
That's not the case in League. Even at Diamond level, Malphite is still going to ulti your entire team and slow your attack speed to nothing, blitz is going to single-handedly win bot lane with lucky grabs, Hecarim is going to stomp all game and then win team fights using his ulti, and Vi is going to still hit R and crap on everyone that tries to get away from her.
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I didn't say harder to learn, I just said harder, as in a person that is equally good at both games would have a much easier time winning a game in DOTA then in League, assuming they are actually good at them and not just your average player. I'm not denying there is a higher skill-cap in DOTA because of things like Invoker, but that doesn't mean it isn't easier to win in DOTA.
And league is not and has never been Pay2Win. The only things you can unlock in League are champs that you could buy with Influence points anyway, and skins which are entirely cosmetic. There is no getting some kind of in-game advantage that people who don't pay can't obtain themselves.
There are plenty of pubstompers in League as well.
Leesin, Twisted Fate, Blitzcrank, Hecarim, Malphite, Malphite, Malphite, Vi, Shen, etc which would be the equivalent of DOTA's Pudge, Nightstalker, Nature's Prophet, Anti-mage, Anti-mage, Ant-GODDAMN-mage, Magnatuar, Invoker, etc.
And both games have ranked-like game modes where they can ban these champions so they don't ruin their games.
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"Let's zoom up as closely as we can to a little girl's private area as often as we can, and at the same time we are going to make it to where they never wear pants either, because why not."
That's basically the show in a nutshell, or at least the impression I got of it after the first episode.
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They were the ones that got me into Minecraft in the first place.
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Squidward is FABULOUS.
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Strike Witches is one of the few anime I dropped after the first episode.
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To answer your original question, I'd say dub instead of sub. It's a lot easier to get your hands on because it's available in Netflix, and the voices aren't bad from what I remember of the first episode, which is all I bothered watching.
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So unless you want to see a bunch of little girls that way with a bunch of revealing outfits, panty shots, and general fan-servicey things, I suggest you don't watch it.
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Unless you are into little girls that way.
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You did that on purpose.
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Maybe because the government would never let lethal technology like that make it to mass market and 10-12 year olds are a main source of their income?
Just guessing though.