Yes those blinks do stop a hasted mid laner. Those are very loooong range blinks, and you can even blink into the nearby trees if you wanted. He may be hasted but he is not invulnerable and can only stay for so long.Quote from Cushions
Those blinks don't stop the hasted mid laner. Or the QOP with a blink too. You can't blink when Nightstalker silences you.
And the only time nightstalker is going to 100-0 you as antimage is when he is fed. If he tries to tower dive you, you can just attack him back and/or blink once the silence is over, or in other carries cases a jump or a stealth.
And for QOP, you seem to be forgetting that these carries are not sitting alone at their tower just waiting to be killed all the time. There is still the matter of your support who should be around to assist you against him, so combine that with your escape abilities, the tower, your other teammates who may come around such as your mid or your jungle, all which may lead to the fight turning around in your favor because they are on the aggressive, and you have yourself one safe carry.
And mind you, that's ONLY if they decide to camp you the way they do. Generally, playing a carry in a pub is a fool proof situation that has a high chance of you winning the game assuming you actually know how to play.
You miss the point. My point was that every game I did that I ended up winning that game singlehandedly, not that I had a single moment where I did that.
Everybody has stories like that though. I can remember one time I was Wukong and rushed a BF Sword+Brut and then got a quad kill solo under a tower.
I was merely using Malphite as an example of a clear counter to AD-based top laners. But it's still a problem. I dont own all of the champions after all of my ingame time so I can't counter certain champions very well.
What will you kill it then if it isnt Pay2Win? You can technically pay for an in-game advantage. Malphite counters Wukong. You can buy Malphite with RP. That sounds like an in-game advantage to me?
Not to mention the IP benefits from buying runes. What exaxctly would you call a level 30 having all champions and all runes? If I had only 20 champs and the 3 quints at level 30 would you not say the other player had an advantage?
Because having a bigger roster to choose from (counter-picking) and more runes (better level 1 game/harassing) sounds like an in-game advantage to everybody I know.
That is what the term Pay2Win means. That is what it is used for. The fact that you can use money to make things come along faster is completely irrelevant, because in the end you can still end up going into a game equal to someone else who has used money on the game.Pay2Win is a term used when you can pay for an in-game advantage that cannot be acquired otherwise without paying for it.
Pay2win, for an example, would be where you are playing a F2P FPS and a guy has paid for a rocket launcher that gives you a significant advantage in game over every other gun and you can only get it through paying for it.
Yes, because a few instances of removing an OP champion's ability from the game out of the plethora of champs who are still incredibly OP and pubstompy means that DOTA's pubstompy champs are more pubstompy than League's right?
They're only bad examples because they don't prove your point. Eve used to have a stun from stealth, they nerfed that and Riot themselves said "because she was stomping noobs". That right there is proof that they remove pub-stompers from LoL. Its the same reason they are nerfing AP Trynd and Darius. Neither gets played in tournaments or Diamonds yet they get nerfed.
So you agree Shaco wasnt that good, and yet Riot have nerfed him twice in a row. Why? Because he stomps pubs.
No, they nerfed people like AP Trynd and Shaco because they was annoying and anti-fun for the people that weren't playing them, not pubstompy. Darius wasn't OP and they just nerfed him recently. Why? Because he was annoying. Darius was almost never used in competitive play and for good reason, and neither was Shaco.
And yet, all the league champs like Leesin, Twisted Fate, Blitzcrank, Hecarim, Malphite, Malphite, Malphite, Vi, Eve, Shen, etc still remain in the game. Why? Because League's pubstompers are far more pubstompy than DOTA's pubstompers.
That doesn't matter in the slightest. The original point I was arguing was something you said, not him.
This isnt really relevant to the discussion. The original point someone made was that the game is imbalanced.
You agree they are easy to counter (thus balanced) and I was merely saying that when you are new to the game some DotA heroes are rather unforgiving with their hard CCs and high burst.
The difference is that there are pub-stompers in DOTA that don't exist in LoL.
You also never said that DOTA was unforgiving to new people if you look back at your other post. You just came up with that.
Sure LoL has its pubstompers, but they are nowhere near as stompy as DotAs. Zileas calls it "anti-fun" and tones down the stomps.
Its the reason Eve got nerfed so hard, and why Shaco is still getting nerfed even though he rarely see's high Elo action.
So what I said was irrelevant to the discussion? Hardly. What I said was the reason why they weren't as pub stompy as the ones in league of legends, because they were easily countered. The champs in League that are pub stompy and consistently banned are not countered easily, or simply have no counter at all.