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Last active Tue, May, 14 2019 14:39:50
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Apr 20, 2011Still waiting on latest MCP to update Pet Mod, but MovePlus has been updated, added some basic instructions.Posted in: Minecraft Mods
Apr 17, 2011Soooooo sloooowwww to update but Pet Mod has been updated :biggrin.gif:, will test compatibility with other mods more when 1.5 is out, works decent with wolves, and Millionaire mod.Posted in: Minecraft Mods
That stack bug is a nightmare, beware if you open an existing save, all entities might be stuck in place and flickering, a new world is fine though.
Mar 22, 2011Posted in: Mods DiscussionQuote from Mysticyx »I've been to the channel, and _303 tried to help me, but he didn't know what the problem was either. I didn't say that here, because I didn't want to discourage you to help... if he can't do it, then who can?!
Oh god, that's not a good sign! Sounds like a good sitdown with the entire effect rendering code might be needed.
Mar 22, 2011Hmmm I just had a look all over EffectRenderer for any kind of range limiter to the render, but I can't find much, I've changed the render distance on regular entities but never effects, TIL effects have layers, strange... Anyways you might have some luck if you state your problem in irc, #risucraft in irc.esper.net, good modders there. I had thrown your question into the channel but only got the usual renderDistanceWeight answer.Posted in: Mods Discussion
Nice mod by the way :biggrin.gif:
Mar 18, 2011Posted in: Minecraft ModsQuote from ryanozzy147 »Pet mod isn't compatible with sdk's gun mod anymore. Is there anyway you could make the mod work without the iz.class file please?
I just tested SDK guns, they work fine, you just need to read the instructions, as they state you should install my mod after his, my mod has his code from iz.class
Mar 18, 2011@NicoZ8, use the FIX STUCK BUG option in pet mod settings, notice the big red text in my main post about it... though the seizuring issue, _303 mentioned that was happening to him too, but I couldn't reproduce it :/, not sure about that one, it might be the stacking code going crazy.Posted in: Minecraft Mods
Also yeah I haven't done SDK gun mod compatibilty again yet, hes changed some stuff I haven't gotten around to it just yet, soon.
I've Updated Pet Mod to 2.22 to fix crash with latest GUI API 0.9.7, this update might require you to update from GUI API 0.9.6 to 0.9.7
Mar 17, 2011Finally freekin' updated Pet Mod / NM Mode for anyone who still cares, delays between future updates for compatibility with new minecraft versions should be much smaller now too.Posted in: Minecraft Mods
Feb 27, 2011Updated the EntAPI to 1.3_01 a little later than I would have liked, but it's tested and working, also has undocumented partially broken tornado code in there if you are curious enough, demonstrated in this video:Posted in: Minecraft Mods
MovePlus will probably be getting some easier wall-jumping when I get around to it, I hear lots of people are having problems with it, it's always been really strict for detecting when you're against a wall (must be pressing against the wall)
Pet Mod / NM Mode is a horrible monstrosity of code I am not looking forward to updating, haven't had the time to touch it.
90% of my time has been rerouted to ZombieCraft development, recently added monster waypoint navigation to it for extra deadly deliciousness, expect great things to come out of that mod: viewtopic.php?f=25&t=149422
Feb 18, 20112.15 is out, go grab it peoples!Posted in: Minecraft Mods
@micvic, update to 2.15, just released it, it shall fix this weird bug, fyi it might also make your domination rod of unlimited uses, another mod interferes with the ability to
@DOOMFridge, Hostiles: 70, Animals: 15, Watercreatures: 5, also check out my OP, I have added more info on the debug keys that have always been there, I forgot to mention them :smile.gif:, one of them (NUMPAD4) will toggle healthbars on all living entities
@OrganGrinder, ah no there isnt yet, I've been meaning to add more customization to what the mining zombie can and cant dig through, like a max hardness value that you're thinking of
@hardway155, Hmm, check if the top option for disabling nightmare mode entirely is on? And no you dont need thevdudes zombies, the zombie miner is a part of my nightmare mode
@BlueSteelAU, just override his with mine, mine only fixes a very very rare crash that happens with grabbing data from chunks that arent there
@lordofroosters, weird, first time ever hearing of any save issues, its most likely not my mod, dunno what to say
.... gah need food, will reply to rest later
Feb 16, 2011Found this post from a link in reddit from a cached copy of r/minecraft lol...Posted in: Minecraft Mods
Nice, love the preview sound, would be a great addition to the game if there we're a mod that allows more freedom in how sound plays (frequency, loopability, blending noises as you enter/leave cave).... A mod I would love to take a crack at but I really don't have the time, hopefully someone else tackles the idea :biggrin.gif:
Feb 13, 2011Corosus posted a message on [MOD][WIP] ZombieCraft (Nazi Zombies in Minecraft!)Posted in: WIP ModsQuote from Machinima »I downloaded it, but I really want the AI to be smart.
Set your worries to rest, I shall be taking care of that. Or worry more, because I'm going to make them as relentless as possible >:biggrin.gif:
Feb 10, 2011I was bored so I decided to make this, took me about half an hour, for MC b1.2_02: http://bit.ly/gUVTS0Posted in: Mods Discussion
Edit: Oh yeah, requires modloader
item id: 22601
recipe is as OP shows with sticks/gold/diamond
lacks a proper graphic so its using my domination rod one.
Craft it, right click to use, no cooldown, unlimited use, they shoot fast.
Feel free to adopt this code and call it your own.
Edit2: oh heh, you have more specs on the main post about what it should use, owell, I guess add those features, the Fireball creating part should come in handy though, was a little tricky ripping it out of EntityGhast as well as removing the random inaccuracy imposed on it
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Jun 26, 2012Corosus posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on EsperHi, I'd like to put in my request for voice as well, I'm interested in joining the discussion regarding the approach of the types of hooks and interfaces to be implemented, as well as discussions on any type of distribution and displaying of the mods for the game using the coming API.Posted in: News
Background: I've been modding the game for nearly 2 years now, made an array of mods that change the game drastically such as ZombieCraft, Weather / Tornadoes, helped with Tropicraft, always looking for the best ways to hook into the game without base class edits or methods that make mods incompatible with eachother.
Also a long term op in #risucraft and help maintain MCPs naming for client and server, especially with the new AI system. I'll probably do more listening than talking.
Edit: IRC nickname and registered username is Corosus
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