damn, While modders where working hard to update their mods to 1.6.1,
Looks like they have to stop and wait for 1.6.2 now.
I think Ill just wait until 1.7 to update my world.
Mojang seriously needs to release their mod api a.s.a.p.
I cant keep up with the constant update releases every 5 minutes.
Just saying.
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Step-1: - Place cauldron on floor and put water in it.
Step-2: - Put a fire source under the cauldron , such as placing lava in the hole under the cauldron.
Step-3: - Drop a chicken egg in the cauldron that has boiling water progressing.
Step-4: - Wait 5 minutes
Step-5: - Take out boiled egg by right clicking on the cauldron to take out boiled egg.
Step-6: - Eat boiled egg to get 3 hunger bars filled.
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thx
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King Lemming also posted this info when I asked about it on his Github page.
He was extremely nice about it
He said, to do a lot of JAR surgery by taking out the API that refers to his CoFH core (cofh.energy.api).
But to not touch the CoFH Core itself.
He also mentions that a lot of mods are not properly updated for this.
thats why we are having this issue now.
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I keep getting MC crashes when trying to install your mod. - But when I take out your mod, everything runs fine.
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oooh hell ya, I definitely Plus this up.
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does the v1.7.2 work on 1.7.10 of this mod ?
just trying toget the proper info. - thank you.
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You have forestry in this list for v1.7.10 of MC
but the website only shows a mod only for 1.6.4 and no versions for 1.7.10
can you clear this up please.
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So basically posts #7270 and #7271 got completely ignored and no response to the posts huh ?
seriously ?
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There is a problem with your texture pack.
the following will explain the situation.
On minecraft v1.6.4, Rotten Flesh exist in the game (item# 367), as we all know.
when your texture pack is installed it changes the Rotten Flesh into Zombie Brain.
Here is where the problems start to happen.
When using "Tinker's Construct" along with your texture pack, one can not dry the rotten flesh on Tinker's Contruct Dry Racks.
because for some odd reason, your texture pack is converting rotten flesh into zombie brain.
how this is happening i have no clue.
Please fix this problem, so I may use the features of the mods I install.
thank you.
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thank you for the advice, but ive been playing modded minecraft since minecraft Alpha.
I have 265 mods installed. So i know a thing or two about id conflicts.
thanks again for the advice
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As soon as you are done with consolidating the 'Block-IDs' to under 100,
please PM me, so I can download the mod and use it..
Until then I can not use your mod im sorry to say, because of the 635 block IDs amount.
I used to play this mod all the time, and it used to be part of my 'must have mods' when i build a mod pack.
but for now, i have to put it aside due to its large amount of block ids.
But, as you mentioned that you are working on condencing the amount of block ids,
I have high hopes to be able to use this mod again. 'hopefully'
thank you.
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Why would I remove gregtech if i am using it. ?
Also if I stick with #529 im gonna keep getting crashes like the one I posted above.
Hence the reason why I posted my crash reports.
When I 'remove' Mekanizm everything works perfect with no problem.
Crashes only happen when I install #529 of the Mekanizm mod.
As far as the last part of your post, I will look into the #183 of UE and #18 of BC
.
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I have run into a horrid graphics issue.
Have a look at this.
http://i.imgur.com/xRlkkA2.png
and this
http://i.imgur.com/ONXsq1W.png
This happens with most of the lights, ......
Currently using the latest ProjectRED build 4.1.0.13 with Forge #953
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Also does not work if standing on any blocks from Underground Biomes Mod.
I keep losing all my stuff when im on those blocks.
Only the grave stone appears but no items.
I can get my items back on regular minecraft blocks,
but not on the blocks mentioned above.
unless im doing something wrong here.