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    posted a message on Cool's Stuff


    About

    Cool's stuff is a nifty mod made by Coolmanzz2. (Hence the name). Cool's Stuff adds random nifty items and blocks into the game. The mod will be more configurable in future versions but still is pretty configurable.

    Features

    Blocks:

    Neon Blocks:

    Machines

    Neon Machine:




    The image above shows how the Neon Machine is used.
    The dyes can be switched for the color you prefer.
    Pickaxe Condensor



    How the Pickaxe Condensor is used is shown can be swapped with wood or iron.
    To make the pickaxes put the same type pickaxe as the panes in the middle and the panes around

    Items:

    Coins:
    Used purely for server owners


    Condensed Pickaxes:
    These pickaxes mine the next tier above the tier they are crafted with


    Condensed Panes:
    Used to make the Pickaxes


    Bag Upgrades:
    These are used to upgrade the bags (+104 slots per upgrade)


    Phoenix Core:
    Used to make the Rebirth armor/swords


    Neon Dust:
    Used to make Neon Blocks, 16 different colors.

    Bags:

    Coin Pouch:


    The coin pouch is used to store coins, stores coins up to stacks of 10,000 (currently a display glitch where if you go above a certain amount it will only show one coin but they are still there!

    Ultimate Bag:


    The Ultimate Bag is used for smelting items on the go and keeping all your items safe!
    When placed the Ultimate Bag turns into a furnace that smelts 1 item per 5 ticks (4 items per second).
    This bag holds 104 slots by default but can be upgraded via tabs, each tab holds 104 slots with a max of 5 tabs so 520 items at max.

    Equipment:


    Rebirth Armor:
    The rebirth armor is above diamond armor and has neat features when wearing the full set. The main feature is 2 seconds of immunity after being hit however, the immunity has a 4 second cool down, in other words you are immune 33% of the time starting when you get hit.


    Rebirth Sword:
    The rebirth sword has a damage of 24 (about 16 hearts) and when shift-right clicked with a Rebirth Armor set it will consume experience while giving the player Protection III on all the armor and Feather Falling X on only the boots. The player will also gain Speed, Jump Boost, and Night Vision, and finally the sword will gain Sharpness and Looting X. The texture of the armor will also change when this happens. Shift-right click to turn off.


    Rebirth Dagger:
    This dagger when activated like the sword with a full set of Rebirth Armor, turns the player completely invisible even the armor and particle effects. However this is mainly used on MP as a ninja way to sneak up on players since mobs will still attack you. When a player gets hit with the Dagger it applies Weakness 10.

    Reviews

    Review by Me and SoupyPoop (Tim)

    Notes

    I give everyone permission to use this mod in their modpack.

    No Redistributing

    Download

    Posted in: Minecraft Mods
  • 1

    posted a message on (Forge, 1.7.10)-How to rotate block model on right click?

    Thank you for the help but how would i set up the meta data, and not to waste your time but what would it look like? I'm quite new to modding and do not know about this subject! If you could give me a link to help me learn about it I would very much appreciate that! I do understand GL11 though!


    I personally would use it by just accessing the Tile Entity or TE, mainly because when you render the block you get the tile entity, so...

    just create a public variable (or private) and make it the default rotation


    now all you need to do is on right click change the TE's rotation value

    Posted in: Modification Development
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    posted a message on Using other mod's code as dependancies
    Quote from PIEplaysMCPE»

    I'm making a mod with ex-nihilo as a dependency, but it needs the source from forestry and a few other mods as optional dependencies for itself.


    But, if I include forestry, it needs buildcraft, which itself will surely have some dependencies, so the list of mod source files I would have to add becomes a bit too long.


    Also, ex nihilo isn't even using APIs, it's actually importing whole mods to get compatibility.


    So, what do I do? Do I just suck it up and put in all the mod source files which are needed or is there a better way to do this?


    Put all the mods Ex-Nihilo need in the mods folder (usually located in the eclipse folder of your workspace) and make your workspace implements EX-Nihilo, now when you are building the project make sure you go into your build.gradle and point it towards Ex-Nihilo


    Buildcraft doesn't really need anything to run (besides the basics like forge which you should already have)

    Posted in: Modification Development
  • 1

    posted a message on Help with some code

    I love that link i'm gonna use it from now on :D

    Posted in: Modification Development
  • 1

    posted a message on Chest Glitches
    Quote from lillobby6»

    No I'm looking for a tut on making a chest with a custom GUI. I.E. the Iron Chest from IronChests has a GUI of a double chest in one chest's inventory.


    All you need to do is take the double chest's gui and change it to your own and make it register in your gui class, after that all you need to do is change around a few slots.


    No one is gonna hold your hand through modding you need to be able to change things and make something out of learning from another. This is simple stuff

    Posted in: Modification Development
  • 1

    posted a message on Config files don't work? (SOLVED)
    Quote from SnubMansters»

    this seems to have done nothing as well, but I am still seeing that changing 50 is changing everything...


    So.. your bug is the player can't change the config file correct?

    Posted in: Modification Development
  • 1

    posted a message on Config files don't work? (SOLVED)
    Quote from SnubMansters»

    I don't think that's the issue...


    I changed that and it still does the same thing.


    but I did notice if I change the 50 in " 26, 0, 50 " it will do it but it changes all the dogs in the game to different ones...


    26 is supposed to be default, 50 is supposed to be maximum, so I think its reading from maximum for some reason.


    It might be a long shot but try changing it so instead of checking for the config to be changed it just saves it automatically

    Posted in: Modification Development
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