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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Dragon caves aren't supposed to be easy to find. But I see your point. Usually you want to look for lumpy hills made of dragon seared stone. IF the hills is slightly round, good chance there is a cave inside it. Think of the hollow hills from Twilight. Another fun way to chez this is to on this mod with twilight, makes the caves spawn as those hills, its pretty wild.

    Posted in: Minecraft Mods
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    posted a message on (6/20/19) Minenautica

    1.13 would definitely help with the blocks if you ever port it upward. It has a crap ton of oceanic stuff.

    Posted in: WIP Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    I must be some kind of weirdo for asking this, but can you grow reeds or the weedwood saplings in the overworld? I don't see anything saying this isn't possible. I got some swamp water and swamp dirt for the reeds, but am left wondering if they requires being in the swamp itself. (A shame if they don't because the weedwoods are amazing trees).

    EDIT: Nevermind, I got them to grow, they just grow really really slow....

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Question: Does Equipment Warp work by adding a percent of temp warp that goes away once its off your person (completely) or does it add slowly add temp warp until your warp bar is full? Example you want to wear a full set of voidmetal armor, will it slowly add warp over time as worn or just raise your effective warp meter until removed? Wiki is somewhat vague regarding equipment warp, just that you need to have the item leave your inventory completely to remove the warping effect.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    You do know that some Oreberries are ore dictionaried with their respective nuggets, right? Sometimes Minecraft seems to randomly choose one ore dictionary "synonym" over the other. This may not actually be TiC's fault.

    Maybe some upcoming easteregg cross compatibility with Natura?

    Anyway to fix it in the configs? I looked up wiki on how to tweak recipe codes, but its a little high brow, where should I check (which file should have the recipe lists)?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from grimallq»

    Forge 1352+ changed the Fluid registry completely. This broke a lot of mods, including TiCon. All affected mods need to update. And you need to use only updated mods with new Forge, or old mods with old Forge, or you'll be crashing. No mixing.

    There is a beta TiCon 1.8.4RC1 for the new Forge on CurseForge.

    Really now? May check that out then. Wonder it that would fix that oreberry smeltery output recipe derp.

    Only had the one crash with the new forges. It was fairly stable actually besides that one CTD.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Zsashas»

    I don't get why anyone would go to the trouble of making a tool with Reinforced X (unbreakable) when you could just use triple Moss, which has the exact same effect, or close enough that there appears to be no difference at all. It repairs so fast, I have yet to see ammo or durability actually go down with these tools. Seven less modifier slots needed, and you don't have to use an Obsidian part if you don't want to.

    LOL, that is a lot of paper parts used to get that. I should derp around with the paper stuff and see what crazy things I can make.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Only ever got one CTD and that was when working with the smeltery. Apparently Forge 1330+ has wonky fluid mechanics, a number of mods don't like it. I had this old immediate CTD with 1.8.3a when trying to use the tinkers bows with the default arrows, now the bows work, but the default arrows don't appear when drawn. Got this nugget cast making oreberries bug now. I think that's pretty minor if not inconvenient.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I'm using Forge 1.7.10- just fine. Like two things may be wonky though, don't know if its the mod, or something else yet. The Nugget cast in 1.8.3b for some reason wants to make oreberries out of some metals poured from the smelter and very, very rarely you could get a CTD from smelter fluid level changes. But that's it, I've experienced. I can say it could work as well for you, just be more risky seeing that you are using a huge pile of mods all at once. more mods= more sensitive to conflicts/breaks.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    Yeah, I got a crash due to a smeltery metal level change just yesterday, it doesn't happen often, but it does happen apparently.

    btw, can anyone confirm is there a bug with the output recipe of the nugget casts of some of the metals with 1.8.3b? You pour iron, aluminum, copper, and you get an oreberry in the nugget cast rather than the proper nugget. If not, can anyone tell me were in the files I should look to manually confirm if its just my mod set?

    Posted in: Minecraft Mods
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    posted a message on Tinkers Constructs: Firing Bow with default arrows makes game CTD

    Apparently trying to fire a Tinkers bow will crash the game if using the default minecraft arrows. I don't want to use the tinkers arrows really as they don't stack even if they are exactly the same make (if you can help with that on the side that would be neat). Its driving me bonkers as I really want to use the Tinkers bows, but that is a major 'uguh' moment when a single skelebelly arrow can make you CTD if you don't have another Tinker arrow in inventory.

    I saw some solutions 'claiming' its a mod conflict which is hard to believe with such a short mods list (only got 13 mods). Can someone with some minecraft code savvy look at this crash report? Its my most recent one after inducing the crash on purpose.

    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 4/14/15 6:29 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at tconstruct.client.FlexibleToolRenderer.getIcons(FlexibleToolRenderer.java:266)
    at tconstruct.client.FlexibleToolRenderer.renderItem(FlexibleToolRenderer.java:60)
    at tconstruct.weaponry.client.entity.ProjectileBaseRenderer.doRender(ProjectileBaseRenderer.java:57)
    at tconstruct.weaponry.client.entity.ArrowEntityRenderer.doRender(ArrowEntityRenderer.java:21)
    at tconstruct.weaponry.client.entity.ArrowEntityRenderer.doRender(ArrowEntityRenderer.java:6)
    at tconstruct.weaponry.client.entity.ProjectileBaseRenderer.func_76986_a(ProjectileBaseRenderer.java:20)
    at tconstruct.weaponry.client.item.BowRenderer.specialAnimation(BowRenderer.java:78)
    at tconstruct.client.FlexibleToolRenderer.renderItem(FlexibleToolRenderer.java:99)
    at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:232)
    at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:80)
    at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:486)
    at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    PS: Apparently, the Tinkers' Seared Tank has lava texture flickering (lava flickers through the sides of the tank when you move) with the 1.7.10 Optifine. Tried tweaking with settings to fix, but didn't work, removed it as the flickering was visually annoying, a solution would be a nice bonus there. And some advice for how to 'properly' list a crash report to reduce forum post sizes.

    EDIT: Ok, updated tinkers Construct from 1.8.3a to 1.8.3b, fixed crash, but default arrow doesn't appear on longbow so 'lol'? At least it works now I guess.

    I think I can browse about that Optifine texture thing, but if anyone reads this, advice would be nice.

    Hm..Browsed some, doesn't look like Optifine likes mods. Whelp, that's a shame and a wrap I guess.

    Posted in: Java Edition Support
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