Known error: "Run Shell Script" error. It has been fixed, please download the current version.
MacModder has been designed to make modding easier, something that hasn't been widely available on Macs. Since we launched as Minecraft's first Mac-only mod installer in January 2011, we've been trying new ways to make modding easier. With the constant updates to our software, we've now made it as easy as drag-and-drop installation since MacModder 5.
Now, get ready for MacModder 6!
We've taken a good look at everything you've suggested, and have rewritten the program nearly from scratch to give you a great, easy-to-use mod installer. One small program is all you'll need to get your mods installed now. Simply run the Mod Installer, then drag your mod files in to the folder. Simple!
Download the new version of the application (6.1) at contrillion.com/macmodder
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Apr 8, 2012Contrillion posted a message on Here is why you are having trouble logging in to servers right nowJust in from Jeb:Posted in: Legacy Support
We are aware of the login server problems! We've sent our best man on it!
Mar 2, 2012Contrillion posted a message on The creator of Forrtresscraft saying MC stole ideas from him.Posted in: Discussion"In a recent patch they added flat lands in, so instead of a procedural landscape, it’s just completely flat, which is ideal for creative stuff – this has been in FortressCraft since the beginning.
Remember Indev? Yeah, there was a flat land option there too!
Notch also recently re-wrote the way lighting works in Minecraft so torches are a different colour – we did that first
So Notch is not allowed to modify his own game in any way?
he added grass
Notch was talking about the possibilities long before FortressCraft was even around.
they added a map, we had those first.
Again, I believe this was in planning before fortress craft released.
The experience points don’t do anything
You obviously haven't played Minecraft recently.
There’s no manual or instructions
That's part of what I think made Minecraft what it is today.
The minecarts are buggy and broken. They also have no point at all (barring acting as some sort of tour guide – what does that have to do with survival?)
The game's also a sandbox, and were added when Minecraft's sandbox elements really stood out.
No mod support.
Just you wait...
Only one game mode (Creative adds flying and no limits on blocks – it’s more of a cheat mode than a game mode!)
You forgot hardcore!
No PVP (or, if you include griefing, ‘**** PVP’)
You've never used the server software then, that's for sure.
Sep 11, 2011Posted in: DiscussionQuote from Greenwindu
Yes it is. Only because we need a Layout Editor. Can someone do it while we look for a full time one. One of the writers? One time? Jebus? Synth? Anyone? NOTCH?!
I'll do it for the week. It won't be done by Wednesday but will by the weekend. If everyone can PM me their articles I will get started!
Jan 8, 2011To make schematics, select what you would like to become a schematic inside McEdit, then on the left, click 'export schematic'.Posted in: Mods Discussion
All of my schematics are at http://www.minecraftforum.net/viewtopic.php?f=1020&t=121408
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Oct 23, 2011BlameTheController posted a message on Custom Map Directory - A listing of the greatest Custom MapsPosted in: Maps
Welcome to the Custom Map Directory
"The Directory provides a simple, fast, and easy way of finding great custom maps.
Table of Contents:
2. How to get your map posted
4. Featured Map
5. Quick Links to Sections
Partial Update Nov 13
I was away for a while but am going through the maps, will be updating the thread in over the next week.
2. How to get your map posted
Please follow directions correctly or your map won't be posted in this thread.
In order to get your map added to the Directory you must simply reply to this post with your map information in the format below.
The system is designed so that I can update the maps much faster, please follow the directions.
1. Copy EXACTLY what is inside the code box (including the html tags) and post it in your reply.
2. Fill in your information where you see an X.
3. Leave the Rating section blank!
[html] [b]Map Name: [/b] X [b]Rating: [/b] [b]Type: [/b] X [b]Creator: [/b] X [b]Thread Link:[/b] X [b]Brief Description:[/b] X [b]Screenshot/Video:[/b] [spoiler] X [/spoiler] [/html]
This is what your post should look like:
[b]Map Name: [/b] My Map [b]Rating: [/b] [b]Type: [/b] ADV [b]Creator: [/b] CreeperMapMaker [b]Thread Link:[/b] http://www.minecraftforum.net/topic/735544-shop-custom-map-directory-a-listing-of-the-greatest-custom-maps/ [b]Brief Description:[/b] This is the map that I made. [b]Screenshot/Video:[/b] [spoiler] [IMG]http://i52.tinypic.com/24fmhb8.png[/IMG] [/spoiler]
* Use the following for Type: Please pick the BEST for your map.
- Adventure: ADV
- Survival: SURV
- Puzzle: PUZ
- Parkour: PARK
- Complete the Monument: CTM
- Game: GAME
- Other: OT
*You must provide an image or video, *ONLY ONE*
*Work in progress (WIP) are no longer allowed. Please finish your map first then post it to the directory.
*Don't put (me) in the creator section, just type the name as you want it to be displayed
*Don't just give me a link, I am not going to dig through your post to find the information.
*Your map must have a thread here on the Minecraft forums. That should be what you use as your "Thread Link". I will not link directly to a download on media fire for example. Please do not ask me to search or otherwise look for your thread.
*Please be aware that I will have several well known and respected map reviewers checking out the maps. A map does not have to be perfect to stay on the list, however if they tell me that a particular map is of low quality and looks like it was slapped together in 5 minutes then it will be removed. This thread is for the best custom maps.
There will be ratings that are part of each map listing. These ratings will be given to me by well known and respected map reviewers. The lead reviewer will be Rsmalec. He has reviewed over 150 maps and created an incredibly in depth and comprehensive system for giving scores. There are five parts of his scoring system; Creativity, Detail, Story, Difficulty, and Progression. He also gives detailed explanations on why a map receives a particular score in each of the areas.
Although reviews are subjective and opinions can and will vary on what map is the "best". His rating system will give a fairly good idea on what you can expect from a map.
Details on the rating system can be found here.
Note on Ratings: I do not have anything to do with what rating a map receives. I simply post the rating that is given.
Map Name: Eronev 2: The Soul Cauldron
Thread Link: http://www.minecraft...479332-adv
Brief Description: Join Jarig in the Soul Cauldron to discover it's many secrets, fight it's terrifying monsters and experience an awesome adventure. This hybrid of CTM, Adventure and Puzzles comes together in Eronev 2 creating a deep and complex story. Using state of the art Minecraft Technology from the latest snapshot, you'll see things you've never seen before.
4. Quick Links to Sections
Quick Links to Map Types
Complete the Monument
Game and Other
Jul 1, 2011emily_2010 posted a message on Emily's guide to aesthetically pleasing home (Updating soon!)9-13-12Posted in: Screenshots
Well I think i've lost just about every creation in these photos, if anyone has a copy of them I would greatly appreciate it if you could upload it for us to use. otherwise, it's all gone for good. but no worries! I plan on making more, i'm not sure how long it will take me though.
Thanks to everyone who has kept this thread alive, I was so happy to find that this thread is still around. I'm going to try and keep adding more content and improving it so it sticks around a bit longer
So, the old guide wasn't much of a guide, I pretty much showed you an owl then told you to draw it, as someone pointed out lower in the posts lol. So this one is going to try to be more in depth. It will probably take me awhile to get it completely finished so leave some feedback on anything I could explain better. I'm not really sure how to throw this all together so i'm just going to dump all my ideas and techniques in here for you all to look through and slowly get it sorted out.
I didn't use a texture pack on this one, I think the regular texture pack looks great , you just have to put some effort into it.. If you can't make it look good without a texture pack, why make it at all ;p
Oh look, It's this house again. The house that makes everyone on your server cringe. How often have you joined a server only to find the spawn covered with these? I can't stand them which is why I ended up making this guide in the first place.. so here's some ways you can fix it. Also, here's a video version that someone was kind enough to make. Check his video out and subscribe http://www.youtube.com/user/Zhell91?feature=mhee
Uploaded with ImageShack.us
Normally when I make a house I go to Realtor.com and just start searching neighborhoods for a style of house I like, but in case you don't have the time to lets start with some basic things I do when I make quick starter houses.
When I make quick houses I start with one wall, like the one on the left. I usually make it 6 blocks across with both ends in stone or some other contrasting block, same with the 2 blocks under the window. This way it doesn't look to bland, I always try to use 2-3 different block types on the walls so the house stands out more. On the sides of the windows I place trap doors to use as window shutters, and when I make houses with more than 1 floor I sometimes make flower boxes that hang in front of the window, just 2 dirt blocks and some signs. You can use trap doors instead of signs, either one looks great.
With this house I decided to make it with 2 floors, so I just made more of the walls on each side into a box. pretty simple ;p
Now for the roof
This part is pretty simple, Just place the steps however you want them, I made the roof on the second floor face the other direction just to keep it interesting, It's starting to look good but it still needs alot of improvement.
so the roof still looks boring and doesn't fit in well, So I add overhangs. I just extend the roof out one block on the sides and use a slab peice to go on the edges, all of the stair blocks have matching slabs so it works perfectly.. all slabs are also fireproof, including wood so they allow us to add fireplaces too
Next I added a porch, it doesn't look that great but I didn't want the house to be too plain and boxy, It's also good protection if you want to step outside and check for creepers that might be waiting for you.
Here's the fireplaces I usually make, I use stone buttons above it and glass panes, If your house is made of wood then the entire wall and all blocks above it in about a 3 block radius need to be half slabs or it will burn..
I found out that you could place signs on signs and they would float, perfect for wooden beams
and porches.. They don't have to touch the ground, They just are in the picture.
Here's a cafe I made with them on my map, Pine Valley. http://www.minecraft...-with-download/
That's all I can think of for the guide , if anyone wants anything else added into the guide I can do that, just leave a comment..
Here's some of my more advanced houses, I spent alot of time on them and they aren't something I could really make a guide for.. hopefully they can help give you ideas though. They are all avalible to download on my planetminecraft page.
Here's another house i'm making on a server with a friend, it's all legit so it's taking awhile to get the materials we need
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Mar 2, 2012Are you ready to take the Indev/Infdev challenge?Posted in: Survival Mode
Using MCNostalgia, downgrade to Indev 23/2/10 or Infdev 18/6/10.
Try to survive as long as you can. If you are playing on Indev, set the land generation to this:
Type: Island or Inland
If you are a hardcore person, beat these challenges:
1) Craft a full set of diamond armour and tools
2) Try to make a automatic mob grinder
3) Make a 2 or 3 storey floor with the top floor being made out of Iron, Gold or Diamond blocks
4) Make a big farm
5) Supersize your house
Once you die, go back to your house and take a picture of it and post it here.
See who can get the best house on the topic. Good luck. If I need to improve the challenges or add some, just tell me.
Oct 24, 2011Posted in: WIP ModsPlease note that I'm still editing this page in order to update now outdated info.Are you an Alphabro who always posts on how you miss the good old days of Alpha, and how the game was fun? Or are you a more recent player who just wanted to see what the game looked like before you even knew of Minecraft? Well, you are not alone. Not even close to alone. There are hundreds of thousands of players who think this way.
This mod has finally reached a Public Alpha stage! Download the latest version here (1.0.0 ONLY), and report some bugs to help us get a release out quicker!
(Please take note that this thread was originally created as a mod request)
So ever since Alpha 1.2.0 when the terrain generation was altered (and in my opinion, screwed up), I've wanted the classic Alpha terrain with the current version's features. In December '10, I was happy to see MCNostalgia, as it allowed me to play Alpha 1.1.2_01, which had what was my favorite terrain generator. I loved it, but the loss of current features and the heavy presence of bugs kept me from staying there.
My SolutionI am requesting a mod that allows for users to change the Minecraft version that it generates terrain from, and that being the only thing that changes; gameplay, items, blocks, ect will all be as of the client's version.
I am fully aware of the mods out there that do this by changing all worlds made to preHalloween Alpha, but the reason I am calling for this mod is for extreme convenience and flexibility.
I propose that the terrain type would be set upon creation of a new world, as shown here:
These are the versions you can choose from
- Alpha 1.1.2_01 (3rd gen Terrain)
- Beta 1.1_02 (4th gen Terrain w/o new trees)
- Beta 1.7.3 (4th gen Terrain w/ new trees)
- Beta 1.8.1 (5th gen Terrain w/o snow biomes)
- Minecraft 1.0 (5th gen Terrain w/ snow biomes)
Remember, a built in way to customize which seed a world generates from was added in Beta 1.3, so this mod would allow for 1st through 3rd gen terrain to be made from specific seeds; this is something that backdating your client can't do.
"Now wait, why the hell would people want old terrain? Older obviously means worse."The new terrain just sucks. Once you have seen what a biome looks like, you've seen them all. Forests, swamps, deserts, taigas, grasslands, and tundras are flat as hell. Mountains are cool, but they are very difficult on gameplay as it takes 5 minutes to find a single tree. The underwater terrain is just this hodge-podge of dirt and sand, and looks extremely ugly. Swamps' coloring looks cool when you are in it, but the sudden boundaries of dark to light grass looks retarded.
(Those links are giving you a hint; thousands of people are reaching the same conclusions)
Now, 3rd gen terrain was based on 3D Perlin noise and created these very dynamic and visually appealing terrain. A new world felt new, and you really don't know what you are going to get, compared to now, a biome makes it extraordinarily obvious what the terrain is going to look like. 4th gen terrain lessened the extremity of the terrain, but was still random, and biomes were just an add on and did not affect the terrain as much as they do now.
Take a look at this video that has 3rd gen terrain of Alpha 1.1.2_01. 3rd gen worlds will generate cool terrain like this in almost all times you made a new world.
People who complain that new Minecraft sucks and how Alpha was epic are usually only miss the terrain generator; they played the game for a sense of fantasy and light-hearted gameplay, not this new dark and demanding game that has come of. This mod will be able to shut those people up for good, combining the new version with old terrain, and in combination with a texture pack, can make these guys love playing Minecraft again.
I backdated my client for the fun of it to play some mid Alpha, and after only 6 tries for an epic world, this is what I got. This is why I love Alpha.
Make this mod!!!
"I know how to mod, but what's in it for me?"If you make the mod and do a good job with the design and promotion, you could later rewrite it to allow custom imput of terrain. Then other mods will use your mod (Similar to what happened with Risugami's ModLoader) which will really push you high into the modding community.
Also refraining from making this mod because you don't actually have backups of the generation code? Well MCNostalgia will allow you to revert your game to these versions and just go from there.
Still not convinced this is worth your modding time and effort?There is a person out there who is walking to the Far Lands (Kurtjmac), and he is stuck with using 1.7.3 because the Far Lands were removed in 1.8. As time goes on, he will be stuck with using this old version while the Minecraft community passes him by, so by making this mod, you will allow him to generate pre1.8 terrain with the newest gameplay aspects, spicing up the videos for more enjoyment on his part, and others'. So please, someone create this mod, after all, Kurt is doing it for charity (and has already raised $11,000!).
"Ok, I'm up for the job. What exactly should this mod include?"
- An entry in the level.dat file for each world that defines which terrain to generate from (of the 5 I have bulleted above.
- New worlds: Chosen via a button in the picture above.during world creation
- Old worlds: If it is the first time an existing world has been used with this mod, prompt which terrain it was generated with
- The exact same terrain
- Players should be able to take a 1.7 world and set to 1.7.3 terrain generator, and upon entering new chunks, there should not be a chunk border, even if the new terrain is in the same style.
- Restore old functionality
- No tall grass until Beta 1.6, so Alpha 1.1.2_01 and Beta 1.1_02 worlds must be able to use hoes on grass for seeds. Optional
- The currently unused World Type button could be used on Alpha 1.1.2_01 maps upon world creation to generate between a regular world and a snow world.
- Add in 1st gen (Classic) and 2nd gen (/indev/) to the version selections. This is optional because these generation code were written for finite maps and may or may not be possible, or time consuming to adapt to the infinite terrain. 2nd gen worlds will allow the World Type button to chose from:
- Island (Survival island type style map, infinite ocean beyond the one island)
- Inland (Just continuous map of inland terrain)
- Flatgrass (This is useful as hell nowadays)
- Floating (Creates a new challenge and is really cool)
- Strongholds should be generated in pre1.8 worlds, in such a way that does not alter
People so far who have accepted the job:
=CE=HS(Modding for personal use)
Banner Artist: XxB3AD13xX
The modder team, in graphic form.
If you wish to contact me, use the following ways:
Email: (After the OP is edited, I'll fill this in. For now, just PM me.)
"I'm not a modder, but I really like this idea!"Well this topic has about 50,000 views, which is really amazing, but still there are thousands of people who would love this mod but do not know about it. The use of the signature I made really draws people in, like you, to see this topic.
I put it as my signature for a month and regularly posted on the Survival Forum, and brought in 2,000 views. Two weeks later after I allowed others to use the sig, this topic has reached 7,000 views. After a month, we're up to 27,000. Just imagine if another hundred people used this sig for a month.
Original OP of thread: UGoBoom
Oh, I don't usually do this, but as a gauge to see
how much you all want this mod, please this topic.
Sep 25, 2011So, I was watching Toby play some Minecraft for the first time on Youtube when I got the urge to start a new world. So I did. First I spawned in the forest biome, plenty of trees. Great amounts of dirt. NO ANIMALS other than mobs and squid in the water? So after a while I began to starve to death. I soon realized I couldn't stay there for long at all, so I ppacked up the necessaries (crafting bench, tools, wood in case I came upon a desert, some sugar cane, cobblestone, crafted a boat, and headed North through a very large ocean. After travelling for nearly a half a day, I came upon what I didn't want to cross, a desert. Luckily, not far from where I landed I came upon the transition between the desert and a regular classic Minecraft biome. Not as many trees but chickens abound! I quickly built a shelter as night was approaching, but had only 2 wool, not enough for a bed. That night I dug a mine shaft spiral staircase down into the earth until I came upon a smalll but resource filled cave. I spent the next few days scavenging what I could from the cave and when it's resources where depleted I decided to explore the area outside of my house.It was getting late and I still didn't have a bed but when I looked outside a sheep stood gloriously granting me it's one block of wool you obtain upon killing it. I made a bed and slept that night peacefully. In the morning I immediately began exploring the area. Some coal in the side of a small cliff, a small body of water,a strangely shaped mountain with a few floating blocks off the side. But most importantly I came across a ravine, deep and revealing so many beautiful ores in its sides.Being the casual player, I decided to check it out. I creeped over to the side and peered over the edge, a long river running the length of the ravine at the bottom. Plenty of coal and iron waiting to be utilized, other ores not yet realized waiting right with them. I had been observing the pit of wealth for nearly an entire minute when I decided to go down. But I stopped right before. An Enderman, casually waiting on a single block hanging off the opposite side of the ravine. Standing. Waiting. Staring. I couldn't move. I was paralyzed with fear. It took all my strength to pull my cursor from the Enderman's motionless body.And as I did, he disappeared. A cloud of pixelated particles left behind, telling no tales of where he might be now. And now is exactly what time this was. This is where I am now, scared shitless. Waiting for him to both appear before me and kill me, as well as waiting for myself to need some new underwear. Needless to say, that ravine can be explored some other day.Posted in: Survival Mode
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