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    posted a message on creeper wont break blocks, endermen wont move blocks (Is there a upodated mod for this?]

    What do you mean keep typing it in? If you do the game rule once it is set for that world. You would only have to do it again if you created a new world. Seems to me using command blocks would be the harder option.



    Well I keep having to set the single player world to LAN to enable things, so i have to do it over and over again


    Just tested this in single player, and everytime i reopen the world i must reenter the code

    Posted in: Requests / Ideas For Mods
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    posted a message on creeper wont break blocks, endermen wont move blocks (Is there a upodated mod for this?]
    Quote from BorbingoBoy»

    Please describe which kind of automation you need, if any. (Not enough detail)



    I just dont want creepers, enderman,wither and ghasts to destroy/move blocks. in short: I dont want any npc to be able to move or destroy blocks. i used to have a mod for that but that was back in the beta days.



    Now if that can be done though a mod or command block, I would like either.

    Posted in: Requests / Ideas For Mods
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    posted a message on creeper wont break blocks, endermen wont move blocks (Is there a upodated mod for this?]

    I know i could always use /gamerule modGriefing false which would disable wither/creeper/ghast/endermen block damage/movingblocksbyendermen/crop protection from mods. But is there a mod or command block code machine that already does this so i dont need to keep typing that in?

    Posted in: Requests / Ideas For Mods
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    posted a message on My desert town has walls and a Husk Problem [Help?]
    Quote from rodabon»

    Instead of the arrow trap I would just use a drowning trap, never runs out of ammo and kills everything.



    Yeah but the arrow trap I can trigger myself, then again I guess I could set up water-blocks above pistons and trigger it....interesting idea. Still, arrow trap seems rather cool...I was thinking lava trap, aka them falling though 1 layer or lava thats kept up somehow though game glitches but I dont think that would work after the last few updates.

    The extended part of myt town is all lite up, and i dont plan to have villagers in there yet, im building mod traps using parts of the wall. Those areas are then waled off inside the city walls with smaller walls, so if something goes wrong my city wont go to. Locked city sections is very useful


    My only issue is, how can i get their attention so farits a 2 block drop after the shutting opening, and 1 missing block so they can see me. Bars dont seem to work nor does glass. I think i might set a piston to move one block and then put it back after they see me.

    Posted in: Discussion
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    posted a message on My desert town has walls and a Husk Problem [Help?]
    Quote from rodabon»

    My suggestion would be to make a new outer wall that is about 20-25 blocks farther out from your current wall. Once the zombies are more than 32 blocks from you they will despawn naturally. Also the zombies will likely be far enough away that they won't be attracted to your villagers. From your pics you look like a pretty creative person. I'm sure you'll find a way to light up and decorate the new space to your liking. Just don't let the villagers out into the new space.



    I already have extended my space, I made a run for it from the end point off my wall and nerd poled lite it up, ran again, then quickly made walls before lighting it up. That area im making mod traps. I left a opening with a piston, so thye walk in, fall down 2 blocks and current its an arrow trap with hoppers under it. Since i can collect the arrows its useful, and the room under it has chests for the hoppers and storage for extra stuff/ Idk if i can do something better

    Posted in: Discussion
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    posted a message on My desert town has walls and a Husk Problem [Help?]

    > set up an outer perimeter with a lava moat.


    I dont want lava as I lure wild pigs to my town and rather them not fall in lava.


    > flood a large enough area surrounding your base


    Flooding a DESERT isnt gonna work for me. I dont wanna ruin that with sand, glass, or water/lava


    I was thinking about having a gap in my wall and some mod trap they could walk into wanting to get in, any ideas for that?


    EDIT: Side note: My mining shafts already have railway systems that lead MILES out to a water outpost near a huge forest. I could do shorter routes, but I want a way to kill these Husks and not simply avoid them,

    Posted in: Discussion
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    posted a message on My desert town has walls and a Husk Problem [Help?]

    Okay, I am not like most minecrafters. I dont cave dive, I dig out 9x9 tunnels, I surround my house and village with huge walls made blocks and iron bars. My doors to the walls are iron with stone buttons so zombies cant knock them down, and its fully lite up. In the center of tone is a mining shaft hand build, I have a ton of farms, iron golem guards in the city, fishing spot, inwall boat port with movable walls, and everything you can need.



    However I have one tiny issue, my town's area is 90% desert, and 10% frost. Because of this, hoards of zombie husks are outside of my walls. There ragged clothes protect them from burning up in the sunlight like normal zombies. I do everything within my walls, the problem keeps getting worse so I take time out of my way, go out and kill husks but they keep returning.


    Without me to kill them, I have no way for them to die or despawn. I cant think of any mod traps, so I built guard towers amount my wall to snipe them with bow and arrow, however even that is taking far too long. I am not good with making potions to help kill them off, and I only know basic redstone for traps. What do I do guys?



    So, how do I deal with the Zombie Husk problem? It seems theres too many to deal with, I dont explore, I got everything I need within my city walls, but I want to explore more of my desert and set up outposts, but the hoards of zombies make that diffcult for me without cheating. What to I do?



    Pics of my wall's around my town to give you an idea of how I set up my walls.

    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP

    Nope just try to look at other packs for examples in formatting.

    I did, I think it has to do with the pack.mcmeta file but even when i copied that from another texture pack it showed up as an option but none of the custom blocks where showing. No clue why
    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP

    Well, back a long time ago you had to use Optifine or MCpatcher for the game to use high resolution textures. I don't remember what was considered high resolution though, so 32 might have worked either way.

    Okay, but I seem to have an issue now. I used to mix 32bit npcs with 16 bit blocks, and I tried that. However I ran into an issue, when I try to select the custom pack it only shows default blocks. Any clue why?
    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP
    Some time back in beta, a LONG time ago. They are called resourcepacks now, they can contain sounds and 3D blocks. Also, you don't need patches for high resolution anymore.


    What do you mean patches for high res? I was able to use certain 32bit textures for my 16bit texture pack. AkA Portals/npc

    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP

    Ok did texture packs format changed? Last time I checked every block texture was on one image, now it seems to be a ton of images. What update did that change?

    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP
    Quote from Brii1920»

    I forgot the name of the site I used to adore browsing around in.. crap.. but I do know I typed it into google and ran across the site around one of the first results.. try ditsing around on google and picking around in the first few relevant search results... like I just typed in 'realistic minecraft resource packs' or something like that and popped into a website.. dont be afraid to glance at the google images and follow a picture back to the origin page to see if it is a downloadable thing or not.. also do not be afraid to be specific.


    read the comments, im not looking for realism. I like rpg packs
    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP

    Painterly is the only one I knew of that does that. Good luck finding it though.


    Sidenote: thats also outdated
    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP

    Painterly is the only one I knew of that does that. Good luck finding it though.


    I found a dead site that used to do it, and another websites that ysas if you made a texture pack with options you can upload it to that site and give other people options to pick from.
    Posted in: Discussion
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    posted a message on GOOD TEXTUREPACKS? HELP



    I think I know what you're talking about. I haven't seen it in ages, but is it painterly or something like that?


    Same idea as that, but it was for dokucraft i think before the update that included other wooden doors, I remember choosing which one I wanted from a site that made a custom one for you.
    Posted in: Discussion
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