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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    Sadly, this seems to be a known bug with MCPC+. It changes how worlds are saved, and my mod def doesnt like that.

    https://github.com/M...Plus/issues/424


    Maybe this 1.4.7 legacy branch of MCPC+ will fix it. I'll test it out and let you know.

    Edit: Crashes fixed and no errors are reported in the console from players entering doors! However, the dimensions generated are still empty, dropping players into the void and sending them to spawn, instead of Limbo.
    In addition, throwing items in still causes crashes. I'll report this to the MCPC github and hope someone can find a solution.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    Is there any chance you are using bukkit/bukkitforge or something like that? This error is happening outside my mods code, in something I really dont have much control over.


    What happens if you open the door but throw and item through instead of walking through?


    I'm using MCPC-Plus 244 for MC 1.4.7, which can be found here if you need it.

    Throwing items in results in a server-crash, spitting out this crash log: http://pastebin.com/UXTYGrci
    Strangely, I can still use the server console, but players cannot connect; Forcing me to restart it manually.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    No, I updated the 1.4.7 version with the fix as well. Couldnt leave that bug hanging around .


    You're a goddamn hero, you know that?

    While the wooden doors are fixed, players still cannot create new pocket worlds in Multiplayer.
    http://pastebin.com/5RWh8my8

    They walk through the door, then get disconnected with that error. Upon rejoin, they fall into the abyss and are killed: returning them to spawn. There just isn't anything being generated, it's just empty space!
    After the initial dimension creation, however; any players that follow won't be kicked, but will also fall into the abyss.

    This happens with both Dungeon doors and iron warp doors, in any dimension.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    Aaaand this would be because I am an absolute idiot. I left a debug line in there without commenting it out that is causing this crash. I strongly recommend everybody on 1.4.7 update ASAP.


    I'd love to update, but FTB is still using 1.4.7; So I'm stuck with the broken version until it is updated.
    Thanks for explaining what's up, though. I'll just keep my players away from warp doors until FTB 1.5 rolls around.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    I'm using 1.3.2 with Feed The Beast Ultimate, and while the mod loaded up alright after disabling natural rifts (which caused a crash report that I neglected to save), I'm running into two major issues:

    If a player places an iron door and tries to move through it, they are disconnected from the server and the console spits out this error. Ultimately, no world files are created outside of Limbo.

    The second problem is when a wooden door is placed in the overworld outside of a rift, and thus rendering it 'inactive'; players walking through will cause the game to crash. Furthermore, trying to load the world back up locks the client with "shutting down internal server". Crash report can be found here.

    I've only tested the latter on SSP world, as I'd rather not damage my server world.
    Posted in: Minecraft Mods
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    posted a message on Increasing stack size past 64 for a specific item.
    Quote from RedDragonRunner

    As they said before me, it is hard coded for the max stack size being 64. It is set that way in many locations throughout the coding. Honestly an easier option would to create multiple values of currency that you can craft smaller values together to make larger values, similar to ingots making a block and vice versa.


    Would you be able to point me to said locations? I ain't taking the easy way out if it means more trouble for the end-user.
    Posted in: Modification Development
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    posted a message on Increasing stack size past 64 for a specific item.
    Quote from TheConanRider

    In the item class under public ItemName


    We've tried that. It works when you craft the item, but as soon as you try to take it from the crafting window, it'll cut down to 64 and put the remaining 36 on your cursor -- refusing to let you recombine them.
    Posted in: Modification Development
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    posted a message on Increasing stack size past 64 for a specific item.
    A friend and I are currently working on a currency mod that utilizes physical coins. Allowing players to trade them in multiplayer for goods and all that jazz.

    However, the minecraft GUI does not let players stack these items past 64 -- we need them to stack to 100 for simplicity and easy conversion. What code do we have to modify to bypass this behavior, while still keeping it compatible in multiplayer.
    Posted in: Modification Development
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    posted a message on Smart Moving
    I've installed and been enjoying the mod on a private server I host, however, after a quick search I can't seem to figure out how to disable the "Difficulty" key (default F9) in SMP. I'd rather my players weren't able to swap to easier modes on a whim. :)

    Is there a way to turn this off?
    Posted in: Minecraft Mods
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    posted a message on Removing diamond from the server/map.
    Quote from Lord_Ralex

    There is a replace command in the program that lets you replace blocks. That is what I have used.


    It seems the scale of the servers world (5000^2) causes MCEdit to crash when I attempt to replace the diamond across the map - Even just a quarter. I've seen larger worlds with their diamond removed before, however.

    And now it seems I cannot use the replace tool at all. It's simply redded out.
    Posted in: Server Support and Administration
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    posted a message on Removing diamond from the server/map.
    Quote from Lord_Ralex

    MCEdit is what I have done before to remove the diamonds, as i have used it to expand the map to a predefined size then replaced the diamonds with gold ore. It does take a while though.


    I attempted to use that application, but I didn't see any tools that allowed me to delete specific blocks.
    Posted in: Server Support and Administration
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    posted a message on Removing diamond from the server/map.
    My friend and I are trying to setup a PvP oriented server for a small community, but have found diamond armor and weapons to be a mite overpowered.

    Our question is what would be the most effective way to "ban" diamond from our server? Somehow removing or replacing the blocks would be ideal, as then we could use admin stocked shops to sell them via economy mods.
    Posted in: Server Support and Administration
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    posted a message on Is Minecraft lagging behind Terraria??
    I haven't seen people this defensive since I brought up World of Warcraft in another MMO.
    Posted in: Discussion
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    posted a message on Minecraft doesn't feel like it used to be.
    Change is scary.
    Posted in: Survival Mode
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    posted a message on Skyrim

    I don't think I play Skyrim like most people do.
    Posted in: General Gaming
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