• 0

    posted a message on Ender's Game Mod
    I'm interested in making it happen. If I do make the mod, I will include you as the guy who came up with some of the items.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.2.5] - Antarctica Mod v1.3
    Quote from TimeNoise

    i've installed everything. . .
    all API's
    Forge
    ML
    MLMP
    Turbo Model Thingy.
    and other mods (lots of it)
    maybe ID conflicts? just sayin.
    btw, how do you go to the demension?

    It's only accessible in creative mode by placing the portal and entering it. As for your problem, I think it probably conflicts with the block ids, but I don't know.
    Posted in: Minecraft Mods
  • 2

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Quote from insomniac_lemon

    You haven't been on the forums for very long, have you? For one, the repetition is very bad here. People post the same posts on texture packs (ever heard "no pics no clicks"?), people post the same types of easy to make packs that nobody wants, and people break the same rules. It's how it works.

    Convenient? Hardly. Sure, it's a nice feature, but people want more than that. They want texture packs that change dozens of textures, and packs that have months of work put into them.

    And you've got to remember that if people are "pissing" on your texture pack, that the people have spoken, and they aren't interested.
    If you want something with positive replies, it takes more work than you can imagine.

    Sorry, but that's just how it is.

    I have been on the Minecraft Forums for over a year. I am perfectly aware of expressions and what people do on this forum, but there are no regulations on how good a texture pack must be to be posted. This is simply for convenience, and I hope that those who wish to use it use it. If you don't want to use it, you don't need to tell me.
    Posted in: Resource Packs
  • 1

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Quote from Balduran

    This is the point where i must repeat my usual mantra:
    If you can't handle critique, don't post your work.
    No one has forced you into making a thread for it,

    EDIT.
    You know what? Just for the hell of it, i wanted to see how long it'd take me to replicate this, and my time was 1 minute 36 seconds (This includes booting up Gimp, extracting minecraft.jar AND removing everything except terrain.png).
    Still think this was such a big deal that you had to post it?

    I am perfectly capable of handling critique. However, it is not necessary for people to keep on repeating the same message over and over. As I shall repeat again, this is a texture pack just for fun, and if you want to make this a pissing contest on convenient texture packs, I would appreciate if you would go have it somewhere else.
    Posted in: Resource Packs
  • 0

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    I appreciate all you guys's opinions, however, I made this simple texture pack for a friend and decided to post it on the Minecraft Forums. What is the point of hating on the pack, I am fully aware that this does not require much work. However, the friend in question is not capable of making a texture pack, so I would appreciate if all your negative opinions would be kept to yourself.
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] - Antarctica Mod v1.3
    Quote from longsdale

    portal isnt in creative mode btw.

    Did you check the very bottom of the creative mode?
    Posted in: Minecraft Mods
  • 1

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Quote from DoomThroughDoom
    This doesn't deserve a thread.

    I appreciate your opinion. However, I am not required to agree with it.
    Posted in: Resource Packs
  • 0

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Quote from Zimie

    sorry man but i could do that with my eyes closed and its not really that amazing

    Good for you. However, this texture pack is for those people who do not have the skill of changing a glass texture with their eyes closed.
    Posted in: Resource Packs
  • 2

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Quote from alek165

    Dude not to be mean, but nobody would go through the pain of a download just to change glass. They can just do it themselves


    A lot of people don't have photoshop or don't know how, and I am simply trying to be helpful to people. As you may have figured out, this texture pack is not for a profit, so I am not trying to earn money from this.
    Posted in: Resource Packs
  • 0

    posted a message on 16 X 16 Glassoriffic Texture Pack 1.0 [1.2.5] - Amazing Glass
    Glassoriffic Texture Pack:
    The Glassoriffic Texture Pack is one of the simplest texture packs in all of the Minecraft Community. All it does is change the texture of glass panes and glass blocks to be clear with a white edge. The beauty of this pack is the simplicity, and it keeps beauty of Minecraft's textures made by Junkboy while only changing 2 block textures.

    Download Link:
    Minecraft 1.2.5:
    v1.0: Click Me!


    Texture of Glass and Glass Panes in Example House:


    Idea: The Idea for this texture pack came from KraftYa, who gives input on what the texture pack looks like.

    Changelog:
    v1.0: First Version

    Banner - Pick up a Glassoriffic Texture Pack Banner

    [url="http://www.minecraftforum.net/topic/1268427-16-x-16-glassoriffic-texture-pack-10-125-amazing-glass/"]
    [IMG]https://dl.dropbox.com/u/2401924/Glassoriffic%20Texture%20Pack/Glassoriffic%20Banner%201.png[/IMG][/url]


    Just copy and paste the code into your signature to get the full effect of the glass. I hope you enjoy this texture pack. If you have any suggestions, feel free to post a reply about them.
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] - Antarctica Mod v1.3
    Quote from TimeNoise

    So, it's just a biome or we should have a portal to go there, and like the picture, a gold block is the portal? but when i activate it, nothing happen. and also in creative mode, when i stand on the portal, the minecraft suddenly "Saving Chunks". Any help?

    There is a biome in the regular world as well as a new dimension with the same biome in it, although in the next update, new features will be added to the dimension. Do you have any other mods installed? Did you install pudelhund's dimension api?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] - Antarctica Mod v1.3
    Quote from Land75

    Thanks for useing my idea i think thts really gonna help get you more veiws on your page and more downloads too.

    No problem. I've already made the model for the mammoth. Now all I have to do is make a texture. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on Making a sword do more damage to certain mobs
    Quote from digitalfresh

    Use the parameter name instead of class name :P
    public int getDamageVsEntity(Entity par1Entity)
    		{
    						if (par1Entity instanceof EntityYeti)
    						{
    						 return antarcticaweapondamage;
    						}
    						else
    						{
    						 return weaponDamage;
    						}
    		}

    It still crashes when I start minecraft up so I don't think that's the solution.
    Posted in: Modification Development
  • 0

    posted a message on Making a sword do more damage to certain mobs
    Quote from speedva3

    well use an if statement. it already imports an entity, if that instance of an entity your fighting is the entity you want, do additional damage.

    keywords: instanceof

    if you still dont get it, let me know


    I still don't know how to reference the specific class of an entity.
    Here is my if statement so far, but it is not working as I don't know what to put in the if statement. The only error Eclipse is showing is under Entity in the if statement.
    public int getDamageVsEntity(Entity par1Entity)
    	{
    			if (Entity instanceof EntityYeti)
    			{
    			 return antarcticaweapondamage;
    			}
    			else
    			{
    			 return weaponDamage;
    			}
    	}
    Posted in: Modification Development
  • 0

    posted a message on Making a sword do more damage to certain mobs
    Thanks, but what would I put to detect the entity?
    Posted in: Modification Development
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