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    posted a message on 💎 Minecove.org 1.13.2 💎 Get 1,500 Free McMMO Levels On Join‼️ ✨

    I really like the progression through ranks. Totally optional, but really cool with some nice side perks if you want to work for them! :)

    Posted in: PC Servers
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    posted a message on 💎 Minecove.org 1.13.2 💎 Get 1,500 Free McMMO Levels On Join‼️ ✨

    The first good Survival-oriented server I've found that is still active and has a friendly community. Amazing staff, very helpful, and retains the same Minecraft feel that existed on servers back in 2012. Not completely vanilla, but close enough to be nostalgic. Love it!

    Posted in: PC Servers
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    posted a message on A search for monster spawning, AI, and other mob-tweaking modifications

    I have seen Zombie Awareness, but this doesn't seem to do much for the intelligence of monsters, only their ways of finding the player.

    Posted in: Mods Discussion
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    posted a message on A search for monster spawning, AI, and other mob-tweaking modifications

    I don't know if this idea will even make much sense on paper, and I certainly have no idea if there is a mod out there that is even remotely similar to what I'm suggesting - besides Invasion mod, which I do enjoy currently. What I'm looking for is a mod that increases the number or difficulty of monster spawns based upon structures that you build. For example, if you are having an easy time picking off monsters around your base and want a bit more challenge, you construct some sort of totem that causes an increase in monster spawns near you. Preferably, the mod would have either no cap or an adjustable cap, since my computer is beefy enough to handle a decent number of monsters.


    Alternatively, I'd be curious to see if there is a mod that adjusts the way monsters "think" - i.e. tweaking their AI to be smarter. Yes, I know about Special Mobs/Special AI, but that really doesn't seem to do very much. I'm thinking more along the lines of Hordecraft, where the zombies travel in large packs and the skeletons line up in firing lines.


    Curious to see what's out there, but whenever I search I seem to turn up the same few mods: Special Mobs, Special AI, Invasion Mod, Hordecraft and one or two others that I can't seem to find anymore.

    Posted in: Mods Discussion
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    posted a message on Looking for Mod that alters monster combat

    Ok, now I'm trying to find a mob spawning program like JAS that has an in-game config. Must be compatible with 1.7.10, though.

    Posted in: Mods Discussion
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    posted a message on Looking for Mod that alters monster combat

    Thanks; I've tried both of those and they seem to work out fairly well. I've also been using Father Toast's Apocalypse mod, and it really adds some challenge.

    Posted in: Mods Discussion
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    posted a message on Looking for Mod that alters monster combat

    Hey, y'all!


    I'm looking to see what mods are out there that modify the way that monsters work. Specifically, I'm looking for a mod that makes monsters smarter. Here are a few of the things I'm looking for.


    • Monster hordes
    • Invasions
    • Monsters break blocks
    • Monsters pathfind from a long distance
    • Monsters have more health
    • Monsters deal more damage
    • Monsters are faster
    • Monsters are just generally smarter(back away when low on HP, smarter attacks, dodging, etc.)

    Obviously no one mod would have all this, but I'm curious to see what mods exist that do at least a few of these things, or something similar.

    Posted in: Mods Discussion
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    posted a message on Mob spawn manager mod

    Hey,


    Does anyone know of a Forge mod that does approximately the same thing as the Bukkit plugin MobManager(http://dev.bukkit.org/bukkit-plugins/mobmanager/)?


    What I'm mainly looking for is the ability to define a region of the map that certain customized mobs will spawn in; I want them to only spawn in that region, and they have to have certain items, potion effects, custom drops, etc.


    Any suggestions?

    Posted in: Mods Discussion
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    posted a message on Minecrack Like SMP Server
    First Name: John
    IGN (In Game Name): jearnold52
    Skype: I don't use Skype unless it's absolutely necessary because of its many security flaws and high CPU usage. I use Mumble/TeamSpeak instead.
    That said, if you just need it to contact me for an "interview" or for a quick question, it's comp52jea.
    Country you're from: USA
    How often will you play a week: Whenever I have spare time. Probably at least 5 hrs/wk.
    Age: I prefer not to publish such info on a public forum. If you really need to know, I can PM it to you.
    Are you a good builder: That depends on what I'm building! But seriously, I am a decent builder.
    Have you ever played a UHC match before: Yes, many times.
    How many servers have you been on previously and why: A lot. And I do mean a lot. Mostly because I never seem to find one that's any good. :)
    Minecraft skill: Medium-High. I've been playing since 1.3.
    Questions: N/A

    I do have one suggestion. I take it from your question regarding Skype that you often get together and talk with each other. That's great, but rather than using Skype, I would recommend using Mumble. It's more secure, has low latency, integrates well with Minecraft, and uses much less CPU power than Skype does.

    It's very easy to get a free Mumble channel, too. Just one of many free hosting sites can be found here. This site offers free Mumble with no strings attached for as long as you need it. As long as the owner logs in every week or two to "recharge" the usage meter, it will not get deleted. It has a max of 50 players, but I doubt that would be a problem.
    Posted in: PC Servers
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    posted a message on How do I connect to MinecraftClassic server running on LAN?
    first to do this follow my instructions:

    Those instructions only apply if you want to host a regular Minecraft LAN world. Videogamer is trying to host a Classic game(i.e. the free version that existed before MC was sold).

    Unfortunately, I don't have any insight as to how to set this up, but I thought I'd at least help clarify the question for others. :)
    Posted in: Discussion
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    posted a message on ■CREATION NATION■ [Survival Economy]
    Minecraft IGN - jearnold52
    Age - I prefer not to state this on a public forum. If you need this, I can PM it to an admin.
    Referred by - N/A
    Posted in: PC Servers
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    posted a message on 1.9, the Movin' and Brewin' Update
    Hmm...

    I like your idea for the minecarts with dispensers, and your idea for a thirst mechanic would be nice as an optional feature for Hardcore worlds, but the rest of the ideas are either too OP, wouldn't be practical to implement, or would just change the game too much.

    No Support
    Posted in: Suggestions
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    posted a message on How do you name change?
    Mojang stated that name changes would not be available until at least a few months after the release of 1.8, since they want most of the community to have switched over completely to 1.8 before adding the feature.
    Posted in: Recent Updates and Snapshots
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    posted a message on My minecraft will not open after i click play game in the launcher PLEASE HELP.
    Quote from OMGitsQuant»

    Whats the crash log for? it doesnt crash, just doesnt open when i click play game in the launcher.

    Don't ask for help if you're not willing to cooperate with those trying to help you.
    Posted in: Java Edition Support
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    posted a message on [BETA] TheStratagemMC - 24/7 Survival, Friendly Community, Whitelisted Beta
    Quote from Axe2760»

    Real sorry about this, I missed your application. I've whitelisted you now.

    No problem, just making sure. :)
    Posted in: PC Servers
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