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    posted a message on Nations of Paxit

    ((@Skeleminer: The Ksintiosan propaganda was spread within the conquered lands of Omantiosa, not what remains independent of that old nation. If you need to edit anything to reflect that, go ahead.))

    Posted in: Forum Roleplaying
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    posted a message on The College of Althalos [Intermediate RP/Fantasy] (OOC) (Always Accepting)

    Well, I didn't mean to push us ahead too quickly, but I did want to give us some sort of kick to pick up the pace. Four days of inactivity is a bit of a drag, and since it's been a few more than that for me in specific, I was getting a bit restless. Sorry to anyone who's disadvantaged by the jump - I support it entirely.

    Posted in: Forum Roleplaying
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    posted a message on The College of Althalos [Intermediate RP/Fantasy] (IC) (Always Accepting)

    Swords and shields, swords and shields.


    Here us now with swords and shields.


    A bird whistled outside. Wyth’ram’s head ached, and he groaned as the pest sang its merry tune. The effects of a hangover varied little between humans and Lizardfolk.


    “You were a long time out,” a voice said, its tone hoarse with age and wry with humour. Past the drumming in his ears, Wyth’ram heard water in a barrel.


    “Those alley-men gave you a good beatin’ this time ‘round,” the same aged voice remarked. Wyth’ram’s eyes still ached too much for him to bare them open long, and what he did see revealed no identity of his captor, or perhaps, caretaker. Based on the stranger’s speech, and his decision not to leave a Lizardfolk lying bloodied and bruised on the ground, Wyth’ram gathered that he probably dealt with a fellow reptilian.


    Accursed sun! Wyth’ram thought, more as an expletive than because he was annoyed by the sun. His mind, functioning so cleanly in spite of the headache which he sustained, was over-running the normal limits of his brain, and he was struggling to keep up. He had not been this clear headed for years, and he wondered now why he had never felt like this after a beating before. How bad was I hit up? He wondered, considering the possibility that he had been unconscious for days and not mere hours. Wyth’ram tried to push himself up, off of the wooden planks he felt beneath him, but his spinal protrusions ached, his tail sent twangs of pain up his vertebrae, and his arms gave out beneath him.


    “Oh, sit you down. There’s nothin’ to rush off to now.” The kerfuffle caused by his efforts and their failure had attracted the attention of the older individual who had spoken before. Now they approached, their footsteps reverberating through the floorboards like the beats of a bird’s wings. Ka-thump-thump-thump. Ka-thump-thump-thump.


    “Out for a long time, I said. I don’t know who you’ve been gettin’ mixed up with, but I reckon that they’re some warrior to have taken down one of our own,” the old reptilian suggested. He had come into Wyth’ram’s feeble view now, and he was an old Lizardfolk, just as the young one had suspected. He brought a wet rag to Wyth’ram’s bare torso, and Wyth’ram realized that he was naked. However, since he was only in the presence of Lizardfolk, this did not concern him. Lizardfolk, in their natural state and in their small college communities, did not care for garments and nudity - they simply were Lizardfolk, and what they wore affected not how they were perceived. Amongst Lizardfolk, actions were truly more valuable than appearances, unless those appearances consisted of scars from battles past.


    “Three, act-” Wyth’ram hissed, struggling to speak, “-ually.”


    The older reptilian looked as though he had known the truth already, but was disappointed nonetheless. Wyth’ram felt just a tinge of shame. It had been long since he had felt shame; after all, it had been long since he had cared for the thoughts of others, as it had been long since he had been near Lizardfolk. Looking at the elder again, Wyth’ram thought: that is how I look.


    “I gave you a concoction to clear your head from the beating and the booze. I think I know you, too. Your father was the cobbler; your mother the magic-teacher, no?”


    Wyth’ram looked at the old creature, his head hurting as if nothing had been done to relieve the pain. He wanted to ask why the old Lizardfolk said ‘was’ rather than ‘is’, but he knew it was better not to ask, both because it would hurt his body to speak, and because it would hurt his mind to hear. He remained silent, and instead he nodded.


    “Yes, I know you now. You went off to the guild and never showed up again. Should’ve known it was too soon to push our luck that far. The guilds have never yet been ready for Lizardfolk, ‘specially not the young ones, the ones who don’t understand,” the elder was elaborating, and Wyth’ram was listening. The old reptilian was interesting, just all of his ilk had become, and Wyth’ram lacked a better option than to hear what he was saying.


    “Probably a human who beat you the first time. Nah, maybe an elf. It’s always one of those two; usually, though, it’s the elf’s fault. The elf thinks it’s a good idea, the human thinks it’s an idea he’s willing to have. That’s how it goes about, usually.” The rag moved back and forth, cleaning blood and grime from Wyth’ram’s body.


    “So you go off thinking that you’re useless, hated, and weak. We all do. Those fools take it all from us, don’t they? All that matters.” The elder had grown more animated as he had spoken. Wyth’ram listened, idle. “They never give us a chance. It’s the humans who are the worst, I suppose, though all three groups are somehow blind to the true nature of their relations, so all three somehow see themselves as superior to the others in some regard.” Wyth’ram was entranced now, ignoring the pain in his head so he could understand what the old reptilian was explaining.


    “The humans have the power, of course. Those fools haven’t the faintest clue that they have it, but they do - the majority always wins the power, I suppose. There may be a dwarf as the figurehead at the top, but it is the high council which acts with most power these days; the high council, and the guild-heads, for the guild-heads are the ones whose actions are most effective on the populace. Have you ever noticed how they are all humans? All but a few of the minor ones, the least powerful ones. In any position which matters, which truly matters, a human currently sits. The elves and the dwarves, they live with this silent discrimination, none the wiser as to their own inferiority and suppression. So, like the Hydra of old, if one head is cut off, another identical one comes to fill its place. Don’t think we haven’t tried - remember that old, arrogant fool of a guild-head who was killed so violently decades back? You might not be old enough to remember - no, I doubt that you were - but that was some of us Lizardfolk, striking back. Now, though, we’ve come to see that’s not the way to go. They hate us already, and to earn more of their hate will do nothing but push us further down. We can’t win by making them more powerful - we have to take away their power.”


    “You might ask how we would take such power. Not through violence, no. It is not their physical prowess, the superiority of their arms, skill, and numbers, which we must fear. Their hatred, which fuels their oppression - that is what we must vanquish. But, you would not understand.”


    Wyth’ram wanted to protest - he would understand! - but he knew what his elder referenced. Wasting away his life, acting as the epitome of the opposition’s expectations, ignoring his roots - all these contributed to the power of the majority. By acting so stupidly for so many years, Wyth’ram, like many of his kin, had fanned the flames of hatred, and had ensured the survival of a vicious, circular pattern. Lizardfolk were not easily inclined to great displays of emotion - they did not use it for generic manipulative purposes as their human counterparts so often did - but now, Wyth’ram felt a tear of shame upon his scaly cheek. He shed that single tear with such great acceptance, and such great realization.


    He had truly been a fool.


    Everything the old Lizardfolk said rang true. It shook Wyth’ram’s brain, and it left it empty and barren, like a jar, once full of fermenting grapes, but now, so empty, so gone. Those grapes had left and become the wine which had fueled his heartless descent into disgrace for so many years, and he was left with nothing but the jar. He would fill it again, but he would fill it now with ripe fruits and hardy nuts; he would find seeds, and he would plant these seeds within his jar, and from them he would grow more fruit, and more nuts, and then he would know that he had been freed. He would apologize through his actions, and he would be a better creature because of it.


    Yes, Wyth’ram promise, I'll be an ambassador of my people once more.

    Posted in: Forum Roleplaying
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    posted a message on Guan Island; New Era (Always Accepting) (Dinosaur RP)

    ((Accept who into what? I'm afraid I haven't been paying enough attention to know what's going on here.))

    Posted in: Forum Roleplaying
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    posted a message on The College of Althalos [Intermediate RP/Fantasy] (OOC) (Always Accepting)

    It's been a few days now - do you think that we could move ahead to the next morning yet?

    Posted in: Forum Roleplaying
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    posted a message on Guan Island; New Era (Always Accepting) (Dinosaur RP)

    ((Bye bye, Blackcove! You've certainly been one of the most important members of this roleplay.))

    Posted in: Forum Roleplaying
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    posted a message on Nations of Paxit

    Actions of the Others (simplified):


    Tribes of Sin'jok:

    Still no blood has been spilt, but insults and aggressions abound. The Injuoki and their few allies now seek assistance from those northern neighbours, the Kingdoms of Utos, in quelling the fights between their neighbouring tribes. However, with the leadership of Utos in such a blurred state, the discussions are slow. Meanwhile, with winter on the horizon, some concern exists over resources, and whether the distribution of them will lead to any further tensions.


    Vatrugos:

    The harvest season brings great jubilance to this powerful nation; the Vatrugi bask in their great feasts, indulging themselves in all manners of entertainment. While much of the nation is preoccupied with the construction of the temples in the north, there is still a sufficient number of farm-workers. Interestingly, the completion of the first of the temple-fortresses has coincided with this month of celebration and joy. The Vatrugi thank their deities and worship their nation as they live in a complete absence of concern about those feeble non-believers who surround their nation.


    Erabas:

    As lumber continues to leave the country, the first shipments of war materials finally arrive, to the great excitement of the Erabasian military and aristocracy. An intense training program is announced for the winter months, with any able-bodied men welcome to participate. This program will be held in three cities: Port Basquos, on the southern peninsula; Wytherton, on the northern coasts; Sentucia, the most powerful city of the inland south; and Eravington, the capital of the nation itself. In the meantime, however, harvests are to be collected. In the south, lords are informing farmers that they should be thankful if their crops were not ravaged by disease. Strangely, few crops, if any, seem to have actually been affected by an unordinary affliction.

    brew.


    Utos:

    The southern kingdom of Tranmesia is an old and unique group, with many ties, both cultural and economic, to the Tribes of Sin’jok. The unrest amongst the neighbours is unsettling, and when asked by the honourable Injuoki to provide intervention on their behalf, the kingdom was quick to contact its representatives in the capitol. The southern kingdom of Tranmesia also happens to be the kingdom whence Queen Alyé hails. As such, it has found itself gaining permission to dispatch its local militia as it sees fit. So it is that these soldiers now await a call to action, while at the same time they are busy tending to their fields. Meanwhile, the Cantaraves work to rebuild.


    Lewftehoffe:

    Many generals march across the expanse of Maranavok to reach Lewftehoffe and join those of equal disposition. General Sinbar Truant begins to form a council to decide upon the course of expansion which shall be taken by the Lewftehoffe army; Olio Strath exits his retirement to join this council and add his sage advice.


    Omantiosa:

    As the Ksintiosan advance slows and, gradually, comes to a voluntary halt, the Omantiosans, empowered by the support of the Arenthians, begin to devote all of their efforts to blocking the far smaller front of the Kyrian invasion. Meanwhile, in the new capital, it has been decided that power shall be shared equally between the former leaders who managed to flee from the south, and those who administrated much of the north in recent times. This is not the most popular decision - many, holding a grudge against the southern leaders for their weakness, feel as though they should be entrusted with no more power than the average citizen - at best. Others whisper their inclination to have these leaders declared traitors to the nation.


    Tsin:

    The Tsin quickly managed to tie up the loose ends of their control in Omantiosan territories. The majority of the military has now been put in place to keep stability in the region, while what else remains has been sent northwards to strengthen the new border with the Ksintiosan Empire. Despite the small agreement of friendship, the Tsin are not yet fully trusting of their new northern neighbours. Thankfully, they are made to feel secure by the arrival of weaponry from the Island Nation of Fae-Qwan. Tsin is still a unified nation, but it is also a restless nation. It yearns for an important role on the world stage, and to do this, it hopes to expand its trade routes and diplomatic relations. Therefore, ambassadors are sent with gifts of finely engraved ceremonial swords to be delivered to the leaders of each nation which receives an ambassador. Unfortunately, there are not enough trusted diplomats, nor enough ships, for each nation to receive a gift immediately. Therefore, ships are first sent to the Ksintiosan Empire, Omantiosa, Arenthia, Fae-Qwan, T’ing-Mat’ao, and Q’rin.


    Ksintiosan Empire:

    The Ksintiosan Empire has long been one of good will and good favour. Emperor Yan-Sun is well-liked amongst his people, and his people are well-liked by him. However, the Kyrians, those neighbours to the north, are not so well received in recent times. While the conquest of Omantiosa has made the Ksintiosans appear strong and valiant, even they know that the overbearing force of the Kyrians to the north is one which must be met with an equally strong rebuke, else defeat shall overcome them. However, this sentiment is not strong enough in the conquered lands. Therefore, a large propaganda effort has begun, to convince the former Omantiosans, and any reluctant Ksintiosan natives, that the Kyrians are truly a most malevolent force. There are three main points to these efforts:

    1. The Kyrians are led by a vicious, oppressive tyrant. Tales are told of the horrid conditions in which Kyrians must live, and of how cruel Amedeus himself must be.
    2. The Kyrians are opportunistic and vile. Once Omantiosa was weakened, they attacked viciously and continue to do so now.
    3. The Kyrians are an aggressive and violent force. The Kyrian-Mylanese alliance is an obvious threat, as is the sheer immensity of the Kyrian military.

    The borders with Kyrik have only grown stronger in recent months, and this applies also to the new borders conquered from the defeated Omantiosans. These borders were home to some old fortresses, though for the most part, the Empire has chosen to build its own defences. Now, moving to the military itself, it suffices to say that what the Ksintiosan military lacks in size, it makes up for in skill, and now, experience. The total population of the Empire was 1.2 million; since incorporating the citizens of the conquered Omantiosan lands, this has grown to around 2.2 million. Thus, the military, comprising both the army and the navy of the Empire prior to conquering the Omantiosan territories, was a mere 300,000. Though the number of recruits garnered from the conquered lands is beyond negligible, the alterations to the military codes of the Empire have caused some fluctuations. With the acceptance of women into the navy, and with the heightened allure of conquest and glory on the battlefields, the military has grown to 450,000. This is split to around 100,000 in the navy, which is in fact a significantly larger portion of the total military than there was before. To accommodate this shift, more naval vessels have been and are being constructed. Meanwhile, the 350,000 members of the army are stationed across the territory in highly-organized units. While many were on the front lines of the Omantiosan conquest, they are now slowly being withdrawn; in fact, aggression against Omantiosa has all but stopped. Now, the army is being redistributed to the most vulnerable parts of the nation. While 75,000 work to stabilize the towns of Omantiosa, 20,000 are being stationed at the border with Tsin. Another 20,000 have set up along the border with Omantiosa. 115,000 have been recalled to the two home provinces, where they have been put to work at the borders. The remaining 120,000 soldiers are stationed along the large expanse of new border with Kyrik, where they are hard at work building fortresses and defences. Keep in mind that all 450,000 of these individuals are there by choice - were conscription to be put in place, the total military size might venture to over a million. Since all of these individuals are volunteers, and since the majority of them have experience on the battlefields of Omantiosa, their skill is very high; fittingly, their technology is to match. The most common weapon of the Ksintiosan Empire is the spear, paired with a large rectangular shield. Metal armour adorns many a soldier of these masses. Meanwhile, ranged weaponry is not to be ignored: crossbows and catapults are common on the battlefield, and in the defence of settlements, the frightening Yan-Sun's Scorpion is ripe for battle. On naval vessels, trebuchets and ballistae have largely replaced catapults or archers. For quicker movement on terrain, chariots and horses are often available in great number. It is worth noting that the cavalry of the Ksintiosan Empire was one of its greatest assets in the conquest of Omantiosa; armed with crossbow or spear, a rider is still made more dangerous by their speed. Returning to the navy, it is worth noting that the designs of ships are easily equal to if not superior to the Kyrian’s. Let it not be forgotten that these designs were most likely stolen from their northern neighbours. Therefore, it is fact that the Ksintiosan Empire, despite its relatively small size, shall be a foe worthy of nearly any enemy on the field.


    Gualichos:

    Lord Jun, upon receiving his wonderful porcelain vase, extols its virtues, and remarks upon the kindness of the Q’rin people. He speaks for several minutes on how fitting this vase is, and how wonderfully it shall sit in his palace. At last concluding his speech of gratitude, Lord Jun offers a beautiful piece of artwork in return, to be delivered to the governor of Dunhuang upon the return of the merchants who had delivered the vase. The artwork depicts a famous mythological battle in which a young warrior empowers his fellow citizens to overcome a tyrannic “Dragon-King”. Meanwhile, King Otsensen continues his persecution of coup members in the capital.


    Tamlar:

    Tamlar shares in the destruction wrought by a powerful hurricane upon its coasts. Many harbours are devastated, with many goods destroyed. The harvest is affected, but thankfully it had come early enough that much of the food has already been stored safely.


    Kurubar:

    The Kurubarians have made their proposal for a trade route. The route is to be operated year round, and it shall be defended by official military presences from each of the nations, with each nation being responsible for its own portions of the route. It will run from the Kurubarian capital up to a Kurubarian port city, from which it will extend along the coastal settlements of Riplentique, and then the same will occur in Tamlar. It will conclude its journey at the capital of Q’rin. In this way, the route will avoid the mountain raiders along the Riplent Mountain Range, and will strike most of important trading destinations in all four cities.


    Southern Kurubar:

    Efforts to establish peace in the annexed territory is difficult. Tamus Caelus, a successful war-chief of the Southern Kurubarians, has been given the task of establishing peace in this new land. He is working without pause to eradicate these rebels and create a new unity of these lands.


    Other Events Worth Noting:

    -The harvest season is upon us.

    -Mylanese propaganda is effective in dissuading the people from supporting the Defenders of the Motherland. The day of celebration is also well received, both in the native land and in the annexed territories.

    -The Kyrian harvest is small, and even though it was larger than expected, many families will go hungry this winter. Meanwhile, the upper classes begin to buy food in large quantities, causing a huge inflation in prices, which will only augment the paucity of nourishment.

    -In the Q’rin capital, a new trend develops amongst the upper classes: the pre-emptive removal of a kidney to avoid the corruption of one’s Jing. Therefore, professional surgeons have begun charging higher rates for this procedure.

    -Q’rin has suffered a large storm on its coasts. Damage is extensive and devastating.

    -This same storm has also struck a small fleet of Fae-Qwan trading ships, thoroughly destroying them and their crews.

    Posted in: Forum Roleplaying
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    posted a message on The College of Althalos [Intermediate RP/Fantasy] (OOC) (Always Accepting)

    I would totally support a skip to morning.

    Posted in: Forum Roleplaying
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    posted a message on Paxit - A Tale of War and Conquest [Always Accepting] [OOC]

    Ah, I was mostly joking about the fact that you had alphabetical tribes. I considered that there might be some meaning to the names themselves, though I didn't think on it too much.

    Posted in: Forum Roleplaying
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    posted a message on Nations of Paxit

    ((Better late than never!))


    Actions of the Others (simplified):


    Tribes of Sin'jok:

    An even combat is developing amongst the tribes, as the various groups pledge allegiance to one another. Thus far, any actual combat has only been seen in small skirmishes on the border of the Sobatzki and the Tröonti, but the possibility of further conflict is all too large. The Injuoki, alongside a small menagerie of compatriots, are all that have remained completely neutral in this brewing war. Meanwhile, the threat of the Vatrugi becomes more real with each passing day of growing instability.


    Vatrugos:

    The labourers sent by Erabas have been put to good use in the construction of the temple-fortresses, though the conditions are harsh, and the workers maltreated. With this new assistance, the Vatrugi only see themselves growing more powerful. Meanwhile, they seem likely to fulfill their side of the bargain in the coming weeks, as countless trees are chopped down and transported to the Erabasian ports. Interestingly, the Vatrugi have managed to maintain prosperity all across their territory, with major cities and industries distributed rather evenly to each corner of the empowered nation.


    Erabas:

    Erabas is rather quiet this month. Neither war nor peace has befallen the nation, simply anticipation and monotony. The workers in the south have begun their contract with the Vatrugi; now, they toil away for hours on end under the hot humidity of the jungle atmosphere, and the watchful eyes of the Vatrugi extremists who see these foreigners as a potential threat to both the efficiency and the security of the fortress constructions. Meanwhile, the trade deal with Fae-Qwan is in full swing, with lumber being shipped from one of the southern ports. They still await their first shipment of weaponry, however, and until they can receive this, it is expected that anticipation will continue to brew.


    Utos:

    Aid to the Cantaraves has at last arrived in large quantities, bringing a renewed sense of security to those elongated members of the united kingdoms. Lord Vytas has thanked the royalty of the mainland profusely, and in turn, Queen Alyé has extended her gratitude, as well as that of the King, to all of the various houses which provided aid to those island colonies.


    Omantiosa:

    Hope, perchance? Despite the onslaught of the Ksintiosan Empire, the annexation by the Tsin, the abandonment by the Island Nation of Fae-Qwan, and the opportunism of the Kyrians, Omantiosa sees hope in two places. First is the assistance offered by Arenthia. Hope for this had been dissipating in recent weeks as it grew more and more likely that, even if the Arenthians chose to respond, they would not choose to help such a hopeless cause as Omantiosa. Even now it appears that there will be little value to what the Arenthians can offer - food and supplies, while vital to survival, are only one part of victory. The second object of Omantiosan hope is the growing tension between the Ksintiosan Empire and the Kyrians. Were these two invaders to abandon their expansion in favour of conflict, the Omantiosans would find themselves capable of salvaging some territory near their stronghold. However, this is not enough to give the failing state any inkling of confidence - Omantiosa, as it was before, has fallen, and what it shall become is yet to be seen.


    Tsin:

    The Tsin have found themselves welcomed into some of Omantiosa’s communities which now harbour pain at the perceived betrayal which they suffered at their hands of their own government. It has been easy for Tsin to expand itself into every inch of territory which they were guaranteed under the treaty with the Ksintiosan Empire, and they are glad for this - now, the weaponry they receive from Fae-Qwan shall be only shinier for the defence of their nation in the case that any of the nearby powers should choose to invade this balanced land.


    Ksintiosan Empire:

    Sweet surrender! The Ksintiosan Empire has been ever so glad to find that many of the territories which it has invaded are now willingly supporting the Empire in purposes of taxation, infrastructure, and agriculture. It appears that the hands-on approach, whereby the Empire has quickly introduced units of soldiers to assist in revitalizing small towns, and also whereby the Empire has dispatched convoys of goods and technologies to help the struggling settlements, is a welcome sign of future prosperity. There is still vast discomfort about the invasion, as would be expected, but since it was such a peaceful act, stability is predicted to be a certainty of the future. Then again, nothing can be certain when the ominous actions of Kyrik are so threatening. The decision to remove the patrol ships from the gulf has been met with great celebration within the cities of the Empire, and the economy has seen a boost as a result of this momentous event. The Empire has officially thanked the Kyrians for their goodwill, though unofficially, they have grown quite concerned about what might be afoot in the mists of their neighbour’s land. In response, the advance into Omantiosa has been slowed, and various units have been recalled to defend the borders of the Empire - especially those on the remote southern province. Meanwhile, the efforts to transition towards a women-based navy have been largely completed. Some are worried that this may prove disastrous for the nation, but for the most part, this is a matter of great excitement. Finally, the horse-gift to the former capital of Omantiosa was well-received, especially by those to whom the horses were eventually gifted.


    Gualichos:

    King Otsensen has had executed three high-ranking officials for participating in a “coup”. Unfortunately, many believe that this is only a sign that the King has abandoned his wits and succumbed completely to paranoia. The upper classes have grown concerned, and the economy now feels this, as merchants cease to receive enough money to warrant travelling to the capital, where taxes are high and militias strict. The northern city of Junia has received much of the commerce lost from the capital, as it enjoys a rather sizeable aristocracy and a reasonable - if not narcissistic - ruler by the name of Lord Jun.


    Tamlar:

    Tamlar, like both of its neighbours, sends representatives to the Kurubarian summit on the formation of a northern trade route. The harvest season, meanwhile, brings a general sense of joy to the nation.


    Kurubar:

    Kurubar is proud to host its partners in discussing a trade route. They returned to their own nation with the diplomats of Q’rin, Tamlar, and Riplentique in tow. A delegation from Southern Kurubar has also arrived at the site of the discussions, though they are only present as observers. Unfortunately, the messengers to invite Mendratia and Mylanos to attend the meeting as observers were not sent out until recently; now, however, they should arrive, and if the delegates are quick, the two nations might manage to have their own representatives present.


    Southern Kurubar:

    Officially, Southern Kurubar’s annexed territory is under control, though turmoil is still prevalent, and a strong border exists between the old lands and the new. Various unhappy victims of the invasion seem to have coalesced around a single group, known as “The Defenders of the Motherland.” This group is causing problems across all of former Indigosoki-Vontropanos, including the lands conquered by the imposing military might of Mylanos. Strangely, a unity only arose when external forces threatened the divided land.


    Other Events Worth Noting:

    -The general harvest season will occur in the upcoming update, although Tamlar has already begun to celebrate its annual crops.

    -Mylanos now seems poised to enter a full-scale guerrilla war with “The Defenders of the Motherland,” should they choose to continue occupying and stabilizing this ravaged country.

    -Unfortunately, despite the efforts to save their harvest, Kyrik’s huge military efforts do not appear to be capable of scaling down enough to compensate for the upcoming harvest season. Many predict that the effects will be only mildly concerning, though for such a huge nation, a small result will have a large ripple effect.

    -The Priesthood of Q’rin might find it useful to know that those priest-healers of the foothills know little of this disease, although there is an old tribal legend which speaks of Gods who poisoned the rivers when the people failed to worship them.

    -General Sinbar Truant, having been informed of his banishment from Maranavok, has officially announced the formation of a new state, to be recognized henceforth as a safe haven for those of the old Maranavok, the Maranavok which was not afraid to stand up for what was rightfully within its grasp. This state shall be known as Lewftehoffe, and as of its foundation is comprises of the entirety of the Lewftehoffian county. Many of the old war generals have announced their intentions to bring any and all of their loyal troops to the new nation of Lewftehoffe, where conquest and expansion shall not only be encouraged, but expected.

    -T’ing-Mat’ao seems to have grown calmer with a new government elected, and with the sudden change in Maranavok’s intentions. The nation might now expect some stability.

    Posted in: Forum Roleplaying
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    posted a message on Paxit - A Tale of War and Conquest [Always Accepting] [OOC]

    Alright, I think I can agree to that, which means, definitely accepted.

    Posted in: Forum Roleplaying
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    posted a message on Paxit - A Tale of War and Conquest [Always Accepting] [OOC]

    Accepted, on the condition that gunpowder is removed for the time being. Greek fire, however, I would be okay with.

    Posted in: Forum Roleplaying
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    posted a message on Paxit - A Tale of War and Conquest [Always Accepting] [OOC]
    Quote from Zyngard»

    Dibs on Maranavok

    Name: Maranavok

    Government: Benevolent Dictatorship

    History: The nation of Maranavok used to consist of a bunch of separate tribes, all lived very difficult and rural lives, until one of the tribes, Tablyt, decided "Hey, maybe if we all make one big tribe, life won't be as hard". So Tablyt did so, and thus the nation of Maranavok became a Benevolent Dictatorship. Tablyt was also aware of the nations expansionist policy, and swiftly put those actions to a halt, as that strategy was not beneficial, and only worked to kill the warriors. Any expansionists have been expelled and are now part of the 2K rebels

    Population: 1.386 Million people. 900K are in Tablyt, and the rest are scattered around the nation.

    Environment: Mostly jungle, and thus hard to navigate, but the Maranavokians have begun to make a road system.

    Major Cities/Infrastructure: The majority of the population lives inside a single city, named Tablyt, after the tribe that made the nation, but there are several smaller cities scattered around there, each with a priest from Tablyt in charge, but there is a small amount of rogue groups around the edges of the nations territory who don't like all being one big tribe. These are not included in the population, but they number about 2000

    Expertise: Spears. Their spears are made using iron, as they haven't found metallurgy yet, but they have several different methods that they use to both harden the wood on the shaft of the spear, and to sharpen the iron. It takes several days for a blacksmith to make a spear, but they are very hard and sharp, making them sought after by other nations. After that, they get ritually blessed, which really doesn't do anything but Placebo effect, and the ritual takes time, which is the main reason that their spears take so long

    Military: Consists of people with spears, bows and arrows.

    Culture: Rather ritualistic and religious, where the priests are highest ranking in society, then the blacksmiths, warriors, farmers, and finally, merchants.

    Colour: White on the map.

    Other:


    Alright, this will be suitable. You are officially accepted! Welcome!
    Quote from MafiaDog»

    Took me a while, but I have finally delivered this app!


    Name

    Mendratian Principalities


    Government

    The Mendratian region is composed of ten individual tribes, which are autonomous from one another. The collective interest and expanse of these tribes led them to form a coalition ruled by an aristocratic board. The respective representatives of each tribe act as their 'ambassadors', differentiating them from their respective kings and queens, but sets them at par in terms of social esteem. The ambassadors of every nation form a board of regional administration once every two years. Both the title of 'tribal king' and 'tribal ambassador' are inherited from father to son, or to daughter if there is no male child to heir the title in the family; save for two tribes that are ruled by a Matriarchic social system.


    History

    It is believed, according to the folklore and any conducted research, that the Mendriatian people were once part of the group that now occupies the Q'rin region. A small group migrated at some point around a millenia ago, towards Lake Karabat, but after they had travelled through the hardships of the Riplent mountain range, locals greeted them with violence, forcing that group to seek shelter in the sun-smoked plains of the Ay'ul Desert. Tribes started appearing as people banded together to survive, through hunting and cultivating the small land patches that surrounded random oasis points within the desert. Halfway through their historical development, the relationships among these tribes had fall-offs, leading in short but bloody conflicts. Eventually, these tribes recognized their need for collective development, in order to survive in the harsh conditions of the desert by helping each other, and collectively fending off from invaders coming from the west; forming the principality that governs the greater Mendratian region.


    Colour

    Whatever is available. I would prefer something along the yellow range.


    Other

    Whoosh, this took me a while. Chances are, I've made many mistakes and made things too complex here and there. Please point me to whatever you believe needs to be bettered, and I'll see to it.


    I know that I've been promising this app for around a month. Well, now that I've went through it and it is up, I can finally bring my full attention to roleplaying. Thanks for bearing through this crap in advance!


    No worries! It was well worth the wait. I believe this is perfectly fine - definitely a quality application. My only comment is that your tribal names are really quite random and unpatterned; I love how you seem to have drawn them out of thin air without any plan whatsoever. Very respectable and admirable. Any way, accepted! Welcome!

    MEANWHILE...

    The Nation of Tamlar under the ownership of Fishsticks shall henceforth revert to a state of being unowned due to the inactivity of the owner.
    The Nation of Tos under the claim of Ethansito should really post its application.
    The Nation of Riplentique has been claimed.
    The Nation of T'ing-Mat'ao has been claimed.
    Posted in: Forum Roleplaying
  • 0

    posted a message on Paxit - A Tale of War and Conquest [Always Accepting] [OOC]
    Quote from Nucleep»

    Don't worry, but I won't be able to make the actual application until Monday.

    EDIT: No, not claiming Utos. Instead I'm claiming T'ing-Ma'tao.


    That's still fine!
    Quote from Zyngard»

    Dibs on Maranavok

    Name: Maranavok

    Government: Benevolent Dictatorship

    History: The nation of Maranavok used to consist of a bunch of separate tribes, all lived very difficult and rural lives, until one of the tribes, Tablyt, decided "Hey, maybe if we all make one big tribe, life won't be as hard". So Tablyt did so, and thus the nation of Maranavok became a Benevolent Dictatorship

    Population: 1.386 Million people. 900K are in Tablyt, and the rest are scattered around the nation.

    Environment: Mostly jungle, and thus hard to navigate, but the Maranavokians have begun to make a road system.

    Major Cities/Infrastructure: The majority of the population lives inside a single city, named Tablyt, after the tribe that made the nation, but there are several smaller cities scattered around there, each with a priest from Tablyt in charge, but there is a small amount of rogue groups around the edges of the nations territory who don't like all being one big tribe. These are not included in the population, but they number about 2000

    Expertise: Spears. Their spears are made using iron, as they haven't found metallurgy yet, but they have several different methods that they use to both harden the wood on the shaft of the spear, and to sharpen the iron. It takes several days for a blacksmith to make a spear, but they are very hard and sharp, making them sought after by other nations. After that, they get ritually blessed, which really doesn't do anything but Placebo effect, and the ritual takes time, which is the main reason that their spears take so long

    Military: Consists of people with spears, bows and arrows.

    Culture: Rather ritualistic and religious, where the priests are highest ranking in society, then the blacksmiths, warriors, farmers, and finally, merchants.

    Colour: White on the map.

    Other:


    I have only one issue with your application - it has already been established in-roleplay that Maranavok is a very militaristic, expansionist nation, which is currently threatening invasion into the Cantaraves, Arenthia, and perhaps T'ing-Mat'ao, depending on the future of an alliance between these two nations. So, if you could just add something about that in the history section, I believe we should be fine (the rest of the history is fine, and can easily fit in). If you would prefer to not have that as part of your nation's persona, you could describe a recent change in governance which has removed this expansionism from the nation's mandate.
    Posted in: Forum Roleplaying
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