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    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    That X-wing is a thing of beauty. Glad to hear you're still working on the mod!

    Posted in: Minecraft Mods
  • 1

    posted a message on | W.I.P | Fallout:DeadState Official Beta Release now out! |

    This looks great! I'm surprised I haven't run into this before. It looks like you were going to put up a download and didn't; why? It looks amazing and I hope you put up a download!

    Posted in: WIP Maps
  • 0

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from Cybercat5555»



    Why start a new mod when you could just help us with ours?

    Not to mention if you wait a bit more, there will be a big Covenant-themed update right after the initial port. For proof







    As well as several updated models for certain other already-in mobs, such as the deacon, trilobite, and belugamorph, and more


    Not sure about Ri, but I would easily be an 8 or more on that scale.


    Not to mention I have several structures in my modpack (check signature) based around Prometheus and Covenant, such as the derelict, an engineer mound, as well as a new one based off the cave in Prometheus where they found the coords to Varda, and I'm in the process of making a large modular maze structure based around the city and catacombs from Covenant.



    Quote from Ri5ux»

    10. Why would you even bother creating your own mod if one already exists that plans to implement all of the things you plan on implementing in your own, especially if we have the experience and resources necessary to do it better than you could on your own. Rather contribute to this mod, as it is and has been an open community project for quite some time.

    I feel like I have betrayed you two for starting my little project, but rest assured it will not be released. I knew about the Covenant update but I foolishly continued onward. At first it was just to see if I could actually make a mod, but now I see that I should apply my "skills" (or lack thereof) to something that isn't a blatant ripoff of someone else's amazing mod.

    I can't wait for the Covenant update, and wish you two the best of luck. I'm sorry I even considered making an Alien mod with your wonderful creation existing. I was foolish to think that it was a good idea to make my own version.
    Good luck.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    On a scale of 1 to 10, how annoyed would you be if I started a veeeeeeeeery small mod inspired by Prometheus and Alien: Covenant?


    Rather, how annoyed would you be if I were halfway through it and already had several features similar, but not too similar, to your mod, including Paradise, Engineer Ships, and maybe LV-223 if I get around to it?


    I mean, yes, it isn't exactly wise to do what I'm doing, but it took me an entire dimension to realize that I may be intruding on someone's territory a little.


    Okay, maybe more than a little.


    On the plus side it may never be released publicly, instead being used by server friends of mine.


    So, erm, here's a screenshot of what's in it, so you can get an idea of how much you hate me.

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom Item Model Issues [RESOLVED]

    Nevermind; I found a working solution.

    Posted in: Mods Discussion
  • 0

    posted a message on Custom Item Model Issues [RESOLVED]

    I've been working on this all afternoon and still can't figure it out. I'm working on a modeled item for a little mod project, but for some reason I can't get the texture to load onto the model. I assume it has something to do with the parent rag, but I can't figure out what to do. Any help is appreciated.


    {
    "parent": "builtin/generated",
    "textures": {
    "layer0": "mgln:items/vial"
    },
    "elements": [
    {
    "name": "Cube",
    "from": [ 5.0, 3.0, 5.0 ],
    "to": [ 11.0, 11.0, 11.0 ],
    "faces": {
    "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }
    }
    },
    {
    "name": "Cube",
    "from": [ 5.5, 0.0, 5.5 ],
    "to": [ 10.5, 3.0, 10.5 ],
    "faces": {
    "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }
    }
    },
    {
    "name": "Cube",
    "from": [ 6.0, 11.0, 6.0 ],
    "to": [ 10.0, 12.0, 10.0 ],
    "faces": {
    "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }
    }
    },
    {
    "name": "Cube",
    "from": [ 7.0, 12.0, 7.0 ],
    "to": [ 9.0, 15.0, 9.0 ],
    "faces": {
    "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "east": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "south": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "west": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "up": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
    "down": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }
    }
    }
    ],
    "display": {
    "thirdperson_righthand": {
    "rotation": [ 0, 0, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ 0, 0, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    },
    "firstperson_righthand": {
    "rotation": [ 0, 0, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    },
    "firstperson_lefthand": {
    "rotation": [ 0, 0, 0 ],
    "translation": [ 0, 0, 0 ],
    "scale": [ 0.5, 0.5, 0.5 ]
    }
    }
    }

    Posted in: Mods Discussion
  • 2

    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Sadly, that's now how it works. Demanding something does not make it magically appear.

    Posted in: Minecraft Mods
  • 0

    posted a message on FTL: Minecraft Edition – Minecraft X FTL: Faster than Light

    Looks good so far! Keep up the good work!

    Posted in: Minecraft Mods
  • 0

    posted a message on Need help with an ChunkProvider for my Mars Mod

    Thanks! I don't know why I didn't see that before! Also, is there a way to change where the post is? I think you're right about it belonging in the modification development section.

    Posted in: Mods Discussion
  • 0

    posted a message on Need help with an ChunkProvider for my Mars Mod

    Hello! This is CommanderNeville (Also Prof_Grimm) and currently I am giving a go at modding. However, I ran into a bit of a snag when working on a dimension for my Mars Mod. My WorldProvider is working beautifully, however, I've been having some trouble with figuring out how to do a Chunkprovider for my dimension. Without one, well, just look at the image below...

    I may not be an astrogeologist, but from what I know about Mars there shouldn't be liquid water on the surface, and there most certainly should not be squids! I've tried looking at the Minecraft ChunkProvider code, and even tried using the ChunkProviderOverworld code with a few tweaks and adjustments, but nothing worked. At this point I would have just looked up a tutorial, but the only problem is that all the tutorials are for 1.7.10, and not for 1.10.2. All I need is some help understanding what is going on in the ChunkProvider code, and perhaps a little help making one that fits my needs, since I'm new to modding. I didn't include any code since I don't think it would help, but if there is any class you need I'll be happy to provide it.


    Thank you!

    Posted in: Mods Discussion
  • 0

    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Parzi, I noticed a lot of people are having problems with the quest lines. Would it be helpful if a page with all the quests were created, with steps on what to do for each quest? I think it would help a lot of people.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Is that structure the Jedi Temple on Coruscant? Since the picture is labelled temple, it is either that or the Great Temple on Yavin IV.

    Posted in: Minecraft Mods
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]

    Your IGN: Prof_Grimm

    Where did you hear about the server: I was once on a space server that has long since gone and have been looking for another server to join when I found this one.

    Do you understand and accept the rules: Yes.

    What's our policy on raging: Don't rage.

    Posted in: PC Servers
  • 0

    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Do you plan on adding planets like Coruscant or Geonosis that appeared in the Clone Wars / Prequels? If you do, I already have some schematics for ships and builings if you want them.

    Posted in: Minecraft Mods
  • 0

    posted a message on A World on Fire by CommanderNeville

    World on Fire


    Welcome to.... Mars! A land of adventure, excitement, dea... determination! The fertile soil is ripe for colonization, so pack your bags and join in on an adventure you will never forget, for you can never leave! But don't you fret, we've sellected the finest songs for you to enjoy:

    "I Don't Want to Set the World on Fire" -The Ink Spots
    "Jeepers Creepers" -Paul Whiteman
    "Mr. Sandman" -The Chordettes
    "Civilization" -Danny Kaye and the Andrews Sisters
    "Way Back Home" -Bob Crosby


    Don't mind the ruins about you, enjoy your life and collect the materials to rebuilt civilization far from Earth! Build Houses, Diners, Water towers, and little else in the vast wastel... wonderland that is Mars with the help of your captain!

    Mars is a big place, so share it, don't fight over it with your weapons of mass destruction, so join together in one group or seperate into two parties to increase your chances of creating a Brave New World!

    However, if you ever want to leave, just call SOS and a rescue craft will come and pick you up as soon as possible! Remember: stay in the light, if something looks shady don't go in it despite whatever resources are in it, and most importantly, don't scream! Have Fun! Do what we all must do, and Duck... and Cover!!!


    PMC page at: A World on Fire by CommanderNeville


    Download: A World On Fire

    Posted in: Maps
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