There is a new command /testfor you can use with command blocks and if there is a comparator pointing out of it, it produces a signal if the parameters are true. For example /testfor @p[r=5] produces a signal only if a player is within 5 blocks, this means we can now create spawner free player detectors.
Quick question: Does it do this always, or only when prompted with a redstone signal?
Although, to be fair, they're asking him to show his face, not use facecam in his videos.
IMO, though, I don't need to connect a face to a voice. My mental image of, say, Zisteau, remains different from that picture of him that's floating around. I wouldn't mind seeing Vechs' face, but I don't have any real need to in the first place.
Yeah... I kinda of prefer to not know what LPers look like. My main reason is... Well, if they're professional, you can probably take what you expect them to look like, and add twenty pounds.
My mental picture of everyone on the internet corresponds to their avatar or profile pic, regardless of whether I see their face at one point or another.
After so many votes I thought I'd have a final answer, but Inferno Ops and Blaze Tamer are both at 11 votes right now! XD
I think I'll give it another half an hour and consider more votes~
I'd kinda like to know which one Vechs approves, though. :3
You know, I think you could possibly combine them and create a skin everyone likes. Use Inferno Ops as the base, and add the flaming hands and some of the details from the Blaze Tamer skin to make a super awesome skin! The Inferno Tamer skin!
Did you ever load the map with a mod that adds additional blocks (like Thaumcraft)? Does it also crash MCEdit? If no, are there any future blocks? Or maybe items that can't exist in your version of MC? (though these usually just get deleted)
Oh heay, Dinnurbunny played in the Super Craft Bros. Tournament.
...
Das cool.
From what I've seen from Coestar's point of view, I think he lost.
EDIT: So, I finally decided to try to figure out why the Alpha version of my map was crashing. To test it, I removed the original map, and put it in a different folder. Next, I unzipped the uploaded map and put it in the saves file. I booted it up, and everything seemed fine... Until I checked out the South-Western corner of the spawn. There, Minecraft crashed, and continued to crash even after a removal of all entities. Any suggestions as to what the problem could be and/or where I should go to get help. Crash reports available if requested.
Also, to Hy-bran muffin (grain humor), about when do you think the beta testers will be done and the official map will be released? Please don't say "When it's done", even if you have almost no idea just try to make an estimate. (inb4 Hybran says "Between 1 day and 1 century" or "When it's done")
So your sense of humor goes against the grain? Rye like that.
mostly it was "Vahks do dis!" "When weel Pan-fee-on be dunn hybra-muffin?" "OH LAWDY INVISIBLE CREEPER!" "Rsy struume" "fwap'a durp" "!!!!!!!!!11!!!!!1!!!!"
And that pretty much sums up the last 36 pages or so. Also Vahkz being evil and Combak (i think it was Combak) forgetting to make his 1000th post long.
Yeah... Remind me to try to fix the Alpha download, 'kay?
We already can have cave spiders with 100 hearts. With that we could have .1 size cave spiders with 100 hearts.
Or, you know, something actually balanced.
Anyways, in mapmaking, I found that custom heads are useless. If I want a boss with some kind of monster face, I need to find a player with the monster face and hope they don't change their skin. Good luck with that.
I think it would be neat if there was some kind of feature that allowed us to assign skins to non existent usernames and use those in our maps. I don't know if this is possible, but it sure would be great.
Sort of like deviantArt's plz accounts, right?
... Almost no one is going to know what I the heck I'm talking about...
What if Vechs revamped Legendary. Twice as high boundaries, new blocks(stone bricks, emeralds, redstone blocks, redstone lamps nether brick, etc), new mobs, tweaked traps, and a completely redone Nether area(just to keep us on our toes). In fact, he could actually completely change most of the areas.
Or maybe I'm just describing Inferno Mines.
Vechs? What do you think?
I think you're descibing Inferno Mines... Mostly. ;p
Didn't Vechs adjust the height in the 3.0 update? The water pillar seems rather higher.
EDIT: "3.0 - Support for Minecraft anvil format, additional random loot chest, now that I have control over biomes, I made the entire map Forest, so no more snow in the desert / lava areas. Also no more snow setting off traps early..." This is what he meant by support for Anvil, right? Not just converting it?
Nope, he just converted it. That's actually harder than it sounds; the blocks at the very top of the map messed up the conversion a bit.
Since we were talking about Steves, do you think Legendary is easier or harder without them? Also, why does everybody think that Legendary is so easy? There is nothing easy about that map. Even though the traps may be obvious, and loot may be good, there is that one place. You know, that big place. The place. With monsters. I shall not go forward in hints.
Because it is old, and, while the start and end are hard, there are ways to make it easier, plus the middle is kind of easy. If it were made now, the end could be much more difficult. In comparison to some other maps, Legendary is actually kind of easy now.
I'm looking forward to future monsters, so, what do YOU think'll be next?
I'm begging for Dragons (mentioned several times, not as destructive as the Ender Dragon.) and Dragonflies (think Castlevania) though I guess they would be fairly similar to Blazes, and lastly Murlocs (Warcraft).
I'm also really looking forward to the Red Dragon mob, but aside from that there aren't any planned mobs I'm too excited about. Of course, I can still imagine a few mos which would be a cool addition.
The first one I think of is the Golem(Name subject to change), a mob with four arms. The cool part about it? With mob tags, and natural spawns too, it can be a ranged/melee hybrid. One pair of hands can have a bow while another can have a sword. Or both pairs of hands can have the same weapon, for double the damage/fire rate. It makes for a mob Jon would have a pain in the rear time programming (probably) but it would be a very unpredictable challenge. For extra fun, it could have a lot of health.
For extra fun, it could be a Clay Golem; players could make and equip their own, but it has much less health than an Iron Golem and takes its equipment to the grave.
Another, passive mob idea I have is the Shroop, the mushroom-biome sheep. It is basically a normal sheep with some mycelium or something growing on its back along with come brown mushrooms, making it a counterpart to the Mooshroom. If a normal sheep eats mycelium it can be transformed into one. It is a little pointless, but is would let mushroom-biomes be populated by something other than Mooshrooms.
0
Quick question: Does it do this always, or only when prompted with a redstone signal?
0
Dang it...
0
Yeah... I kinda of prefer to not know what LPers look like. My main reason is... Well, if they're professional, you can probably take what you expect them to look like, and add twenty pounds.
And that's not just because of the camera.
This I can also agree with.
1
You know, I think you could possibly combine them and create a skin everyone likes. Use Inferno Ops as the base, and add the flaming hands and some of the details from the Blaze Tamer skin to make a super awesome skin! The Inferno Tamer skin!
0
I too vote Inferno Ops. And it isn't just because I like orange.
By the way, anyone know how some wide-area spawners could cause Minecraft to crash?
To be tested for confirmation.
0
But... How could that be? I set all the spawners to use the normal settings... Anyway to tell for sure if that is the problem?
EDIT: Well, removing the spawners worked...
OH! I remember now! I did use some edited spawners in one area... But I just changed their range...
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Nope, nope, and I've never used a snapshot.
Nope.
So far, my best guess is something with Kamyu's Tools messed it up... or at least my use of them, combined with zipping the file. I think...
0
From what I've seen from Coestar's point of view, I think he lost.
EDIT: So, I finally decided to try to figure out why the Alpha version of my map was crashing. To test it, I removed the original map, and put it in a different folder. Next, I unzipped the uploaded map and put it in the saves file. I booted it up, and everything seemed fine... Until I checked out the South-Western corner of the spawn. There, Minecraft crashed, and continued to crash even after a removal of all entities. Any suggestions as to what the problem could be and/or where I should go to get help. Crash reports available if requested.
0
Well, I heard one that AMLP should use for sure.
At least for one episode.
First thought:
(Caution: Uncensored version. Couldn't find a censored one)
Like a boss!
Uploading... 1% complete
1 MB out of 100MB
Expected completetion time: Never
So your sense of humor goes against the grain? Rye like that.
*IKnowIHaveAGIFForThatSomewhere.gif*
*IDon'tKnowWhatIExpected.jpg*
Yeah... Remind me to try to fix the Alpha download, 'kay?
*YouMustBeNewHere.jpg*
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Sort of like deviantArt's plz accounts, right?
... Almost no one is going to know what I the heck I'm talking about...
Yep.
I think you're descibing Inferno Mines... Mostly. ;p
Nope, he just converted it. That's actually harder than it sounds; the blocks at the very top of the map messed up the conversion a bit.
0
Because it is old, and, while the start and end are hard, there are ways to make it easier, plus the middle is kind of easy. If it were made now, the end could be much more difficult. In comparison to some other maps, Legendary is actually kind of easy now.
0
Ah, crud, I was planning on saving that for announcing that the Alpha for my map was working. (It's not. Yet.)
1
Yeah, that works.
0
I'm also really looking forward to the Red Dragon mob, but aside from that there aren't any planned mobs I'm too excited about. Of course, I can still imagine a few mos which would be a cool addition.
The first one I think of is the Golem(Name subject to change), a mob with four arms. The cool part about it? With mob tags, and natural spawns too, it can be a ranged/melee hybrid. One pair of hands can have a bow while another can have a sword. Or both pairs of hands can have the same weapon, for double the damage/fire rate. It makes for a mob Jon would have a pain in the rear time programming (probably) but it would be a very unpredictable challenge. For extra fun, it could have a lot of health.
For extra fun, it could be a Clay Golem; players could make and equip their own, but it has much less health than an Iron Golem and takes its equipment to the grave.
Another, passive mob idea I have is the Shroop, the mushroom-biome sheep. It is basically a normal sheep with some mycelium or something growing on its back along with come brown mushrooms, making it a counterpart to the Mooshroom. If a normal sheep eats mycelium it can be transformed into one. It is a little pointless, but is would let mushroom-biomes be populated by something other than Mooshrooms.
... Yeah, that's all I got...
0
We might be in for a lot of trouble...
BTW, make sure "Gamerule TileEntitiesDrop" is off if you use this Vechs. I do not want to play with a ton of lag... unless that is the intent.