Sweet, eating zombie meat makes you deranged for a while and then you wake up in some random dark location with half the sh*t in your inventory missing. Now that's a REAL survival test. Fun!
Hmm, could you expand more on this leaf harvesting idea? I'm interested.
Sure. Anyone who's owned or lived in a house that has gutters has probably had to deal with them being clogged by leaves (if there are trees near by, ofc). The leaves blow or fall into the gutter and cannot blow back out because they get stuck inside the gutters since they're weighed down by water. They're too big and too sticky to simply get swept out by rain so they build up over the months. Eventually they start to decompose and saplings can start growing in your gutters, creating a major problem if they get big enough... The leaves can also create problems by becoming too heavy and your gutters will sag.
Anyways for Minecraft this is way too complicated. Instead, it'd be cool to find a few leaf blocks on your gutters once in a while that you could break and pick up.
I would support this only if leaf blocks would clog up the gutters and I could harvest them.
Otherwise to make my infinite water pools seem less ridiculous I just dig a hole into the wall and dump a water bucket at the end so it looks like a pipe spilling water into the pool.
I apologize for reposting this idea, I've never read or posted on the suggestion board before. Should have known someone else already had this idea though. If anything it will act as a source for new specifics on the original idea. Once the search feature is working again I will search for the main posts made for this idea and post my thoughts and a link to this thread there (after reading them of course).
Anyways, sleep adding a few points of health will not break survival mode. Like I said, the game's difficulty level should dictate how many points of health are gained, if any at all. I don't see how the ease of farming food and harvesting mobs on any difficulty level would be an argument against beds adding health since those methods are so effortless themselves.
Sleeping in a bed would be a legit, convenient way of restoring health (maybe health will only be restored after sleeping in the specific bed that has already been set as your respawn point). Again, I'm stressing the amount of health gained by sleeping would be scaled to match the game's difficulty level. You could even go as far as making it only restore health if you were extremely low or only had a few points missing, again depending on difficulty level or other factors.
I like this mob as long as it stays rare and perhaps only spawns under a certain level. Say level 45? I love the idea of it dropping a useful item unique to it's darkness theme and maybe a few rare ingots or ore (ore would be better since people generally don't carry around ingots while exploring underground).
It could drop a Dark Essence item that could be combined with leather armor (while crafting it) to create a black armor piece that reduces the distance a hostile mob would become aggressive towards you while wearing a full set. Or you could put 4 Dark Essences in a crafting window to create a Dark Essence Block which reduces light levels around it. Maybe using 9 Dark Essences would create a block with greater light reduction than the 4 block one.
When surrounded with too much light, instead of just disappearing it would sink into the ground (basically the same as disappearing but with a much more appropriate animation) and maybe leave behind some ore, but never any Dark Essence.
EDIT: Also the idea of it approaching the player only when their back is turned is awesome!
This game is about building things, not watering plants. Do you have any idea how many cubes of dirt are out there with plants growing on them? I'm sure I speak for the majority of Minecraft players when I say I don't want to worry about my world looking ugly because I haven't watered the plants.
Beds should restore HP pure and simple. When you sleep in your bed at night it should either restore you to full HP or give you a certain number of hearts based on the game's current difficulty setting.
Also you may sleep in a bed at any time if you have extremely low HP and when you wake up an appropriate amount of time will have passed and you will be at half HP.
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Sure. Anyone who's owned or lived in a house that has gutters has probably had to deal with them being clogged by leaves (if there are trees near by, ofc). The leaves blow or fall into the gutter and cannot blow back out because they get stuck inside the gutters since they're weighed down by water. They're too big and too sticky to simply get swept out by rain so they build up over the months. Eventually they start to decompose and saplings can start growing in your gutters, creating a major problem if they get big enough... The leaves can also create problems by becoming too heavy and your gutters will sag.
Anyways for Minecraft this is way too complicated. Instead, it'd be cool to find a few leaf blocks on your gutters once in a while that you could break and pick up.
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Otherwise to make my infinite water pools seem less ridiculous I just dig a hole into the wall and dump a water bucket at the end so it looks like a pipe spilling water into the pool.
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Anyways, sleep adding a few points of health will not break survival mode. Like I said, the game's difficulty level should dictate how many points of health are gained, if any at all. I don't see how the ease of farming food and harvesting mobs on any difficulty level would be an argument against beds adding health since those methods are so effortless themselves.
Sleeping in a bed would be a legit, convenient way of restoring health (maybe health will only be restored after sleeping in the specific bed that has already been set as your respawn point). Again, I'm stressing the amount of health gained by sleeping would be scaled to match the game's difficulty level. You could even go as far as making it only restore health if you were extremely low or only had a few points missing, again depending on difficulty level or other factors.
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It could drop a Dark Essence item that could be combined with leather armor (while crafting it) to create a black armor piece that reduces the distance a hostile mob would become aggressive towards you while wearing a full set. Or you could put 4 Dark Essences in a crafting window to create a Dark Essence Block which reduces light levels around it. Maybe using 9 Dark Essences would create a block with greater light reduction than the 4 block one.
When surrounded with too much light, instead of just disappearing it would sink into the ground (basically the same as disappearing but with a much more appropriate animation) and maybe leave behind some ore, but never any Dark Essence.
EDIT: Also the idea of it approaching the player only when their back is turned is awesome!
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Also you may sleep in a bed at any time if you have extremely low HP and when you wake up an appropriate amount of time will have passed and you will be at half HP.
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Either way, I'm completely against wolves because they're taking time away from developing much more important things in the game.
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