Gloria has been re-released on the Minecraft Marketplace! Check it out here: Marketplace Link
The old Java version is still available for download here: CurseForge Link
This looks and sounds really creative. You have my download for sure! I should get around to playing it & providing feedback this coming weekend.
This is really something else!
If your other maps are any indication, then this should be fantastic!
CTM maps are linear or multilinear worlds in which the player's goal is to find and complete the victory monument to finish the map. They are usually composed of several large areas and intersections that communicate these areas as the player progresses in the game. This monument is usually composed of characteristic blocks that you must find inside certain special boxes called Fleecy Boxes. The objectives are usually colored wool or stainted glass blocks, although they can also be other blocks or objects that the Mapmaker considers using.
I am currently working on a map of 16 objectives called "Dark Spell: The Apprentice" that will feature large detailed areas, custom mobs, epic constructions, and even custom Boss Fights with unique mechanics. The work of other mapmakers such as Heliceo, TikaroHD, Sketch, and others, have inspired and encouraged me to create my own CTM map.
CTM Maps such as Simulation Protocol 02, Simulation Protocol 03, Ragecraft II, Ragecraft III and The Painter are some of the best ctm maps in terms of detail and game development that are currently in Minecraft. Creating a map of this style takes many hours of work, as the mapmaker will first have to have his own ideas on which to rely on to start building the areas, then proceed to create the gameplay and balance the map. All of them are really complex tasks if you want to reach a final result with quality.
Below I will show you some images of the areas that I have built. I could say that the map is 28.9% of being finished. I believe that it will be finished by the end of 2020 - beginning of 2021. All the feedback you give me will be well received
It is the first serious CTM map that I create and I find it quite complicated to think ideas and use them to create an area, so I will also appreciate all the ideas you can give me.
Thanks for reading.
-Map Version: 1.1 (Final Version)
***Changelog for v1.1:
-= Frozen Depths v1.1 Changelog =-
-Replaced 3 placeholders with spawners in the first two areas.
-Balanced the mobs of the last area [Blue Wool] and added 3 new custom mobs. It is harder than before, specially the Wool Box room.
-Added beds to set your spawnpoint at the beginning of Cyan and Blue Wool.
-The charms now work properly on multiplayer.
-Added two easter eggs.
-Added a clarification on the Frozen Monument about the placement of the wools.
-Changed the Death Counter from "sidebar" to "list".
-Filled one of the structures in Light Blue Wool that was hollowed.
-Replaced an unnamed Diamond Chestplate in Blue Wool with a named one.
-Added a bit of lore at the start of Blue Wool to warn the player about the new mobs added.
- Dark Spell: The apprentice -
Some pictures from the early development:
27_march_2020 Edit: I have started working with the Nether Update textures
26th April, 2020 - Edit: Final spoiler from my map. The orange wool:
More pictures here: https://imgur.com/a/zBStcKH
Broken Realm is the first Mapwreck style event, where builders were given an open world and ten days in which to fill it with content. Full of beautiful dungeons, datapack wizardry and custom enchants (via PearUhDox's Cartographer datapack), this desolate isle contains naught but peril and adventure! Can you retrieve the 16 wool and conquer this shattered world?
Download Official Release v1.1 (MC 1.16.2): https://www.dropbox.com/s/q7bug58549niolo/Mapwreck%201%20-%20Broken%20Realm%20v1.1%20for%201.16.2.zip?dl=1
Download Beta Release (MC 1.16.2): https://www.dropbox.com/s/ajc7i0fhe0p0e4a/Mapwreck%201%20-%20Broken%20Realm%20for%201.16.2.zip?dl=1 Due to a number of bugs, we have decided to edit this to be a beta release while we fix things.
Areas, themes and mappers:
Compiling Completed! The latest Quickfire is now ready for new challengers!
Quickfire #16: Fluidity includes 16 wool areas. Themes were provided for mappers by other mappers, with 'Meme Areas' banned. As per usual with Quickfires, the map is not 100% balanced, but it should be a wild ride nevertheless.
Contributors Include: KVT, taschneide, Caecilleus, GavstarB, GandalfLME, Gizmo, Gunter, Will the Sylveon, GalacticAC, Mank Demes (SuperKirby), BlackBird_6, lifeofchrome, Ty, Micro, Eightlam, CatProductions & BSM [Compiler]
Please DM @BSM (BSM#1123) through Discord App for any suggestions, bugs, and issues with the map. Enjoy!
Compiler: BSM#1123 (The British Man)
Download MC 1.12: https://www.mediafire.com/file/mgtsmqasbk0pkqu/Quickfire 16 - Fluidity.zip/file
Download MC 1.15 [Port by GavstarB]: https://www.dropbox.com/s/um4elh06x0wysr8/Quickfire 16 - Fluidity - 1.15.zip?dl=1
The CTM Community hosted Quickfire #16 on June 27th
3-Hour Miracle #13: Diametric for 1.16.1 was a made during a map-making event involving two teams of participants. Each team was given 3 hours to build a functional CTM map within a 3 hour time frame. Both maps have been put together, but must be completed separately. Both teams received the same themes, yet are diametrically opposed in quality! Pick which map you play carefully.
Themes: Hellish Forest, Eldritch Crypts, Void Castle
Red Team: Nightmare by: Black Bird, GavstarB, GalacticAC, GluonCraft, SuperKirbyMaster, Torskzilla, dylanamite, & sw3aterCS
Blue Team: Land of Maleficence by: Fwap a Durp, GandalfLME, GunterSR, KVT, BSM, WillSylvie, gizmo90704, & lifeofchrome
MC Version: 1.16.1
Please DM @KVT (KVT#8869) through Discord App for any suggestions, bugs, and issues with the map. Enjoy!
The CTM Community hosted Quickfire #15 on June 5th
Quickfire #15: Generation includes 16 wool areas, a complete map! This Quickfire had most of its themes loaded from a random area name generator. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate. Natural mobs spawn in areas after Intersection 1.
Will the Sylveon#7576 EightLam#5821 GalacticAC#8030 BlackBird_6#2416 dylanamite#2063 GANDOLFO#4253 Micro#0165 BSM#1123 KVT#8869 GluonCraft#8178 Codzilla#3826 Gizmo90704#4458 daneeko#8062
The map features advancements, shortcuts, sponge, meaty candy, and more!
Please DM @KVT (KVT#8869) through Discord App for any suggestions, bugs, and issues with the map. Enjoy!
Compiler: KVT#8869 (a true gamer)
The CTM Community hosted Quickfire #14 on May 16th
Quickfire #14: Lockdown includes 30 different areas, being a full wool and disc map with 2 monuments! This Quickfire featured mapping restrictions that participants had to abide by. Each area's restriction is revealed when its respective objective is placed. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate.
Contributors Include: Fornan_II, CooleyBrekka, SuperKirbyMaster, GandalfLME, Torskzilla, daneeko, TheRealTot, KVT, LeMicro, Fwap_a_Durp, sw3aterCS, lifeofchrome, 8lam, dylanamite, BSM, WillSylvie, GavstarB, GalacticAC, Black Bird, DINOCREATOR, & gizmo90704
The map features advancements, short cuts, an updated version, and natural mobs after Intersection 1!
Quickfires are map making events that assign players with a random theme, a random wool color (difficulty), and a time limit usually lasting between 45 minutes to an hour to build your area.
Quickfire #13: Jamfire! includes 25 different areas, being 16 wool objectives, 7 disc objectives, and 2 monuments! This Quickfire featured areas themed around Strawberry Jams #1-26. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate.
Contributors Include: 21ack, Athena, bob5768, Caecilleus, CooleyBrekka, DavidR95, DINOCREATOR, Firestorm256, GandalfLME, gizmo90704, jspero77, KVT, lifeofchrome, MineBye, Nava, Shortsnort, slime345creep, SuperKirbyMaster, sw3aterCS, taschneide, Ty, WillSylvie, & WitheredFlux
Keep Inventory is enabled in its current version, feel to free to leave it on but it's intended to be disabled
The map features advancements, short cuts, and an area made by 7 different people! Enjoy!
MC Version: 1.12.2
Play in survival mode. There are no rules so you can trigger traps to see what happens or dig around to avoid them. All game settings are done automatically and you have the option to change difficulty at game start.
No instant death traps!
* Mobs leveled 1-11 with random chance for unique and legendary bosses.
* 50 levels of armor, weapons, and tools.
* Unique dungeons.
* Treasure Maps and Secret Areas.
* Original AutomatorMC Redstone
* Day and night versions
* Build, repair, and upgrade buildings
* Casino with working Slots and Roulette
* Construction sites
* Video Help Books
Story: Stranded on a strange island your only hope of escape is through a mythical portal located somewhere in the End land. Complete 21 dungeons to open the End Portal
Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Super Hostile: Spellbound Caves II
The new official home of Super Hostile is here! Download the maps at:
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
Cluster Chunk PvP for 1.3.2
Cluster Chunk places two teams of up to four players on individual cluster chunks made from a mix up of just about every block in Minecraft's library. Teams must rely heavily on their knowledge of Minecraft survival, crafting, brewing and engineering as well player versus player combat. Played much like a game of chess, both teams will have to execute variable attack/defense tactics based on their opponent's progression.
There is one resource chest per island containing a bed and some starting supplies. Satellites orbit around each team's chunk containing vital supplies such as engineering materials, brewing kits, blocks and weapons. These satellites are guarded by hostile mob spawners as well as being vulnerable to opposing fire.
The game begins at sunset and each player will have to set their bed spawn immediately. If you die without a bed spawn it's game over. Once spawns are set each team's objective is to steal or destroy the other team's bed and kill opposing players to knock them out of the game. The last team with players in the game wins.
Users are free (and encouraged) to create videos of the MAPS and share the videos
online, using websites such as YouTube. Users are also free to include
advertisements and monetize their videos of my maps. Watching people play my
maps is by far the best way for me to learn how to make better maps. If you have
made video's or LP's (Let's Play series) of my maps, then thank you very much!
September 25, 2021: Minecraft lost it's soul somewhere between 1.7.10 and 1.8. Took me until 1.9 to realize it. Sorry for the VFIII tease, just ain't happening. Thanks to everyone who played these maps and helped support their creation. I've removed the downloads as of today, if you still have them feel free to redistribute. I've also removed the terms and conditions section so go ham. Catch ya on the flipside ✌😎
Vinyl Fantasy is a Complete The Monument style custom map series where the objective is to find hidden records (music discs) and return them to a JukeBox Monument. These maps remain true to Minecraft's survival mechanics while adding a high level of difficulty, a list of objectives and an ultimate goal for the player. Expect harsh terrain, dangerous architecture and down right nasty dungeons full of unruly mobs to combat.
VINYL FANTASY I: for MC v1.1
VINYL FANTASY II: For MC v1.2.5
VF-Mini: Industrial Park: For MC v1.5.2 - v1.6.4
VF-Mini: Eventide Trance: For MC v1.8 - v1.8.8
VINYL FANTASY III: Cancelled
Add a forum signature to show your support for the Vinyl Fantasy series!
Super Hostile Videos and LPs
This section is being rewritten, and will be back full of brand new stuff!
Hello Fellow Minecrafters,
Thanks for checking out my new map! Thanks for taking the time to read this, too.
This is actually my first map, so I would love lots of your helpful pointers, comments, and opinions. Obviously, I can't change my creative flavor on things, but I would love to hear everything you all have to say about this map, so I can get a better idea of who you are and what I could do to better entertain each of you more, even if it's not with a single map.
I'm also quite new to these forums, so if you want to reach me for any comments you would rather keep between us, please feel free to send me an email through the contact form at my site here. Just to note, however, if your comment ends up being very helpful in some way, I'll probably ask you if I can share it to help other players who view this map or who also make maps.
Finally, if you decide to record this map, which I would appreciate greatly, feel free to use the images I created to be paired with this map. It's for your convenience and to maybe make all of them appear more unified. Please just don't forget to credit me!
Thanks again for your support!
If you're reading this and you know that there is something you'd like to see included again or as something new, such as the achievements images or the introduction clip, please let me know, and I'll do my best to include it before I leave for the winter. Otherwise, I'll be gathering a list of things to at least attempt for the map when I return in January!
If you’d like to record your own playthroughs in the meantime, there is a Proper Credits section under the Download Links that you can copy and paste into your YouTube descriptions so that anyone interested is not lead to a potentially harmful link. Also, don’t forget to mention that you have a series going to me so I can include your first episode in my playlist.
Thanks for all the support and input!
The Nasty Banichars lived in peace on their islands. But one day an evil warrior called The Mighty Banichar took over the islands and cursed The Nasty Banichars' souls. But there is still hope for their souls to be released. Lots of custom mobs, bosses, items, music (copyright free), recipes and advancements await you in this map. Your mission is to kill every boss in every dungeon in the map and complete The Victory Monument. Have fun!
Minecraft Version: 1.14.3
Objectives: 16 Wool blocks, 7 Ore blocks and 8 (bonus) "Sun Essence" blocks
IF YOU WANT TO MAKE LET'S PLAY VIDEOS LEAVE THE FOLLOWING LINKS IN YOUR VIDEOS' DESCRIPTION!
This Site Map Link
Custom Music Link: