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    posted a message on EC2 Minecraft Server block lag
    I really can't be bothered to dig through the forums here when it's just a spamfest of every kid with a server. I would like to use a server that's actually been around long enough to be reviewed by many and compared to other services by a reputable source. So far my best option seems to be BeastNode based on pricing and reviews. I've taken a look at GGServers and their support seems pretty bad already. I'm not even going to bother with MCProHosting since their website is hardly even functional. I really like the freedom that AWS gives me but even on their higher end instances Minecraft likes to lag.
    Posted in: Server Support and Administration
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    posted a message on EC2 Minecraft Server block lag
    Hmm. I figured as much. The only reason I really went with Amazon is because I already had $100 on the account to make use of. Is there a better option by any chance that works similarly to AWS? As in, I can simply test out a server to see if it's adequate and then upgrade if I need to? I like the ease of AWS, but it's really not suitable for even a small Minecraft server. I'm looking to spend around $15 a month or less if possible since less than 10 people max will be on the server.
    Posted in: Server Support and Administration
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    posted a message on EC2 Minecraft Server block lag
    So I had $100 left over on my Amazon AWS account and I decided to use it to host a Minecraft server since it's something I've been wanting to do for a while. I don't plan on having more than 10 people on at once and currently there has only been about 4-5 people on at one time. CPU utilization is low and I have allocated 2-3GB of RAM for the server. I try to reboot it once a day when nobody is on because after a while RAM usage gets up to around 80-90% even with nobody on. I originally started with a t2.small instance, but it was really lag for both me and my friend. I have since switched to a t2.medium instance and it has been performing relatively well. I don't seem to hear many complaints about lag from the people on the server. I on the other hand have been having pretty bad block lag just about every time I'm on. Sometimes just opening a chest or a furnace takes around 15-20 seconds. Coming back from the nether always lags as well, taking a long time to reload the chunks whether I'm coming from or going to. I'm wondering if this is just a problem with my internet connection or if it's something I can fix on the server. I pinged my server from my laptop and it only showed 60-80ms of ping which shouldn't result in this much block lag. Has anybody else had a problem like this before or had experience with hosting a Minecraft server on the EC2 platform? If so, I would like to get some input on this issue.

    Edit: The lag has only gotten worse and this morning it was so bad that some chunks weren't even loading. I tried walking into the invisible chunks and ending up falling completely through and basically flew all the way down into a mineshaft that was visible from the side of a loaded chunk. I ran a debug file from the server during this time, but I'm not really sure how to read the Minecraft debug files or what I would do to fix this problem. Here is the output of the file.



    ---- Minecraft Profiler Results ----
    // Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

    Time span: 259968 ms
    Tick span: 5200 ticks
    // This is approximately 20.00 ticks per second. It should be 20 ticks per second

    --- BEGIN PROFILE DUMP ---

    [00] levels - 99.60%/99.60%
    [01] world - 99.96%/99.57%
    [02] tick - 98.99%/98.56%
    [03] entities - 91.71%/90.39%
    [04] regular - 99.65%/90.07%
    [05] tick - 95.77%/86.26%
    [06] travel - 36.71%/31.67%
    [07] move - 77.52%/24.55%
    [07] unspecified - 12.00%/3.80%
    [07] rest - 10.47%/3.32%
    [06] ai - 21.28%/18.36%
    [07] newAi - 94.17%/17.29%
    [08] unspecified - 32.44%/5.61%
    [08] goalSelector - 22.06%/3.81%
    [09] unspecified - 48.75%/1.86%
    [09] goalSetup - 44.35%/1.69%
    [10] unspecified - 99.87%/1.69%
    [10] pathfind - 0.13%/0.00%
    [09] goalTick - 6.90%/0.26%
    [08] controls - 19.75%/3.41%
    [09] unspecified - 71.24%/2.43%
    [09] look - 12.07%/0.41%
    [09] move - 10.20%/0.35%
    [09] jump - 6.49%/0.22%
    [08] targetSelector - 15.64%/2.70%
    [09] unspecified - 72.79%/1.97%
    [09] goalSetup - 18.37%/0.50%
    [09] goalTick - 8.85%/0.24%
    [08] checkDespawn - 3.92%/0.68%
    [08] navigation - 2.45%/0.42%
    [08] mob tick - 1.96%/0.34%
    [08] sensing - 1.77%/0.31%
    [07] unspecified - 5.83%/1.07%
    [06] unspecified - 15.37%/13.26%
    [06] push - 15.30%/13.20%
    [06] entityBaseTick - 2.70%/2.33%
    [07] unspecified - 88.36%/3.03%
    [07] portal - 11.64%/0.40%
    [06] livingEntityBaseTick - 2.70%/2.33%
    [06] move - 2.15%/1.86%
    [06] headTurn - 0.57%/0.49%
    [06] chunkCheck - 0.44%/0.38%
    [06] mobBaseTick - 0.41%/0.35%
    [06] looting - 0.28%/0.25%
    [06] rangeChecks - 0.27%/0.23%
    [06] rest - 0.27%/0.23%
    [06] jump - 0.26%/0.23%
    [06] portal - 0.00%/0.00%
    [05] unspecified - 3.64%/3.28%
    [05] remove - 0.59%/0.53%
    [04] blockEntities - 0.24%/0.22%
    [04] remove - 0.08%/0.07%
    [04] unspecified - 0.03%/0.03%
    [04] pendingBlockEntities - 0.00%/0.00%
    [04] global - 0.00%/0.00%
    [03] tickBlocks - 7.34%/7.23%
    [04] unspecified - 49.98%/3.61%
    [04] tickBlocks - 25.96%/1.88%
    [04] getChunk - 5.48%/0.40%
    [04] tickChunk - 4.79%/0.35%
    [04] iceandsnow - 4.05%/0.29%
    [04] checkLight - 2.93%/0.21%
    [04] thunder - 2.70%/0.20%
    [04] moodSound - 2.66%/0.19%
    [04] playerCheckLight - 0.96%/0.07%
    [05] unspecified - 62.34%/0.04%
    [05] getBrightness - 34.00%/0.02%
    [05] checkedPosition < toCheckCount - 3.66%/0.00%
    [04] buildList - 0.50%/0.04%
    [03] mobSpawner - 0.61%/0.60%
    [03] chunkSource - 0.16%/0.16%
    [03] unspecified - 0.11%/0.11%
    [03] tickPending - 0.04%/0.04%
    [04] unspecified - 76.29%/0.03%
    [04] ticking - 14.91%/0.01%
    [04] cleaning - 8.80%/0.00%
    [03] chunkMap - 0.01%/0.01%
    [03] village - 0.01%/0.01%
    [03] portalForcer - 0.01%/0.01%
    [02] tracker - 0.98%/0.98%
    [02] unspecified - 0.03%/0.03%
    [02] timeSync - 0.00%/0.00%
    [01] unspecified - 0.04%/0.04%
    [00] save - 0.17%/0.17%
    [00] connection - 0.08%/0.08%
    [01] unspecified - 95.95%/0.08%
    [01] keepAlive - 4.05%/0.00%
    [00] jobs - 0.07%/0.07%
    [01] unspecified - 90.17%/0.06%
    [01] travel - 4.23%/0.00%
    [02] move - 39.28%/0.00%
    [02] unspecified - 34.96%/0.00%
    [02] rest - 25.76%/0.00%
    [01] entityBaseTick - 2.07%/0.00%
    [02] unspecified - 92.51%/0.00%
    [02] portal - 7.49%/0.00%
    [01] livingEntityBaseTick - 1.17%/0.00%
    [01] ai - 0.72%/0.00%
    [02] unspecified - 67.03%/0.00%
    [02] newAi - 32.97%/0.00%
    [01] rest - 0.55%/0.00%
    [01] move - 0.52%/0.00%
    [01] push - 0.30%/0.00%
    [01] headTurn - 0.17%/0.00%
    [01] rangeChecks - 0.06%/0.00%
    [01] jumps - 0.05%/0.00%
    [00] unspecified - 0.06%/0.06%
    [00] tallying - 0.00%/0.00%
    [00] players - 0.00%/0.00%
    [00] tickables - 0.00%/0.00%
    [00] snooper - 0.00%/0.00%
    --- END PROFILE DUMP ---

    Posted in: Server Support and Administration
  • 0

    posted a message on AVG and programming
    I would ditch AVG. I had that same problem 2 years ago, so it's clear that AVG hasn't improved when it comes to false alarms. It also happened to me with a Hello World program. I was only trying out AVG to see how well it worked and I got rid of it that same day because it just wasn't as good as Malwarebytes.
    Posted in: Computer Science and Technology
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    posted a message on If alienware was cheaper and had better cooling,would you still hate alienware or no?
    Quote from Wolley74»

    Actually with coupons you can get them to come close to Sager's pricing, but it takes some waiting and shopping around, so if you like fancy LEDs for about $200 thats your call, but with coupons it can be a close shave price wise

    (i would still go Sager cause i don't need a portable rave)

    You can still get customizable LED's on Sagers as well, so even that isn't something you have to go with Alienware to get.
    Posted in: Computer Science and Technology
  • 0

    posted a message on [SOLVED] Core2Duo not cutting it?
    Might as well just upgrade everything. Nothing would be worth transferring to a newer system.
    Posted in: Building, Parts & Peripherals
  • 0

    posted a message on Windows 10-thoughts?
    I like 8.1 better than 10 so far. I haven't missed the start menu one bit since switching from 7 to 8. Bringing it back because people are used to an antiquated system is idiotic. Users need to realize that scrolling through menus and sub-directories is an outdated way of doing things and needs to be gotten rid of. Is it really that hard to just hit Win+S? What I would ultimately like to see is a focus on Microsoft getting actual polished apps onto the Windows app store. Most of the apps on there are crap, when they could actually be good if there was as much effort put into them as there was in the desktop equivalents.
    Posted in: Computer Science and Technology
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    posted a message on Is samsung a good tablet/smartphone company?
    If the software is that big of a deal for you, I would just install Cyanogenmod. The auto-installer app actually works surprisingly well and once it's installed you have access to tons of themes and features.
    Posted in: Computer Science and Technology
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    posted a message on SSD Thoughts

    Why exactly would he need more than 250gb for an ssd...The OP could easily load most programs onto a 250gb solid state drive...

    That's actually not that much space nowadays. If you've got large software suites or want to store any games on your SSD, that's just not feasible on a 128GB drive. All of my current SSD's are 128GB, but I would eventually like to get at least a 240GB.
    Posted in: Building, Parts & Peripherals
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    posted a message on Help, I don't know how to do this!
    I learned the same thing, except instead of the fish method it was called cross multiplication. You just make an x "across" the fractions and multiply it out.
    Posted in: Computer Science and Technology
  • 0

    posted a message on 32-Inch TV as Monitor?
    Windows 9 is actually going to get the start menu back. I think it's pretty stupid to bring it back. Using the search function and start screen is much faster than scrolling through a menu.
    Posted in: Building, Parts & Peripherals
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    posted a message on Help me avoid Windows 8.1 before it's too late!
    If you're really still stuck in the habit of using the start button menu for everything, you're living in the past. It's much faster to just use the search bar and taskbar in Windows.
    Posted in: Hardware & Software Support
  • 0

    posted a message on General performance questions 2014 iMac
    Quote from MrKillerToad»
    Don't wanna be "that guy", but you really could of gotten a lot more out of a custom built desktop, than with a Imac. 130 FPS on Minecraft really isn't that impressive, especially with a $1500+ machine.

    A custom build would not result in an all-in-one solution and would have to run Windows unless you feel like getting Hackintosh compatible hardware and installing OSX anyway. Raw performance isn't everything.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Android or Apple?
    It's up to personal preference. They each perform basically the same for general use. There are benefits to both depending on who the user is.
    Posted in: Computer Science and Technology
  • 0

    posted a message on What was the first computer?
    I would say the Analytical Engine was the first computer in technical terms since it was capable of taking input and automatically performing operations.
    Posted in: Computer Science and Technology
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