You'll have to find a server that has upgraded. It may take a while for most to switch over.
- CobraA1
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Nov 18, 2011CobraA1 posted a message on Minecraft is Officially Out!Posted in: News
You'll have to find a server that has upgraded. It may take a while for most to switch over. -
Nov 18, 2011CobraA1 posted a message on Minecraft is Officially Out!Grats Minecraft!Posted in: News
Although not much seems to be changed, it seems responsive and stable so far.
I've created a world I intend on living in for a while, and may try my hand at YouTube vids again. - To post a comment, please login.
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There's been some back and forth on this. Last I have personally heard, Docm somehow convinced them not to do it, because the hopper worked for sorting. Personally, I don't think that argument is really all that valid (IMO odd but useful behaviors should be re-implemented as official features), but that's the last I heard about it.
The reason for the hopper's seemingly inverted redstone behavior is because they want it to work normally without requiring any redstone.
Copyright, most likely. The functionality of a mod can't be copyrighted, but the code is, so they have to write their own implementation if they don't want copyright issues.
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The biggest reason being that it's hard to control lag when circuitry can be arbitrarily complex, not to mention the possibility of a complete lockup or crash if you were to create a loop that just inverts itself (basically an "instant" infinite loop).
The torch delay is not just there as some game play thing. I'm sure it's there to reduce lag. Instead of computing everything all at once, it allows computing a circuit to happen over a period of time, so that it's not hitting your (or your server's) CPU so hard.
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There's nothing really to "get" about any of this. Balance in a sandbox game is all very subjective. There's no magical balance formula for a sandbox game.
That's about at good as mining to make the tools to mine more items to make better tools to mine better minerals ;).
It's a sandbox game. If you think hard enough, anything you do is pretty much pointless at one level or another - heck, you're just playing a game, period. It's entertainment, so the real point is to keep you entertained.
I will say that adding more machines and stuff does make the game more fun for myself - I like my "mad scientists's lab" and will likely continue to use addons that supply that theme.
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In the case of Buildcraft, you only need to power the wooden pipes when you're pulling items from certain things like chests. I understand there used to be a lot more power requirements for other types of pipes in earlier versions, but those seem to be gone.
And yes, pipes are considerably cheaper than minecarts in buildcraft. You can usually get by with cobblestone pipes, which are dirt cheap considering that 99% of the average Minecraft world is basically stone.
It's not really like hauling items fast has a real advantage during large scale operations (ie using a quarry). The biggest advantage that pipes have over rail is that you don't need to micromanage minecarts.
Well, FTB includes barrels (factorization mod) and the Iron Chests mod. I spawned next to a jungle, so I have more wood than I'll ever need. I've also been keeping things as raw materials (or refined to bars in the case of metals) as much as possible so I'm not overflowing with intermediate products (gears, circuit boards, wires, etc). There's also void pipes if you just don't want to permanently store some things anymore (like cobblestone) while mining.
All that being said, I don't think they're strictly needed for vanilla. I'm very interested in what people will do with the new hoppers in the latest snapshots.
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My house looks like a mad scientist's lab ;). Machines and pipes all over the place. No, I'm not really including rails right now, although I may take a look at the railcraft stuff sometime. The outside of my house has a rather lengthy pipe to the quarry.
Before the quarry, I was using the miner. You have to keep setting it up at new locations every few minutes, so it's a bit less boring to use than the quarry.
I'm hoping the quarry may give me a few more diamonds, however. For some inexplicable reason the miner wasn't giving me very many diamonds. For the most part, nearly all of my diamonds have come from branch mining.
I'm mostly using the buildcraft, industrialcraft, and forestry stuff at the moment.
This is a fairly new game - I haven't actually made it to the end yet. I've been to the nether, and haven't had the need to go further yet. I still have a few goals to reach in the overworld first. I don't actually own any ender chests yet.
A lot of my current setup consists of storing a lot of raw materials. I'd have to use really long pipes to transport everything. It would take a while. I could certainly not fit everything into an ender chest.
No cheating here! Other than disabling GregTech to build my diamond drills for the miner, I've done nothing other than use FTB as-is. I'm still undecided on whether GregTech is really improving the balance, or just making it a pain.
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Well, with rails you're using iron as you mine it, making mining for iron much less efficient because you're using it as you mine it. When all is said and done, it's not really worth it to use tracks in a mine.
I disagree. I'm playing Feed the Beast (FTB) single player and I'm having a blast. Heck, if it weren't for FTB, I probably wouldn't be playing Minecraft anymore, as I stopped playing Minecraft for a while until I started seeing FTB videos.
I do think that Minecraft should avoid something like the quarry from Buildcraft. I built one of those, and that actually turned out to be boring. You just sit there and watch as it does all of the mining for you. Mining should still take some effort. Making it easier as you progress is one thing, but trivializing it to the point where a machine does everything for you is quite another.
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Yes, however it's recently been made more costly to do so - requiring iron instead of stone. It's more expensive than rail now.
Being as you can put things into minecarts and take things out, you can actually replicate most of the functionality of pipes, although it will be slower and more clumsy.
Personally, I've been playing FTB, and I actually like all of the new stuff. Makes mining, often the most boring and tedious part of the game, a lot easier.
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You know, including explanations, experiments, discussions, etc. An actual show rather than a short demo between an opening and closing sequence.
I've seen this style of "mythbusters" many times, it seems rather unoriginal, and it was never really well executed by anybody to begin with.
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One: Two wrongs don't make a right.
Two: Examples of real life problems don't mean there aren't problems in games as well.
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Watched a bit of Yogscast when they first came out, but got a bit tired of their juvenile behavior and antics.
Some Kurt as well.
I've actually cut way back on what I used to watch. Takes too much time to watch a lot.
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Right. These are the same people that never seem to have enough arrows. Why? Because gravel has a legit use that most people ignore
But yes, I agree that for the most part it's useless. Unless you're always running out of arrows.
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Try it. See what happens.
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There are times when you do need to be super sensitive to the rules, however: On a résumé, a grammar or spelling mistake can cost you a job! Thus, you want to have the "grammar police" when making a résumé.
And oh, yeah, just to throw another loop: The lady under the floor in the YouTube clip mentioned the Chicago manual of style - yes, it is the case that many things are different depending on the style guide you follow. Different style guides have different recommendations. There's no one single universal source of good grammar rules.
In the case of these forums, it's okay to be pretty lax, as long as there's no confusion as a result of the mistake. I'd only really correct the mistake if it's a potential source of confusion.
As far as predictions go?
More bug fixes. You HAVE to be literal with computers, as they are very nitpicky about their own rules.
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In the case of SSP, the packets should never leave the machine unless the player hits the "Open to LAN" button. The latency shouldn't be noticeable at all, since the packet isn't leaving the machine. Disconnects should be impossible since there's nothing to disconnect.
If they do it right, it should be unnoticeable unless you hit the "Open to LAN" button.