Once I realized that leaving the Xbox on standby meant auto updates on everything, I changed that setting right quick (to "power saving", meaning truly off when I turn it off). That was about 2 years ago. There are no issues with playing the Xbox or Minecraft without updating, except of course, you have to play offline. If you want to play with friends online, you need to have both your system and the game fully updated. That's necessary, in technical reality; it isn't just MS or 4J being overly restrictive. Different versions of system software and game code are not going to get along together very well.
So, in short, yes, you can play Minecraft on the X1 without updating it, but only offline. First, switch your power mode to "power saving". When you go launch MC, it may tell you that it needs an update. If you don't want it, cancel out of launching the game, go into Settings->All Settings->Network, and tick "Go offline". Now launch MC again, and it will work.
Edit: Wow, this thread is 2 months old. I'll leave the reply here, for whoever may find it useful. But I assume the OP already found his answer elsewhere.
What the hell did you do? This is single-player! Why is the game being saved when I exit regardless of my previous settings on this, and why can't I pause gameplay. What lunacy is this?!
I really don't know what happened here. Somehow my game got changed from offline to online after today's update. I'm not happy, but I don't know enough to point fingers yet. Rant removed.
I was incensed when I discovered that save files are hidden from the user on the Xbox One, completely inaccessible. Had I known about this unconscionable usurpation of user rights beforehand, I never would have bought this console.
The only way I know to back up content on this box is to own 2 (or more) of them. You then can have the game on more than one console, and you can use one of them to hold saves that you know are good. If the MC saves on your play box get corrupt, you can delete them, then go to your backup box and make sure they sync back up to the cloud. I'm not sure about all the details, since I don't have 2 boxes, but I'm sure this could be made to work. Worst case scenario would be to go offline on the backup box, update each local save individually, then go online, and let it all sync up.
And of course, the backup box cannot be in standby mode. Otherwise, everything gets updated automatically even when you're not using it. It needs to be in "power-saving" mode--i.e., truly off when you turn it off.
Yeah, but Mojang hired 4J to handle the workload of the console versions before it was acquired by Microsoft. Mojang have never worked on a console version--at all. They don't have the one-size-fits-all code base that supports, how many platforms is it now--5 at least? It would be a monumental undertaking to grab that ball and run with it another way, on top of what they're already doing.
Don't get me wrong. I hope you're right, and we get the X1 version on a much better track. I just see a lot of momentum here that I'm not confident is going to see any radical changes.
Don't expect to see any new real content from 4j Studios this year. This is what my Crystal Ball tells me will happen:
4j does nothing but bugfixes and battle DLC this year. Terrain, world size and mob caps remain broken "as intended".
Sometime before the years end, Pocket and Windows 10 Editions get content updates bringing them any features we have but they lack.
Next year, Mojang replaces Minecraft Xbox One with the newly upgraded Windows 10 version. Mojang continues to operate these three platforms with Cross Play, leaving 4j to handle "legacy" console versions. Possibly including PS4 if Sony can't or won't cross play with PSN.
Again, would love official word proving me wrong and laying out a road map for 4j to catch up. But its an Occam's Razor situation; this would seem to be the easiest solution to getting our Minecraft to sync with PE and W10.
Have you entertained the opposite notion: that 4J will take over all the cross-play versions? I shiver at the thought, since they've proven to be horrible, technically. The update from late last year destroyed the performance of large redstone machines, and over half a year later, that barely improved. Oh, but we got battles--yay. However, they've also proven to produce something that makes a lot of money across several platforms, which is what usually flies in the decision-making process at big corporations.
So, you see, I'm not at all confident that we're going to be rid of them.
Sadly, you are wrong. Or rather, you are right in that the redstone circuits still work, but the animation of large systems looks like it went backwards in optimization about 3 versions. It looks horrible now--laggy, with this ugly blacking out of blocks that move, falling behind in timing, then racing forward to catch up. It's worse even than the 360 version was before the update. I have a couple of videos of a 24-hour clock I made, in the show your creations board. That's what it looked like before this horrid update. I'll post a new one sometime to compare. Right now, I'm too angry to do anything with Minecraft anymore today.
It seems to me the devs care more about all the fluff added than about maintaining the integrity of what they have already created, and that is quite disappointing indeed.
Looks like you called it. The update is live now. I thought it would take longer.
And since the update is out, the thread's topic now is perfect. Any new issues to report? In particular, I want to know if redstone is in any way adversely affected, particularly in complex machines. Frame rate still good? I will wait for some feedback before allowing the update on my system. Thanks!
Congrats all around! From what I've read, this version should be comparable to the X360's. That's not bad at all, having played it and enjoyed it for years. This should be a good shot in the arm for the WiiU over the Holidays. I hope to see new board members here as well.
Update notifications on the Xbox UI are for system updates, not game updates. TU31/CU19/PS 1.22 has been submitted to MS and Sony for final testing. (See here.) We should have it in a week or two. I will know exactly when it downloads because I don't keep my X1 in standby, or allow auto-updates. If you have your system set up for "instant-on", you will know when you see the changes in the game.
The 360 version is not currently compatible with the Xbox One. Technically, it is possible, but I doubt it ever will happen, since the One has its own version, and it can import saves from the 360 version. The worlds on the One can be much larger than those on the 360, so cross-play is not likely to ever come along either.
No, you misunderstand. The warning very much belongs on a world tagged as survival. I have no problem with it in that case. However, it does not belong at all on a world tagged as creative (which would include any originally survival world which was used in creative mode). Once it's a creative world, the warning is no longer needed, and it is a nuisance.
The game very much knows which worlds are survival and which are creative. It can certainly keep inapplicable warnings out of creative worlds.
That's it. If you play solo, and you cheat in any way, you are only cheating yourself. So why the arguments? If leaderboards or achievements are involved, then I get it--but even then, it's not the kind of unfairness that should get anyone riled up. Not that big a deal.
What bugs me is just the opposite. I want no rain or mob spawns on my redstone creations in worlds that have always been creative only. So why do I have to get a warning about using host options, and need a second button press every time I load one of them up? I know there will be no leaderboards and achievements. I knew that when I created those worlds, from Day One.
Thanks for being supportive and for being above grammar typing I hate fealing like a sutuent in a Pretty AP English class I'm planing on fixing it soon Sorry if I'm not in my actual account forgot password
"Thanks for being supportive, and for being above grammar. I hate feeling like a student in an AP English class. I'm planning on fixing it soon. Sorry, I'm not in my actual account--forgot the password."
Just separate the sentences, man. Using periods alone would be a perfect first step. I don't like being "that guy" but your posts really need some work, if you want to be understood properly.
I'm surprised I didn't comment in this thread earlier. Honestly, I don't understand the angst about the subject. My philosophy on the subject of cheating in general is this:
Nothing a game allows you to do is cheating. Games define their rules internally. Externally added rules or restrictions are artificial, and only apply to the players devising them. If someone figures out a way to go beyond the intended bounds of a game, using nothing but gameplay or other game functionality, it is up to the developers to close the gap via a mandatory update, or accept the unintended consequences as an integral part of the game. All hacks and save-file edits are cheating.
If players want to check out their survival worlds in creative mode, there are two ways to do it. One is to use the same world seed in creative mode. The other is to make a copy of the survival world and use the copy in creative mode. I have no problem with either one, as long as once a world has gone creative, it can't be used for leaderboards or achievements. If a player takes one of these creative shortcuts, then he should have to redo everything in the legitimate original survival world to get any official props from XBL.
How many times can a brush spread paint across a canvas before all the possible creativity is used up?
It's the second time you use this argument, and I thought I should speak up about it. The sandbox has near-infinite possibilities. Running out of creative ideas is not going to be an issue.
As for your tech arguments, I agree that keeping the old-gen versions in lockstep with the new is a problem. They really need to separate at some point. But once a world is fleshed out, it doesn't matter if the seed generator changes. That won't change an existing, fully explored world. Not even the biomes will be affected anymore, since they are now saved with their worlds. (They should have been from the beginning.) If a player wants to take a world in separate directions without having to go through the seed generator, he can always copy his world to other files before modifying it.
The PS4 and the XONE are very nearly the same system. They use the same double-Jaguar CPU/GPU X86 architecture. The PS4 has faster memory and 50% more compute units in the GPU. The XONE has 10% faster CPU speed and an extra small static-memory cache embedded on the chip to speed some things along. It's perfectly possible to use the same programming code on both, before system-specific optimizations and limit pushing.
For all practical purposes, Mojang is Microsoft now. They are wholly owned by MS. They were allowed to stay in Stockholm and keep their company culture to try to preserve the magic presumably worth $2.5 billion US. But make no mistake about it: they are an arm, and Microsoft is the brain.
The console versions of Minecraft, beginning with the 360's, were deals between an independent Mojang and 4J. Microsoft was all too happy to cozy up to them once the 360 version succeeded beyond anyone's imagination.
0
Once I realized that leaving the Xbox on standby meant auto updates on everything, I changed that setting right quick (to "power saving", meaning truly off when I turn it off). That was about 2 years ago. There are no issues with playing the Xbox or Minecraft without updating, except of course, you have to play offline. If you want to play with friends online, you need to have both your system and the game fully updated. That's necessary, in technical reality; it isn't just MS or 4J being overly restrictive. Different versions of system software and game code are not going to get along together very well.
So, in short, yes, you can play Minecraft on the X1 without updating it, but only offline. First, switch your power mode to "power saving". When you go launch MC, it may tell you that it needs an update. If you don't want it, cancel out of launching the game, go into Settings->All Settings->Network, and tick "Go offline". Now launch MC again, and it will work.
Edit: Wow, this thread is 2 months old. I'll leave the reply here, for whoever may find it useful. But I assume the OP already found his answer elsewhere.
0
What the hell did you do? This is single-player! Why is the game being saved when I exit regardless of my previous settings on this, and why can't I pause gameplay. What lunacy is this?!
I really don't know what happened here. Somehow my game got changed from offline to online after today's update. I'm not happy, but I don't know enough to point fingers yet. Rant removed.
0
I was incensed when I discovered that save files are hidden from the user on the Xbox One, completely inaccessible. Had I known about this unconscionable usurpation of user rights beforehand, I never would have bought this console.
The only way I know to back up content on this box is to own 2 (or more) of them. You then can have the game on more than one console, and you can use one of them to hold saves that you know are good. If the MC saves on your play box get corrupt, you can delete them, then go to your backup box and make sure they sync back up to the cloud. I'm not sure about all the details, since I don't have 2 boxes, but I'm sure this could be made to work. Worst case scenario would be to go offline on the backup box, update each local save individually, then go online, and let it all sync up.
And of course, the backup box cannot be in standby mode. Otherwise, everything gets updated automatically even when you're not using it. It needs to be in "power-saving" mode--i.e., truly off when you turn it off.
0
Yeah, but Mojang hired 4J to handle the workload of the console versions before it was acquired by Microsoft. Mojang have never worked on a console version--at all. They don't have the one-size-fits-all code base that supports, how many platforms is it now--5 at least? It would be a monumental undertaking to grab that ball and run with it another way, on top of what they're already doing.
Don't get me wrong. I hope you're right, and we get the X1 version on a much better track. I just see a lot of momentum here that I'm not confident is going to see any radical changes.
0
Have you entertained the opposite notion: that 4J will take over all the cross-play versions? I shiver at the thought, since they've proven to be horrible, technically. The update from late last year destroyed the performance of large redstone machines, and over half a year later, that barely improved. Oh, but we got battles--yay. However, they've also proven to produce something that makes a lot of money across several platforms, which is what usually flies in the decision-making process at big corporations.
So, you see, I'm not at all confident that we're going to be rid of them.
0
Sadly, you are wrong. Or rather, you are right in that the redstone circuits still work, but the animation of large systems looks like it went backwards in optimization about 3 versions. It looks horrible now--laggy, with this ugly blacking out of blocks that move, falling behind in timing, then racing forward to catch up. It's worse even than the 360 version was before the update. I have a couple of videos of a 24-hour clock I made, in the show your creations board. That's what it looked like before this horrid update. I'll post a new one sometime to compare. Right now, I'm too angry to do anything with Minecraft anymore today.
It seems to me the devs care more about all the fluff added than about maintaining the integrity of what they have already created, and that is quite disappointing indeed.
1
Looks like you called it. The update is live now. I thought it would take longer.
And since the update is out, the thread's topic now is perfect. Any new issues to report? In particular, I want to know if redstone is in any way adversely affected, particularly in complex machines. Frame rate still good? I will wait for some feedback before allowing the update on my system. Thanks!
0
Congrats all around! From what I've read, this version should be comparable to the X360's. That's not bad at all, having played it and enjoyed it for years. This should be a good shot in the arm for the WiiU over the Holidays. I hope to see new board members here as well.
0
Update notifications on the Xbox UI are for system updates, not game updates. TU31/CU19/PS 1.22 has been submitted to MS and Sony for final testing. (See here.) We should have it in a week or two. I will know exactly when it downloads because I don't keep my X1 in standby, or allow auto-updates. If you have your system set up for "instant-on", you will know when you see the changes in the game.
0
The 360 version is not currently compatible with the Xbox One. Technically, it is possible, but I doubt it ever will happen, since the One has its own version, and it can import saves from the 360 version. The worlds on the One can be much larger than those on the 360, so cross-play is not likely to ever come along either.
0
No, you misunderstand. The warning very much belongs on a world tagged as survival. I have no problem with it in that case. However, it does not belong at all on a world tagged as creative (which would include any originally survival world which was used in creative mode). Once it's a creative world, the warning is no longer needed, and it is a nuisance.
The game very much knows which worlds are survival and which are creative. It can certainly keep inapplicable warnings out of creative worlds.
0
That's it. If you play solo, and you cheat in any way, you are only cheating yourself. So why the arguments? If leaderboards or achievements are involved, then I get it--but even then, it's not the kind of unfairness that should get anyone riled up. Not that big a deal.
What bugs me is just the opposite. I want no rain or mob spawns on my redstone creations in worlds that have always been creative only. So why do I have to get a warning about using host options, and need a second button press every time I load one of them up? I know there will be no leaderboards and achievements. I knew that when I created those worlds, from Day One.
1
"Thanks for being supportive, and for being above grammar. I hate feeling like a student in an AP English class. I'm planning on fixing it soon. Sorry, I'm not in my actual account--forgot the password."
Just separate the sentences, man. Using periods alone would be a perfect first step. I don't like being "that guy" but your posts really need some work, if you want to be understood properly.
1
I'm surprised I didn't comment in this thread earlier. Honestly, I don't understand the angst about the subject. My philosophy on the subject of cheating in general is this:
Nothing a game allows you to do is cheating. Games define their rules internally. Externally added rules or restrictions are artificial, and only apply to the players devising them. If someone figures out a way to go beyond the intended bounds of a game, using nothing but gameplay or other game functionality, it is up to the developers to close the gap via a mandatory update, or accept the unintended consequences as an integral part of the game. All hacks and save-file edits are cheating.
If players want to check out their survival worlds in creative mode, there are two ways to do it. One is to use the same world seed in creative mode. The other is to make a copy of the survival world and use the copy in creative mode. I have no problem with either one, as long as once a world has gone creative, it can't be used for leaderboards or achievements. If a player takes one of these creative shortcuts, then he should have to redo everything in the legitimate original survival world to get any official props from XBL.
0
How many times can a brush spread paint across a canvas before all the possible creativity is used up?
It's the second time you use this argument, and I thought I should speak up about it. The sandbox has near-infinite possibilities. Running out of creative ideas is not going to be an issue.
As for your tech arguments, I agree that keeping the old-gen versions in lockstep with the new is a problem. They really need to separate at some point. But once a world is fleshed out, it doesn't matter if the seed generator changes. That won't change an existing, fully explored world. Not even the biomes will be affected anymore, since they are now saved with their worlds. (They should have been from the beginning.) If a player wants to take a world in separate directions without having to go through the seed generator, he can always copy his world to other files before modifying it.
The PS4 and the XONE are very nearly the same system. They use the same double-Jaguar CPU/GPU X86 architecture. The PS4 has faster memory and 50% more compute units in the GPU. The XONE has 10% faster CPU speed and an extra small static-memory cache embedded on the chip to speed some things along. It's perfectly possible to use the same programming code on both, before system-specific optimizations and limit pushing.
For all practical purposes, Mojang is Microsoft now. They are wholly owned by MS. They were allowed to stay in Stockholm and keep their company culture to try to preserve the magic presumably worth $2.5 billion US. But make no mistake about it: they are an arm, and Microsoft is the brain.
The console versions of Minecraft, beginning with the 360's, were deals between an independent Mojang and 4J. Microsoft was all too happy to cozy up to them once the 360 version succeeded beyond anyone's imagination.