• 1

    posted a message on What is Your Favorite Car? (You don't have to explain why you love it, but if you want to, you can.)

    Chevy Camaros. The newer the better. Yellow with black stripes.

    Posted in: General Off Topic
  • 1

    posted a message on New boss: Enraged Zombie
    Quote from LeDirt»

    Anyways, the chances to him to spawn is too big.

    Just, too big...


    The chance should be around 0.01%


    I agree, change the spawn percentage and I think this could be a cool boss. However, I also think that perhaps he also only be able to be summoned.

    That way if a player wants to take on this behemoth he can do so when he wishes. I'll leave the summoning details up to you, IF you want to add to this. The idea does have great potential as it stands though.


    Partial Support

    Posted in: Suggestions
  • 12

    posted a message on Seagulls! EDIT 1.3: Eggs and new poll

    Oceans are pretty empty with the exception of the occasional Ocean Monument. Beaches aren't really that... beachy. Well, seagulls will fix that issue.

    Seagulls will spawn over any ocean or on the edge of a biome that borders an ocean. They spawn in groups of 2-5. Seagulls have 3 hearts of health. They are completely passive, but they are often scared of anything that moves or makes noise. Normally they glide in the air, but they will often land on the ground for short periods of time. If they are scared by anything, (i'll get into more detail on that) they will fly back into the sky like the majestic creatures they are :P. If killed, they drop 3 xp, 0-1 raw seagull (cooked if burned to death, both have the same properties of chicken meat), and occasionally a seagull feather or two (very important part of the concept).

    What startles seagulls? A LOT of things. Moving pistons, any quickly-moving mob, potions, noteblocks/jukeboxes, and thrown potions. You might be wondering, "how on earth am I gonna kill these things?" There are a few ways: 1. Use a bow. 2. Throw bread or fish on the ground and stay very still... and wait. Seagulls are attracted to bread and fish that are on the ground and many will soon swarm around any that they find. But act quickly, because they'll eat it fast, and they may or may not stay there.

    As suggested by Retic, you can breed seagulls by using fish. This will create adorable baby seagulls that have 2 hearts of health and drop no feathers when killed. Their appearance is the same size but with a different texture.

    As suggested by Kazo10, seagulls will randomly lay eggs while on the ground only, similarly to chickens. These can be used to possibly spawn new seagulls (again, like chicken eggs).

    So what are the gull feathers for? An amazing new arrow type! *hears groans* Hear me out.
    We all know (or should know) that in the 1.8 update, arrows no longer work underwater. These new types of arrows will. Use the feather in crafting like you would any arrow, and you have an underwater arrow! However, this does not mean you can just snipe guardians from a safe distance. Underwater arrows only travel 2/3 of the distance that a guardian can attack at. This means they can still attack you, but you don't have to be right in front of them to do any damage. The reason behind this new arrow type is that seagulls naturally live by oceans. Their feathers have a special oil that helps keep them dry. So using these feathers in arrows would help them travel farther underwater (but not too far).

    But wait: What if I have both kinds of arrows? How will the game choose which arrows to use? Easy. The game can already tell whether the player is underwater or not. IF you have both kinds of arrows, then the game will use up your water arrows if you're underwater. If you are above water, it will use the normal ones. However, if you only have one kind, it will automatically use up that kind of arrow, regardless of whether you're in or out of water.

    Here is a model I came up with for seagulls. I'm not very good with modeling, so it's not the best. If someone can make a better model, please do so and post it here. I'm sure that whatever you make will be a lot better ^_^.

    Lemme know if I forgot something or if you have any questions (No, seagulls will not poop everywhere :lol:)

    Thanks for reading!

    Thanks to Mart_b77 for this awesome banner! Copy it into your signature to spread the word... the word about the bird B)

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    Posted in: Suggestions
  • 1

    posted a message on Tame-able Rats in Minecraft! Pets that spawn in Caves!
    Alright, I like the attacking and the chest finding, but I can't say I'm for the thieving part. Other than that, support.
    Posted in: Suggestions
  • 1

    posted a message on Capes
    I can't believe people still haven't understood that there's a reason not everyone has a cape. They are meant to be rare and a sort of way to say "Hey I like the game so much I went to a con"
    No Support
    Posted in: Suggestions
  • 5

    posted a message on *HISSSS* *BOOM* *RIIIIING* (Now without the ring!)
    In the real world, whenever someone is exposed to very loud sounds (like an explosion) they experience a temporary (or sometimes permanent) ringing in their ears. I say we bring something similar to this into Minecraft.

    The way it works is relatively simple:
    Depending on the blast power a player experiences (this would be calculated before armor protection), the player would have a ringing noise playing all noises muffled for 3x seconds (x = the poser of the explosion. For those that don't know, a creeper explosion has a power of 3, and TNT has a power of 4). One final touch: during this time, the Phosphor shader would be applied.

    This could definitely make explosions be a little more "dangerous" (yet another reason to hate creepers) , and this might also be good for adventure maps.

    Players in Creative mode will not be affected in this manner.

    If for some reason you don't want this to be happening all the time, or if a mapmaker doesn't want this in their map, the command /gamerule ExplosionTrauma can be set to false.

    This is automatically set to off by default (except in hardcore, which is always set to on) but can be turned on with the command /gamerule mufflednoises true
    I think it needs to be a command because perhaps the mapmaker wants the player to go through this period of muffled noises, or for minigames on some servers.

    Hope you guys like this
    Posted in: Suggestions
  • 6

    posted a message on Mob Figurines! Can you collect them all?
    Have you ever wanted a miniature creeper or a tiny skeleton as a decorational piece in your cool house? Of course you have! Well then, this suggestion is for you!

    Mob figurines are very simple to craft! just place 8 balls of clay around a certain item like so:
    (the dirt represents whatever item is to be used to create the desired mob)

    and voila! The only thing left to do is cook it in a furnace and they can be placed. To get them back, just left-click (or whatever button you use) like you would for a painting.

    They are all scale size, with the Zombie figure being exactly 1 block tall. Everything else is based on that which means all other figures will be proportional to Zombie.

    Sorry for the lack of pictures, I'm not that great at creating models.

    Here is the list of what item must be used to make which mob:
    Rotten flesh: zombie
    Bow: skeleton
    gunpowder: creeper
    spider eye: spider
    cobweb: cave spider
    beef: cow
    pork: pig
    chicken: chicken
    mutton: sheep
    rabbit: rabbit
    bone: wolf
    fish: cat
    ink sac: squid
    prismarine shard: guardian
    sponge: elder guardian
    emerald: villager
    enderpearl: enderman
    endstone: ender dragon
    coal: wither skeleton
    blaze rod: blaze
    wither skeleton head: wither
    ghast tear: ghast
    gold nugget: zombie pigman
    magma cream: magma cube
    slime ball: slime
    iron ingot: iron golem
    snow ball: snow golem
    nether wart: witch
    hay block: horse
    red mushroom: mooshroom
    stone brick: silverfish
    eye of ender: endermite
    smooth stone: bat

    I'm debating on whether or not the baked figurines should all be a paleish pink/tannish color and the player must combine them with a certain dye to give them their natural color, or if once they are baked they will automatically be colored. I'd appreciate if you gave me your opinion below.

    Well that's pretty much it, if you read through the entire list of items, then here's a :-(o): for you!

    Edit:
    As suggested by a few(sorry for the lack of names, there's been quite a few people that suggested this) SOME figures will be found only through dungeons, fortresses, etc. These would be rare variants of certain mobs. Not all mobs will have a variant. Below is a list of variants (let me know if you think of a few):

    Dungeons:
    zombies with iron axes, baby zombies

    Jungle Temples:
    charged creepers, ocelots

    Desert Temples:
    skeletons with golden helmets

    Villager Trades:
    Villager (random profession)
    Baby Villager (random profession)

    Blacksmith Houses:
    Iron Golems
    Baby variants of passive mobs

    Strongholds:
    Endermen with grass block
    Ender Dragon

    Nether Fortresses:
    Blazes (on fire)
    Wither

    Mineshafts:
    Cave spider
    Here's a possible look for some of the figurines (thanks to Ivya for the picture):


    Edit 1.2:

    I have decided that all clay figures will be a tannish color. The suggestion below will add 2 new variations.

    A suggestion by a friend
    My friend and I have come up with a way to make copies of the figures, but without making it so you can make infinite duplicates.

    First, choose a figure you want to copy.

    Next, take a block of clay and right-click on a full cauldron. The water will become grayish (its really soft clay that has been rally softened.

    Then, right-click the figure onto the slurry-like mixture in the cauldron. The figure will appear to be upside-down.

    This next part will take half an MC day: the clay will form a mold around the original figure.

    Once the mold solidifies, right-click with an empty hand and you will receive a <mob name> mold and the original figure

    Take this mold and place it anywhere on the ground. Then right-click the mold with a new clay block.

    Once more, you will have to wait half an MC day for the new figure to harden.

    Once it dries, just break the block and you will have a second figure! You will not get the mold back.

    NOTE: Each figure can only be used once to copy. However, you can have copies of copies, and copies of copies of copies, and copies of... well you get it. In addition, the size of the figure will not affect the size of the mod (for the sake of keeping it somewhat simple).

    Now on to the really cool stuff :D

    Let's go back to the part where we have our mold. 2 other options you have are: make an Iron or a Golden figure.

    How you may ask? It's quite simple! Just take the empty mold, place it in the output slot of a furnace, and place a block of either iron or gold in the "smelting" slot and wait for the smelting process to finish. Once that's done just take the mold with the molten metal and set it down to cool. Once it cools (again half a MC day) just break the mold like before and you've got a neat decorative mini-statue! Another advantage of crafting these is that the gold version can be used twice for the molding process and the iron one can be use 3 times.

    Alright, wow that was a lot! Hope you guys like the new additions. I will set up a new poll for you guys to vote on (click away!).

    One last thing: Some of you may be against the idea of duplicating these things, and I can see your point. However, keep in mind that there would likely only be one Enderdragon figure in one world, and since these are nice little things to just keep around the house, I'd like for there to be SOME sort of way to have multiple amounts of rare figures.

    Thanks for reading!
    Posted in: Suggestions
  • 1

    posted a message on Endermen in The Nether will drop Eyes of Ender
    I guess if you go through the trouble of getting an enderman into the Nether and manage to kill it you should get an extra bonus, so I guess I'll
    Support
    Posted in: Suggestions
  • 1

    posted a message on Water Dimension
    This is awesome! I've been tryin to think of an good way to add a new dimension that's water-based. This is it right here. I really like the new mobs and their variety. Finally, a better reason to travel to ocean monuments besides gold.
    120% Support :lol:
    Posted in: Suggestions
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