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Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
Quote from Sacheverell.Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.
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When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 () Hard 8 ()
Charge Attack:
Easy 7 () Medium 9 () Hard 11 ()
Laser Attack:
Easy 4 ()+ Medium 6 ()+ Hard 9 ()+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
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Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
(Copy This Into Your Signature To Show Your Support!^)
POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
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Chevy Camaros. The newer the better. Yellow with black stripes.
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I agree, change the spawn percentage and I think this could be a cool boss. However, I also think that perhaps he also only be able to be summoned.
That way if a player wants to take on this behemoth he can do so when he wishes. I'll leave the summoning details up to you, IF you want to add to this. The idea does have great potential as it stands though.
Partial Support
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Oceans are pretty empty with the exception of the occasional Ocean Monument. Beaches aren't really that... beachy. Well, seagulls will fix that issue.
Image RemovedSeagulls will spawn over any ocean or on the edge of a biome that borders an ocean. They spawn in groups of 2-5. Seagulls have 3 hearts of health. They are completely passive, but they are often scared of anything that moves or makes noise. Normally they glide in the air, but they will often land on the ground for short periods of time. If they are scared by anything, (i'll get into more detail on that) they will fly back into the sky like the majestic creatures they are :P. If killed, they drop 3 xp, 0-1 raw seagull (cooked if burned to death, both have the same properties of chicken meat), and occasionally a seagull feather or two (very important part of the concept).
What startles seagulls? A LOT of things. Moving pistons, any quickly-moving mob, potions, noteblocks/jukeboxes, and thrown potions. You might be wondering, "how on earth am I gonna kill these things?" There are a few ways: 1. Use a bow. 2. Throw bread or fish on the ground and stay very still... and wait. Seagulls are attracted to bread and fish that are on the ground and many will soon swarm around any that they find. But act quickly, because they'll eat it fast, and they may or may not stay there.
As suggested by Retic, you can breed seagulls by using fish. This will create adorable baby seagulls that have 2 hearts of health and drop no feathers when killed. Their appearance is the same size but with a different texture.
As suggested by Kazo10, seagulls will randomly lay eggs while on the ground only, similarly to chickens. These can be used to possibly spawn new seagulls (again, like chicken eggs).
So what are the gull feathers for? An amazing new arrow type! *hears groans* Hear me out.
We all know (or should know) that in the 1.8 update, arrows no longer work underwater. These new types of arrows will. Use the feather in crafting like you would any arrow, and you have an underwater arrow! However, this does not mean you can just snipe guardians from a safe distance. Underwater arrows only travel 2/3 of the distance that a guardian can attack at. This means they can still attack you, but you don't have to be right in front of them to do any damage. The reason behind this new arrow type is that seagulls naturally live by oceans. Their feathers have a special oil that helps keep them dry. So using these feathers in arrows would help them travel farther underwater (but not too far).
But wait: What if I have both kinds of arrows? How will the game choose which arrows to use? Easy. The game can already tell whether the player is underwater or not. IF you have both kinds of arrows, then the game will use up your water arrows if you're underwater. If you are above water, it will use the normal ones. However, if you only have one kind, it will automatically use up that kind of arrow, regardless of whether you're in or out of water.
Here is a model I came up with for seagulls. I'm not very good with modeling, so it's not the best. If someone can make a better model, please do so and post it here. I'm sure that whatever you make will be a lot better ^_^.
Lemme know if I forgot something or if you have any questions (No, seagulls will not poop everywhere :lol:)
Thanks for reading!
Thanks to Mart_b77 for this awesome banner! Copy it into your signature to spread the word... the word about the bird
Image Removed
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The way it works is relatively simple:
Depending on the blast power a player experiences (this would be calculated before armor protection), the player would have
a ringing noise playingall noises muffled for 3x seconds (x = the poser of the explosion. For those that don't know, a creeper explosion has a power of 3, and TNT has a power of 4). One final touch: during this time, the Phosphor shader would be applied.This could definitely make explosions be a little more "dangerous" (yet another reason to hate creepers) , and this might also be good for adventure maps.
Players in Creative mode will not be affected in this manner.
If for some reason you don't want this to be happening all the time, or if a mapmaker doesn't want this in their map, the command /gamerule ExplosionTrauma can be set to false.This is automatically set to off by default (except in hardcore, which is always set to on) but can be turned on with the command /gamerule mufflednoises true
I think it needs to be a command because perhaps the mapmaker wants the player to go through this period of muffled noises, or for minigames on some servers.
Hope you guys like this
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Mob figurines are very simple to craft! just place 8 balls of clay around a certain item like so:
(the dirt represents whatever item is to be used to create the desired mob)
and voila! The only thing left to do is cook it in a furnace and they can be placed. To get them back, just left-click (or whatever button you use) like you would for a painting.
They are all scale size, with the Zombie figure being exactly 1 block tall. Everything else is based on that which means all other figures will be proportional to Zombie.
Sorry for the lack of pictures, I'm not that great at creating models.
Here is the list of what item must be used to make which mob:
Bow: skeleton
gunpowder: creeper
spider eye: spider
cobweb: cave spiderbeef: cow
pork: pig
chicken: chicken
mutton: sheep
rabbit: rabbit
bone: wolf
fish: cat
ink sac: squid
prismarine shard: guardian
sponge: elder guardian
emerald: villager
enderpearl: enderman
endstone: ender dragoncoal: wither skeleton
blaze rod: blaze
wither skeleton head: witherghast tear: ghast
gold nugget: zombie pigman
magma cream: magma cube
slime ball: slime
iron ingot: iron golemsnow ball: snow golem
nether wart: witch
hay block: horse
red mushroom: mooshroom
stone brick: silverfish
I'm debating on whether or not the baked figurines should all be a paleish pink/tannish color and the player must combine them with a certain dye to give them their natural color, or if once they are baked they will automatically be colored. I'd appreciate if you gave me your opinion below.
Well that's pretty much it, if you read through the entire list of items, then here's a for you!
Edit:
As suggested by a few(sorry for the lack of names, there's been quite a few people that suggested this) SOME figures will be found only through dungeons, fortresses, etc. These would be rare variants of certain mobs. Not all mobs will have a variant. Below is a list of variants (let me know if you think of a few):
zombies with iron axes, baby zombies
Jungle Temples:
charged creepers, ocelots
Desert Temples:
skeletons with golden helmets
Villager Trades:
Villager (random profession)
Baby Villager (random profession)
Blacksmith Houses:
Iron Golems
Baby variants of passive mobs
Strongholds:
Endermen with grass block
Ender Dragon
Nether Fortresses:
Blazes (on fire)
Wither
Mineshafts:
Cave spider
Edit 1.2:
I have decided that all clay figures will be a tannish color. The suggestion below will add 2 new variations.
A suggestion by a friend
My friend and I have come up with a way to make copies of the figures, but without making it so you can make infinite duplicates.
First, choose a figure you want to copy.
Next, take a block of clay and right-click on a full cauldron. The water will become grayish (its really soft clay that has been rally softened.
Then, right-click the figure onto the slurry-like mixture in the cauldron. The figure will appear to be upside-down.
This next part will take half an MC day: the clay will form a mold around the original figure.
Once the mold solidifies, right-click with an empty hand and you will receive a <mob name> mold and the original figure
Take this mold and place it anywhere on the ground. Then right-click the mold with a new clay block.
Once more, you will have to wait half an MC day for the new figure to harden.
Once it dries, just break the block and you will have a second figure! You will not get the mold back.
NOTE: Each figure can only be used once to copy. However, you can have copies of copies, and copies of copies of copies, and copies of... well you get it. In addition, the size of the figure will not affect the size of the mod (for the sake of keeping it somewhat simple).
Now on to the really cool stuff
Let's go back to the part where we have our mold. 2 other options you have are: make an Iron or a Golden figure.
How you may ask? It's quite simple! Just take the empty mold, place it in the output slot of a furnace, and place a block of either iron or gold in the "smelting" slot and wait for the smelting process to finish. Once that's done just take the mold with the molten metal and set it down to cool. Once it cools (again half a MC day) just break the mold like before and you've got a neat decorative mini-statue! Another advantage of crafting these is that the gold version can be used twice for the molding process and the iron one can be use 3 times.
Alright, wow that was a lot! Hope you guys like the new additions. I will set up a new poll for you guys to vote on (click away!).
One last thing: Some of you may be against the idea of duplicating these things, and I can see your point. However, keep in mind that there would likely only be one Enderdragon figure in one world, and since these are nice little things to just keep around the house, I'd like for there to be SOME sort of way to have multiple amounts of rare figures.
Thanks for reading!
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