• 3

    posted a message on Some things need to be nerfed in 1.3.2
    1: May be a valid point, though personally I would rather have more options of what I could do with my mass quantities of cocoa rather than just limit the output.

    2: That would just replace placing extra blocks to look down from with placing extra blocks to use as backing for sideways orientation.

    3: I for one love the fact that we're getting tons of EXP now; now I don't have to wast time grindleveling whenever I want to enchant something that will inevitably break.
    Posted in: Suggestions
  • 1

    posted a message on A weapon that shoots in a straight line
    Well, why not something more plausible with current Minecraft, like a portable Fire Charge launcher? Pro: longer range, afterburn damage. Con: weaker shots, slower firing speed, slower projectile, shots (would probably) leave flames behind.
    Posted in: Suggestions
  • 1

    posted a message on Endermen (AND CHARTS)
    Quote from tbh1138

    I'd rather have a button to toggle whether Endermen can move blocks. I'm sick of them griefing my buildings and stealing my TNT.


    Why do you leave TNT in the open where it can be stolen?
    Posted in: Suggestions
  • 2

    posted a message on obsidian tools
    Quote from chrisd01

    minecraft should have obsidian tools, i mean, it's used for nothing exept nether portals and enchantment tables!
    ethier tools or find more uses for obsidian!

    Here's a use for you: Creeper-proof bunkers.
    Posted in: Suggestions
  • 1

    posted a message on New Items Ideas

    Ah. Thanks.
    Posted in: Suggestions
  • 1

    posted a message on New Items Ideas

    Sniff, can you post on my other post so I know if it's good?


    I can't seem to find it. Mind providing a link?
    Posted in: Suggestions
  • 2

    posted a message on New Items Ideas

    Pants lol!
    Sorry, but like it's my first post except for a Creeper Story one. Check it out, it's under the fan art section called 'Tales of Creepers' I've only got one story but maybe it's more suited to your tastes.
    Again, sorry

    Pants, lol


    Understandable. It's easy to be attached to your posts, especially when you're new. Heck, I remember my first ideas were for sandwiches and lightbulbd; I thought they were the best ideas ever, but they had already been suggested before several times.
    Posted in: Suggestions
  • 5

    posted a message on New Items Ideas

    Real thanks, I have a wild imagination, come up with many things, I pitch this idea out of many I forgot and you just EVEN CAN'T BE BOTHERED TO SAY HOW I COULD IMPROVE?!?!??!?!?!??!

    THAT'S LAME MAN, LAME!!!!

    I'LL GO CRY NOW! :P

    And I'm only new to the site, new to this community activity!

    I even said it could be de-activated!
    Geeze, what are you a critic? :Zombie:
    I give you a zombie rating, that's rock bottom man!

    At least Doom Bird there lolled about my mistake! :SSSS:
    A Creeper for him and I think Creepers are the best mobs ever so nyeeeeer!

    Go buy some pants with your miserable criticism life! :IPANTS: Sob!

    And you won't even reply or say sorry!


    At first I was impressed that you were smart enough to send this to me in private message form rather than in public where you might draw unwanted attention, but then I actually checked this thread.

    The large fonts were a nice touch.

    Basically, yes. I am something of a critic; if I like an idea, I say so. If I feel an idea has potential or room for improvement, I give my ideas. If I don't like an idea and don't see any potential in it, I say so. It's what I do; it's how I contribute to the forums and how I have been doing so for quite some time now.

    Your reaction is really something else, though. All I did was say what you had given me the impression of this idea being, then state my opinion of it. I did not insult you in any way, yet you reacted like this was a personal attack on you.

    I didn't give ideas on how to improve it because I don't see any need for this idea. All this does is replace an existing function of the crafting table and make simple block crafting harder and less efficient for no reason. Making it optional wouldn't help it because Mojang probably isn't going to make switch codes for a simple item like this, though making it a mod might do a better job at what you intended. Can't guarantee anyone will want it, though.

    Just a bit of advice for future ideas like these: if it does something that can be reasonably relegated to the crafting table or furnace, you might want to give it more thought to see if it's really helpful or just a third wheel.

    I apologize if my negative criticism inadvertently offended you; I was merely trying to help, and hope such attempts may end better than this one did in the future.

    Also, I already have more pants than I know what to do with. Sorry.
    Posted in: Suggestions
  • 3

    posted a message on New Items Ideas
    So... basically an item that makes you unable to craft item blocks until you make it? Sounds inefficient.
    Posted in: Suggestions
  • 2

    posted a message on After the Dragon
    Quote from AnonTheMouse

    <SNIP> Making it a new, unique, and harvestable block was a conscious choice. So, no, clearly it is meant to be visited again.<SNIP>


    Alternately, Mojang has some plans to use End Stone in future crafting, or the just left the portal in place so you get an easy way to grind for EnderPearls or harvest aforementioned End Stone for buildings.


    Quote from AnonTheMouse
    As to the argument that the end only exists because dragons need lots of room to be destructive, I can only point out that, once again, that destructive nature was a choice. Dragons could easily have been coded to only destroy trees, or nothing at all. Indeed, although it seems to have evaporated, an overworld-friendly dragon was planned. It wouldn't be hard to find places for them, either. The same coding that gives mineshafts, strongholds, and towns could place a dragon's lair. Lairs could be locked to a minimum altitude, and dragons could have A.I. coded to leave their lair at certain times an roam up to a set distance for X-Y amount of time before returning to "sleep". Notch, and later Jeb, were in no way forced to make an entirely new world just for dragons.


    The point of the destructive touch thingy was to prevent the player from building structures to make the fight easier and force them to fight the Enderdragon head-on. There were plans to make Red Dragons, but it was confirmed they weren't going to be as dangerous as the Enderdragon, so they probably won't have the same destructive touch.

    Quote from AnonTheMouse
    So, once again...Yes, it is a boss room. I do not deny that fact. However, there is no reason at all that it cannot have more than that. Plenty of games let you return to areas where you once fought bosses and do new things there. It's hardly a revolutionary idea. What's more, as I propose it, it wouldn't even have any effect on the area during the boss fight. The End would be exactly the same as it is now until you actually beat the dragon. It wouldn't effect the End's use for a boss fight in any way, save ensuring that there isn't a big useless map with nothing to do in it left over in your world file after the fact. Is there something wrong with putting an existing area to use, rather than bloating the game with even more extra maps it has to generate?


    Technically, if the new stuff doesn't appear until after you beat the Enderdragon, then it does have to generate a new world when you use the portal a second time, anyway.

    Quote from AnonTheMouse
    • As to Endermen becoming civilized, or even the implication of their having a civilization, is one element that I am strongly opposed to. Firstly, it takes away a hostile mob from the game. Secondly, it takes away two of the most central elements. Specifically, it takes away their alien-ness, making them mundane and understandable, and secondly it takes away the fear of the unknown. Making Endermen "friendly aliens" would, more than anything else, make them boring. At present they are completly mysterious, moving blocks for unknown reasons, coming and going at a whim, and they hate when you look at them. That's good. It makes them interesting. Having them explained would only take away their charm. Not to mention the implied moral quandry that you had to slay an indeterminite number of said "friendly aliens" to get to the end...you monster.

    If you want to keep them alien and mysterious, why are you making their world habitable? Personally, I think the sheer emptiness of the End makes them creepy already; there's nothing there, just them, some floating rocks, and a giant reptile. If this is all there is to their home, what do these things live for? You know what I mean?

    Quote from AnonTheMouse
    Frankly...I don't see how. The overworld is filled with mostly familiar things. I have tried my best to keep the End, post dragon, looking and feeling as alien and strange as I can. The overworld has many distinct biomes, changing weather, day and night. The End would have one biome and be stuck in an unchanging eternal twilight, just clear skies, alien islands, and darkness as far as the eye can't see. The overworld is filled with many varieties of plantlife, and passive mobs. The End would have a handful of relatively strange "plants" (fungus really, with the possible exception of Bluegrass), and only hostile mobs, which unlike the overworld could spawn at any time. The overworld has cave systems, mines, strongholds, dungeons, and villages. The End would...contain alien islands, and the occasional crystal bridge.


    It's not the familiarity that's the problem so much as it is the full habitability. So far, players mostly actually "live" in the Overworld, while the Nether, for example, is more of a temporary stopover where you can get new supplies, hide, or fast-travel, but it doesn't seem designed to support extended habitation.

    Quote from AnonTheMouse
    If anything, I am proposing to make the End more like the Nether, which is hardly similar. The Nether is a place where you go to get some unique items, with a utility purpose. This is what the End would become. Incidentally, while I'm on the subject, I'd like to point out that the Nether was only ever intended to be a transport hub. It was an area that let you establish faster travel routes than were possible in the overworld. Did it completely destroy the Nether when they gave it some added utility, so there was more to do there than the, "Travel from one portal to the next in the shortest time possible." that it was designed for?


    If that's the case, won't it render the Nether obsolete? For fast-travel, I mean, not the new utilities.
    Posted in: Suggestions
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