I saw that I haven't uploaded any updates in a long time to this place.. Anyways, I am making a part 2, but it is difficult with school in the way. Anyways, I fixed some broken things in the map. I'm still hoping to update it more to make it better.. Well, see ya now.
Dark Adventure This is a work in progress map. Of course though, it uses a few mods, but only one is required. The link to the pages will be down below.
Story:
You have been underground for years, and haven't known about the virus that broke free. Eventually, you got the virus, but didn't know it. You just thought that you were dying. Now, you must find your way out so that you may find your place where you will die. Along the way, you see green blocks, and notice that all your fellow workers have turned into zombies. Will you make it out? (Note: Follow the green blocks.)
Other mods that might be useful in this map:
Dynamic Lights, Mine & Blade Battlegear 2, and if you want a challenge, get any other mod that may add hostile mobs. Also, shaders might make the map look nice. (I don't think dynamic lights works in dual wielding with the Battlgear 2 mod)
(Note 2: Spoilers used to lessen space, and make you use less time scrolling down (yes, and add time in clicking things)
(Note 3: I do not own these mods in any way)
This is a work in progress map. Of course though, it uses a few mods, but only one is required. The link to the pages will be down below.
Story:
You have been underground for years, and haven't known about the virus that broke free. Eventually, you got the virus, but didn't know it. You just thought that you were dying. Now, you must find your way out so that you may find your place where you will die. Along the way, you see green blocks, and notice that all your fellow workers have turned into zombies. Will you make it out? (Note: Follow the green blocks.)
Other mods that might be useful in this map:
Dynamic Lights, Mine & Blade Battlegear 2, and if you want a challenge, get any other mod that may add hostile mobs. Also, shaders might make the map look nice. (I don't think dynamic lights works in dual wielding with the Battlgear 2 mod)
Survival:Mediafire 2 Videos: To later be added when there are videos. Intro:
To later be added
Walkthrough:
To later be added
Required Mod: Dynamic Transport (Note 2: Spoilers used to lessen space, and make you use less time scrolling down (yes, and add time in clicking things) (Note 3: I do not own these mods in any way)
Well, to start off, you should really add some pictures. Secondly, in the part where you are running on the pressure plates, you should probably enforce the ending of it more because part of it blows up. Also, in the beginning parkour, it you are going to call it hard parkour, you should probably add some more to it, and make it more challenging.
I played through your map! What about creating the spawnpoint without a bed?
By the way: Awesome elevator!!!
You could replace the pistons with setblock commands!
Why should they take the minecarts on their own?
What about clearing the minecarts after the ride?
At the wall you can watch over the "kingdom"? That means you can jump out of the area!
Very very long road!!! What bout teleportation. That is faster. Those long roads are annoying...
At the end I realized, that you used a spawnpoint command here Good job
By the way: Why do you use diamonds as points??? What about scoreboard points at the sidebar?
AND: You can set the difficulty automatically to Hard... Why not auomatically?
A funny thing are interactive talks... where you are able to choose answeres!
Optional Sidestory 1: Seriously? You could throw everything in this ice hole. What about making a hopper where to throw many things in.
By the way: Thanks for turning off the gamerule mobGriefing in the maze
The Maze wasnt a hard one... what about making it a little bit... harder with some puzzles.
The same is for the next mission book. What about a hopper system...
Because you often walk through the signs, what about making some /say commands which involves some testfor commands, because it should work only once!
You could destroy the blocks in house 1 with setblock commands too
The checkpoints of the parkour could be made with setblock commands too!!!
The parkour is very easy, but it doesnt look very good. What about using different blocks?
The gold room parkour was cool... what about some funny stuff??? And more teleportation?
After the cloud parkour... teleportation???
Why do you have to search levers. What about scoreboard points? You cant lose them
The roof is ok... but why such a long corridor after that...?
The mine doesnt look impressive! (The green wool, connected with a mine?)
I hope i was able to give you a good review. Its a good beginning
By improving some stuff this map would be really awesome
By the way: Were the any Puzzles in there??????
Thanks for the feedback! And, I actually don't know about the puzzles.... But if there aren't, I will add some later on in future updates.
In the beginning, you need to fix the command block. You need to put @p, not your minecraft username. Or, if you want for all players to teleport, you put @a.
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Skype: Clumsyskinnymancubus
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Dark Adventure
This is a work in progress map. Of course though, it uses a few mods, but only one is required. The link to the pages will be down below.
Story:
Other mods that might be useful in this map:
Screenshots:
Download:
Videos:
Intro:
Walkthrough:
Required Mod:
(Note 2: Spoilers used to lessen space, and make you use less time scrolling down (yes, and add time in clicking things)
(Note 3: I do not own these mods in any way)
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Dark Adventure
This is a work in progress map. Of course though, it uses a few mods, but only one is required. The link to the pages will be down below.
Story:
Screenshots:
Download:
Videos: To later be added when there are videos.
Intro:
Walkthrough:
Required Mod: Dynamic Transport
(Note 2: Spoilers used to lessen space, and make you use less time scrolling down (yes, and add time in clicking things)
(Note 3: I do not own these mods in any way)
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A [very short] Modded Adventure (For MC 1.6.4)
Download: [Adf.ly] (File size:6.65 MB)
Images:
Mods:
If when you load the map, it says you are missing some things, click "OK" (or whatever it says), and continue on with the map.
Installation:
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Thanks for the feedback! And, I actually don't know about the puzzles.... But if there aren't, I will add some later on in future updates.
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