• 7

    posted a message on [1.0.0]Gui Simplifier Api[v1]

    Great News I have now gotten 200+ downloads of v1 and hope to see more for v2.:tongue.gif:
    This Api was by me to simplify the making of Gui's for people that have just started modding. With this Api it will take away all of the semi-advanced coding of a Gui and still let let you customize it to what you want.
    At the moment this Api can only simplify workbench's and there names but I plan to add all Origianl Gui's and more.

    I have always wanted to help out people in need and I've seen so many people asking how to fix there gui errors, so I have decided to make this Api to help people out with guis.

    This Api will let you make a new gui with a new name at the top of the screen.

    Upgrades Until Version 1:
    -Add New Colours For The Gui's Text(All Will Be Done By Version 3)
    -Add Support For A New Gui Texture
    -Add A New Supported Gui Type
    -Add In Forge Textures So BlockID's Won't Cause Incompatibilities And Run Out Of Indicies(ASAP)

    ==REQUIREMENTS==
    -ModLoader 1.0.0
    -Minecraft 1.0.0

    ==DOWNLOAD==
    -1.0.0-
    Version 1.0: http://www.mediafire.com/?kcth1y4b481zvaz

    ==EXAMPLE==

    mod_Example
    package net.minecraft.src;
    
    public class mod_GuiHelperApi extends BaseMod
    {
    
    	public static Block ExampleWorkbench;
    	public static int ExampleWorkbench_ID;
    
        public String MinecraftVersion()
        {
            return "1.0.0";
        }
    
        public String Author()
        {
            return "Your Name";
        }
    
        public String getVersion()
        {
            return "The Version Number";
        }
    
        public void load()
        {
        }
    
        public mod_Example()
        {        
            ModLoader.RegisterBlock(ExampleWorkbench);        
            ModLoader.AddName(ExampleWorkbench, "Example Workbench");
            ModLoader.AddRecipe(new ItemStack(ExampleWorkbench, 4), new Object[] {
            	"XX", "XX", Character.valueOf('X'), Block.wood
            });                
        }
    
        static 
        {
    		ExampleWorkbench_ID = 280;//The Block ID Change this to a non-interfering one.
            ExampleWorkbench = (new ApiWorkbenchExample(ExampleWorkbench_ID, "Example")).setHardness(0.8F).setResistance(4F).setStepSound(Block.soundWoodFootstep).setBlockName("ExampleWorkbench");
        }
    }


    Replace the word "Example" with what ever you want the Gui to read up top.

    ==SCREENSHOTS==

    Current Release:
    [img]http://i.imgur.com/iGXweh.png[/img]

    [img]http://i.imgur.com/ZDLo6h.png[/img]

    [img]http://i.imgur.com/IBccKh.png[/img]

    Next Release:
    [img]http://i.imgur.com/6wOXl.png[/img]

    ==COPYRIGHT==
    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    ==SUPPORT==

    -A Banner I Quickly Made-

    [img]http://mag.racked.eu/image/58.1/Gui+Api+Adds+New+Guis/mca.png[/img]

    [url=http://www.minecraftforum.net/topic/862079-100gui-simplifier-api-v10/]
    [img]http://mag.racked.eu/image/58.1/Gui+Api+Adds+New+Guis/mca.png[/img]
    [/url]

    -A Banner By ArchadianProductions-

    [img]http://img638.imageshack.us/img638/4134/bannertdu.png[/img

    [url=http://www.minecraftforum.net/topic/862079-100gui-simplifier-api-v10/]
    [img]http://img638.imageshack.us/img638/4134/bannertdu.png[/img]
    [/url]


    Have You Got A Better and Cooler One Post Or PM It!

    If You Have Liked This Mod Please Click The Plus The Green Button Down Below, and please post any improvements below so I can improve this Api as well as helping confused people making new Guis.

    Thanks
    ClumsyRecon
    Posted in: Minecraft Mods
  • 1

    posted a message on Mod GUI Not Working!!!
    Here this will hopefully fix the gui part in your mod_***.java:
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class mod_Food extends BaseMod
    {
    //Defining Foods
    public static Item toast = (new ItemFood(1337, 7, 0.3F, false).setItemName("toasties"));
    public static Item PanMix = (new ItemFood(1338, 1,0.3F, false).setItemName("Mixies"));
    public static Item pancakes = (new ItemFood(1339,9,0.3F, false).setItemName("pancakies"));
    public static Item sushimi = (new ItemFood(1340,8,0.3F, false).setItemName("sushi"));
    public static Item rice = (new ItemFood(1341,1,0.3F,false).setItemName("ricey"));
    public static Item chocolatemilk = (new ItemFood(1342,4,0.3F,false).setItemName("Chocolatey"));
    public static Item cheese = (new ItemFood(1343,6,0.3F,false).setItemName("cheesy"));
    public final  static Block Fermenter = new BlockFermenter(150, false).setBlockName("Fermenter");
    public final  static Block FermenterActive = new BlockFermenter (151, true).setBlockName("Fermenting");
    public static int Fermenterside;
    public static int Fermenterfront;
    
    public mod_Food()
    {
    ModLoader.RegisterBlock(Fermenter);
    ModLoader.AddName(Fermenter, "Fermenter");
    ModLoader.RegisterTileEntity(net.minecraft.src.TileEntityFermenter.class,"Fermenter");
    Fermenter.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Breakfast/FermenterTop.png");
    Fermenterside = ModLoader.addOverride ("/terrain.png", "/Breakfast/Fermenterside.png");
    Fermenterfront = ModLoader.addOverride("/terrain.png", "/Breakfast/Fermenterfront.png");
    FermenterActive.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Breakfast/FermenterActive.png");
    }
    
    public void load()
    {
    //Textures
    toast.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/toast.png");
    PanMix.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/PanMix.png");
    pancakes.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/pancake.png");
    sushimi.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/sushi.png");
    rice.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/rice.png");
    chocolatemilk.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/rice.png");
    
    //Adding Game Names
    ModLoader.AddName(toast, "Toast");
    ModLoader.AddName(PanMix, "Pancake Mix");
    ModLoader.AddName(pancakes, "Pancakes");
    ModLoader.AddName(sushimi, "Sushi");
    ModLoader.AddName(rice, "Rice");
    ModLoader.AddName(chocolatemilk, "Chocolate Milk");
    
    //Recipes
    ModLoader.AddSmelting(Item.bread.shiftedIndex, new ItemStack(toast, 1));
    ModLoader.AddSmelting(PanMix.shiftedIndex, new ItemStack(pancakes,1));
    
    ModLoader.AddRecipe(new ItemStack(PanMix,1), new Object[] {
             " X ", " Y ", " Z ",Character.valueOf('X'),Item.wheat,Character.valueOf('Y'),Item.sugar,Character.valueOf('Z'),Item.bucketWater
     });
    ModLoader.AddRecipe(new ItemStack(rice,3), new Object[] {
             " V ", " W ",Character.valueOf('V'),Item.wheat,Character.valueOf('W'),Item.bucketWater
    });
    ModLoader.AddRecipe(new ItemStack(sushimi,1), new Object[] {
            "TTT","UUU","TTT",Character.valueOf('T'),rice,Character.valueOf ('U'),Item.fishRaw
    });
    ModLoader.AddRecipe(new ItemStack(chocolatemilk,1), new Object[] {
                            " S "," R ",Character.valueOf('S'),new ItemStack (Item.dyePowder,1,3),Character.valueOf ('R'),Item.bucketMilk
    });
    
                    // Codes For Testing
    ModLoader.AddSmelting(Block.dirt.blockID, new ItemStack(Item.fishRaw, 8));
    ModLoader.AddSmelting(Block.gravel.blockID, new ItemStack(Item.dyePowder,64,3));
    ModLoader.AddSmelting(Block.wood.blockID, new ItemStack(Item.pocketSundial,3));
    }
    
    public String getVersion()
    {
    return "1.0.0";
    }
    }
    Posted in: Modification Development
  • 1

    posted a message on JurassiCraft [Update:Quetzacoatlus]
    Thanks

    And I see you support the Nether Expansion I am also one of the modders for that infact I am a modder joined with many groups so I know alot of coding.
    Posted in: Suggestions
  • 24

    posted a message on Should I update the Aether?
    Hi there everyone I have noticed that the Aether is taking forever to update so I was wondering if I could update it, and send it to KingBDogz to redistribute the mod.

    Pics(And If you want to troll saying it's 1.7_03 then why do I have an Eye of Ender...)












    If you would like to see me finish this update then give me support by clicking the +1.

    Thanks
    ClumsyRecon
    Posted in: Mods Discussion
  • 1

    posted a message on INSPIRE ME PLEASE!
    I am not sure plus I already am working on 8 mods.
    Posted in: Mods Discussion
  • 1

    posted a message on INSPIRE ME PLEASE!
    Quote from infinus5

    could your maybe create a mod that spawns ores in veins of quartz ore? this mod would make ores like gold, iron, and red stone appear only in quartz veins. on the surface a quartz vein could be destingwished by a lighter colored stone. quartz could be used to make glass or ground into sand. also could someone give me a link to a mod that makes gravel give out gold nuggets instead of flint?

    I on't know if that is possible.
    Posted in: Mods Discussion
  • 1

    posted a message on INSPIRE ME PLEASE!
    Quote from Donkeyman224

    For what?

    For the Wall Map/Map Painting Mod.
    Posted in: Mods Discussion
  • 1

    posted a message on [1.2.5] Triassicraft - Dino Dimension [v6]
    Would you like me to make some quick dimension code I have made these so far from "JurassiCraft":





    This dimension I made quickly it's a sky dimension like one with overpopulated trees.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mcp Error
    I don't know really I think Notch must have made that limit so it doesn't over lag and crash???

    Can you tell me if it works.
    Posted in: Mods Discussion
  • 1

    posted a message on Mcp Error
    It's the BlockJavum's blockID change it off 450.
    Posted in: Mods Discussion
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