• 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    Quote from podrax

    :sad.gif:

    java.lang.VerifyError: (class: mod_cjb_x_ray, method: enablecave signature: ()V) Incompatible argument to function
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.privateGetPublicFields(Unknown Source)
    at java.lang.Class.getFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1679)
    at ModLoader.addMod(ModLoader.java:264)
    at ModLoader.readFromModFolder(ModLoader.java:1272)
    at ModLoader.init(ModLoader.java:734)
    at ModLoader.AddAllRenderers(ModLoader.java:162)
    at wb.<init>(RenderManager.java:104)
    at wb.<clinit>(RenderManager.java:42)
    at net.minecraft.client.Minecraft.a(Minecraft.java:314)
    at net.minecraft.client.Minecraft.run(Minecraft.java:613)
    at java.lang.Thread.run(Unknown Source)

    Try deleting your properties
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    I can do that once I go on. Plus I am thinking of adding methods like ModLoader..
    eg
    GuiApiBase.AddWorkbench("Example", "/gui/example.png", 350, "/GuiApi/Top.png", "GuiApi/LeftRight.png", "GuiApi/FrontBack.png");

    GuiApiBase.AddWorkbench(What it reads and the items name, The guis texture, The blockID, The top texture, The left and right texture, The front and back texture);

    Please note that I will try to simplify this and this way you do not need to a block at all.

    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]

    Yea i'm not great at GUI's but im good at simple mobs advanced blocks, items and foods. I would love it if you could help me with a crafting bench that has it's own 'special' recipes and a new furnace. The compressor only needs one recipe so far but the crafting bench needs a few! Can you PM me??

    Nice idea I actually thought of adding in something like that where you can choose to exclude normal recipes and etc.
    Quote from Sllypper

    Why not add any missing functionality to Minecraft ForgeAPI?

    That will be in V3.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]

    Hey guys i'm from across the ditch!! Great mod!! Here's my mods that are begining coding with this!Click my sig to go there!!

    Nice to hear that and are asking if I could help code well if so I will help with some when I can.
    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Quote from ottoguy2

    If i make an Api mod pack may i include this? I will ofc give a link to this thread and give you cred. Also i would like to know if this is incompatible with anything. Plz Pm me the answer. /Ottoguy

    Sure you can but could you let me know when.
    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Thanks but too bad I have been grounded for 3 days now for punching my bro.
    :sad.gif:
    BTW
    Incubator is almost done it likely will be done when I next hop on.

    Thanks
    ClumsyRecon
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] [WIP] Dev Mobs v1.4
    Nice work dark destroyer although I have seen a Notch mob before.

    Too bad for me I aren't allowed on my computer today just on my iPod it is so annoying typing.

    Well keep up with the good work.

    :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Well could you then thanks I have made a chest that renders with no bugs, also with the incubators and furnaces.

    All I have to do is now turn it from a mod to an api for this.

    Thanks
    ClumsyRecon
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Modern Winter Mode - Snow, feature-creeped! - Unofficial update wanted!
    I think I know how to make it rain/snow in all worlds 24/7...

    I am gonna try it now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Hey could someone make me a banner or a video for people on how to use it...

    If so then I will add it straight away.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Just reached 220 downloads of v1 everyone, and if you could can you post here what mod you are using it for by posting a link of it thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mod GUI Not Working!!!
    Has it worked for you?

    Or are you testing it now?
    Posted in: Modification Development
  • 1

    posted a message on Mod GUI Not Working!!!
    Here this will hopefully fix the gui part in your mod_***.java:
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class mod_Food extends BaseMod
    {
    //Defining Foods
    public static Item toast = (new ItemFood(1337, 7, 0.3F, false).setItemName("toasties"));
    public static Item PanMix = (new ItemFood(1338, 1,0.3F, false).setItemName("Mixies"));
    public static Item pancakes = (new ItemFood(1339,9,0.3F, false).setItemName("pancakies"));
    public static Item sushimi = (new ItemFood(1340,8,0.3F, false).setItemName("sushi"));
    public static Item rice = (new ItemFood(1341,1,0.3F,false).setItemName("ricey"));
    public static Item chocolatemilk = (new ItemFood(1342,4,0.3F,false).setItemName("Chocolatey"));
    public static Item cheese = (new ItemFood(1343,6,0.3F,false).setItemName("cheesy"));
    public final  static Block Fermenter = new BlockFermenter(150, false).setBlockName("Fermenter");
    public final  static Block FermenterActive = new BlockFermenter (151, true).setBlockName("Fermenting");
    public static int Fermenterside;
    public static int Fermenterfront;
    
    public mod_Food()
    {
    ModLoader.RegisterBlock(Fermenter);
    ModLoader.AddName(Fermenter, "Fermenter");
    ModLoader.RegisterTileEntity(net.minecraft.src.TileEntityFermenter.class,"Fermenter");
    Fermenter.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Breakfast/FermenterTop.png");
    Fermenterside = ModLoader.addOverride ("/terrain.png", "/Breakfast/Fermenterside.png");
    Fermenterfront = ModLoader.addOverride("/terrain.png", "/Breakfast/Fermenterfront.png");
    FermenterActive.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Breakfast/FermenterActive.png");
    }
    
    public void load()
    {
    //Textures
    toast.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/toast.png");
    PanMix.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/PanMix.png");
    pancakes.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/pancake.png");
    sushimi.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/sushi.png");
    rice.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/rice.png");
    chocolatemilk.iconIndex = ModLoader.addOverride("/gui/items.png", "/Breakfast/rice.png");
    
    //Adding Game Names
    ModLoader.AddName(toast, "Toast");
    ModLoader.AddName(PanMix, "Pancake Mix");
    ModLoader.AddName(pancakes, "Pancakes");
    ModLoader.AddName(sushimi, "Sushi");
    ModLoader.AddName(rice, "Rice");
    ModLoader.AddName(chocolatemilk, "Chocolate Milk");
    
    //Recipes
    ModLoader.AddSmelting(Item.bread.shiftedIndex, new ItemStack(toast, 1));
    ModLoader.AddSmelting(PanMix.shiftedIndex, new ItemStack(pancakes,1));
    
    ModLoader.AddRecipe(new ItemStack(PanMix,1), new Object[] {
             " X ", " Y ", " Z ",Character.valueOf('X'),Item.wheat,Character.valueOf('Y'),Item.sugar,Character.valueOf('Z'),Item.bucketWater
     });
    ModLoader.AddRecipe(new ItemStack(rice,3), new Object[] {
             " V ", " W ",Character.valueOf('V'),Item.wheat,Character.valueOf('W'),Item.bucketWater
    });
    ModLoader.AddRecipe(new ItemStack(sushimi,1), new Object[] {
            "TTT","UUU","TTT",Character.valueOf('T'),rice,Character.valueOf ('U'),Item.fishRaw
    });
    ModLoader.AddRecipe(new ItemStack(chocolatemilk,1), new Object[] {
                            " S "," R ",Character.valueOf('S'),new ItemStack (Item.dyePowder,1,3),Character.valueOf ('R'),Item.bucketMilk
    });
    
                    // Codes For Testing
    ModLoader.AddSmelting(Block.dirt.blockID, new ItemStack(Item.fishRaw, 8));
    ModLoader.AddSmelting(Block.gravel.blockID, new ItemStack(Item.dyePowder,64,3));
    ModLoader.AddSmelting(Block.wood.blockID, new ItemStack(Item.pocketSundial,3));
    }
    
    public String getVersion()
    {
    return "1.0.0";
    }
    }
    Posted in: Modification Development
  • 0

    posted a message on [1.0.0]Gui Simplifier Api[v1]
    Great to hear that, and right now as I type I am adding in an Incubator and a Furnace.

    Hopefully I will be able to release v2 by the end of the week.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.