Basically, with the new update that nerfed bonemeal (one of the worst nerfs in the game), I was thinking there could be something similar to like how a golden apple is different from an apple. A golden apple regenerates health like the old apple did before hunger came along, so maybe gold bonemeal could insta-grow like the old bonemeal did.
= Bonemeal
This comes out with 2 golden bonemeal, which can then of course grow stuff like the old bonemeal could.
ShroomPvP is a simple PvP server made by me (Club559) and my friend (jackstyl3). If this server gets big enough, I might make a better-looking topic.
The spawn is in a mushroom biome, so it's not like any other survival/PvP server I've seen before. There are also a few events, such as treasure hunts and drop parties. There is also a mushroom really close to the spawn that has a chest inside of it for everyone to take. We may add more in the future.
Full explanation of warps:
/warp mine: A warp to a giant crater that dug into a ravine. Free to build and destroy in.
/warp wild: A warp out of the mushroom biome, into a plains biome. This is your best start if you do not have any saplings via drop parties or chests.
/warp hotel: Warps you to a building with some beds and private chests in different rooms.
/warp party: Explained below.
Drop parties:
This is where my friend, jackstyl3, goes crazy and throws a ton of stuff down to everyone. It's an area closed up with fences. The fences open up when the drop party is about to start, or when the drop party has ended and lets everybody leave. These are probably the perfect times to get the very best stuff without putting in any effort.
This server is NOT up 24/7, and it will probably never be.
Still working on fixing underwater chests. In the meantime, I put the source up for download, in-case anyone who knows how to mod wants to customize this a bit for themselves.
Coming in the next update: Better nether items, fixed underwater chests.
Alright, I discovered that there is still a balance there. After about 14 enchantments, I finally got a diamond pickaxe with silk touch and 2 OTHER abilities. Past ones were 1-2 abilities, 1s being efficiency, 2s being efficiency and unbreaking. Nothing too imbalanced.
Keep in mind, there's tons of playstyles, and that there's also servers. For those, the change is pretty good, making the enchantment system less of a grind, and more of a doable achievement.
The best enchants are still at lvl 50, no change there. What Jeb did was just making lower level enchanting more viable wich was sorely needed.
Every snapshot there's a person who cannot deal with the good that Jeb has added in the game. This time, this person is you. Thank you for starting a rant because you're using a system that isn't even intentional in Minecraft that makes enchanting too easy. Just stop using XP farms if you'd like a challenge. I don't know how many people have had to be told throughout these past few weeks to deal with it and don't use what they don't like.
Edit: Also, I look at this in your post:
You weren't complaining in Beta 1.8 when your pickaxe didn't multiply one diamond ore into 4 diamonds, were you? So why are you complaining now when that ability is too hard to get?
Why are you complaining that the ability is too easy to get with your farm? Stop using enchantment tables if it really bugs you that much.
It's funny how people are saying this will cause problems for modders. The map format is being changed to a more mod-welcoming format. And when I saw the block ID improvement, I almost screamed with joy. I cannot express my happiness towards what's to come in 1.2. Amazing job, Jeb. I wish this would just be the release of 1.2 so I wouldn't have to wait for each snapshot to come out until the modding API/tools began updating. I've been refraining from adding a block to my WIP mod because of the limit, so now I know. :biggrin.gif:
0
0
This comes out with 2 golden bonemeal, which can then of course grow stuff like the old bonemeal could.
0
0
0
Of course. Not so sure about pumpkins though.
0
Coming in the next update: Better nether items, fixed underwater chests.
0
One cannot simply go overboard with statues of Notch.
0
I'd like to see Mojang add some really rare 1/6000 chance of a single diamond block generating underground, and giving it the most vague title ever.
Who knows, maybe they already have.
0
Lol, not saying everything is PERFECTLY balanced. Minecraft is never perfectly balanced.
Like this. Mob farms are imbalanced. Jeb should remove them because they are very imbalanced. But nope. People love them.
0
0
0
0
The max enchantment is now level 30. :/
1
Edit: Also, I look at this in your post:
Why are you complaining that the ability is too easy to get with your farm? Stop using enchantment tables if it really bugs you that much.
0