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    posted a message on Lets see your characters!

    I made Sans from Primus Official's Underfell. The only other Underfell skins I see are Fannonfell / Don't cut yourself, Shadow the EDGEhog!

    View Sans the Lawyer - Primus Official's Underfell

    Posted in: Skins
  • 0

    posted a message on ChickenBones Mods

    Tried latest versions; it's working now, thank you :)

    That was weird, though, how it only happened with chunks installed :I

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    Here it is:

    ---- Minecraft Crash Report ----
    // My bad.

    Time: 7/19/16 7:58 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at codechicken.enderstorage.storage.liquid.TankSynchroniser.onPlayerLogout(TankSynchroniser.java:281)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_78_TankSynchroniser_onPlayerLogout_PlayerLoggedOutEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at cpw.mods.fml.common.FMLCommonHandler.firePlayerLoggedOut(FMLCommonHandler.java:555)
    at net.minecraft.server.management.ServerConfigurationManager.func_72367_e(ServerConfigurationManager.java:318)
    at net.minecraft.network.NetHandlerPlayServer.func_147231_a(NetHandlerPlayServer.java:633)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:158)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 280302552 bytes (267 MB) / 785174528 bytes (748 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 97
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 32 mods loaded, 32 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{} [Forge Mod Loader] (forge-1.7.10-
    UCHIJAAAA Forge{} [Minecraft Forge] (forge-1.7.10-
    UCHIJAAAA CodeChickenCore{} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCHIJAAAA OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
    UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
    UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
    UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-
    UCHIJAAAA BuildCraft|Core{7.1.16} [BuildCraft] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Builders{7.1.16} [BC Builders] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Transport{7.1.16} [BC Transport] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Energy{7.1.16} [BC Energy] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Silicon{7.1.16} [BC Silicon] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Robotics{7.1.16} [BC Robotics] (buildcraft-7.1.16.jar)
    UCHIJAAAA BuildCraft|Factory{7.1.16} [BC Factory] (buildcraft-7.1.16.jar)
    UCHIJAAAA ChickenChunks{} [ChickenChunks] (ChickenChunks-1.7.10-
    UCHIJAAAA craftguide{} [CraftGuide] (CraftGuide-
    UCHIJAAAA dimdoors{2.2.5-test9} [Dimensional Doors] (DimensionalDoors-2.2.5-test9.jar)
    UCHIJAAAA EnderStorage{} [EnderStorage] (EnderStorage-1.7.10-
    UCHIJAAAA Baubles{} [Baubles] (Baubles-1.7.10-
    UCHIJAAAA ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
    UCHIJAAAA iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar)
    UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHIJAAAA Morph{0.9.2} [Morph] (Morph-Beta-0.9.2.jar)
    UCHIJAAAA OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UCHIJAAAA OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UCHIJAAAA ProjectE{1.7.10-PE1.10.0} [ProjectE] (ProjectE-1.7.10-PE1.10.0.jar)
    UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJAAAA TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHIJAAAA Thaumcraft{} [Thaumcraft] (Thaumcraft-1.7.10-
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Class transformer null safety: all safe
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Stencil buffer state: Function set: GL30, pool: internal, bits: 8
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['TheCJBrine'/242, l='CJ's Modded Survival', x=-2459.44, y=77.94, z=-60.01]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    It only happens when I leave the world, so I'm not sure if it will give much info if it's somehow a mod conflict.

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    When I use ChickenChunks, I join my world, and...

    ...on startup, I can open chests and stuff like normal, but then I can't after some moments, and leaving world causes a crash :S

    When I remove it, everything is fine.

    MC version: 1.7.10 (with recommended mod version)

    idk if other mods would conflict with it and cause this, but here's my other mods aside from yours & utility / required mods:

    -Aether II




    -Tinker's Construct


    -Biomes O' Plenty


    -Dimensional Doors




    -Too Many Items

    -Extra Utilities


    Posted in: Minecraft Mods
  • 0

    posted a message on No More "Void-Plane"? Sun/Moon Visible?

    I remember seeing the moon below me at day time in a void area.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.10 Pre release?

    Reminds me of Minecraft Beta's updates.

    I like this. (Not that I liked beta better; I like all updates, but this being a small update and the release speed, it gives me nostalgia of how beta updates seemed like for me.)

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.9 shields are great but...
    Quote from Billsofat»

    But the colored shields...thank goodness those are gone.

    Gone? They're not gone, unless you meant the default design.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Why most are hating 1.9?

    All of this new crap is why Mojang should've never really sold Minecraft. They were the ones maintaining it to be actually good.

    Notch sold Mojang to Microsoft; the Mojang devs are still the ones working on the game.

    I don't really see why people complain about the attack cooldown; it can be easily changed as it is NBT data. Duel Wielding shouldn't affect too much, as you could quickly switch between items in your hotbar anyway, and you can't deal double damage with swords or anything because of Minecraft's invincibility frames / damage cooldown. You can't use weapons in your offhand, so duel-wielding swords is useless, anyway. You can't even use a bow in your offhand. "Duel-Wielding" seems more like a feature added for building / mining purposes, and shields. (Of course, you could wield a sword while throwing potions...)

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on [EnderCrystals] I'm not sure why, but I find this amusing.


    Type /summon EnderCrystal ~ ~ ~ {BeamTarget:{X:#,Y:#,Z:#}} in-game. (Replace "#" with numbers, of course.)

    This update may be very nice for mapmakers~

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on what in your book is the worst way to die in minecraft?

    -Burn in lava.

    -Fall into the void.

    You can't get your items back.

    Posted in: Discussion
  • 3

    posted a message on 4 Secrets about the 1.9 Snapshot

    The only thing secret would be the structure block =/

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Structure Block Textures... (Minecraft 1.9)
    Quote from joshy020504»

    There was corner and normal as well. Any idea how to access all of them?

    You can only place them with /setblock. They can't be used. Like portal blocks, you can't use the /give command to give yourself the blocks. I guess Mojang just left them in the snapshot as an easter egg or something, but they're only used by members of Mojang. All they do for players at the moment is give off light.

    To place the blocks with /setblock:

    /setblock ~ ~1 ~ structure_block [insert 0, 1, 2, or 3]

    That at least gives you S, C, L, and D; I don't know if you can get the block without a letter...

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Structure Block Textures... (Minecraft 1.9)

    I think Mojang uses that block to easily make & add structures. (Like the new End City Dungeons.)

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Crosshair Question
    Makes sense. Would be nice if you could change it however. I personally want to reduce the lines that spread out from the center of the crosshair, but never bothered to even look into that. Might that be possible?

    You can do that by changing the crosshair that's in the icons.png texture file. (I think that's the correct one. If not, then change the crosshair that's in widgets.png) You just need to remove some pixels, and there, shortened.

    Posted in: Discussion
  • 0

    posted a message on Why were item ID's removed?

    You don't need to type the "minecraft:" prefix. You can simply type the name of the block / item.

    Also, you wouldn't type "block_of_[material]", you would type "[material]_block". I just tried it to make sure, and yep~

    I find this easier, though. I did remember some item IDs before, and got the command block ID set in my memory, but now I can just type the block name without needing the number.

    (I've played since Beta 1.5, so, about 4 years, but I still find it nicer and easier.)

    Posted in: Discussion
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