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    posted a message on The City Construction Challenge

    PART ONE: Search for the Homeland can be located in the directly previous post!


    Today I continue to progress and finally complete stage one, despite seasonal challenges!

    My mod list is now updated to 'Optifine', 'Mowzie's Mobs', 'Tough as Nails', 'RogueLike Dungeons', 'Dynamic Surroundings Unofficial', and 'Quintessential Creatures'.

    PART TWO: Floundering Foundations


    As I cower in my ‘borrowed’ home for another long night, I hear a peculiar blowing noise outside. When I take a look I see a sandstorm in full force. While the sand neither seems abrasive enough to hurt me, nor dense enough to slow me, it prohibits visibility. I pray it will blow over by dawn, or my scouting mission to rediscover the oasis I passed may become a lot more difficult than I intended. At least I have befriended two small hares, which have joined me in my small hamlet.




    As the sun rises the storm blows on as fiercely as ever, but I have no choice but to leave this town- it was besieged by un-dead corpses all night, and I doubt it will last another. Many inhabitants died without a fight. As I leave, sorrowful, I see this small armoured creature. It rolls into an impenetrable shell when attacked, and only by pretending to leave could I coax it open long enough to perform a strong attack. I killed two of these such beasts, but they left no remains.




    I reached the oasis! It was a near thing too, as to keep cool I had to dip into the rare spring along the way. Once I arrived I put all haste into constructing a small cabin, but ran out of time and ended making a shoddy lean-to. At dawn I quickly harvested trees that had grown from the saplings I had planted the day before, had a prolonged engagement with a skeleton chilling in the spring, and tossed a house together just as the sun set once more. Here I am admiring the scenery (and hostile interlopers). I really need to get a bed ASAP, the long boring nights are getting to me. Fortunately I know that the desert temple back where we started had wool in it. Perhaps this is cause for an expedition?




    I immediately leave for the desert temple when it’s light enough to see, and simply out run the skeletons and such that chase me. This cuts into my precious food and water, but I know there’s a mellow river and village farms by my destination. The entrance and excavation of the desert temple is uneventful, and I quickly leave with all the pilfered goods I’ve shown, as unfamiliar, ominous creaking and grumbling noises follow me. I don’t know what could have caused them, but I’d wager a fair amount they belong to something willing to hurt me. They could even be the noises of a fabled troll. I’ve only ever glimpsed one once, and it was at night, but it’s solid frame and pugnacious face told me I would regret ever touching it. I make haste away from the frightening temple, and harvest some trees in the afternoon. The sun sets before I even know it, and I borrow another innocent Villager’s home as a sandstorm picks up.




    Before I have to head out for my days work I take a self-gratitous shot of the sun rising between the camel backed mountain. Y’know what? That’s a good name, and I’ve yet to label landmarks. Let this mountain be called... ‘Camel Mountain’! Not exactly a classy name, I know, but then again I’m scraping around in the mud and sand to survive. As I visit the desert temple for a wool mattress for my bed, I’m struck by a revelation; the colours are made of dyed clay, not wool! Will my dreams of a good's night sleep be shattered!?




    Fortunately there’s always the spider dungeon I found previously, under the lake my original shack was perched on. I use the water to channel the spiders and minimise the damage I take, but the water pushes me into the spiders more times than I can count and almost ends up as more of a pain than an aid. Eventually I scrape together the twelve string I need for three pieces of wool, with the help of my desert temple loot, and start to leave.




    Just as I’m exiting the lake I see an interesting fish swimming about. It looks quite peaceable and friendly until I come too close, where it puffs up with sharp spines. I’ll have to come back later and experiment, but for now the sun is (once again) setting.




    After I make it home with minimal fuss I finally remember to take a shot of my mostly-finished house. My garden still needs to be irrigated, expanded and walled, and my upstairs window needs to be improved, but it does it’s job providing shelter and safety.




    I’m asleep the moment I touch the pillow, and wake up to a refreshing view. Today I’m determined to reach those requirements to proceed.




    Welp, this marks my first death. The desert became so unbearably hot that even when naked, fully submerged in a cool pool I died to hyperthermia.




    Well, while I recover my gear and chill in the pool in the hopes I don’t die again, I might as well remember to update some shots of my house. I’ve finally expanded and walled off my wheat farm, and added an unprotected potato farm off the side. The upper floor still looks a little wrong, but I can’t quite place it. To my right is my sugarcane farm, and behind that is my (out of view) tree farm. Wood is difficult to get in a barren desert lacking even dirt.




    Once the sun has lowered from it’s highest point it becomes cool enough for me to leave my pool, and I quickly

    erect a tombstone and burial site in honour of my first death. It’s nothing special, but no doubt I’ll move it and redesign it later into the village.




    And I died. Again. For exactly the same reason beyond my control. From what I can surmise from my tree farm foliage, it must be mid-summer, and only getting hotter. At my current progress I can’t create anything to help me, so there’s no way for me to cool off other than to hide in a pool- and that doesn’t seem to be cooling me off enough. I’ve decided that summer in the desert simply is impossible for now, and so I return to the cooler and more temperate forest biome I started in. Seeing as I’ve finally completed all pre-requisites for the ‘Foundation’ stage (I have the necessary items in a chest within my house) I might as well make the most of my migration and go...




    ...mining! I feel much cooler immediately, and with all this handy stone I’ll gather I should be able to make some nice buildings. It’s such a relief to be able to use stone tools.




    So much for being cooler! This is one of the few lava caverns I’ve come across (although this is the biggest one so far), and it’s boiling me alive! I have to keep taking breaks away from it in order to cool down. Mind you, other than that mining has gone smoothly and I’ve not yet had to face a single mob (but I have heard plenty).


    Well, I’ve prattled on for long enough now. That’s enough for today, but I’m glad to have made progress. Soon I’ll be into the iron stage!

    Posted in: Survival Mode
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    posted a message on The City Construction Challenge

    This is the third time I'm starting the CCC again, but this time I have mods that will hopefully provide challenge and content. As ever I am playing on 'Classic' difficulty.

    The mods I'm using are 'Optifine', 'Mowzie's Mobs', 'Tough as Nails', and 'RogueLike Dungeons'.

    PART ONE: Search for the Homeland


    Just before I start I make sure cheats are off, worldgen is default, and make one last prayer to the game.


    It worked! Within view of my spawn I can already see a desert temple, a village, and- oh, a RogueLike dungeon! Filled with spawners and corridors teeming with mobs I almost wouldn’t want to touch the thing... if it weren’t for the tasty possibility of finding loot I can’t yet make. Behind me are lush plains with plenty of horses I will no doubt domesticate, and vibrant oak forests with exploitable cows and pigs. To the very left of the shot is a savannah. While I love the soaring hills and the way the wood looks, even that will not tempt me to go near it. Courtesy of ‘Mowzie’s Mobs’ the beautiful hills will be rife with armed tribesmen, and in my weakened position they would cull me easily. I’ll have to mark that as another venture to be done later- and along the way I might even be able to snag a llama or two.


    The village has a blacksmith! While the loot is a little disappointing, the real treasure is in the helmets. To venture underground I need a firm headpiece, and if it weren’t for the iron helms I would have to murder some of my few precious cows. Another upside is the farms- with a modest amount of wheat and carrots both feeding myself and future livestock should be (almost) a breeze.




    Up til’ this part I’ve been running around like a headless chicken, felling trees and enjoying the scenery. Once the sun begins to set, however, I realise how grave my position is. Luckily I can borrow a furnace at the blacksmith’s to make charcoal, and thus torches. I pick a spot in the middle of a lake right next to my spawn, to make a temporary home. Once I’m better prepared I intend to venture into the desert to make it my home, as I hear that the plains, while verdant, are prone to swift changes in weather (and even snow)!




    As I build my house during the night I’m visited four times, three of them inquisitive zombies and the fourth a spider looking to avenge it’s fallen
    brothers. Thanks to the natural moat each are dispatched with ease (if not a little prolonged due to the bluntness of the wooden sword I am using).


    Unfortunately a quick splash in my moat to retrieve the remains of these intruders makes me wet and cold- freezing, in fact. Without a campfire (that requires stone) or a woolly cloak to warm me I’m forced to sprint in the enclosed room of my house in an attempt to warm myself. While I do eventually get warm to the point where I no longer take damage, the exercise has worn through my food supplies. Threatening hissing noises haunt me all night, and I feel like I’ll never see dawn.




    Here I sit huddled in my house, holding my two last meager carrots as the sun finally begins to rise. The cold only served to remind me I should head into the desert with all due haste. Unfortunately, my thirst has foiled my plans. To continue I’ll need either a water canteen or a glass bottle- and then on top of that for any significant hydration I’ll need to create charcoal filters, that require paper and (you guessed it) charcoal. Fortunately a sugarcane reed grows by my lakeside, and I’ll be able to use it to press into papyrus.




    Aha! So this is what caused that scary hissing, a spawner! What could it have? Iron? Diamonds? Saddles? Could I finally ride one of the wild prairie horses surrounding me? The excitement!




    Well, I guess you can’t get everything, although this is one of the first spawners I’ve seen without any chests. Hopefully later I can turn this into a good way to farm both XP and string- which, in turn, can be crafted into wool that will be useful for both warm attire and bedding.




    At this point I finally remember to take a shot of my mostly completed shack. The sugar cane farm I threw together is in the foreground, as well. Soon I’ll be sipping on tasty spring water! Speaking of that, supposedly I can press assorted vegetables and fruit into clean water, and with a dash of sugar they’re very hydrating. Seeing as the desert surrounding me has an abundance of cacti and sugarcane this sounds like a very appealing option.




    Well, it’s night again and time for sleep- if I had a bed. Instead I fashion myself a handful of bottles out of some glass smelted in the friendly
    blacksmith’s furnace, and take a good long drink from the clear lake I totally didn’t just dump rotting zombie bodies in the night before. Unsurprisingly the water is less than clean, and gives me a small thirst debuff I weather. The filter paper really sounds nicer every day. I also decide my cottage needs a quaint touch, and add a small wheat garden by the lapping shoreline (that in no way was created to hide the painfully ugly lack of grass on my artificial island). Some rigorous exercising and refraining from dips in the lake kept me dry all night, but only barely warm enough to not take damage.


    As daybreak comes I leave my hovel with barely a second glance- the nights have become too cold to survive easily and I’m off to build my town (read: future kingdom). Without any real goal or direction in mind I decide to wander until I see something interesting- or until I run out of water.




    Success! I’m barely into uncharted land when I spy with my little eye the beginnings of a village. A village means farms, and farms mean food
    and water. Plus, maybe there’ll be some sweet sweet loot in a blacksmith.




    As I make my way towards the village I see a delightful oasis with intriguing rock formations- a definite potential candidate for where I should settle. As daybreak closes I make haste to the village- that fortunately isn’t a mirage- and discover...




    ..another dungeon! These things seem to pop up wherever villages do. As night falls I quickly raid the farms, and discover lovely lovely potatoes.




    While I’m taking a beautiful shot of the sunset (from atop a villager’s house I commandeered) I see a bunch of native savages from the savannah gathered on the opposite side of the river. Wielding only a blunt wooden sword and an iron helm I’m no match for them and their poison blowdarts- it looks like I’m hemmed in by the savannah too dangerous to travel in. Of course, I could outrun them with a fast horse, but that would require a saddle- perhaps I should return to the desert temple and pillage it.

    Well that's all for today, but I'll have to remember to do more! Maybe one day I'll be able to start building my village...

    Posted in: Survival Mode
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    posted a message on Roguelike Dungeons

    How good is the treasure anyway? From what I've seen the only mob drops so far are chain mail/leather boots from spiders, shields from zombies and (tipped) arrows from skeletons. Most of these are pretty worthless (barring the arrows) so is there really much point in spending time setting up a loot farm?

    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons
    Quote from MentalMouse42»


    Good luck, and don't forget to bring some stone pressure plates!


    Okay, now you've got me curious. Why stone pressure plates? To stop mobs from spawning? Or is it needed to get past a stage?
    Posted in: Minecraft Mods
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    posted a message on The City Construction Challenge

    My first entry! This one was rather fast because I was documenting old progress- the newer ones will be slower because I will have to actually play the game in between.


    Entry One [Amalgamation of Foundations and Building on Foundations]


    [Day One]

    There's not even a road here. All my life I've been surrounded in roads drowned in filth and excrement, narrow shanties leaning on each other filled with poor blighted souls, harsh alleys without a drop of sun. That's why I left. I rode out the city gates, starved beggars hunched like vultures on the highway, as I set off to what I thought would be a better place. A new future. What a joke.

    You know you've traveled too far when even the blighted roads leave you, not a trace of humanity in cloistering growth, only an impassive wilderness mocking you with rustling leaves. Even the animals jeer at you with their ugly brays. Still, as my father always told me, only old men as rich as tits complain about life, and I sure ain't a rich man. Or an old man. Yet.

    I dug myself a little pit in the soft dirt of a field, just like they teach you in the Militia, 'cept this time it's for resting and not spyin'. After I slit a couple of the sheep throats and used the wool for padding the hole was comfy as ye' can get- an' the mutton made a tasty meal. Still though, a hole in the dirt may be a fine place fer' rabbits bit it's no place for a man. An' I always wanted a home fer' myself.


    [Day Two]

    I waltzed up to a nearby cliff this mornin' wit' a stake an' a branch lashed together. Got a fair bit chipped outta the rock face, an' I'm not too worried 'bout anything fallin' on my head cause I made extra care prisen' em' rocks from the roof.

    [Day Twenty Two]

    Ain't had much time for talkin', cause I bin' busy! Built meself a right nice house an' a little sanctuary o' sorts. I call it 'Hovel' cause if I go any more fancy I'm gonna sound like one of em' blimmin' rich folk. Gotta nice wall outta wood from a neighboring grove, an' built meself a watchtower incase some o' the King's men come calling, or even another one of folk like me come callin'. Actually, that reminds me. Some other straggler walked by the other day, an now he's gone done build a house with me. Not very useful man, but at least he's some company. Here's a sketch o' the place what the prettiest I could make it.

    Overview of Hovel
    {My horse, Roamer, and Hovel's wall in foreground, Watchtower in back}

    That's all for today, I'm running out of time! I'll edit this sometime soon and add more pictures of Hovel, go in to better descriptions and mention my surroundings better. Thanks for reading!

    Posted in: Survival Mode
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    posted a message on The City Construction Challenge

    Hi!

    I'm attempting this challenge again, after a long, refreshing break playing games other than Minecraft. This time I'm going to be doing the challenge... as a hybrid of sorts. I'm playing with a friend on normal difficulty, with the mod Roguelike Dungeons for mid-game content. I'll be placing more emphasis on the lore and generally having fun than the requirements to progress, but that's not say I won't eventually complete them.


    Rather than playing the challenge in it's pure form this time I'm bending certain rules that I feel make it too 'grindy'- like dwelling requirements, or gathering resources just to progress. I'm focusing more on building for RP reasons, and building better designed and 'realistic' structures. As I started this world prior to remembering how much fun I had doing this challenge last time certain things may not be up to spec. Sorry.


    Edit: Because of my lax approach to the rules I'll be playing with the 'Classic' requirements.

    Posted in: Survival Mode
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    posted a message on Roguelike Dungeons
    Quote from MentalMouse42»
    <snip>

    I'm not that interested in adding mods (yet) so I guess I'll try fencing areas off more often. I was already taking it slowly and fixing gaps in the floor, most of my problems occurred when it came to intersections- the sheer mob density was crazy and the mobs hit so hard I couldn't tank far enough to light up the spawners. Still, I'll try bringing more blocks next time and establishing more check points, and hopefully it'll help! Thanks.
    Posted in: Minecraft Mods
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    posted a message on Roguelike Dungeons

    I'm currently playing LAN 1.10.2 with a younger sibling using only this mod and it's crazy hard. As in, during the first two levels I went through far to many near death experiences, two full shields, almost all the durability of a set of iron armour, two iron swords, an insane amount of food and torches, and on top of it all my sibling died with the same kit.


    Are we just under prepared and need to come back when we have potions and diamond kit, or has the terrain combined with the dungeon to royally screw us over? I've noticed there's a massive underground ravine (purposefully?) cutting through half of the dungeon and so many mobs fall from their exposed spawners into the pit that I lose 15 fps every time I go near. Incidentally, my sibling died from accidentally falling into the orgy of death and got practically one shot (those tipped arrows are nasty).


    Basically what I'm trying to ask is; are we woefully unprepared or is the RNG terrain inadvertently making it much harder for us? If so, should we seek out another (hopefully) less altered dungeon or should we just suck it up because it won't get any easier? I would have naturally assumed that we needed to be better prepared it it wasn't for the loot matching our current progression level.

    Posted in: Minecraft Mods
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    posted a message on Villager house disabling
    I have a solution (on 1.7.10, at least). You just place your door, and then put a minecart track/rail across the entrance. Eg: (if _ = the rail and ( = the door)

    _ (
    Posted in: Survival Mode
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    posted a message on Villager house disabling
    Ah, sorry then. Like Dr weegee123 already said, you could use trapdoors or fence gates. Or would signs in front of the door affect the path finding, considering the villager AI thinks its a block?
    Posted in: Survival Mode
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    posted a message on Villager house disabling
    The inside.
    Posted in: Survival Mode
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    posted a message on Villager house disabling
    Having the door face inwards works, I think.
    Posted in: Survival Mode
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    posted a message on The world of Lancer- a Journal
    Nooo! I'm sad to see this post go, but I can understand why you wouldn't want to continue with it. As a person who has been lurking and checking up for a while, I'm looking forward your next journal/diary/tale/adventure. Best of luck.
    Posted in: Survival Mode
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    posted a message on When is it too big? I need ideas for displaying a large number of maps
    Hmmm. You could decorate an empty wall of a house, or mine a hill etc next to your house to make a large flat surface. You could make a large hole in the ground, and run minecarts along side a massive map wall as entertainment, or have a long corridor dedicated to them. IDK, its up to your surroundings. Good luck. :)
    Posted in: Survival Mode
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    posted a message on What was the most hilarious death you've witnessed or committed in Minecraft?
    This is back when I quite literally had just bought Minecraft. I opened up a new world, and being a noob, I immediately tried to get the coal behind the lava pit. Rather then digging down to it, I just built a small, level bridge across the lava. Did I mention the bridge was made off wood?

    Death #2 came when I tried to reach the coal yet again. I pressed down shift, crept out over the lava, and was about to place a dirt block to start my new bridge when a cow comes along and pushes me straight into the firey pit.
    Posted in: Survival Mode
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