Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • MC Station
  • Free Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • Citronella's Profile
  • Send Private Message
  • View Citronella's Profile
  • Citronella
  • Registered Member
  • Member for 11 years, 2 months, and 25 days
    Last active Fri, Nov, 9 2012 20:10:31
  • 0 Followers
  • 147 Total Posts
  • 3 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • View Citronella's Profile

    1

    Jun 19, 2012
    Citronella posted a message on Would you ever kiss the avatar above you?
    No. They probably have dragon breath.
    Posted in: Forum Games
  • View Citronella's Profile

    1

    Jan 16, 2012
    Citronella posted a message on I found something very odd.
    It sounds like a you had a terrain generating mod on. Have you always played vanilla?
    Posted in: Discussion
  • View Citronella's Profile

    1

    Dec 24, 2011
    Citronella posted a message on Views on Griefing?
    I grief but first I download their server map and do it on singleplayer.
    Posted in: Discussion
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • Next
  • View tomtomtom09's Profile

    154

    Mar 19, 2011
    tomtomtom09 posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9


    CampCraft v 5 Coming Soon for 1.8.9/1.9:



    You can follow my progress on gitHub *first time using git so still learning how to use it

    https://github.com/tomtomtom09/CampCraft


    Tent Update:

    Tent Doors50% Done

    Add Item/Blocks 100% Done

    Write open/close code Not Started

    Add item names 100% Done

    Add door sound effect Not Started

    Sleeping bag 100% Done

    Add Item/Blocks 100% Done

    Add Item/Block texture 100% Done

    Write sleep event code100% Done

    Add item names100% Done

    Fabric Blocks 100% Done

    Add Blocks 100% Done

    Add Block texture 100% Done

    Add Block names100% Done

    Tents 40% Done

    Add Small Tents 100 % Done

    Add Blocks 100% Done

    Add Block texture 100% Done

    Add Block names100% Done

    Make Tents Rotatable 100% Done

    Write Tent Code 100% Done

    Add Medium Tents Not Started

    Add Large Tents Not Started

    Add Creative Tabs 100% Done

    Add Camp Hammer 100% Done

    Make Tents change fabric type 100% Done


    Add Food/Mob Part Not Started

    Add Trap Part Not Started


    Update Note 2:

    Made Tent Blocks Rotatable.

    Update Note 3:

    Started Small Tent Code.

    Update Note 4:

    Finished code that scans the foundation(makes sure the area is flat) and code that scans the area(checks no blocks will get in the way of the tent being placed)*small note: ignore the blocks that have been placed, got the code to place blocks so I know which blocks are being checked.


    I'll fix rest of thread when I have some free time :)


    CampCraft
    Warning: Deadly Bears in the forest. Camp with caution.
    Visit the CampCraft Guide Website



    Table of Contents:
    Downloads
    Update News
    Info
    Installing CampCraft
    Videos
    Banners
    Special Thanks
    Show your Appreciation
    Terms and Conditions
    Edit post (Users ignore this one)



    Downloads:
    Latest Test Versions (1.6.4):
    *Not only try this test version if you know what your doing and you've backed up your worlds.
    CampCraft Base v4.6.4 {DropBox} *requires forge
    CampCraft Tents v4.6.5 {DropBox} *requires CampCraft Base

    Info about the update can be found here. Link to changelog.txt

    Latest Versions (1.5.2):
    CampCraft ModPack v4.5.1 {MediaFire or Dropbox}
    Pictures for All CampCraft v4.5.1 Recipes {MediaFire or Dropbox}

    Older Versions:

    Minecraft 1.4.7:CampCraft ModPack v4.3 {MediaFire or Dropbox}
    Pictures for All CampCraft v4.3 Recipes {MediaFire or Dropbox}

    Minecraft 1.4.2:
    Both Client and Server (Universal):
    (Test version) CampCraft v3.3
    (Test version) CampCraft v3.1


    Minecraft 1.3.2:
    CampCraft v2.3 {Download | Recipes} (When updating from a previous version, delete old config file)
    CampCraft v1.0


    Minecraft 1.2.5:
    Client:CampCraft 1.0v6 {Download | Recipes}
    CampCraft 1.0v2 for Minecraft 1.2.5CampCraft 1.0
    Bukkit:CampCraft for craftbukkit R3.0 {Download}
    CampCraft 1.0 for Bukkit 1.2.5
    Server:CampCraft 1.0 for Minecraft Server 1.2.5


    Even Older Versions:
    Mod Pack SMP Version:
    ModPack SMP 0.4 for minecraft 1.1
    ModPack SMP 0.3 for minecraft 1.0

    Mod Pack SSP Version:
    ModPack 0.4 v3 Single for minecraft 1.1
    ModPack 0.3 Single for minecraft 1.0
    ModPack 0.1 Single for minecraft 1.0

    60 Tent Mod Version:
    CampCraft 60 Tents 0.4 v2 for minecraft 1.1
    CampCraft 60 Tents 0.3 for minecraft 1.1
    CampCraft 60 Tents 0.2 v 2 for minecraft 1.0
    CampCraft 60 Tents 0.1 v 4 for minecraft 1.8

    Automatic Tent Mod Version:
    Automatic Tents 1.1 v2 for minecraft 1.1
    Automatic Tents 1.1 for minecraft 1.1
    Automatic Tents 1.0 for minecraft 1.0
    Camping Mod 0.6 for minecraft version 1.8.1
    Camping Mod 0.5 for minecraft version 1.7.3
    Camping Mod 0.4 for minecraft version 1.7.2
    Camping Mod 0.3 for minecraft version 1.6.5 and 1.6.6
    Camping Mod 0.2 for minecraft version 1.6.5 and 1.6.6
    Camping Mod 0.1 for minecraft version 1.5_1

    Lantern Mod Version:
    Lantern Forge 0.3 for minecraft 1.1
    Lantern Single 0.4 for minecraft 1.1
    Lantern Single 0.3 for minecraft 1.0
    Lantern Forge 0.2 for minecraft 1.8
    Lantern Single 0.2 for minecraft 1.8
    Lantern Single 0.1 for minecraft 1.8.1

    Sleeping Bag Mod Version:
    Sleeping Bag 0.3 for minecraft 1.1
    Sleeping Bag 0.2 for minecraft 1.0
    Sleeping Bag 0.1 for minecraft 1.8

    Camp Food Mod Version:
    Camp Food 0.1 for Minecraft 1.1

    Camp Fire Mod Version:
    CampFire for Minecraft 1.1 [SSP][SMP]

    Anvil Repair Mod Version:
    Anvil Mod 1.1 for minecraft 1.1
    Anvil Mod 1.0 for minecraft 1.0
    Anvil Mod 0.7 for minecraft 1.8.1
    Anvil Mod 0.6 for minecraft 1.7.3
    Anvil Mod 0.5 for minecraft 1.7.2
    Anvil Mod 0.4 for minecraft 1.6.6
    Anvil Mod 0.3 for minecraft 1.5
    Anvil Mod 0.2Anvil Mod 0.1



    Changelog:

    v4.5.1
    *Updated to support new texture system
    *Updated block spawn code to support new code
    *Rewritten crops to use new bonemeal code
    *Made berry bush blocks get removed when shears are used on the block
    *Fixed some crashes caused by config code.
    *Fixed generation code
    *Fixed couple of door bugs (strangely, top block works but only if bottom block as been clicked on first)*Fixed camouflage blocks not updating when walked on.
    *Stop using Custom mob spawner*might add support for it in the future again*
    *Fixed Camouflage textures
    *Fixed Camouflage block duplication bug.
    *Made camp fire/stove cook hot chocolate, think thats every food added to camp fire/stove list
    *Fixed crash when enable food is disabled
    New CampFire/Stove rewrite:

    Features:
    *Block only uses 1 block id instead of 3 (With three block stages)
    1 - Stage without fire wood. 2 - Non-burning campfire/stove stage (place firewood in the fuel slot to get to this stage) 3 - Burning campfire (use flint and steal on block to get to this stage) *CampFire burns out when in open area and its raining. (random tick, not instantly)
    *Camp Fire burns for 12000 ticks, half a minecraft day. (this is bugged due to burning int not working correctly)
    *Burns mobs/anyone that walks onto the camp fire.
    Bugs:
    *Burning int currently not decreasing (not sure why yet)
    *Fire animation isn't working correctly (will be fixed once burning int is working)
    *Light level is buggy so all stages have light level (I will be making stage 3 to admit a light lvl only once burning int is fixed)
    Bugs Fixed:
    *Items not staying in inventory on metadata change.
    *Items not staying when rain burns camp fire out.
    *Fixed camp fire changing to stage 0 when set on fire.
    *Fixed flint and steel taking damage.
    *Fixed camp stove removing firewood after block update.
    *Fixed camp stove slot 4 not cooking food.
    *Fixed inventory not displaying camp fire/stove name
    Older Changes:
    For even older news, see this page.




    Info:

    Main Features:

    Tent part:
    *60 Tents
    *Auto Tents (Currently disabled in 1.5 due to change in way blocks are placed)
    *Lanterns
    *Sleeping Bags

    Food part:
    *Camp Fire/Stove (Rewritten and improved! See "Newest Features" for details)
    *More Food*Crops

    Trap part:
    *Bear trap (Disabled at the moment. Will be fixed shortly)
    *Spike traps
    *Grass Camouflage block
    *More Camouflage block

    Mob part:
    *Ants*Bears
    *Boars
    *Deers/baby deers (Feed carrot to breed)
    *Flies
    *Foxes
    *Frogs
    *Polar Bears
    *Rabbits/baby rabbits (Feed carrot to breed)

    Scenery Part:
    *Flowers (Can be crafted into dyes!)
    *Dessert plants


    Known Bugs:

    *Not sure if frogs are spawning
    *Desert flowers spawning on grass when generated on edge of desert biome.
    *Camp Doors might not be updating properly on amp servers,
    *need to get a second minecraft account and i'll fix most server bugs


    Todo List:

    *Fix auto tents/rotation of the tent blocks.
    *Fix door texture.
    *Check sleeping bag texture.
    *Test mobs spawning
    *Add Marshmallow food texture.
    *Add random function to burn marshmallows
    *Todo add lantern block border.
    *Think about a lantern model and maybe more flame colours
    *Todo add code to stop blocks being placed on certain blocks.
    *Personalise the mob spawn egg colours.
    *Add @Override line to most methods so i can fix/update faster in future.
    *Add shift clicking for camp fire/stove
    *Add support for different languages in camp fire/stove gui names.
    *Fix a small crash when turning enable food = false
    *at moment you can't disable food to stop you from crashing
    *Fix Bear trap.
    *Make tent blocks automatically disable.
    *Add random code for berries drop amount.
    *Make a mcmod.info file.


    Mobs spawn area:

    *Bear – Forest, Plains, Jungle, ExtremeHills
    *Polar Bear – Iceplains, iceMountains, taiga, taigaHills.
    *Rabbit – Forest, Plains, Jungle, ExtremeHills
    *Deer – Forest, Jungle, ExtremeHills
    *Ant – Forest, Plains, ExtremeHills
    *Boar - Forest, Plains, ExtremeHills
    *Fox - Forest, Jungle,
    *Frog - SwampLand




    Installation:
    1. Install the recommended universal version of Forge into your minecraft.jar and/or minecraft_server.jar
    2. Install CampCraft by dragging the downloaded .zip file into your .minecraft/mods directory (Same file and method for both client and server)
    3. To change block/item ids or disable mod parts, go into "minecraft/config" folder and open "CampCraft.cfg" If you're running a server, make sure the configuration for both client and server match.



    Videos:

    Installation Guides:

    By TheCompleteGamingz By CriticalRocket

    English by TheForgottenComms Español by Joe Calix
    Spotlights:
    By GamingCreeperz

    French Spotlight by OshanWorld for CampCraft 1.2.5 Russian Spotlight by gren236 for CampCraft 1.2.5 German Spotlight by MatseeeLP




    Special Thanks:
    To Geko for all his hard work and amazing programming skills
    To chris0744 for all his amazing models and great advice for CampCraft
    To CrazedBrit for his beautiful texture work check out his amazing texture pack Link
    To Imonobor for the amazing textures he's done
    To dethisneer for all the support, ideas and motivation without him I couldn't have made CampCraft what it is today.
    To jamioflan for making smp guide and helping with small problems i had
    To amazon for selling cheap java books got a nice bargain xP
    To Hippoplatimus for the information about meta-data recipes
    To joelcalix for porting CampCraft to bukkit
    To Notch for making Minecraft
    To the public for using CampCraft and for all the amazing support and hope to keep you interested with all the updates to come



    Show your Appreciation:
    If you like or love campcraft, you can show your appreciation by adding reputation to this post by clicking the Green Up-Arrow in the bottom-right of this post. Doing so will (if you've provided the site with your username) make your Minecraft skin's face appear in the "We love this post!" section at the bottom of the post!

    Also, please leave any feedback or suggestions for improving CampCraft in a post. Things I'm looking for in particular in the spoiler:


    Looking for a model designer:
    In need of Boat and Lantern Models

    More Foods:
    - New ideas for foods
    - Food recipes
    - How much hunger/saturation each food heals




    Terms and Conditions:

    0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - TomTomTom09, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft, the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
    2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.
    3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    [represent]

    Posted in: Minecraft Mods
  • View Swervish's Profile

    25

    Sep 4, 2012
    Swervish posted a message on REGIA ANGLORUM - THE HEPTARCHY ------>UPDATE 10.28.14<------
    UPDATE 10.28.14
    Please see newest post:
    http://www.minecraftforum.net/forums/show-your-creation/screenshots/1600167-regia-anglorum-the-heptarchy-survival-no-cheats?comment=438
    _______________________________________________________________________________________________________________
    REGIA ANGLORUM
    The Heptarchy




    The title of this project, Regia Anglorum,
    refers to a specific time period (300-1300ad)
    in the history of what we now know as Great Britain.
    The Heptarchy refers to the seven 'kingdoms ' there at that time.

    Forgive my revisionist history... The name of this project may be fanciful, but be assured, the structures will be as close to historically accurate as Minecraft and my chosen mods will allow. Regia Anglorum is a LONG term build that will eventually have between 20-40+ full structures; Castles, Cathedrals, and Abbeys. They will be built in a huge scale; 1block = 1 foot. The various structures will be spread around all over a HUGE map and separated by significant distance.


    Index of Updates

    9-04 ... Getting Started
    http://www.minecraft.../#entry17830297 9-05 ... SURVIVAL!
    http://www.minecraft.../#entry17838736
    9-06 ... The Farm
    http://www.minecraft...0#entry17869678 9-08 ... And, they call it a Miiiine
    http://www.minecraft...0#entry17898730 9-11 ... The Black Tower
    http://www.minecraft...0#entry17965558 BODIAM CASTLE
    9-20 ... Bodiam Castle
    http://www.minecraft...0#entry18146582
    9-30 ... Bodiam Castle Continued
    http://www.minecraft...0#entry18332138
    10-9 ... Bodiam Update #3
    http://www.minecraft...0#entry1849278210-20 ... Bodiam Update #4 -Interior buildings #1
    http://www.minecraft...0#entry1868563311-23 ... Final Bodiam Update Exterior Defenses & Roofs
    http://www.minecraft...0#entry19319823

    Mods used in this Project
    It took me over a week of 3-4 hour days to get a stable .jar file, and I had to leave out a LOT of other mods that I would have loved to play with, ie Chandeliers, Horses, Trees Plus, simply because they conflicted in some way with the mods that I did use. So, Certainly cant say NO MODS in this build, but Ill challenge you all to call me anything other than a 'legit survival player' once you see a few updates. (especially the FREAKISHLY huge and beautiful mine /wink).
    Here is a FULL LIST of the MODs you will see in action throughout this project:
    Minimap
    http://www.minecraft...minimap-v32-04/

    Jammy Furniture Mod
    http://www.minecraft...age__hl__ jammy

    Beer
    http://www.minecraft...r-wine-mod-v11/

    Armorstand
    http://www.minecraft...rmor-stand-mod/

    Backpacks
    http://www.minecraft...ckpack-ssp-smp/

    Coloredtorches
    http://www.minecraft...-minecraft-125/

    Cartmod
    http://www.minecraftdl.com/cart-mod/

    Enchanting Plus
    http://www.minecraft...ter-enchanting/

    Extrabiomes
    http://www.minecraft...rabiomesxl-227/

    Fireplacemod
    http://www.minecraft...od-v19-smp-124/

    Haycraft
    http://www.minecraft...inued/#Haycraft

    Superslopes & Timberframes & Wallpaper
    http://www.minecraft...llpaper-frames/

    Pams Bonecraft
    Pams Desertcraft
    Pams Earthcraft
    Pams Harvestcraft
    Pams Hearthcraft Cloth
    Pams Hearthcraft Stone
    Pams Hearthcraft Wood
    Pams Melonspawn
    Pams Simple recipies
    Pams Weee! Flowers
    https://sites.google.../site/pamsmods/

    Recipebook
    http://www.minecraft...ecipe-book-mod/

    Shelf
    http://www.minecraft...amis-shelf-mod/

    Statues! And More
    http://www.minecraft...3r1-wip-update/

    Timber!
    http://www.minecraft...timber-updated/

    Usefulchest
    http://www.minecraft...sefulchest-mod/

    X39Decoration
    http://www.planetmin...decoration-mod/



    The Featured Structures

    (in no particular order)

    Bodiam Castle (Under Construction!) See most recent update
    Hampton Court Palace


    Inverness castle fort


    Jedburgh Abbey


    Kidwelly Castle


    Leeds Castle


    Penrhyn Castle


    Skibo Castle


    Tattershall Castle


    Beaumaris castle


    The White Tower of London


    Warkworth Castle


    Bolsover Castle


    Warwick Castle


    Windsor Castle


    Cardiff Castle


    Arundel Castle


    Alnwick Castle


    Dunrobin Castle


    Floors Castle


    Caerphilly Castle


    Bamburgh Castle


    Caerverock Castle



    Castle Ryshen


    Chirk Castle


    Conisbrough Castle


    Conwy Castle


    Culzean Coif Castle


    Alton Castle


    Sudley Castle


    Raby Castle


    Durham Castle & Cathedral


    Glamis Castle


    Harlech Castle


    Herstmonceux Castle


    Lincoln Castle & Cathedral


    Pembroke Castle


    Orford Castle


    Thurso Castle


    New Slains Castle


    Taymouth Castle


    Dover Castle Complex








    Current World Download


    Im trying to decide how to best do these.
    Due to the spread out nature of this build, I may need to include an updated map with the locations marked. I tried to use a couple different map rendering aps, but they don't recognize some of the block ids, and one of the structures therefore didn't even show up at all, so rendered maps are out.
    Suggestions on this would be most welcomed.
    Current Download
    http://www.gamefront...am_Complete_rar



    Current Map
    Added the White Star... its the black tower... I know know... but the black star didn't show up at all. I'll use the black star for the white tower (built somewhere in the snow) later on
    Paint Plans


    The Black Tower http://www.gamefront...Black Tower.rar
    Bodiam Castle http://www.gamefront...6607/Bodiam.rar

    Previous Project

    Some of you may remember me from my last project which is archived here;
    http://www.minecraft...rvival-no-mods/

    With the Neucshwanstein project, I was playing from a very newbie point of reference, playing completely vanilla. NO MORE. Since we last met, I have spent some 4-5 weeks learning how to play Minecraft all over again. (not to mention laying in a TON of prep work like mines, quaries, and crops). I have learned how to incorporate a whole variety of MODs into my game, and as I think you will see, they have given me the ability to really 'raise my game'. I have and will always avoided anything I consider a 'cheat'; ie... flying, too many items, MCedit, etc....I simply prefer to be challenged when I play. The long list of MODs that I have incorporated this time are all either 'visual additions', 'inventory management', or 'survival aids'. Heh, I still have to mine a million blocks, manage monsters, and worry about falling off of everything.
    Posted in: Screenshots
  • View Quintinity's Profile

    505

    May 27, 2012
    Quintinity posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    3D Items
    by Quintinity

    I am no longer updating this mod. Source code: 3DItems and 3DBlocks





    With the new Minecraft 1.4.6 update, 3D items are now part of vanilla. However, their features are limited, like only working on fancy graphics.This mod now provides configuration options so you can make theitems appear the way you want them to! 3D items in fast graphics, change render distance, item and block sizes, rotation and bobbing! Also, fixed vanilla bug where items were screwed up with HD texture packs!Update: if you are updating to v1.6.2, you need to update SettingsAPI as well.Old Thread:

    There isn't much to say about this mod. It transforms dropped items from flat images to 3D, like when you hold items in your hands. This mod does work in SMP. As of v1.5, this mod requires Forge and does not edit any base files.
    Gif made by Levy. The pickaxe is an
    example of what this mod does.
    Options menu:
    If you wish to support me, feel free to donate!
    Download [Requires Forge and SettingsAPI]
    No ModLoader version yet. Sorry :(
    Older Versions:
    v1.6.1 for Minecraft 1.4.6 - requires Forgev1.5 for Minecraft 1.4.2 - requires Forgev1.4.2 for Minecraft 1.3.2- requires Forgev1.4 for Minecraft 1.3.1 - requires nothingv1.3 for Minecraft 1.2.5 - requires Forge
    Installation:
    1. Download and install Forge
    2. Download and install SettingsAPI.
    3. Download this correct version of this mod from the link above.
    4. Copy 3DItems.jar into your .minecraft/mods folder.
    5. Run Minecraft!
    Changelog:
    1.6.2- Fixed issues with the LittleMaidMob mod- Fixed issues with HD texture packs with Optifine- Updated SettingsAPI dependancy1.6.1- Fixed crashing bug with RedPower tubes- Fixed crashing bug with Factorization barrels1.6.0- Updated for Minecraft 1.4.6- This mod now only provides configuration options- Support for HD texture packs1.5.2 - Forge version only- Code optimization- Fixed items in IronChests2 crystal chests spinning like crazy1.5.1- Updated for Minecraft 1.4.4- Fixed item rendering for ComputerCraft and BuildCraft and all other mods- Fixed items in BuildCraft pipes being all wonky- Added ModLoader version1.5 - Updated for Minecraft 1.4.2- No longer edits any base files- Added 3D items in item frames- Added in-game config pages- Other unimportant stuff1.4.2- Updated for Minecraft 1.3.21.4.1 - Added ModLoader dependancies- Removed config file until Forge is updated- Re-added support for HD textures1.4- Updated for Minecraft 1.3.1- No dependancies until Forge and ML are updated- No config file :(
    1.3- Mod now requires Minecraft Forge instead of ModLoader
    - Only 1 version of the mod now, has support for Optifine and MCPatcher HD textures
    - Support for TheWhiteWolves' UseCount mod (install this mod after!)
    - Support for 4096IDs mod
    - Fixed chests rendering off center
    - Fixed stacks of enchanted item rendering as purple squares
    1.2
    - Added config file to disable this mod
    1.1
    - Fixed bug with potions appearing as purple box - Fixed spawn eggs not spinning
    1.0
    - Inital release

    If you like this mod, please click the button.
    Posted in: Minecraft Mods
  • View Terabyterr's Profile

    6

    Jun 18, 2012
    Terabyterr posted a message on [INACTIVE] [SOURCE CODE] The Epicosity Mod - Tobuscus! (Now With Dimensions & New Blocks/Items!)
    =================================================================================
    Update (February 8th, 2014): Wow. This mod is about 2 years old, I can't believe it. I wanted to announce this, even though it's quite obvious. I lost my interest in Minecraft modding a while ago. I am not sure why, but the same thing happened to Minecraft itself. I slowly started to get bored of it and I began to not want to have much to do with it. This being said, I am now declaring this mod inactive, and I am no longer updating it. However, I will make it's source code public so someone can revive it if they want to. Here's the repository for those interested.
    LINK: https://github.com/TerabyteNation/epicosity-mod
    Thank you all for the huge amount of support I received for this mod. It was a fantastic learning experience, as well as fun.
    =================================================================================

    The Epicosity Mod - V.2.1 - Beta
    By TerabyteNation
    http://www.youtube.com/TerabyteNation


    When Minecraft 1.4.7 comes out, this mod will be updated with some awesome new stuff! (See to-do list)


    ** New video coming soon!

    How to install:

    The Epicosity Mod adds many new Tobuscus themed items and blocks into the game. Now with a whole new Epicosity dimension, new items, blocks, weapons, tools, armor, and even Tobuscus shirts!
    Roll the next clip, Steven!

    Download Mod - (V.2.1)
    Risugami's ModLoader is required
    Pudelhund's DimensionAPI is now required!
    (Be sure to install ModLoader first)

    With the new Minecraft update, came some awesome new ideas for the Epicosity mod. I had became a lot better at coding things in general, and decided to update it with a dimension, new things, and modify it! The mod is once again in beta, because I will soon be adding a whole bunch of stuff, and in this update, I want to make the mod more controlled by the users. I will be doing small updates every so often with your ideas, and will also be doing so big updates that I have in mind. Make sure to follow this post, so you know when updates are out! Thanks to everyone for their support.

    **Check the to-do list. In the next mod update, there will be some awesome stuff!


    Blocks:
    • Darkness Redness Whiteness Ore - Generates on all levels, can be smelted into the Gem Of Darkness Redness and Whiteness
    • Darkness Ore - Generates on lower levels, can be smelted into the Gem of Darkness
    • Redness Ore - Generates on all levels, can be smelted into the Gem of Redness
    • Whiteness Ore - Generates on all levels, can be smelted into the Gem of Whiteness
    • Logs of Epicosity - Generates as log for trees
    • Wooden Planks of Epicosity - Crafted from the logs
    • Leaves of Epicosity
    • DRW Leaves
    • Grass of Epicosity - Generates on the top layer of the Realm of Epicosity
    • Dirt of Epicosity - Generates under Grass of Epicosity
    • Epic Stone
    • Epic Cobblestone
    • Glowstone of Darkness
    • Glowstone of Redness
    • Glowstone of Whiteness
    • DRW Bricks
    Jumpy Blocks: (They don't generate yet, but they are extremely fun!)
    • Jumpy Block of Darkness
    • Jumpy Block of Redness
    • Jumpy Block of Whiteness
    The Realm of Epicosity:
    • There will be quests, mobs, bosses, etc. soon.
    • Later, there will be DRW dungeons that have bosses in them.
    • The terrain will soon not be as boring as it currently is.
    Food:
    • DRW Fruit - Heals the same as an apple
    • Nugget in a Biscuit - Eatable, heals the equivalent as Cooked Steak
    • Biscuit - Eatable
    • Chicken Nugget - Eatable
    ** I have removed the Nugget in a Biscuit with mashed potatoes, and the Nugget in a Biscuit with BBQ sauce. They will be back in the mod once potatoes have been added into the vanilla game. (In 1.4)

    Weapons/Tools:
    • Epicwood:
      • 59 uses
      • Acts like regular wooden tools - Weaker
    • Epicstone:
      • ​131 uses
      • Acts like regular stone tools - A bit stronger
    • ​Darkness:
      • ​460 uses
      • Acts like gold and iron combined
    • Redness:
      • 450 uses
      • Acts like iron tools
    • Whiteness:
      • 440 uses
      • Acts like stone mixed with iron
    Armor/Tobuscus shirts:
    • Tobuscus shirts - One for every dye (almost) - Strength of leather armor
    • Darkness armor:
      • Similar to diamond
    • Redness armor:
      • Similar to gold (lasts longer)
    • Whiteness armor:
      • Similar to iron
    Misc:
    • Gem of Darkness
    • Gem of Redness
    • Gem of Whiteness
    • Gem of Darkness Redness and Whiteness
    • Sticks of Epicosity
    Thanks to Tobuscus for being the best YouTuber, ever! :)
    Crafting






    Thought this was important as well.



    The Realm of Epicosity

    In order to create the portal to the Realm of Epicosity, you will need Epic Stone


    Now that you have your Stone of Epicosity, you can create your portal. Build it the same way you would a portal to the Nether. To activate it, use flint and steel.


    Videos


    Here are some spotlight videos that the mod was featured in. Thanks to all who do these!
    **Sorry if I missed any, let me know if you did one!


    Changelog

    V.2.1
    *Fixed a bug with Tobuscus shirt crafting
    V.2.0
    *Updated for Minecraft 1.3.2
    *Added the Realm of Epicosity
    *Added many new blocks and items
    ----------
    V.1.5
    *Changed crafting recipe for butter (Changed slimeball to milk)
    V.1.4
    +Added Safety Water
    +Added Safety Water Bucket
    V.1.0
    *Went out of beta!
    +Added Bladebuscus

    To-Do List
    • DRW Armor
    • Mobs (Gryphon, etc.)
    • The Tobuscus Dimension (You travel to this world by creating a portal)
    • Boss mobs
    • A larger variety of ores/blocks generating
    • Some other secret stuff

    Banners

    Feel free to use these as your signature!


    Copyright

    **NOTICE: I give ALL credits of any references to Toby Turner. This mod is solely based on his works.

    This mod is owned by Zach (TerabyteNation/Terabyterr). It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Distribution of this mod on any other website is strictly prohibited, and a violation of copyright. This mod may be used for public display (YouTube videos, etc) for both commercial use and non-commercial use without permission.
    Posted in: Minecraft Mods
  • View baneofbaalzamon's Profile

    4

    Nov 7, 2012
    baneofbaalzamon posted a message on The Town of Andus- Simple but beautiful. (Picture heavy)
    Hey guys,

    My second topic on these forums, And I hope not the last.

    I started working on a city a few weeks back, inspired slightly by victorian architecture, but wanting to give it my own spin in a way. So far I have what would be called a port town. Here are some pics. Suggestions are welcomed, and I neeed new buildings/ inspiration to build!

    General overview of the town:



    The port and warehouses:



    The Residential district with upper class and lower class houses.



    The tree of wisdom, where townsfolk go to seek answers to questions and receive visions.



    The cathedral where people worship God.



    Inside:

    Posted in: Screenshots
  • View Swervish's Profile

    11

    Sep 4, 2012
    Swervish posted a message on REGIA ANGLORUM - THE HEPTARCHY ------>UPDATE 10.28.14<------
    Getting started
    The ExrtaBiomesXL mod combined with PamsMods weeee flowers really makes this a visually enchanting world to play on. I recomend them both highly. Here is where I was born.



    Since this is a survival game (normal dif by the way), The first tasks were of course; 1 punch a tree, 2 make a pick, etc etc etc.... Ill skip most of that (though this afternoon's update will show some high points of the 'first ten hours'. But for now, lets just look around at were we are and start making a few plans.


    Here is the map as I have explored it so far



    The red star is the initial spawn point
    The yellow star is where I chose to dig my main mine (expect the 'main mine' update tonight)

    The mapping mod is AWESOME!... screw loosing you map when you starve to death while exploring. The various biomes show up really well and look GREAT...
    PROBLEM though... same problem I dealt with in the last project -> Scale. I will be building on two scales in the project. That could look incredibly crappy, but the work around on that is to NEVER be able to see two different buildings in two different scales at the same time.

    Scale 1) minecraft scale -> 1 block = 1 cubic yard(meter)... all of my support structures, ie mines, farms, lanes, survival-houses etc will be nuilt in this size... just easier.

    Scale 2) Reproduction scale -> 1 block = 1 cubic foot ... all of the historic structures (the point of the project) this scale allows better curves, arches, features etc. It does of course mean that everything takes 27X more blocks and 9X more footprint space, but it is worth it to me.

    On the map, The light blue rectangle with the red rectangle inside is the footprint of the first historic structure; Bodiam Castle. The red is the castle itself, and the blue is the mote/lake in which it sits. The footprint marker is not 'placed' on the map as yet. I expect a nice challenge trying to find a good place to build it, lol.

    Here is a reminder of the castle in its mote


    and quick peek at my MSPaint plans for this structure.


    I will cover them in better detail when construction begins, and yes, I will be linking each full plan file for each castle for those who would like to build it themselves. The plans will not be linked until after I finish building each one.

    Ok, that's it for now. Just wanted to get a few pics in and give you all a better idea of what this project will entail. Bottom line; The Bodiam Castle shown above probably WILL NOT be placed on any part of the map that has been explored to this point. I feel like each of the historic structure needs to be placed a considerable distance from each other to keep the 'Heptarchy' feel. So be prepared to travel when you DL the .jars that I will include as we go along.
    ____________________________________________________________
    Next Update:
    First cave/house (remember, this is in survival)
    First warehouse
    First mine
    First farm
    Farm expansion

    **Expect this next update later today. (Im playin hooky)

    _________________________________________________________________

    As always, your comments both constructive and critical are very welcome.

    Peace
    Posted in: Screenshots
  • View Swervish's Profile

    250

    Dec 31, 2011
    Swervish posted a message on NEUSCHWANSTEIN CASTLE (308L X 128W X 155H) -Survival -No Mods
    \/ \/:::::UPDATE:::::\/ \/
    Here is a link to the paint plans for this build:
    http://www.minecraftforum.net/topic/1405322-neuschwanstein-castle-mc-plans-paint-rar-zip/

    /\ /\:::::UPDATE:::::/\ /\

    Firstly; I know that this building is and has been popular amongst MineCraft players and builders since the beginning. So all props, once again, go out to each of you who have either finished or abandoned their own particular variation on the challenge. The following is simply my take, in my fashion, with my artistic license, and my personal preferences for play method. I am in no way intending to one-up anyone's work... I just happen to like big challenges and tough circumstances with no short-cuts.

    This is my second attempt at this project. My first failed attempt is chronicled: HERE


    Here is the goal:


    Here is a page of [Google Images]of the structure.





    It has taken almost a month from when I abandoned the first attempt to reach the point where a second 'restart' thread was in order.

    Lessons learned from failure:
    1) Absolutely HAD to have one mod; a height limit adjuster... the Main Tower is 155 blocks high.
    2) Need to draw a complete set of plans before even selecting a place to build.
    3) Monster Defenses (fences, torches, temp-houses and workshops built of stone not dirt) need to be a higher priority.
    4) MASSIVE amounts of wool will be required so a huge farm is needed(4-6 times the size of first attempt).
    5) A 300+ length means that much of the action will be a LONG LONG ways from the craftsmens' village, so a railway is needed (I know nothing of rails).

    ___________________________________________________________________________

    FIRST STEP: Find dimensions / plans to work from

    I found a guy who built this structure out of legos, and after a few emails back and forth we negotiated a deal on a physical copy of the plans that he created and used. The plans are too big to scan, so they had to be photocopied at a blueprint shop and mailed to me. I do not believe that I purchased rights to post or distribute the plans, so I've taken a few concept photos of them that are just low res enough to not be used by anyone else.






    On his website four of the smaller of the elevations. Here is one:


    This is a direct linked jpg so I'm not worried about copyright on this one.

    You can contact the creator of these plans [HERE]if you would like a set of your own. FYI, he has plans done in square grid graph paper, for about 60 or so historical castles. I plan to build a few of them from his plans over time.

    ____________________________________________________________________________________

    NEXT STEP: MineCraft Plans


    From the Lego Plans, I extrapolated a set of my own in MS Paint... The scale is appx 1block = 1ft.
    These are just the outside walls, the interior walls and the courtyard are yet to be translated.






    From the four exterior wall elevations (as well as the lego plan for the layout) I created what I call a footprint



    These are my creation and you are welcome to them.

    __________________________________________________________________________

    Step 3: Create a world and find a place to build

    First challenge)
    This particular height limit adjustment mod makes you spawn at the top of the sky... that means I needed to keep creating worlds until I found one that spawned me withing 7-8 blocks of deep water so that I could 'fly sideways' on the way down and not spawn-fall-splat-rinse-repeat.

    Second challenge)
    The foot print of this structure including the approach ramp is 308 X 128. For those of you who play in MC edit or whatever the mod is that creates flat featureless worlds to build on... 308 X 128 is fantastically HUGE according to the map generator. I created around 40-45 maps before I found one that had BOTH a spawn by deep water, and anything approaching a flat and dry spot that size. But, I'm a stubborn you know what, so I stuck it out till I found one.

    Here is a map screenshot:


    As you can see, the back two corners are hanging over a river and a sea that will have to be filled in at some point.

    _____________________________________________________________________________________________

    STEP 4: Clear the land

    It just so happens that the entire footprint was covered in trees that will all have to be cut down. Here are a before and after shot of clearing the first third of the foot print taken from a 128 block tall pillar:



    In order to clear that many trees I had to build little woodcutter's huts spread around the forest, so I wouldnt have to keep running 200+ blocks back to the bass every night:


    There are four of them scattered around in the pillar pic above but they are hard to see. Look for the 20 block tall dirt pillars that I built right next to each hut so that I could find it in the trees.

    Yeah, some may say that cutting down ~800 trees so far and another 2000+ to go seems like grinding, but I will probably use at least that much wood in a project this size anyway. Besides, the trees are NOTHING... its the earth moving that is going to get grindy ;)

    __________________________________________________________________________________

    STEP 5: Get stoned.

    Although Neuschwanstein Castle is mostly white (wool), the gatehouse foundations are block and the gatehouse towers and the two courtyards are grey stone. I will be building the gatehouse first (and then moving all storage / workshops etc into it). The towers alone will require about 1700 blocks of smooth stone each... so its time to start the mining ops:

    This is the diagonal drop shaft that goes from ground level all the way to lvl 17 (will mine down there from 17 down to 1). From the shaft alone, I have been able to generate enough cobble and make enough stone blocks to build the gatehouse foundations.


    Remember all those trees? They will go to good use fueling the brick/block ovens:


    ______________________________________________________________________

    STEP 6: Get food.

    The first thing I built in my mine was a massive wheat farm. Hold on to your butts... it is planted with 16 rows each 64 blocks long:



    I have been cutting all the tall grass in my tree clearing efforts, and I still only have 2/3s of the seeds I need to plant the 1024 block wheat patch, LOL.


    So the world is built..., plans are drafted, clearing, cutting, mining, planting are all well underway. Still havent started the sheep operations yet, but I cant wait to get started building.... so lets lay this thing out.

    _________________________________________________________________________________________________

    STEP 7: Foundations

    After many many many runs back and forth all over the general building stie to verify elevations and distances. I did some fancy pencil and paper math and determined where the gatehouse will be built, and then where the center point will be.


    After another dozen trips around the footprint area, I selected the height:


    Soooooooooo Let the building begin.
    Here is a screen shot with the basic foundations laid to elevation for the two towers and the front wall of the gatehouse.



    And a shot of the completed gatehouse foundations including the basement floor for the space underneath the main entry arch. This basement room will become my main operations center for the first third of the project; the gatehouse, the guards tower (see big square to upper right) the courtyards and the bailey wall for the never built inner keep:


    And a shot from ground level of the front of the gatehouse foundations taken from what will be the second to last phase, the future approach ramp.



    Tonight I will be building the towers, putting floors on the ground floor rooms of teh gatehouse, and moving operations into the gatehouse basements!..... finally.
    ________________________________________________________________________________________

    The last two weeks of Dec are ALWAYS tough in my professional life, so it is good to be back in the computer chair with a few days of vacation to play.

    As always, your comments, both critical and suggestive, will be MOST WELCOMED

    Peace
    Posted in: Screenshots
  • View Joshavm87's Profile

    3

    Apr 15, 2012
    Joshavm87 posted a message on A Week Long Tower in a Tower
    Heres a few screenshots of a tower that I worked on for about a week total, adding something new to it every day:



    Posted in: Screenshots
  • View Lucky__13's Profile

    5

    Feb 17, 2012
    Lucky__13 posted a message on Spawn for my survival server - What do you think? Pictures updated!!!
    Visit www.lucky13clans.com.au
    And apply for whitelist if you would like to see this awesome creation first-hand!
    And check this out; http://www.planetminecraft.com/server/lucky13clans-australian-hardcore-pvp-custom-map-moderated-griefing-clan-revolved-weekly-events-/

    Please leave a comment at the bottom, thanks for having a look guys!













    I am using a custom map, here is a video of how it looks

    Posted in: Screenshots
  • View PotatoSpork's Profile

    11

    Mar 31, 2012
    PotatoSpork posted a message on What did you do when you found your first diamonds?
    I made a diamond hoe. Used it allllllll daayy. :)
    Posted in: Survival Mode
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

MOBAFire Network

  • MOBAFire.com
  • Leaguespy.gg
  • CounterStats.net
  • Teamfight Tactics
  • WildRiftFire.com
  • RuneterraFire.com
  • SMITEFire.com
  • DOTAFire.com
  • ArtifactFire.com
  • HeroesFire.com
  • VaingloryFire.com
  • MMORPG.com

© 2022 Magic Find, Inc. All rights reserved.

Mobile View