Actually, in a recent Minecraft stream with Helen, I asked her about bumping up the mob density and overall count, to which she stated that too many people are complaining about there being too many mobs in the game. Would really like to know where they are getting their feedback from, as I've seen this type of post countless times here, and the bug tracker is also chock-full of lack of mobs.
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Dec 31, 2018Cire360 posted a message on Make Minecraft Great Again!!! (Mojang check this out!)Posted in: Discussion
Ahh boo hoo, someone might have something you don't. get off your lazy butt and work for it, and because your to lazy to construct such a farm your just as happy that no one can construct it, good for you. I'm tired of this crap, and honestly sick of debating this with you. Your only argument is that it unbalanced the game for players. So what java version has been doing it for years and still has the biggest following. Enjoy your 'hard' game with the 1 mob you might run into while caving, real challenge there. Minecraft used to be about staying alive and making it through the night, yeah that's a really hard challenge now I tell ya. Caving used to be dangerous, now the only thing to worry about is a bat jumping out at ya.
Real fun and challenging game.
Feb 9, 2018Posted in: Minecraft (Bedrock) Support
Tails1 is being a bit vague on this. The truth is that there are a number of bugs that are effecting bedrock edition in respects to mob spawning. If the area around you is relatively lit up and mob spawn proff, in time your farm should work once these bugs are worked out. I just wouldn't hold my breath waiting.
In respects to mob farms that work on java edition, most should work on bedrock edition as long as the java edition doesn't use quasi-connectivity in any of the redstone that the farm might use, and if it does, there are ways around that as well, but getting off topic.
Nov 8, 2017Cire360 posted a message on "Better Together" update still a complete mess on XboxPosted in: Discussion
I keep trying to convert my worlds as each patch arrives, but still haven't gotten any further then around 20% each time. Its was frustrating considering that the beta version did at least convert some worlds, albeit not perfectly, and now it won't convert any of them, at least I have found a few games to tie me over till it works, if it ever does, if not well I'm done with Minecraft.
Aug 28, 2017Posted in: MCWIN10: Discussion
I'm not sure if you are looking for attention, or someone whom is simply misinformed, or perhaps a complete and utter idiot.
First the market place is optional, no one, not even Microsoft, is twisting yours or anyone's arm to use it. Its there to use if you so wish. A similar system like this was implemented in steam awhile back, and it failed miserably because it got little to no use. It could be a good thing, hell the biggest complaint I had with 4J's console builds (besides the fact that they never ever play tested any of their builds), was that it lacked good texture packs, this gives me the chance to get some quality packs at a fair price. However I don't even need to really use the market place, as one can just as easilly get TONS of free worlds, texture packs and skins for the bedrock version, (google is your friend).
If your worried about the PC java build, then you need to not worry so much, as Microsoft has kept their word so far and not interfered with its development, yet its 'their' $$$ that funds its continuing development.
The bedrock version brings servers to us, some might cost, others will be free, and more so in the future will bring realms to us, which I might add has been a HIGHLY requested feature for many years. Not only that but allows us to meet and play with other people on different platforms. Yes their are things that will require getting used to, such as the new menu systems which i'm not a fan of, but 'we' will get used to them in time. Yes there are many bugs in it right now, but it is after all still a beta.
If your looking for views, and support I highly doubt your going to get much here, as most see this as a good thing, and you might too if you open your eyes.
Other platforms do NOT required a paid xbox live account, but more so a free 'xbox live account', as to why, it should be pretty obvious. Its a strong platform, that is very well suited for finding and playing with people that are matched to this game, think of it as the backbone, without it, we all might be running around with the same name, and would need to pass our IP's to people whom want to join our game, not to mention require additional software for voice chatting, messages, ect. Xbox live covers all this and much more.
Aug 26, 2017Cire360 posted a message on The Better Together Update and Microsoft's impact on Minecraft is EVILPosted in: MCPE: Discussion
All gaming companies pretty much use the exact same strategy and that is to pump as much money out of the consumer as possible. This isn't just 'Microsoft'; as you seem to be implying. The truth is we have no one to blame but ourselves, the consumer. If we look at how we buy and manage games today, you will realize just how 'stupid' the consumer really is.
It all starts with 'preorders'. Might not sound so bad, but it is, and companies profit greatly starting right here. Preorders are usually on average 6 months to a year before the game goes gold, If its a big title meaning tons of preoders, that's a lot of money sitting in a bank somewhere collecting interest for up to a year. The average game goes for around 70$ here in Canada, upon first release. 70$ multiplied by say just half a million is 35 million dollars. The interest on this alone is staggering, and pretty much covers a good part of the development.
Next we have season passes, which were at one point in time 'reasonable', 15 to 20$, but now they are running almost as much as the game costs, and most times we have no idea what we are going to get in the future. Some games already have DLC already on the game you bought and paid for, but the content is locked till a later date and that you purchase it via the season pass, or the DLC itself.
Finally we have addons, which is something that is new, and will most likely catch on, its where the developers open the game to modding so to speak to other developers, and 'sell' their content to us consumers. This like the other systems above has one major flaw, at that is if we don't buy it, the system collapses, and won't work, or will stabilize at reasonable prices.
I can remember years ago when developers used to justify that games were expensive due to so many people bootlegging copies of games, but now a days that's simply not the case, yet games still to this day continue to rise in costs. If we look at the gaming market, its one of the most profitable out there, providing that the company is producing a triple A title.
Point is, Microsoft isn't doing anything 'harmful' to us, that is 'evil', but rather if the marketplace for Minecraft succeeds, we have NO one to blame but ourselves.
Other platforms do NOT need a paid xbox live account, like you seem to be stating, but will require a 'free' xbox live membership', keyword there is 'free'. And I can understand the reasoning behind it, the better together update still need a way for us all to reach out and play with each other, and the xbox live account and servers is a solid foundation for allowing just such a thing to take place.
Jul 30, 2017Posted in: MCXONE: Discussion
If the sound you are hearing is like a empty dispenser click or dropper click then the spawner is working just fine, the issue is that you have reached the mob cap. You like missed some caves that are not lit up around the spawner. Setting the game to peaceful and then back to whatever difficulty you are playing on should trigger them to spawn for a bit at least until the mob cap is reached again.
Jul 22, 2017Posted in: MCXONE: Discussion
Personally I can't wait for the update. Yeah there are some things that we will need to do to prepare our worlds, such as gather a few pigs, chickens, and cows, because they will no longer spawn in droves like they used to, and we will need to breed them, like PC users do, but its a big step forward for us. The spawn rates will return to where they were years ago, potions will become so much more useful. No need in worrying about stupid bugs that should have been caught before the release that renders our worlds dead for several weeks on end, not to mention that we will now be pretty much in control of our own limits, with no more limits to villagers, and passive mobs.
The only disadvantage is the lack of Quasi connectivity, but I can live with that. I've watched another thread where people were upset about this very issue but its not that big of a deal, as panda4994 pointed out in many of his vids there are ways around this very issue where they were debating on removing it from the PC version.
In my current world right now I'm doing alot of digging, which is really hard on the tools, and i used to use potatoes and carrots farmed by villagers to trade with to repair them, sadly this is currently broken, and I cant stand how long it takes at any mob farm to repair them, even when the farm is clear of 128 blocks around the farm, the spawn rates are just stupidly slow.
So bring on the new update, and to hell with 4J.
Jun 29, 2017Cire360 posted a message on What The Better Together Update means to Redstoners.Posted in: MCXONE: Discussion
Its alot of things, and kinda hard to explain, Check out Its a 2 part stream with panda4994 and cubhamster. It covers alot of things related to quasi, and much more, such as ways to work around without quasi. Its very slow paced, but once it gets started quite a ways in it contains alot of information.
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Dec 31, 2018emperorender99 posted a message on Make Minecraft Great Again!!! (Mojang check this out!)Posted in: Discussion
The people who are hurting are the people who play in the world you're playing on who are not you. With multiplayer, other players are greatly disadvantaged to you when you have these farms.
And even if it wasn't multiplayer, why would you purposefully leave a feature that overpowers the player? A game that is too easy is an overall bad game.
Life isn't fair bud, get used to it.
Apr 3, 2014As Vaux stated, Microsoft doesn't scour the game for the same sort of bugs that the players are listing here. They look for things like whether or not the game 'communicates" properly with the O/S on the system or causes vulnerabilities or instabilities with it... things like does it leave the the gamers account information vulnerable while the player is playing online How the game plays out inside itself is probably, for the most part, left to the developer's sole discretion. Why should Microsoft care about things like whether or not chickens spawn in all worlds?... because for all Microsoft knows, the developer might want to make some seeds "tougher" to play by randomly preventing chickens from spawning or having animals jump over cobblestone walls and despawn. IIn addition, many of the bugs listed are spotted because the game is playing out differently than it does on the PC. If the gamers did not have this basis of comparison, many of the reported "bugs" would likely not be noted as bugs, but just really be beefs with how the game is playing out. A question for us to consider would be, in general terms, do we really want Microsoft dictating to all developers all the "details" about how their games should be written to play out?Posted in: MCX360: Recent & Upcoming Updates
Another factor is that many of the bugs beings reported again and again (like the blocks reappearing issue, slow rendering issues, and mining "timing" issues) have been already confirmed as being related to lag. This game is pushing the limits of the Xbox 360 in several different ways. Each update that adds more and more in the game just pushes these limits a little harder and is almost certainly going to cause these issues to get worse.
Another factor to also be considered is that the gaming public has a wide variety of hardware and internet configurations that can cause issues of their own that just can't be tested out. Some players also "do things" (like running their game saves through various third-party software despite the TOS or using duplication glitches, etc.) that MAY exacerbate the bugs in the game... and people being people seldom admit to doing such things when they report a bug.
Mar 2, 2014Posted in: MCX360: DiscussionQuote from Cire360
The 360 is quite capable of handling more then 250 villagers....
What Cire360 said...
Anyway... I've been thinking of a way to increase MOB caps on the 360 from a programming standpoint to allow for more MOB's in the game without causing additional strain on processing resources.
I believe that as it stands right now, MOB action is updated each game tick, which is 20 ticks per second or a duration of about 1/20 of a second per game tick.
If MOBs were queued into the shortest available of 4 MOB management queues (numbered 0-3), then each tick could be similarly sequentially numbered 0-3 and only update new MOB actions for that queue designation. This would mean that MOB action only updates every 1/5 of a second instead of every 1/20 of a second, but players wouldn't notice very much difference in MOB behavior at those rates.
It would allow the game to manage many more MOB's (passive/neutral/aquatic/ambient/aggressive/villager) without adding much to lag to the game.
(Alternatively, the queues and ticks could be setup to execute for 0-7 which would update on every 2/5 of a second instead).
This memory management philosophy could extend to block updates as well and it might even help to reduce or eliminate some of the redstone glitches we are seeing on the XBox 360.
Feb 7, 2013Posted in: MCX360: DiscussionQuote from Cire360
A company as big as Microsoft has no choice but to keep their ass tight or every tom, **** and harry would try to get a piece of it in whatever way they could. Microsoft isn't entirely to blame here, its greedy, consumers who think the company owes them a million dollars because their son got addicted to video games, ect...
While I don't agree with some of their business practices, we should all be grateful for the smooth experience we get on Xbox Live. I wouldn't want to change that. Imagine how much worse our problems would be overall if it wasn't locked down so tight. PSN anyone?
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