Subject matter doesn't particularly matter, a mod is a mod in most cases. The good news is that I don't see any base classes being replaced, so it's certainly a candidate. The crops definitely won't work yet, but I'll see if I can at least knock some of the bugs out so that it can at least start by the next build. There's another couple mods I'd like to do that for as well before then.
That's good to hear.
There are a lot of great forge mods I remember from 1.2.5 . It's good to know that they aren't all dead.