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    posted a message on Intermediary - Run Minecraft 1.2.5 mods in 1.7.10!
    Quote from FyberOptic»

    Subject matter doesn't particularly matter, a mod is a mod in most cases. The good news is that I don't see any base classes being replaced, so it's certainly a candidate. The crops definitely won't work yet, but I'll see if I can at least knock some of the bugs out so that it can at least start by the next build. There's another couple mods I'd like to do that for as well before then.


    That's good to hear.


    There are a lot of great forge mods I remember from 1.2.5 . It's good to know that they aren't all dead.

    Posted in: WIP Mods
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Quote from xioofsparda»

    Our first server actually had a lot more information on Melodism, however I had to delete the wiki.

    I really like some of your ideas, I'll get to work right now on a complete wiki page for Melodism using some of your suggestions!

    EDIT: And yes, I was actually inspired by Zoroastrianism

    Yeah, I really like the idea of all the Melodist Scripture being ingame books held by Churches. I don't think Churches should let a single (supposed) author write more than like 8 of the books, that way it'll be incredibly varied. My thought at the moment is that the clergy will read these books and be incredibly familiar with them, you won't be a high level clergy until you've read all of these books (which could be like 50+ books), and the clergy pass down the wisdom of the books to the layperson, who will probably never see the books in their life, but only hear the clergy relay what they've read in the books. Fellow clergy can fact check one-another though.

    Edit: These are minecraft books, so 50 minecraft books of 50 pages each are probably the equivalent of a 250 (50x50 \ 10) page book IRL, which a person could easily read in the span of a week. It will also give the clergy a lot to do.
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)

    I (Iskinder), the Baron of Ghostrock, the High Listener and a couple of others were in the Church of Standav today and lo and behold we had come to realise that the Melodist religion had not yet been invented, so I thought it necessary to share how I thought we should create the religion.

    So far we have the Holy Aura and the Shadow (or unholy aura), which is vaguely reminiscent of Zoroastrianism with Ahura Mazda (the holy aura) and Angra Mainyu (the unholy aura), although I'm certain that wasn't intended, it's a nice parallel to draw. Melodism seems like a Duo-theism (as in there are two arch forces) and there's proselytising (the religion has spread from Vagi to Ukar to Arvan), although like IRL religions it can easily slip into being a monotheism where the holy force is overtime more and more elevated above the unholy force and the Holy force is the true deity and the Unholy force is just an adversary. I don't think we should start with a solid foundation though.

    Melodism will have a plethora of scriptures, and each Church decides which books are canon and which are heretical. If two or more Churches wish to be in commune they'll probably share all the same books (with some exceptions, as long as the theology is reconcilable). Currently there are only two Churches, the Ukar and Arvan Church, both of which are de jure in commune, but de facto can schism from one another if we're unable to maintain a common theology. Each canonical books is written by someone inspired by the Holy Aura (heretical books are not inspired), and books roughly fall into several categories; books of history (mostly Vagi history, since they were the first people to recieve the religion), books in the voice of the Holy Aura, books of revelation, books of parable (stories with a moral) and books of theology (what you need to believe for the Holy Aura to bless you and ensure you a place in the afterlife), although these categories overlap. Books are titled sometimes based on their authors, so if my character wrote a book it would be "Iskinder" or "The Book of Iskinder", and if I write like 7 books, since minecraft books are 50 pages max, it would be "1st Iskinder", "2nd Iskinder", "3rd Iskinder" and so on. Some books might be titled for their main character, their central message or just about anything else. Churches decide which books are Holy Scripture and which ones are trash, usually by holding a council where the book(s) is/are reviewed and decided upon, even though the Church decides something is heretical it can still remain in circulation if there are copies of it, and the Church could go on missions to destroy heretical books so people don't have false theologies based on them.

    Churches won't codify Holy Scripture right away, but I'm thinking there should be something like 20 ~ 50 books before that's done. Authors of Holy Scripture would be Saints under the Church that accepts their inspired writings, although books can always have multiple or anonymous authors. I think something like the first 5 books should be a creation story written by the admins (which will probably be the most universal Melodist books) and then after that like 10 books on the Vagi, their leaders, the religion and receiving the scriptures.

    This is just a rough draft of my thoughts, I'd like an opinion on it. It's clearly based on the history of the Bible (although loads of IRL Holy Books have been written similarly), I would like Melodism to be vaguely similar to a lot of world religions, but of course, the end product should be unique.

    Edit: By Church I don't mean physical structures by the way. I mean like the Church of Arvan or the Church of Ukar, the entire religious organisation and its clergy. Their central Church would house the Holy Scripture and there'd be copies of the scripture in entirety or in part in other physical Churches (in a double chest).
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Can't wait till the server's up. :D
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Quote from xioofsparda»

    ACCEPTED

    But might I recommend perhaps becoming an apprentice to the High Listener in Arvas or (when we add it and its village) join a monastery.

    The monastery actually sounds like a really good idea, I'd definitely want to do it.
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    I've fixed my application by the way. I'd like you to review it.
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Quote from xioofsparda»
    I like your app a lot but there's just a few things.

    1. There are no villages at all in Ukar culture, just a central castle that serves a meeting place for the tribes

    2. Ukar Listeners (IE Priests) travel with their tribe and are usually older men (not always but your age is certainly suitable). They give their sermons outdoors or in large tents.

    Fix these things and I'll accept

    PS: Ukars are more Cossack than Mongol but your skin is good for a Ukar

    Yeah, I was hesitant to add the village bit to the story. From my understanding even the most nomadic peoples tend to have seasonal villages with a tiny permanent population (typically the old, the young, the sickly and some women). I can certainly get behind pure nomadism though. Also, the reason why I mentioned my tribe by name is because I might start a clan based on it after I build the church, although that's only a thought. Anyway, I can't wait to get in the server. I don't know where in Arvan exactly I'll build the Church, but I'll probably do it outside a major city on the edge of Arvan where Ukars enter for trade. Something like this I guess, but I'll have to see.

    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Quote from xioofsparda»
    I like your app a lot but there's just a few things.

    1. There are no villages at all in Ukar culture, just a central castle that serves a meeting place for the tribes

    2. Ukar Listeners (IE Priests) travel with their tribe and are usually older men (not always but your age is certainly suitable). They give their sermons outdoors or in large tents.

    Fix these things and I'll accept

    PS: Ukars are more Cossack than Mongol but your skin is good for a Ukar

    Name: Iskinder of Yibiir

    IGN: Gouled

    Age: 48

    Background: Ukar (Melodist cleric)

    Appearance: Iskinder is a rugged man of a dusky complexion. His hair is dark brown and his eyes are grey. He wears the traditional dress of an Ukar cleric; a dark grey robe, a red sash and a turban. His chin is clean shaven, he has thick sideburns and a long moustache.

    History: Iskinder is of Ukar nomadic heritage. His tribe [Yibiir] wandered the lands for as long as there were lands to wander, and in Iskinder's grandfather's father's generation they had begun to make contact with the lands of the Arvan for trade. The type of Melodism practiced by the Ukar, brought to them by the Vagi centuries ago, is distinctly different from the Melodism of Arvan, although still neatly the same religion. Around age 8 Iskinder was given over by his tribe to a Monastery where he was taught reading and writing and Ukar Melodist theology. Life in the monastery with the monks and nuns was cruel at times, and some of Iskinder's warmest memories are from being visited by his uncle/godfather Salasar seasonally as a reprieve from the cold and abusive life in the monastery. He'd eventually completed his monastic education and became a member of the Ukar clergy in his tribe and eventually he had become a listener. As a result of the growing ties between the Ukar and Arvan people, he has been tasked by his tribe to establish an Ukar Church in Arvan for use by all Ukars, as many prefer the traditional Ukar ritual and service as opposed to the foreign Arvan ritual and service (although both Ukar and Arvan Melodism are fundamentally the same). The Arvan Melodist Church welcomes this as it further increases the ties between the two peoples.
    Posted in: PC Servers
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    posted a message on A Clash of Crowns (Realistic Medieval RP)
    Name: Iskinder of Yibiir

    IGN: Gouled

    Age: 42

    Background: Ukar (Melodist cleric)

    Appearance: Iskinder is a rugged man of a dusky complexion. His hair is dark brown and his eyes are grey. He wears the traditional dress of an Ukar cleric; a dark grey robe, a red sash and a turban. His chin is clean shaven, he has thick sideburns and a long moustache.

    History: Iskinder is of Ukar nomadic heritage. His tribe [Yibiir] wandered the lands for as long as there were lands to wander, and in Iskinder's grandfather's father's generation they had begun to make contact with the lands of the Arvan for trade. The type of Melodism practiced by the Ukar, brought to them by the Vagi centuries ago, is distinctly different from the Melodism of Arvan, although still neatly the same religion. Around age 8 Iskinder was given over by his tribe to a Monastery where he was taught reading and writing and Ukar Melodist theology. Life in the monastery with the monks and nuns was cruel at times, and some of Iskinder's warmest memories are from being visited by his uncle/godfather Salasar seasonally as a reprieve from the cold and abusive life in the monastery. He'd eventually completed his monastic education and became a member of the clergy in a small local Ukar Church. After about two decade of service in this small Church, serving the village and the nomads who'd arrive seasonally, he had become head Cleric of the village, which was of great honour to his tribe. As a result of the growing ties between the Ukar and Arvan people, he has been tasked by his tribe to establish an Ukar Church in Arvan for use by all Ukars, as many prefer the traditional Ukar ritual and service as opposed to the foreign Arvan ritual and service (although both Ukar and Arvan Melodism are fundamentally the same). He has now given up his position in his village to his most worthy understudy for the great honour of establishing one of the first Ukar Churches in Arvan. The Arvan Melodist Church welcomes this as it further increases the ties between the two peoples.

    Posted in: PC Servers
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    posted a message on |Averian RolePlay|HardCore Roleplay|Fantasy|Rolling|
    I'm Iskinder, Human Wizard and worshiper of the dark lord Bane.
    Posted in: PC Servers
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    posted a message on Earth: Eastern Hemisphere - Expanded & Improved


    On the original map the Nile has a maximum width of 8 blocks, so I think tripling, or possibly even quadrupling it would be magnificent. Of course, all of the rivers are actually not properly represented, but rather enlarged so they actually show up, so river widths can be tinkered around with so they don't look wonky.
    Posted in: Maps Discussion
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    posted a message on Earth: Eastern Hemisphere - Expanded & Improved

    I'm looking for a map-maker to take on the task of expanding and improving a map that I plan to use for a server project that I currently have on hold. I have plenty of time, so there isn't a hard dead line, but it would be great if it could be done in a month or two.

    A map by a member of this forum by the name of Tytus_of_Asfalt has been just about the only map I've used for most everything in Minecraft since 2012. I wish I could take on the task of making a better map myself but World-Painter is screwy on my system and I would probably forever be editing it if I were the one to attempt this. I know that there's a bit of a fascination with the earth here, and I thought someone here would be likely to love to take it on. I really do hope that whoever does this map is very knowledgeable of geography.


    Here's Tytus' splendid map (visualized above).

    It's been well known to me for a long time that this map can easily be doubled, or even tripled in size. Anyone who wants to do this, if you aren't familiar with this map you should look it over. From Egypt, to Persia, to Turkey, to Britain, to India, to Australia, to China, et cetera. I'm not expecting an exact replica, that would be ridiculous. I just really admire this map.

    I would highly recommend, and stress how good an idea it would be to take the basic design from Tytus' topographical map pictured above. All of the same rivers - although I do think it would be a great idea to add more. Many of the same biomes - he used custom biomes so of course the new version will have to be different. The same landmass - for example, the exclusion of the teenie bit of Greenland which would technically be in this cropping of the world.

    How would this get done? We will contact each other over Skype. You'll be given as much artistic freedom as you please as long as it's an accurate representation, for example, no Welsh deserts or Arabian tundras. You can take pictures of the most recent topology and in-game views. The map would eventually be uploaded for a "beta" release once it's complete so other Minecraftians and ourselves can travel and look for any unseemly imperfections.

    The method I would use doing this would be this Mapping Guide. First taking all the Google-Maps chunks of the eastern hemisphere - correcting off DEM grayscale values (I can show you how to do this) - Patching together all the chunks into the eastern hemisphere - Erasing bits like the bit of Greenland by painting them black in GIMP - Scaling - Generating the land in World paint - Painting in Biomes - Hand applying the rivers and many of the lakes until accurate (I think it may work best if it's all sea-level).

    In Tytus' map the highest point, reaching height limit, was the Mt.Everest, everything being scaled to playable height (Most of Britain not being above 6 blocks). We'll want a very playable and softly scaled map. That may take a while with the Google-maps data, but it can be accomplished by messing around with values on the image before generating in GIMP or Photoshop.

    I'll just make a list of geographic scales:

    small Nile Delta branch (6) : width of 10 blocks

    Large Nile Delta branches (3): width of 14 blocks

    Nile River: width of 24 blocks

    Tigris River: width of 20 blocks

    Euphrates River: width of 16 blocks

    Bosphorus strait: width of 30~+ (34?) blocks

    Straits of Gibraltar: width of 100 blocks (more or less?)

    I have no idea if any of these widths are even mildly usable, and trust me, there won't be much of that with most rivers and such, but that's a decent way to scale bodies of water.

    So if you want to join me you can fill in your:


    Skype:
    Timezone:
    Experience:
    Extra:

    As the very basics. Thank you for looking this over.
    Posted in: Maps Discussion
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    posted a message on "Civilization Crafting" Server Concept Looking for Server Provider
    A profound love of history, literature, warfare or civilisation is in all likeliness required if you are legitimately interested. This isn't some venture to make the next big thing in Minecraft servers, or some awesome things our friends can gawp at. I'm sorry, but I feel that most of the Minecraft community isn't apt to contribute. Not that I'm shirking every member of the Minecraft community, but there really needs to be a legitimate sense of Role-Play. I think it's actually a wonderful thing that there are loads of players who just want to kill things, but to create some form of structure we need to begin with our heads on straight.

    I'm rebooting a project of mine that has gone down several times, except this time I need people other than me at the forefront of it. Having just myself managing the whole operation day in day out leaves me a wreck. The basic theme is Civilization. Particularly ancient civilization. Maybe it's simply lurking out of plane view, but it astounds me that Minecraft is literally entirely without such a community. There are of course The Roman Empire and there have been at least a couple failed servers lusting after the same experience, but there is essentially an entire deprivation of anything that can be termed "Civilization Crafting" beyond the scope of a single clan. Which is a shame as Minecraft is a wonderful medium over which to do it.

    I have, in my time, come to build such a server twice, only for them to crash and burn as I had pesky old real life to worry about. That seems to get just about everyone who's attempted such a project, but it doesn't have to be that way. I probably shouldn't begin by purchasing a server, as I have before, because I don't receive regular payment of any sort, and it's quite frankly a massive strain. So to any server providers, yes, you will not receive any regular payments or any real tangible benefit from me for supplying a server. I might as well say it straight to begin with. I wouldn't mind pooling my share of money in, but that would probably be in donation form.

    Now, the first rule of the server is that beyond creating and updating the server, it will be strict survival. I really need people who have self control for this because I have never before been able to get people to agree to this. You need to understand, just because you are fundamental in starting the server that doesn't make you an authority. I don't expect that of myself or anyone else. It is a simple matter of making the server happen. This means no console use beyond what is out of necessity, there will be no creative or commands.

    Now, what am I on about? I know that by this point the concept is very difficult to understand. I will supply a long list of settings for the server.

    Disabled:

    The Nether
    Nether Portals
    Diamond Helmet
    Diamond Chestplate
    Diamond Leggings
    Diamond Boots
    Gold Chestplate
    Gold Leggings
    Gold Boots
    Diamond Sword
    Diamond Axe
    Diamond Pickaxe
    Diamond Hoe
    Diamond Spade
    Gold Sword
    Gold Axe
    Gold Pickaxe
    Gold Hoe
    Gold Spade
    Redstone
    Redstone Repeater
    Redstone Comparator
    Redstone Torch
    TNT
    Rail
    Powered Rail
    Detector Rail
    Activator Rail
    Minecart
    Minecart with Chest
    Minecart with Furnace
    Minecart with TNT
    Minecart with Hopper
    Lava Bucket
    Fire Charge
    Beacon
    Spawn Eggs: All
    Enchanting
    Ender Chest
    Ender Portal
    Jukebox
    Monsters: All
    Commands: All
    Creative Mode

    The server will probably be grey-list unless the server is surprisingly civil and the hassle of letting people through becomes too much.

    Plugins:

    Essentials
    Multiverse
    Recipe Creator
    Moorings

    There will be a "Womb" world in which a player spawns when first entering the server and to which they return after death. This will really need some working out. I'm thinking that there may be a moderator, rather than a portal, who sets the player's desired spawn and spawn point, which they will only ever choose once since I assume plenty of players will want to play together and make cities, and the map is massive. For now the idea is that there will be a portal which spawns the player on a random part of the map. The map will (likely) be, a favourite of mine, the Eastern Hemisphere by Tytus_of_Asfalt. The game will be set on Hard Difficulty. For about the first week or two it's open to players we'll refer to it as pre-history, and after that week, or after there is some distinguished "civilising" we can probably start referring to history of some kind. I want it to be alternate-history, but to some extent established.

    I remember last time I could actually get a peak population of 30 players on the server daily, which is probably what I want to shoot for through promotion on the forums, so I'd want a server with a 35~50 player minimum, but something like a 100 capacity server, with no lag, while quite a lot to ask for, would be perfect. I, and probably who ever I find, can certainly set the server properly in a week or two and get some players in, but I'll probably find someone who can replace me, and as such I will create a server e-mail and forum account on which to make the server post on this forum. As the nature of the server described thus far would probably hint, there will be no prizes or handouts. The game is strictly survival in every sense of the word. A donations box may be set up but it will be voluntary and there are no rewards for doing so.

    This really isn't as difficult as it sounds since I've done it fairly quickly before. The server in its very intrinsic nature will be anarchical. The issue with pretty much just about every server on Minecraft for myself is that there is some sort of Godly law. The point of putting players into an environment in which they create civilization is so they can craft their own laws. The server is very much like our universe in that there are no divine rebukes or cosmic laws. Simply players. I've had a server as such run for 2 months before, and when you really bolster this sense of building civilisation people really band together and manage to create some magnificent stuff. I wish I still had pictures of the cities that began on that server. It really does work as far as I've observed, and in this way you have thieves being hunted for, or banished and such. There could be revolutions and guerrilla warfare. Enemy nations can really duke it out. The RP-PvP nature of such a server would make for intense enjoyment.

    The most common complaint I got then, and will doubtlessly get now, is that this isn't Minecraft. Well, of course it is, but Minecraft is a sandbox and can be tweaked in these ways to provide a unique experience. It's not just redstone machinery and 1v1 diamond clad dueling, or beating up on skelingtons. Why not do more with it? I hope I can garner some interest and support.
    Posted in: Hosting Requests
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    posted a message on "Civilization Crafting" Server Concept Looking for Server Provider and Moderators
    Quote from duru1
    SO ARE YOU STILL IN FOR CASTILLA?


    Thanks for reminding me. I really should have gotten to you earlier. While it would be great, I think I'll stick to this for now. Sorry. ):

    Quote from Remikih
    If you're looking to make a pitch for a server host to pick up your costs and provide hosting, I'd crosspost over to here. http://www.minecraft...sting-requests/ Seems like an interesting idea, and best of luck.


    I suppose I'll copy-paste this to Hosting Requests as well.
    Posted in: Server Recruitment
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    posted a message on "Civilization Crafting" Server Concept Looking for Server Provider and Moderators
    Quote from Bailey280899

    It's an interested idea. I'm going to throw something into the mix, I'm not sure whether you'll appreciate it or not, but I'll say it anyway. If you'd like some custom plugins, that you could use to maybe enhance the role-play experience on your server, send me a message. I'd be happy to help out. If not, just pretend I never existed. :P


    I think I'll momentarily put this on hold, but people should still feel free to post here. The idea can be developed beyond where I've taken it.

    Quote from kennysmith1234

    198.15.115.122:25812For some reason the forums tried to make this invisible :P


    That's really not what I meant. It seems to be a small survival server.
    Posted in: Server Recruitment
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