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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    I hate to do this, but I think I will be discontinuing this project. This past week I had some time to think and I came to this decision. I restarted this project in order to make good on my original promise with the hope that my interest in YuGiOh and minecraft would come back. Unfortunately it has not and these past 3 weeks it has been getting harder to become motivated with the project. I apologize for how sudden this news is coming but the best thing to do would be to move to the other YuGiOh server that came up during this ones development. I wish you all good luck finding what you are looking for and while I can't make any promises on whether or not I will be checking back or coming back to Minecraft and this forum if I do I will try to answer anything I can!

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    The map for the server will be a custom city. More information will be given out once we begin building it, and a mod will need to be downloaded in order to play on the server.


    As for the alpha date I think January 10th will work best for me due to a vacation which will also mean I will be unable to post here for the next week. I hope this works for all hoping to be involved and I understand that most people chose the 3rd over the 10th in the poll. If it's easier to work with we could also have the alpha date be on the 17th instead of the 10th.


    Since I will be unable to post here for the next week or so expect the application for the alpha to be put out on the 4th or 5th and for you to have a response before the 10th.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    It is currently looking extremely good that the official release will be in January. I'm still thinking about which of the two proposed dates will be best for the alpha and so I'm waiting for a few more votes before making the final decision.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Don't worry Zombie and Person, people are going to ask a little bit more as we get closer to me actually putting out the application. It's to be expected. I'm thinking we will be either doing January 3rd or 10th for alpha testing so I'll set up a poll to see which works better for everyone. As for how many people I will be allowing to alpha test, I will probably be allowing 10 to 16 people alpha test on a server that will max out at 8-10 people. These numbers may change depending on demand and how much testing I believe is needed but those are the numbers I am currently thinking about.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Honestly, doing the alpha after new years would probably be best I just didn't want to push off the release date much more. With January 3rd as our starting date for the alpha we would be good for a first week of February possibly even earlier. If that sounds good to most people we could lock down the date of the alpha.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Don't worry everyone, nothing is wrong! Development has just been slow due to exams and a nasty bug that was being reported improperly to me and so it was hard to track down. I should have some great pictures (including a second design for the dueling gui) gong up tomorrow and I am hoping to start the alpha next week. It's great to see you back with us again Lord and I can't wait to see us all on the server!

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Syncs, xyz, and all other new cards MAY be added in the future but for now they will not be in the server. My feeling is that they make the older cards obsolete rather and so rather than adding to the amount of cool cards we have it instead just replaces other cards. Either way they may be added if everyone wants them but that will come later.


    If you wouldn't mind explaining your question about the decks a little bit more jpes I could probably answer it better. Overall though the key to good object oriented programming is to use objects, use them well, but don't overuse them, especially inheritance. Currently I use an object that can store any amount of cards and use special methods to create the specific containers I need (makeDeck(), makeTrunk(), makeHand(), etc...). After server release I may put up the source code excluding the cards up for download. The cards would be excluded in case there were flaws in my implementation of their effects and someone found an exploit (doubtful due to the simplicity of individual effects but it could happen).


    Good to see you back commander and don't worry about being late to the party person you were pretty fast on the first secret I put up ;)!


    As for placing duel mats, the original idea I had when I put them in was to make it so that there was just some more variety in what you can duel on (mats, tables, etc) but the idea of giving people a mat they could place in special duel zones would be interesting. I will have to consider that! As for why there are trunks at the duel station I made, this is because while you always have your trunk on you in the sense that it is part of your character, you only have access to it through the trunk block (think like an enderchest which is where I got the idea from). Now both trunk blocks and dueling mats/tables will be common so there wont be a big worry about accessing your trunk or finding a place to duel but having the player be able to place down their own blocks (1 of each so its imperative you collect yours back and don't just leave it lying around) could be interesting.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Congratulations Riotman you've gotten the secrets! The first secret is that we now have duel mats and not just duel tables and the second (smaller) one is that I messed around with some designs for dueling zones. The idea is that each player has a trunk they can access in between duels along with a duel mat in between. It's not perfect but it's something I was messing around with. Along with those two changes, trunks and other smaller than a block blocks now have better hitboxes so you can punch through them (better for the builders).


    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Light blue is the fusion deck zone, at least by GX rules but everything else you said is correct! The item in my inventory is a garbage can. I don't know if it's ever been seen in item form but I showed pictures of it on page 132 (albeit with an old texture). The secret is still out there for you to find! There are technically two secrets in these sets of pictures! One is a new feature while the other is more of something that I am playing with using things already in minecraft.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Wow guys I apologize for the image quality last night! I assumed that the forum's image uploading quality would be just as good as tinypic's but oh well. Here is a new, much larger upload.


    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Hello Jesse, the server's expected release date is mid to late January currently. For anyone who has been watching this post for some time you would know that the alpha for this server was supposed to begin this week. Unfortunately dueling has been taking longer than expected and so the alpha date will have to be pushed back. The alpha data is TBD as after this week finals will be beginning for me, meaning that the time I'll have to watch over the alpha will be limited. The lastest alpha will be starting is the 14th so you have that as a hard date. If I find my finals don't have me too busy the alpha could start sooner. If it does start sooner then all is going really well and we'll have time for a beta run. If it starts on the 14th I'll take the time between finals to search for bugs so that alpha can go smoothly and we can go straight into release. The actual dates for everything are still floating around but I can tell you that the latest alpha will start is the 14th and the latest the server could release is Feb 1st. The earliest alpha could start is next week (it's more likely it would start the week after next so I have time to calmly deal with applications) and the earliest the server could release is Jan 1st (ITS A CHRISTMAS MIRACLE!).


    If you have any questions feel free to ask them and I will be editing photos onto this post in about an hour or two so look forward to those!


    Here's the pictures of what should be the final GUI design for dueling. There will be buttons on the side depending on what card is currently selected and now I will be working on getting the cards to be based off the involved duelists.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Every time you finish editing your deck it will be rated either 0, 1, 2, or 3 stars. 0 means it's not a proper deck, 1 means it is at least a proper deck although it could have 40 blue eyes. 2 stars means it follows Traditional Format, and 3 stars means it follows advanced format. Two unmatched decks cannot duel each other and 0 decks cannot duel at all. But you could duel two 1 star decks against each other. I implemented this some time ago, (not the full ban lists yet but at least the rating) and must have forgotten to post a picture. I will include it in the next set of pictures going up tomorrow.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    The server will not be cracked. While I understand that there is a good portion of players that play cracked, it leaves many security holes. Apart from that it also means you are not supporting Minecraft and while I respect your personal decision, I understand the work that goes into this kind of thing and so the server is only meant for those who have supported Minecraft financially.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    That's a really good idea SG. I have still not fully figured out how I am going to go about adding new packs but new cards will probably be tested by just throwing them out into the world or with a special tournament. As for what you do when you first join the server, there will be packs to choose from and you will pick 5 packs (45 cards). From there you will make your initial deck and go out into the world to duel!

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Lots to respond to so hopefully I get it all. Just let me know if I miss anything. Expect pictures this weekend of the updated features concerning dueling.


    What's up with the shadow realm? I thought this would be the most appropriate one to tackle first since it's a really neat idea. The first thing you have to remember is that the idea of shadow duels revolves around the loser having their soul removed and them basically dying. I don't know what was the last game you played where death was permanent but you probably didn't enjoy it (or have never played a game like that). Death is one of the hardest things for game designers to figure out and soul banishment is on a whole other level ;). Based off what you have all just said about it and my initial thoughts IF I were to implement the shadow realm, you would be sent to an alternate dimension (either nether or end since I'm not mucking around with dimensions unless necessary) where you would have to fight your way out through several levels of duelists. At the end, based on how well you did there would most likely be a prize. Now this is a big if, especially for early on in the servers life, since then we have to figure out who can banish, how to limit that power, preventing noob slaying, etc...


    As for duel disks and bikes the answer is currently no. Duel disks may be implemented at a later time but the goal is to have duel tables so easily accessible that the need for them is pretty small. Bikes are a definite no due to the fact that 5Ds and later rules would be necessary afterwards and I just don't trust myself to get it all right, nor do I have the interest in those series. Maybe down the line I will allow people to code in more cards and rules but that would be MUCH MUCH later down the line.


    I thank everyone for the wishes of good luck and the praise as it means a lot. I will continue to work on this server so we can release it. I do believe though that I should address a few things. First is that this server has been in development for WAY longer than necessary. 2.5 years I believe to be exact. Something along these lines should realistically take 3 months to finish and we are at the halfway point in that time span since this projects revival. So when looking at how long this has been in production keep that in mind. Now it's not me saying it's a small feat, I have been going at a bit faster than a relaxed pace to get this done but that's because we've waited long enough, I just want it known that this can be done by almost anyone.


    --------------------Begin Programming Rant (I am not proofreading this part at all), Feel free to skip if you are not interested------------------------

    Two, and this is a big one, is my skill level. I am no master programmer. I do like to think I am good but that has mostly come from experience as most programmers only become better with age and experience. If you are actually curious about learning to program try to think about how you would tackle the problem of programming in 2000+ cards. If you have no experience it probably seems quite mind boggling. If you look back to around the 50's you'll see I went through quite a few different ideas in my early phases. In the end there is no way to teach experience, you must actually try things. So once you've come up with a way to code these cards look at the pros and cons of them and try to gain a bit of experience. If you already know how to program try making a few models to see it all in action. If you don't know how to program I recommend thenewboston which is where I taught myself. I wouldn't say they are the best tutorials, but they are online, free, and make sense to me. If you feel they don't help you as much and you are interested in learning Java I have a set of 15 hand written tutorials I can give you but they stop there due to the fact that I can't teach everything. The internet can though. If you are serious about programming go to school for it. Self taught programmers (I am one) can be some of the best programmers but more often than not they become either some of the worst, some of the ones who quit, or some of the ones who think they are the best. Please never become the last and if you become the second then that is unfortunate but maybe you will come back to it. In case you feel back about quitting, I quit programming twice before seriously attempting it and now I have been programming for 3-4 years. Both times I quit I attempted to learn too much at too young of an age essentially biting off more than I can chew which is why I suggest you go to school where they will make sure you learn at a good pace. And even if you do end up teaching yourself, classes will give you much needed experience as well as technical terms in order to discuss with fellow programmers. If you have any further questions about programming feel free to PM me where I will happily answer any questions you may have. I believe programming is one of the best things to happen to me and I love to see people feeling the same way as I do about it so don't be shy.


    -----------------------------------End Rant--------------------------------------


    I believe I hit most of the points that were in need of answering. The god cards will be handed out by either admins or with an ultra rare chance in packs and this will be decided at a later point. As for tournaments, they will be hosted by the admins whenever they feel the time is right. We may all come together and decide upon once a month, once a week, one bi-weekly. Or maybe we will choose only those days that are odd multiples of 3, who knows! There will eventually be user hosted tournaments though that will hopefully fill the gaps between the larger admin run tournaments.

    Posted in: Server Recruitment
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