• 1

    posted a message on [Feature] Text editor 'Undo' feature
    I think that it might be beneficial for people who regularly modify and update their forum posts such as mod developers to have a button to undo an action in the editor.

    If the undo button is possible then it would be very helpful as I know I personally have made mistakes before and had to trawl through fixing things.
    Posted in: Feedback Archive
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from sedawan

    did not some people told u that distributing the updated pack with the original textures of scuttles himself in it is against the rules well this is the result.

    but u could make an add on with only the textures u made then its not against the rules and be sure to make a new topic for this add on too then i can asure u that u will not get trouble with it like u have now

    Agreed, an addon zip could be good.

    It would be nice if this could be passed on and redirected to a new topic so that updated information can be given and new members can be active in the development of this texture pack properly.
    Posted in: Resource Packs
  • 1

    posted a message on looking for a small server
    Hey, I recommend Mineyc Survival!

    Website: www.mineyc.com
    IP: survival.mineyc.com
    Posted in: Server Recruitment
  • 1

    posted a message on Server
    Hey, I recommend you try out Mineyc Survival!

    Here's our info:
    Website: www.mineyc.com
    IP: survival.mineyc.com
    Posted in: Server Recruitment
  • 1

    posted a message on MapWriter - An open source mini-map!
    I much prefer this map mod over any others. Seriously great work creating this!
    My thoughts on how to improve the mod are similar to many other peoples.
    1. Select which worlds waypoints are shown in when they are created. (I have a problem with waypoints in the normal world displaying in the twilight world)
    2. Maybe make a fancier GUI for changing the settings (you probably hate people always comparing to rei's minimap etc. but that's a good example of a cleaner and easier gui)
    3. In-game beacons, markers etc. that you can see in the distance to mark waypoints (toggleable)
    4. Make the mod work on modded servers as well (sync map between client and server)
    5. A zoom button that can scroll through zoom levels in the minimap between a min and max zoom. Some people may prefer this over having a zoom in and zoom out button. I like both.
    6. Some sort of drop down group display selection panel on the large map. Currently you can have specific groups, none or all and it could be good to be able to show some groups but not others.

    I'm using the 1.5.2 version at the moment so forgive me if you've already done some of these.

    Once again, thanks for making and maintaining this awesome mod!
    Posted in: Minecraft Mods
  • 2

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from Vincii

    Need programmers help!

    Hey guys,
    I created a model with techne (a car) but what now?
    How bring it into minecraft?
    Can somebody give me a tutorial or help?

    Regards,
    Vincii


    Look on the sidebar of Manus' website where there are video tutorials: http://www.minecraft-smp.de
    Posted in: Minecraft Mods
  • 2

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from WillisDoering

    When is this mod coming out for 1.6.2


    Possibly a few weeks. The mod is currently very buggy in it's current 1.6.2 state and so Flan's having to rewrite some aspects relating to planes.
    Posted in: Minecraft Mods
  • 2

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from m1n3m0dd3r

    Hey everyone, I am getting errors, who can help me?

    My Error Report \/ \/ \/ \/


    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 8/07/13 12:08 PM
    Description: Failed to start game

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.<init>(Block.java:340)
    at co.uk.flansmods.common.BlockPlaneWorkbench.<init>(BlockPlaneWorkbench.java:21)
    at co.uk.flansmods.common.FlansMod.load(FlansMod.java:189)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 518868784 bytes (494 MB) / 676200448 bytes (644 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 5 mods loaded, 5 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    FlansMod{2.4} [Flan's Mod] (Flans Mod 2.3.2 for Minecraft 1.5.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Errored
    TC{4.0.1_002} [Traincraft] (traincraft-4.0.1_002.jar) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics GL version 3.1.0 - Build 9.17.10.2875, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    "Slot 4095 is already occupied by [email protected]"
    Whatever mod you have installed that has the Block Assembly Table is using the same item ID as an item in flans mod.
    Quote from teirv24

    please help using magic launcher have forge above it wont work :(

    The flans mod jar needs to go in the .minecraft/mods/ folder not in the magiclauncher mods section.
    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I look forward to an Ultra update to fix forge compatibility with the latest forge recommended build so we can climb ladders and vines again :D
    Posted in: Minecraft Mods
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