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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Stuck on 1.7.10 for the foreseeable here so I don't care about 1.11/1.12 etc. But I do want to see that last dungeon finished and any extra content beyond that is just gravy ^_^

    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer 5.0 (Thaumcraft Addon) - Evolve Knowledge. Recreating

    Is there any way to fix the infamous 'items not stacking' bug in 1.7.10 Thaumic Tinkerer? Currently using ThaumicTinkerer-2.5-1.7.10-164.jar


    --edit--


    Nevermind! Found out the problem was Hunger Overhaul causing food-items to only stack partially based on saturation level... *facepalm*


    Lovin' it! Keep up the good work :D


    ...now if only we could get someone to pick up Thaumcraft itself since Azanor is busy with school and stuff T_T

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Thanks for clarifying how the mirror and the song work! I guess I was confusing the two, it's been a while since I've played last.


    I had a thought regarding the Navi always getting in the way issue...would it be possible tweak her orbit AI or maybe to offset her orbit coords to being behind the player rather than right on top of you? Or if those won't work possibly have an offset follow coord set to delay following by half a second or so so it's basically set to where you were 2-3 blocks before you stopped moving, instead of following you immediately? Thus, she may still occasionally buzz right in front of your face interrupting your attacks/mining/etc but should at least be much less frequent.


    I don't have much programming experience, and zero when it comes to Java and minecraft so I've no idea what's really possible or would work well...but fingers crossed, I actually miss having the annoying little bugger flying around if she'd only stay out of the way a *little* more often xD

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Would it be possible to make Navi non-interactive with left clicks? Maybe even make it so you have to shift+right click to reacapture her?


    I love the idea of having her around but it is infuriating to be working on things, digging, fighting, building, whatever and have her constantly buzzing in front of my face and interrupting what I'm doing...

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Any plans to add a seed-bag for use with the sling shot, though possibly with configs to enable all types of mod-related seeds too?

    Posted in: Minecraft Mods
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    posted a message on [WIP] MateriaCraft - A Final Fantasy 7 mod, Buster Sword, Materia - Subscribe for updates!

    Very much looking forward to a full release for this mod, have been awaiting an FF7-esque materia/magic type mod for years!


    Most of the ideas I've had for such a mod have already been addressed in this thread, lol...but as for the lifestream, what if it existed within/beneath the bedrock level? With occasional lifestream-holes in the bedrock floor itself, revealing a modified background that looks like the flowing lifestream? I was fascinated by the quest chain in the Millienaire mod that eventually leads to you blowing a hole through the bedrock with a specially designed bomb, something along those lines could fit beautifully into this mod I'm thinking?


    I don't think mods are capable of having blocks/etc exist beneath bedrock due to the y-axis limitations in minecraft itself... hence my modified background idea, but I think entities can exist beneath it (if there is some way to make them immune to the suffocation damage?), so perhaps the lifestream itself could instead be composed of mob entities that look like the flowing threads of energy we saw at the end of FF7? :D


    And just wanted to echo the ideas on page 1 of features that could work fantastically in this mod, but are already inherent in Ars Magica 2, Zelda Sword Skills, Thaumcraft, and the Advanced Lightsaber mod (similar coding for the lightsaber throws could work great for Yuffie and her throwing weapons?). A lot of things would depend on the individual mod authors, I realize...but it would be pretty awesome if they were willing to work with you on a sort of collaboration to help this mod realize its full potential

    Posted in: Minecraft Mods
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