That's right; INFINITE signals down one wire. A new way for serial transmission in minecraft.
MCEdit schematics:
Click this for video vvvvvvvv
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Quote from Razorcane
Yea VB did it before RDF. RDF just came to VB and copied our redstoneer's ideas. :tongue.gif:
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Just try to limit your posts to innovative creations that will freshen the air, so to speak; these Doors/TV's/Train stations are getting way old, and frankly, they're boring.
Sorry to sound harsh, but it's true.
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Hey guys! We're revamping our Guess-Who Machine for user friendliness, and efficiency.
If you missed V1.0, Check out the Official Thread, or the video demonstration of our maiden game
V1 Video
Changelist -
PATCH V 2.0
bug fixes:
-Fixed multiple bugs regarding player picking
-It is now impossible to select more than 1 player
-You can no longer make any selections prior to picking your player
-Made Resetting work at the same time for both players.
-Made Resetting much more efficient. Reduced delay from about 5 seconds, to about 1.5 seconds.
new features:
-Redesigned attribute guessing. Instead of cycling through, one simply presses a labeled button, and hits send. For example, there is a grid of 24 buttons, all labeled (diamond helmet, gold chesplate, etc.). If “Gold Chestplate” is pressed, followed by “send” you have asked your opponent if their character is wearing a Gold Chestplate.
-Added a correct guess rewards system. If a guess is made, and comes back correct, you get that item as reference. Each player will be described by what it’s wearing, and as you get correct guesses, your inventory fills up with what they’re wearing, so you can easily check your inventory against the player descriptions to narrow down to your opponent. This makes the previous UI multidimensional; you can either use the traditional redstone torches to eliminate possibilities, or the gear system.
-Added a win reward system. If you win, you get a diamond, and if you lose you get coal.
- Redesigned the screen. Simplified the layout, and made it more efficient in conjunction with the new grid based attribute selection.
achievements:
-Built V2 by hand; world edit was not used.
This is WIP, so for now we just have some screenshots of what we've done by hand in the past few days.
Overview -
User Control Area -
New (easier to use) attribute guessing -
Player Controls -
"Correct Guess Reward" dispenser array -
Win/Loss Detection -
Sound Events -
Character Description Layout -
New "hint" system
Pixel art as of the 6th
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Sorry for not being very clear
What I mean, is that I've found a method to start the repeation (if that's even a word) 17 blocks away from the start.
basically, 15 blocks of power, then a solid block, then repeater, another solid block, then redstone. The new power source should be 2 blocks further than it would normally, and would save a few ticks in very long wires, and may prevent very close signals from dying out early.
EDIT: Here's what it looks like
traditionally, the new signal would start on the repeater, but instead, it starts 2 blocks in front of it.
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Using a counter as a video codec, one can program a 6x6 color screen to play animations, or store up to 100 still images.
Complete with a large digital frame indicator.
DOWNLOAD - http://adf.ly/4F2Yf
Created by Asdjke and Chillybeef
Other Creations by us:
Guess-Who
Two Signals Down One Wire
Redstone Engineer Pack (not yet updated for 1.0)
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This isn't a "simple" texture pack...it's a texture pack optimized for creating colossal redstone with ease of organizational structure
Some may find this misleading; I guess it takes a redstone engineer.
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It seems some people are confused. This actually uses a 1 tick pulse for 1 of the inputs, so that they are actually seperate, yet use 1 line of redstone. It's actually very helpful for transmitting multiple signals a long way, down 1 line
Basically, each input goes to it's corresponding output through 1 line.
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It is in the form of edge triggered D flip flop
EDIT: Sorry guys, must've adf.ly'd the wrong link
here's the YT link, I meant to shorten the DL, which I overlooked
DL to a bit: http://adf.ly/2kmVp