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    posted a message on help: how to fix a bad zone? (single player)
    The beta client is no better. I can't go near this pit, or the game slows down to less than a frame per second. The same thing happens when I enter the nether.

    Has anyone else had this type of problem?
    Posted in: Legacy Support
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    posted a message on Misa's Realistic Texture Pack - 1.19 UPDATED 1 AUG 2022!
    Quote from shadow45159 »
    Misa Your texture pack V 1.6 caused my minecraft to crash please tell me how to fix it

    It's hard for anyone to help you when you don't explain how you installed. You should, at the minimum, list which version of the hd texture pack fix program you use, and which boxes you checked.
    Posted in: Resource Packs
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    posted a message on Help with Cartograph
    Quote from unitazas »
    Quote from unitazas »
    Catographer doesn't work for me.
    I'm running Windows Vista Home Edition 32-bit,
    I have installed Microsoft Visual C++ 2010 Redistributable Package (x86)
    But, i get this message:

    What should I do?
    Really need help.


    You installed the x86 version, which is for 64 bit operating systems only. You should try the basic one instead.

    By the way have you tried mcmap at all? I like it better than cartograph, and have started using it instead. It doesn't require any extra dll files, its gui doesn't have display issues, and it runs faster. I'm just curious if you've tried it at all.
    Posted in: Mods Discussion
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    posted a message on help: how to fix a bad zone? (single player)
    In a few of my single player levels, there are places I can't go, because the game becomes unplayable. Most of them seem to be in the nether world.

    Puzzled, I finally opened one of these worlds in MCEdit, and found the buggy area. It turns out that it happens whenever I get within a 64 block radius of a broken chunk. It looks like the terrain generation just failed for one chunk, and I see a huge hole in the world.

    Is there any way to fix this problem?

    Posted in: Legacy Support
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    posted a message on Fire spreading/jumping data
    After doing a lot of searching, it appears that no one has done any strong research on how fire spreads. After seeing a number of forest fires, I was curious enough to do some tests.

    All of my experiments are testing the jump of fire through air from leaf blocks to other leaf blocks. For simplicity, my diagrams show burning leaves on the left, and non-burning on the left. Each test can end in one of two ways, either the fire spreads across the barrier or it doesn't.

    I've heard some people say that there is a bit a randomness on whether fire will make the jump or not. I haven't seen anything to back this up, but just to be sure, I took the diagram shown here, and extruded it through the 3rd dimension by 8-12 blocks, to be sure that fire had every opportunity to jump across. If there is randomness, I only am interested in the worst case scenario.

    Key:
    :VV: ignition point (leaves)
    :Leaves: leaves
    [] air
    :cobblestone: cobblestone
    :opblock: admininum

    :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_:
    Set 1: Jumping a gap of 2 air cubes

    Test 1 - yes it spreads!
    [] [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] [] []
    [] [] [] [] [] [] :Leaves: :Leaves: :Leaves:
    [] [] [] [] [] [] [] [] []

    Test 2 - yes it spreads!
    [] [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] [] :Leaves: :Leaves: :Leaves:
    [] [] [] [] [] [] [] [] []
    [] [] [] [] [] [] [] [] []

    Test 3 - yes it spreads!
    [] [] [] [] [] [] :Leaves: :Leaves: :Leaves:
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] [] []
    [] [] [] [] [] [] [] [] []
    [] [] [] [] [] [] [] [] []

    Test 4 - yes it spreads!

    [] [] [] [] [] [] :Leaves: :Leaves: :Leaves:
    [] [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] [] []
    [] [] [] [] [] [] [] [] []
    [] [] [] [] [] [] [] [] []


    :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_:
    Set 2: Jumping a gap of 3 air cubes

    Test 5 - no, it doesn't spread
    [] [] [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] :Leaves: :Leaves: :Leaves:
    [] [] [] [] [] [] [] [] [] []
    [] [] [] [] [] [] [] [] [] []

    Test 6 - no, it doesn't spread
    [] [] [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] :Leaves: :Leaves: :Leaves:
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] :Leaves: :Leaves: :Leaves:
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] :Leaves: :Leaves: :Leaves:
    :VV: :Leaves: :Leaves: :Leaves: [] [] [] :Leaves: :Leaves: :Leaves:
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:


    :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_: :_:
    Set 3: interference by cobblestone

    Test 7 - no it doesn't spread
    [] [] [] [] [] [] [] []
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :VV: :Leaves: :Leaves: :Leaves: :cobblestone: :Leaves: :Leaves: :Leaves:
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:

    Test 8 - no it doesn't spread
    [] [] [] [] [] [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :VV: :Leaves: :Leaves: :Leaves: :cobblestone: :Leaves: :Leaves: :Leaves:
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:

    Test 9 - no it doesn't spread
    [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: :cobblestone: :Leaves: :Leaves: :Leaves:
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:

    Test 10 - yes it spreads!

    [] [] [] [] [] [] [] []
    :VV: :Leaves: :Leaves: :Leaves: [] :Leaves: :Leaves: :Leaves:
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    [] [] [] [] :cobblestone: [] [] []
    :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock: :opblock:


    My theory is that if the block at P1 is on fire, and the block at P2 is flammable, then it will catch fire if and only if the difference in position of the two blocks is at most 3 in any of the three dimensions, and all the intervening blocks are made of air.

    I'd like to see someone else do more testing. For example, when it jumps straight up, how far can it go? What about other flammable blocks (ie trunks or wooden blocks)? Does it jump further from lava?
    Posted in: Discussion
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    posted a message on Not anywhere near ready for BETA...
    Quote from vicflo »
    id wanna see a use for eggs, milk, slime, etc before this hits beta. otherwise the whole first year of beta will be fixing that stuff to work right.


    This is particularly funny to anyone else who played SWG (Star Wars Galaxies). When it was released, my profession (BE) had recipes requiring milk and eggs and crustacean, but none existed in the game. They weren't added as a drop for almost another year after release. So, for nearly a year after release, those recipes were completely impossible.

    The budget of Sony Online Entertainment was enormous at the time, due to the unprecedented success of their previous game -- Everquest. They even had 8-10 staff online 24 hours a day to deal with customer issues. Yet, large portions of the game were incomplete when it released.

    What you and the OP are expecting to be completed in alpha is unreasonable. By the end of beta, all the recipes may be changed completely, so making sure that every ingredient is used in a recipe for alpha would just be a waste of time.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on What makes you start a new world?
    Quote from bleedy »

    At what point do you move on to a newly generated world? What makes you want to start all over?


    When I start a new world, I do this stuff:

    get lumber
    build wooden pickaxe
    mine stone, build stone pickaxe
    run through the new world, looking for exposed coal, leaving breadcrumbs so I can find my way back to spawn
    Get coal, build torches before nightfall
    Find good cave, start exploring
    Find iron, build iron pickaxe
    Find diamond for diamond pickaxe
    Build obsidian generation area, mine 30, build portal
    Enter Nether, make new portal back to main world, and connect them

    That is the only advancement I get in the game. After that, you are done with advancement. You can build artwork or experimenting, but you can't advance past obsidian. This is when I start a new world.
    Posted in: Alpha - Survival Single Player
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    posted a message on Spawning in lava?
    Quote from Sniwer »
    World seed or didn't happen.


    How do you find your world seed?

    BTW, I hope he answers with his seed. I want to see this too. :biggrin.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on map question
    Quote from Flabaliki »
    Last I heard the map is 8x as large as the Earth. Which, in game terms is pretty friggin massive! Lol. And yeh, the current version is 1.2.6


    On March 12th, Notch said that he found a number of places he was using 32-bit floats instead of 64-bit. After fixing that, he claimed that the limit was 4.096 billion km^2, or 8 times the surface area of the earth.

    I could swear that he found some more 32-bit floats since then, but I can't find a link supporting it. The March 12th statement can be seen here:
    viewtopic.php?f=3&t=49256

    The link above says that the game becomes unplayable long before you get to the limit, but I'm not really sure why it would. Obviously, you would probably need a SAN for storing a world that large, but the way the world files are organized, I don't think you would hit inode limits, and I can't think of any reason for problems, unless there are still more 32-bit floats in the code that Notch hasn't fixed yet.

    If you are planning a project that would make an enormous world, and are worried about hitting the limits, I would say just go for it. The guy who made this video never had any problems:
    Posted in: Discussion
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    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    I finally got this to work with single player version 1.2.5 on Windows XP-64. I was getting a black screen until I finally went through this procedure.

    1) Delete minecraft.jar, minecraft.original.jar, and version. All these files are in the .minecraft\bin directory
    2) Start minecraft, login, and let it download all jar files again. Then exit minecraft
    3) download and run mcpatcher-1.1.9_03.exe. I left all options as defaults, and just hit "patch".
    4) Download Zan's v0.8.5, the .zip version. Extract it.
    5) Download MSVCR71.dll to the data directory inside Zan's folder (not sure if this is really necessary)
    6) run Install.bat from Zan's folder, choose the first option.
    7) Start minecraft.

    My other addons were gone (obviously), and all my key bindings were reset, but I have a minimap :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Quote from Sewil »
    Can you fix a version that works and that doesnt make the screen black


    I'm getting a black screen after confirming my name and password also.

    I tried the .exe, then reset, and tried the .zip with batch file.

    I tried removing all texture packs.

    I tried logging in with incorrect name/password, and then playing offline.

    In all cases, I got a black screen. :sad.gif:
    Posted in: Mods Discussion
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    posted a message on Turn off all types of damage?
    Quote from ianfitz100 »
    Go play Classic.

    It's a but, the mobs don't have a set damage.


    Classic gives infinite amounts of resources. There has to be some challenge for there to be some fun.

    Did you look into the server configuration area? Notch says this in his blog:

    There are a couple of new settings for the server:
    pvp: True by default. If this is set to false, players can’t hurt other players.
    spawn-monsters: True by default. Set to false to remove all monsters.
    spawn-animals: Also true by default. Set to false to remove all animals.


    It seems obvious which one you want to change. :biggrin.gif:
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Proposal for Terrain Generation Overhaul
    Well, for biomes, Perlin noise is used:
    http://twitter.com/notch/status/28813947532

    Notch: "All of the sudden, I started optimizing noise code. Biome look-up was too slow. I'm knee deep is semi working code!"

    scottymac: "Are you using Perlin or Simplex? Or Cellular Automata -- mmm caves."

    Notch: "Perlin and Midpoint Displacement. The midpoint one is super duper fast, but horrible. Investigating simplex noise now! thanks!" (Oct 26, 2010)


    He has also said that he plans to put something on the developer blog with detailed information on terrain generation, but he hasn't done it yet.

    Here's a page about how perlin noise is generated:
    http://webstaff.itn.liu.se/~stegu/TNM02 ... h-faq.html
    Posted in: Suggestions
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    posted a message on Misa's Realistic Texture Pack - 1.19 UPDATED 1 AUG 2022!
    Quote from Pruitt »
    Thanks for all the time and effort you put into it, and releasing it so the rest of us can use it. It is greatly appreciated!


    /agree
    /bump

    I installed it last night, and really think it looks great. I'm probably going to lighten everything up, so that it's a bit easier to see what is going on in the dark.
    Posted in: Resource Packs
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    posted a message on Any one who cares about minecraft should read this.
    You've been successfully trolled.

    http://en.wikipedia.org/wiki/Landover_Baptist_Church

    The Landover Baptist Church is a fictional[1] Baptist church based in the fictional town of Freehold, Iowa. The Landover Baptist web site and its associated Landoverbaptist.net Forum are a satire of fundamentalist Christianity and the Religious Right in the United States.
    Posted in: Discussion
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