Actually, the water is flowing down. But, the speed and direction of the water is not enough to counteract the block's desire to float, so they still go up.
These weird physics are what make water elevators work.
Can someone post a screenshot please? Even if it's not the OP? I check these forums at all times of day on my phone which can't run minecraft (yet).
I just downloaded it to do just this.
I was picturing in my mind a large hollow space, filled with a city, with torches above the city to light it, but that was just my imagination, and far from the truth :sad.gif:.
You start in a small room, with a 1x1xN shaft down to the "town center". The town center is a medium-sized room with 22 half-steps surrounding a block of water, so it looks like a fountain. There are paintings on one wall, but not enough light to see them.
From there, you see tunnels (usually 2x2xN) functioning as halls, leading to different rooms. The rooms are labeled as stuff like "library", "bank", etc, but all these buildings are just smallish rooms with doors. There's a housing wing, which is a hall with four doors, each leading to a small 5x6 room. Each has a chair, and painting, and torches or lava to light it.
So, it isn't really worthy of a screenshot.
EDIT: This is my 100th post!
In celebration of my 100th post, I decided to upload a screenshot anyway. This is the city hall. I added lava so that it wasn't so dark:
* Larger craft table: Notch might add 4x4 crafting table
* Rituals/summoning: Rituals, summoning creeper armies
* No stackable food: too powerful
* Different arrowheads confirmed
* More vegetables: yes, a lot more farming, pumpkins, carrots perhaps
* Mountable horses confirmed
* Achievements confirmed
* Controllable animals confirmed: no controllable pigs, but other animals will be controllable
* Dyes for cloth confirmed
* Secret doors: possibly secret doors that look like rock
* Siege weapons confirmed
...
Damn, I need to read this dudes blog more :ohmy.gif: this seems epic!
Those weren't ever posted on his blog. Look at the date. They were confirmed a long time ago. Most of the stuff has been forgotten or put on the back burner.
The original poster just asked when dyes were announced. That was the best I could find as an answer, so I posted it. Of course, if we got everything that he promised in that list, it would be awesome. I'd love to see him come through on the alchemy promise :biggrin.gif:
* Larger craft table: Notch might add 4x4 crafting table
* Rituals/summoning: Rituals, summoning creeper armies
* No stackable food: too powerful
* Different arrowheads confirmed
* More vegetables: yes, a lot more farming, pumpkins, carrots perhaps
* Mountable horses confirmed
* Achievements confirmed
* Controllable animals confirmed: no controllable pigs, but other animals will be controllable
* Dyes for cloth confirmed
* Secret doors: possibly secret doors that look like rock
* Siege weapons confirmed
...
Sounds complicated, but it is very common in classical stuff, and you would know it if you saw it:
That diagram makes it look very easy, but that is with just one dome.
Any time a plane intersects with a sphere, the intersection is a circle. So, the 4 arched doors are circles. It looks like the 4 neighboring rooms all have domes also and are smaller spheres. It's very cool that they can share the same arch.
I wish I had time to join you on the Styx server. I'll bet you all have a lot of fun over there. Thanks for the architecture lesson, it was great!
Technically, you don't need water, but farmland that is not watered frequently reverts back to dirt, and crops that are not watered grow very slowly, and are very unlikely to make it to full size before their farmland disappears.
Haha, thanks. It only makes sense to design orthographically- it is only when you get to massive scales that you can consider using other approaches and complex curves.
Speaking of which, how did you do the domes? I can't quite tell from the pictures what type of surface they make. Is it just intersecting spheres, or something more complicated?
The following figures are spawning/despawning density (raw data) visualized with kernel density estimator.
Whoa, those graphs are awesome! You win the argument
Seriously, I don't see any problem with discussion of despawning. If the number of creatures hits the max, another one can only be spawned if one is despawned, which indirectly makes it part of the original project.
Ok this might sound stupid but is the ip wrong or did I do somthing stupid?
Me andcomputers = not the best match...
Yeah, in fact, I thought your post was a joke post.
IP addresses are unique. If you have standard ISP (like DSL or cable modem), you are probably given just one IP address. If you have multiple computers, then the one IP address that you are given goes to your router.
Your router acts like the full internet to your other computers. It assigns new fake IP addresses to all computers on the network (DHCP is the name of the process). All of those addresses are 192.168.0.xxx. It's just the standard, and most people know this (which is why I thought this thread was a joke).
So, the address you gave us is internal to your network. That IP address is useless unless I'm in your house and on your network.
If you really want to expose your minecraft server to the world, you need to set up port forwarding on your router, so that all incoming requests from the world go directly to your server. If you followed a guide to set up the minecraft server, then you've probably already done this.
Then, you need to give out your router's IP address to your friends that want to join. The easiest way to find this is use any computer that is on the same network and go to http://whatismyipaddress.com/. This will show what IP address the world sees you as. That is the IP address that you need to give.
Once you get that, though, don't post it here. People that are looking to join a public server go to the SMP forum for that. You should post there:
I'm amazed how many of you people are brave enough to share your server with the world. I'm assuming that if you post your server address to the public forums, half of the people that join will be griefers. Good luck!
0
These weird physics are what make water elevators work.
0
I placed a block above my farmland, which kept pigs out just fine, but not chickens. They are the real enemy.
To stop chickens, you need to elevate it and use a ladder, or put it in an enclosed room. I just farm underground now, and it solves the whole issue.
0
I just downloaded it to do just this.
I was picturing in my mind a large hollow space, filled with a city, with torches above the city to light it, but that was just my imagination, and far from the truth :sad.gif:.
You start in a small room, with a 1x1xN shaft down to the "town center". The town center is a medium-sized room with 22 half-steps surrounding a block of water, so it looks like a fountain. There are paintings on one wall, but not enough light to see them.
From there, you see tunnels (usually 2x2xN) functioning as halls, leading to different rooms. The rooms are labeled as stuff like "library", "bank", etc, but all these buildings are just smallish rooms with doors. There's a housing wing, which is a hall with four doors, each leading to a small 5x6 room. Each has a chair, and painting, and torches or lava to light it.
So, it isn't really worthy of a screenshot.
EDIT: This is my 100th post!
In celebration of my 100th post, I decided to upload a screenshot anyway. This is the city hall. I added lava so that it wasn't so dark:
0
If the server is designed to be a PVP free-for-all, then this seems to be within the spirit of the server, unless TNT is strictly forbidden.
If the server is supposed to be cooperative, then it's obviously against the spirit of the server. Who made the rules? What do they say?
0
He did say a long time ago that he would be adding a shark that was a passive mob.
My guess is that it will be something we can fish for. Finally, we can start trolling in game!
0
Those weren't ever posted on his blog. Look at the date. They were confirmed a long time ago. Most of the stuff has been forgotten or put on the back burner.
The original poster just asked when dyes were announced. That was the best I could find as an answer, so I posted it. Of course, if we got everything that he promised in that list, it would be awesome. I'd love to see him come through on the alchemy promise :biggrin.gif:
0
viewtopic.php?f=1021&t=97561
Rofang's plastic pack:
viewtopic.php?f=25&t=73530
I know both of these were mentioned already, but they neglected to put in pictures. What were they thinking!
0
0
Search for the word "dyes" here: viewtopic.php?f=3&t=49256
0
But, it's probably just lag. If the server doesn't respond within about 1.5 seconds, then the block will come back.
0
That diagram makes it look very easy, but that is with just one dome.
Any time a plane intersects with a sphere, the intersection is a circle. So, the 4 arched doors are circles. It looks like the 4 neighboring rooms all have domes also and are smaller spheres. It's very cool that they can share the same arch.
I wish I had time to join you on the Styx server. I'll bet you all have a lot of fun over there. Thanks for the architecture lesson, it was great!
0
0
Speaking of which, how did you do the domes? I can't quite tell from the pictures what type of surface they make. Is it just intersecting spheres, or something more complicated?
0
Whoa, those graphs are awesome! You win the argument
Seriously, I don't see any problem with discussion of despawning. If the number of creatures hits the max, another one can only be spawned if one is despawned, which indirectly makes it part of the original project.
0
Yeah, in fact, I thought your post was a joke post.
IP addresses are unique. If you have standard ISP (like DSL or cable modem), you are probably given just one IP address. If you have multiple computers, then the one IP address that you are given goes to your router.
Your router acts like the full internet to your other computers. It assigns new fake IP addresses to all computers on the network (DHCP is the name of the process). All of those addresses are 192.168.0.xxx. It's just the standard, and most people know this (which is why I thought this thread was a joke).
So, the address you gave us is internal to your network. That IP address is useless unless I'm in your house and on your network.
If you really want to expose your minecraft server to the world, you need to set up port forwarding on your router, so that all incoming requests from the world go directly to your server. If you followed a guide to set up the minecraft server, then you've probably already done this.
Then, you need to give out your router's IP address to your friends that want to join. The easiest way to find this is use any computer that is on the same network and go to http://whatismyipaddress.com/. This will show what IP address the world sees you as. That is the IP address that you need to give.
Once you get that, though, don't post it here. People that are looking to join a public server go to the SMP forum for that. You should post there:
viewforum.php?f=1025
I'm amazed how many of you people are brave enough to share your server with the world. I'm assuming that if you post your server address to the public forums, half of the people that join will be griefers. Good luck!