I live in America and this is just an outrage. Honestly, this seems more like Curse advertising their website more than the contest. I hate Curse, and when the forum forced me to make a Curse account to log in is when it started.
I would enter the contest the free way (especially since they don't tell you about it), but now I just don't want to. I'd rather get my own ticket, so I know Curse can't ruin it in any way.
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You can set block hardness/resistance to whatever you want, this is just an example. Also, if you want a new GUI you'll have to change BlockFurnace.java to reflect that, and edit EntityPlayer.java and EntityPlayerSP.java to call the GUI, and add a new GUI<yourfurnace>.java. And you're also going to need a Container<yourmod>.java and TileEntity<yourmod>.java. It's quite a lot of work, I know, but it's the only way this can be done.
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I would like to know if it's possible to make an ore generate ABOVE a certain height. If someone could tell me how to make an ore generate at 72 and up that would be awesome.
Thanks,
Chewy
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Have you tried to do this?:
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I like this idea, along with Ifrit7th's. I will merge the two and maybe make a few changes.
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And you need to set the harvest level so only stone and above can harvest it. To do that you need to edit ItemPickaxe.java under the function canHarvestBlock():
Hope I helped.
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I have an idea for armor that slows the player down when it is worn. I have this code:
It seems like it should work but it doesn't. Can anyone help me with this? If so, can you tell me if this is applicable to jump height?
Thanks,
Chewy
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Let's break down this block of code from ItemHoe.java:
If that doesn't help I can explain in more detail.
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I will. The reason it's taking so long is because I am having issues doing that with ModLoader, and adding the special effects they have on the player.
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I got about as far as that two weeks ago. I'm thinking texture has to do with material. If you set it to Material.water it has the water texture, and if you set it to Material.lava it has the lava textures. This also applies to flow speed. What you could do is make a new BlockFluids.java, BlockFlowing.java, and BlockStationary.java to work with a new liquid. However, I have no idea how to go about starting this.
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I honestly don't know what this could be caused by, unless you added another mod that uses rg.class after my mod.
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This seems like it should work... But when I recompile I get these errors:
I'd really like this to work, so if someone could please help me out with this I will give you credit in the mod!
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I couldn't make it smelt a whole stack at once, but I could require you to do something like this:
[]
And then you get compressed coal, something like IndustrialCraft does. However, this doesn't fit with the mod. If I did make it, it would be a seperate mod that is compatible with this one and would also have the metal merger in it. Thanks for your suggestion.
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It's because you forgot the textures folder. Believe me, I've done that so many times while testing...