Thank you Sildur, but we found the problem. The Betweenlands has its own shader code, and one of their items was breaking depth rendering in shaders. The author patched it today.
Last night THREE nagas spawned in my overworld base near the Twilight Forest portal. Is this supposed to happen, or is another mod messing with it? I had just added Zoo & Wild Animals and Exotic Birds. The nagas appeared while I was waiting for a phoenix to hatch.
Sadly, Enhanced Default looks nothing like the screenshots for me. Shadows work fine, but the water isn't reflective at all. It looks like the normal Minecraft water with extra animation. And Vibrant is useless as it turns water completely opaque.
I'm using the Vibrant shader with Roguelike Adventures & Dungeons and absolutely love it. However, after today's RAD update I can't see underwater (it's opaque dark blue), and the surface of the water has an odd speckled pattern as if it's reflecting something that isn't there. This doesn't occur on my backup from the previous version of RAD. Any idea what changed?
If it helps, your Enhanced Default shader works perfectly in both versions of RAD.
EDIT: Correction, I can no longer see underwater in the backup profile either, and yet neither Optifine, the shader, nor my nVIdia drivers have been updated recently. Very strange.
I've encounted a few errors with Storage Drawers in the R.A.D. mod pack. After an hour or so of playing, and sometimes immediately, the labels on my chests begin to move in and out in a circle, briefly vanishing into the drawers, and then popping out. It's very strange. Any ideas?
EDIT: I found the issue. The Spectre Illuminator from Random Things causes labels to animate. I moved it away from my warehouse and all is well.
Same here, but it helps if your hand is empty when you talk to villagers. I hope the author resumes work on this. I love the Farming Valley mod pack regardless, but more stability is always welcome. And some of the future changes sound excellent!
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Ignore this. Answered my own question.
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Thank you Sildur, but we found the problem. The Betweenlands has its own shader code, and one of their items was breaking depth rendering in shaders. The author patched it today.
0
Last night THREE nagas spawned in my overworld base near the Twilight Forest portal. Is this supposed to happen, or is another mod messing with it? I had just added Zoo & Wild Animals and Exotic Birds. The nagas appeared while I was waiting for a phoenix to hatch.
0
Sadly, Enhanced Default looks nothing like the screenshots for me. Shadows work fine, but the water isn't reflective at all. It looks like the normal Minecraft water with extra animation. And Vibrant is useless as it turns water completely opaque.
0
I'm using the Vibrant shader with Roguelike Adventures & Dungeons and absolutely love it. However, after today's RAD update I can't see underwater (it's opaque dark blue), and the surface of the water has an odd speckled pattern as if it's reflecting something that isn't there. This doesn't occur on my backup from the previous version of RAD. Any idea what changed?
If it helps, your Enhanced Default shader works perfectly in both versions of RAD.
EDIT: Correction, I can no longer see underwater in the backup profile either, and yet neither Optifine, the shader, nor my nVIdia drivers have been updated recently. Very strange.
0
I've encounted a few errors with Storage Drawers in the R.A.D. mod pack. After an hour or so of playing, and sometimes immediately, the labels on my chests begin to move in and out in a circle, briefly vanishing into the drawers, and then popping out. It's very strange. Any ideas?
EDIT: I found the issue. The Spectre Illuminator from Random Things causes labels to animate. I moved it away from my warehouse and all is well.
0
Same here, but it helps if your hand is empty when you talk to villagers. I hope the author resumes work on this. I love the Farming Valley mod pack regardless, but more stability is always welcome. And some of the future changes sound excellent!