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Jul 23, 2017Posted in: Resource Pack Help
there are the hashes to search for the original files inside the assets\objects folder if you need them
the paths next to them would be the names and such you need for them and if you want to replace the death sounds for drowning or other sounds you will need to look up the correct path either via http://minecraft.gamepedia.com/Sounds.json or the indexes folder inside of assets folder and then checking the appropriate versions .json file. I'm sorry no one else helped you sooner hope this helps.
Feb 9, 2016eastsider98052 posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]Posted in: Minecraft Mods
A couple of things, may be obvious.
1) Controller must be turned on prior to starting Minecraft and must stay connected. If the controller disconnects and reconnects a lot Java can't handle that and you must restart Minecraft.
2) In the "Controls" menu you must use the arrows to find your joypad, then you must push the button so that it says "ON"
If it still doesn't work, launch Minecraft again and paste all the data from the output window in spoiler tags.
This mod (so far)has been quite easy to update so it will either work already when 1.9 releases or will need a few changes and then recompiled. Everything in this mod depends on Forge being at 1.9 as well of course.
Jan 24, 2016Pizza_man007 posted a message on 1.8/1.9 Need help with command blocks (I'm an idiot)Posted in: Redstone Discussion and Mechanisms
Okay um, the chain command block should be set to "always active". (just noticed that). are you sure it isn't working? It gives you the jump boost for two seconds and then if you sneak again it doesn't give you the effect?
Jan 23, 2016Pizza_man007 posted a message on 1.8/1.9 Need help with command blocks (I'm an idiot)Posted in: Redstone Discussion and Mechanisms
Okay so, I think I understand what you are trying to do. You want to give the player jump boost if they sneak for a certain amount of time. And you want this to be reset when they stop sneaking so that they can do it again yes? Well, a lot of it has already been suggested but I will put it here into one cohesive tutorial.
First, create the scoreboard:
/scoreboard objectives add SneakJump stat.sneakTime
Now that is out of the way. Now, you have to set up the command blocks that test for they sneak time and give the effect. First, a repeating command block with this command:
/scoreboard players test @a SneakJump 60 600
Then a comparator facing into an impulse command block with this command:
/effect @a[score_SneakJump=600,score_SneakJump_min=60] minecraft:jump_boost 2 25 false
Now, you want it to reset the score only IF the player stops crouching correct? Well, to accomplish this you will need to create another scoreboard:
/scoreboard objectives add SneakReset stat.walkOneCm
This objective will keep track of how many centimeters you have walked but not how many you have sneaked thus, this gives us a way to tell if the player is walking or sneaking. So, now set up a new circuit of command blocks starting with a repeating command block. Put this command in it:
/scoreboard players set @a[score_SneakReset=15,score_SneakReset_min=1] SneakJump 0
Now, any player that has walked even a little bit, will have their sneaking score reset. Next step, is to make sure that SneakReset gets reset when the player starts to sneak. The easiest way to do this is to place a chain command block coming out of the last repeating command block we placed. Put this command in it:
/scoreboard players set @a SneakReset 0
now, it will reset the sneak reset objective in the perfect timing to keep everything working. I will mention that this has not been tested fully, but I think it will work. If it doesnt. let me know what is happening and I will do my best to figure it out. Laters!
Dec 5, 2015Bongotezz posted a message on 1.8/1.9 Need help with command blocks (I'm an idiot)Posted in: Redstone Discussion and Mechanisms
Here's a tutorial for something similar.
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