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    posted a message on Shaders Mod (updated by karyonix)
    Quote from EskimoNoise

    So in case anyone was thinking that Karyonix really WAS dead, or had given up on developing, not true, and he will be resuming as soon as he recovers from a minor injury.
    The delay is due to outside commitments, and the new texture system being a pain in the donkey. (stupid censors)
    The biggest problem is having to join multiple images for the same texture, and then joining normal and specular maps as well with the same texture coordinate.
    To all the impatient idiots screaming "OMG 1.5.2 UPDATE!?!?" you'll just have to learn what patience is and wait a bit longer.


    What are you like his brother or cousin or something?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from benyhen

    Can you please update this to 1.5.1?? It looks great


    You're kidding? Right?
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from HawkEye1015

    I use this shader mod bat Part of the green needs to be the original black When I update the lastet drivers for Radeon
    I want you to fix this bug


    use shader
    ModsList
    OptiFine HD U B3
    ShadersMod-mc1.5.1-ofuB3-1.45.1
    (and SEUS v10 RC7 Ultra)

    PC spec
    OS Windows 7 HomePremium 64bit
    CPU Intel Core i7 3770k
    GPU Radeon HD 7950
    RAM 24GB

    Radeon's Driver
    AMD_Catalyst_13.1


    1) Please use a spoiler.
    2) Particle effect is the shader's fault, not karyonix'.
    3) Turn SSAO off in the shaders.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7 - 1.5.2] Alexei03a new reflections shaders (and compiler V2)
    Quote from _MagicMiner_

    Here are some Screenshots :) The black reflection in the water is a little big too much. I think it´s to dark :/ But the Shaders are nice ;) Good Job!
    http://www.pic-uploa....23.24.png.html
    http://www.pic-uploa....22.41.png.html
    http://www.pic-uploa....22.57.png.html

    Here are the link for the people they came to MyFiles:
    http://www.mediafire...l78yfd5ai9jyja1


    Thanks bro. :)
    Posted in: Minecraft Mods
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    posted a message on [Creation] Legend of Zelda NES Map (3d, with DOWNLOAD!)
    Please don't use 4Shared. :( At least use something like Mediafire or dropbox.
    Posted in: Maps
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    posted a message on Shaders Mod (updated by karyonix)
    Is there a reason why your shaderpack makes torches brighter than the sun? I get this effect if I open up your shaderpack, only modifying the Shadow Resolution to 4096.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Tanthalus

    Ah, finally got 1.5.1 to work. Basically its a Forge incompatibility (was using 608, have not tried more recent yet) and I was getting a tes error. If I remove forge and everything except optifine and shades it seems to be fine.

    Thanks for your work!

    Which shader is this? Is it the newer SEUS or some other shader?
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Mranth0ny62

    particle: Minimal

    But then it takes away ALL particle effects, and not many people like flameless, smokeless torches.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Please make an option to turn off potion particle effects. D:
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Can you please repost v09 for people who need the water.vsh and water.fsh?

    Or somebody else post a link to v09's water.vsh and .fsh files?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from gobingo8
    I have a serious crash issue. Every time i try to join a singleplayer world it stops on loading terrain. Please help! Here's the report: ---- Minecraft Crash Report ---- // I just don't know what went wrong :( Time: 3/3/13 6:42 PM Description: Exception in server tick loop cpw.mods.fml.common.LoaderException at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.serverStarted(Loader.java:716) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarted(FMLCommonHandler.java:319) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:460) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Mac OS X (x86_64) version 10.6.8 Java Version: 1.6.0_39, Apple Inc. Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc. Memory: 411810000 bytes (392 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB) JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 Optifine OptiFine_1.4.6_HD_B6 7 mods loaded, 7 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_InvTweaks [Inventory Tweaks] (InvTweaks-1) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Pixelmon [Pixelmon] (Pixelmon 1.9.2 Beta) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' If you could send me an email or something instead that would help ^.^ email- [email protected] Thank you!

    Please use Spoiler.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from gobingo8

    I have a serious crash issue. Every time i try to join a singleplayer world it stops on loading terrain. Please help!
    Here's the report:

    ---- Minecraft Crash Report ----...

    ...Is Modded: Definitely; Client brand changed to 'forge,fml'

    If you could send me an email or something instead that would help ^.^
    email- [email protected]
    Thank you!


    Please.. FOR GOD'S SAKE use a spoiler next time.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Daniel6789

    Can you get pokemon to be on minecraft poket edition minecraft


    Yeah, maybe 2- if it can even handle that.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Yaseen

    1) different color names means they are bosses
    2)I believe they are the same


    Bosses? Kinda like interactable pokemon (i.e. Giratina, Musharna on Wednesdays(?), The Shiny Haxorus in Nature Preserve)?

    Also, found a bug: Roost doesn't work.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    I have 3 questions (well, 2 questions and a comment):

    1) I found a Bellsprout with a blue name, (what) does it signify (something)?

    2) Are the chances of finding a shiny pokemon the same? (1/8192)

    And finally, my comment (suggestion):

    3) You should use particles for shine on pokemon when they're shiny pokemon. Like the Critical Arrow particles, except a very light blue.

    But yeah, pretty cool mod; currently making a Pokemon Stadium using command blocks for "rental" pokemon, which I will make a small room where when you walk in you go into creative mode to change the command block's pokemon spawn argument, and you also get a Master Ball to capture it with, obviously, maybe even a Safari Ball.
    Posted in: Minecraft Mods
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